implement battle rules and character replacement
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@@ -28,7 +28,7 @@ const CharacterStats& LevelTable::base_stats_for_class(uint8_t char_class) const
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return this->table->base_stats[char_class];
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}
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const LevelTable::LevelStats& LevelTable::stats_for_level(
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const LevelTable::LevelStats& LevelTable::stats_delta_for_level(
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uint8_t char_class, uint8_t level) const {
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if (char_class >= 12) {
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throw invalid_argument("invalid character class");
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