implement battle rules and character replacement
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+44
-1
@@ -16,6 +16,17 @@ struct CharacterStats {
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le_uint16_t lck = 0;
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} __attribute__((packed));
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struct PlayerStats {
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/* 00 */ CharacterStats char_stats;
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/* 0E */ le_uint16_t unknown_a1 = 0;
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/* 10 */ le_float unknown_a2 = 0.0;
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/* 14 */ le_float unknown_a3 = 0.0;
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/* 18 */ le_uint32_t level = 0;
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/* 1C */ le_uint32_t experience = 0;
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/* 20 */ le_uint32_t meseta = 0;
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/* 24 */
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} __attribute__((packed));
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class LevelTable { // from PlyLevelTbl.prs
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public:
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struct LevelStats {
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@@ -41,9 +52,41 @@ public:
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LevelTable(std::shared_ptr<const std::string> data, bool compressed);
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const CharacterStats& base_stats_for_class(uint8_t char_class) const;
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const LevelStats& stats_for_level(uint8_t char_class, uint8_t level) const;
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const LevelStats& stats_delta_for_level(uint8_t char_class, uint8_t level) const;
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private:
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// TODO: Currently we only support the BB version of this file. It'd be nice
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// to support non-BB versions, but their formats are very different:
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//
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// BB:
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// root:
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// u32 offset:
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// u32[12] unknown
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// u32 offset:
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// u32[12] offsets:
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// LevelStats[200] level_stats
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// u32 offset:
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// CharacterStats[12] base_stats
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// GC:
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// root:
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// u32 offset:
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// u32[12] offsets:
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// LevelStats[200] level_stats
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// PC:
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// root:
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// u32 offset:
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// u32 offset[9]:
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// LevelStats[200] level_stats
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// u32 offset:
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// (0x18 bytes)
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// u32 offset:
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// PlayerStats[9] max_stats
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// u32 offset:
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// PlayerStats[9] level100_stats
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// u32 offset:
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// u32 offset[9]:
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// CharacterStats level1_stats
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// (11 more pointers)
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std::shared_ptr<const std::string> data;
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const Table* table;
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};
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