implement battle rules and character replacement
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-1
@@ -315,7 +315,7 @@ vector<shared_ptr<Client>> Server::get_clients_by_identifier(const string& ident
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continue;
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}
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auto p = c->game_data.player(false);
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auto p = c->game_data.player(false, false);
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if (p && p->disp.name == u16name) {
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results.emplace_back(std::move(c));
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continue;
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