update quest opcode notes
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@@ -4031,10 +4031,10 @@ struct G_AddStatusEffect_6x0C {
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// 02 = Freeze (slot 1; 5 seconds)
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// 03 = Shock (slot 1; 10 seconds)
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// 07 = Clears negative status effects (healing ring?)
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// 09 = Shifta (slot 2; ((level * 10) + 30) seconds; ATP (8.3 + 1.3 * level)%)
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// 0A = Deband (slot 3; ((level * 10) + 30) seconds; DFP (8.3 + 1.3 * level)%)
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// 0B = Jellen (slot 2; ((level * 10) + 30) seconds; ATP (8.3 + 1.3 * level)%)
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// 0C = Zalure (slot 3; ((level * 10) + 30) seconds; DFP (8.3 + 1.3 * level)%)
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// 09 = Shifta (slot 2; ((lv * 10) + 30) seconds; ATP (8.3 + 1.3 * lv)%)
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// 0A = Deband (slot 3; ((lv * 10) + 30) seconds; DFP (8.3 + 1.3 * lv)%)
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// 0B = Jellen (slot 2; ((lv * 10) + 30) seconds; ATP (8.3 + 1.3 * lv)%)
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// 0C = Zalure (slot 3; ((lv * 10) + 30) seconds; DFP (8.3 + 1.3 * lv)%)
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// 0F = Poison (slot 0)
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// 10 = Paralysis (slot 0; 7 seconds for enemies, indefinite for players)
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// 11 = Slow (slot 1; 7 seconds)
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