fix sub_version codes

This commit is contained in:
Martin Michelsen
2022-07-21 15:24:38 -07:00
parent 309a347312
commit 8f64c2f3ba
2 changed files with 15 additions and 17 deletions
+8 -9
View File
@@ -1387,11 +1387,11 @@ struct S_ConfirmUpdateQuestStatistics_AB {
// relocated, but is not actually executed, so the return_value field in the
// resulting B3 command is always 0. The checksum functionality does work on PSO
// PC, just like the other versions.
// This command doesn't work on the later JP PSO Plus (v1.5?), US PSO Plus
// (v1.2), or US Episode 3. Sega presumably removed it after taking heat from
// Nintendo about enabling homebrew on the GameCube. On the earlier JP PSO Plus
// (v1.4) and JP Episode 3, this command is implemented as described here, with
// some additional compression and encryption steps added, similarly to how
// This command doesn't work on the later JP PSO Plus (v1.05), US PSO Plus
// (v1.02), or US/EU Episode 3. Sega presumably removed it after taking heat
// from Nintendo about enabling homebrew on the GameCube. On the earlier JP PSO
// Plus (v1.04) and JP Episode 3, this command is implemented as described here,
// with some additional compression and encryption steps added, similarly to how
// download quests are encoded. See send_function_call in SendCommands.cc for
// more details on how this works.
@@ -1433,8 +1433,7 @@ struct S_ExecuteCode_Footer_GC_B2 : S_ExecuteCode_Footer_B2<be_uint32_t> { };
struct S_ExecuteCode_Footer_PC_BB_B2 : S_ExecuteCode_Footer_B2<le_uint32_t> { };
// B3 (C->S): Execute code and/or checksum memory result
// Not used on PSO Plus (GC v1.2) and Episode 3, since those versions do not
// support the B2 command.
// Not used on versions that don't support the B2 command (see above).
struct C_ExecuteCodeResult_B3 {
// On PSO PC, return_value is always 0.
@@ -1717,8 +1716,8 @@ struct S_Unknown_GC_Ep3_CC {
// D6 (C->S): Large message box closed (GC)
// No arguments
// DC, PC, and BB do not send this command at all. GC v1.0 and v1.1 will send
// this command when any large message box (1A/D5) is closed; GC Plus and
// DC, PC, and BB do not send this command at all. GC US v1.00 and v1.01 will
// send this command when any large message box (1A/D5) is closed; GC Plus and
// Episode 3 will send D6 only for large message boxes that occur before the
// client has joined a lobby. (After joining a lobby, large message boxes will
// still be displayed if sent by the server, but the client won't send a D6 when