fix starting inventory on new BB chars
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@@ -22,6 +22,14 @@
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using namespace std;
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PlayerInventoryItem::PlayerInventoryItem(const ItemData& item, bool equipped)
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: present(1),
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unknown_a1(0),
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extension_data1(0),
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extension_data2(0),
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flags(equipped ? 8 : 0),
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data(item) {}
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uint32_t PlayerVisualConfig::compute_name_color_checksum(uint32_t name_color) {
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uint8_t x = (random_object<uint32_t>() % 0xFF) + 1;
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uint8_t y = (random_object<uint32_t>() % 0xFF) + 1;
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@@ -889,13 +897,7 @@ BattleRules::MesetaMode enum_for_name<BattleRules::MesetaMode>(const char* name)
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}
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static PlayerInventoryItem make_template_item(bool equipped, uint64_t first_data, uint64_t second_data) {
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PlayerInventoryItem ret = {
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.present = 1,
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.unknown_a1 = 0,
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.extension_data1 = 0,
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.extension_data2 = 0,
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.flags = (equipped ? 8 : 0),
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.data = ItemData()};
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PlayerInventoryItem ret(ItemData(), equipped);
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ret.data.data1[0] = first_data >> 56;
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ret.data.data1[1] = first_data >> 48;
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ret.data.data1[2] = first_data >> 40;
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