fix starting inventory on new BB chars
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@@ -52,6 +52,9 @@ struct PlayerInventoryItem {
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/* 04 */ le_uint32_t flags = 0; // 8 = equipped
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/* 08 */ ItemData data;
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/* 1C */
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PlayerInventoryItem() = default;
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explicit PlayerInventoryItem(const ItemData& item, bool equipped = false);
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} __attribute__((packed));
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struct PlayerBankItem {
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