fix incorrect next item ID during game join

This commit is contained in:
Martin Michelsen
2023-12-27 10:36:10 -08:00
parent 2dd7601dbd
commit 910555f299
4 changed files with 37 additions and 5 deletions
+11
View File
@@ -4203,6 +4203,17 @@ static void on_0C_C1_E7_EC(shared_ptr<Client> c, uint16_t command, uint32_t, str
if (game) {
s->change_client_lobby(c, game);
c->config.set_flag(Client::Flag::LOADING);
// There is a bug in DC NTE and 11/2000 that causes them to assign item IDs
// twice when joining a game. If there are other players in the game, this
// isn't an issue because the equivalent of the 6x6D command resets the next
// item ID before the second assignment, so the item IDs stay in sync with
// the server. If there was no one else in the game, however (as in this
// case, when it was just created), we need to artificially change the next
// item IDs during the client's loading procedure.
if (is_pre_v1(c->version())) {
c->config.set_flag(Client::Flag::SHOULD_SEND_ARTIFICIAL_ITEM_STATE);
}
}
}