improve ep3 data formatting
This commit is contained in:
+299
-48
@@ -18,6 +18,99 @@ using namespace std;
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namespace Episode3 {
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const char* name_for_link_color(uint8_t color) {
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switch (color) {
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case 1:
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return "blue"; // HP halver
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case 2:
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return "red"; // Physical attacks
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case 3:
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return "yellow"; // Techniques
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case 4:
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return "brown"; // Leukon Knight
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case 5:
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return "orange"; // Penetrate/confuse
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case 6:
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return "purple"; // Instant death
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case 7:
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return "white"; // Castor
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case 8:
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return "gray"; // Pollux
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case 9:
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return "green"; // Status effects
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default:
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throw invalid_argument("unknown color");
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}
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}
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const char* name_for_card_type(CardType type) {
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switch (type) {
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case CardType::HUNTERS_SC:
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return "HUNTERS_SC";
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case CardType::ARKZ_SC:
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return "ARKZ_SC";
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case CardType::ITEM:
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return "ITEM";
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case CardType::CREATURE:
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return "CREATURE";
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case CardType::ACTION:
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return "ACTION";
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case CardType::ASSIST:
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return "ASSIST";
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case CardType::INVALID_FF:
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return "INVALID_FF";
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default:
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throw invalid_argument("invalid card type");
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}
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}
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const char* name_for_card_class(CardClass cc) {
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switch (cc) {
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case CardClass::HU_SC:
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return "HU_SC";
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case CardClass::RA_SC:
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return "RA_SC";
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case CardClass::FO_SC:
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return "FO_SC";
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case CardClass::NATIVE_CREATURE:
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return "NATIVE_CREATURE";
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case CardClass::A_BEAST_CREATURE:
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return "A_BEAST_CREATURE";
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case CardClass::MACHINE_CREATURE:
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return "MACHINE_CREATURE";
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case CardClass::DARK_CREATURE:
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return "DARK_CREATURE";
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case CardClass::GUARD_ITEM:
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return "GUARD_ITEM";
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case CardClass::MAG_ITEM:
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return "MAG_ITEM";
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case CardClass::SWORD_ITEM:
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return "SWORD_ITEM";
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case CardClass::GUN_ITEM:
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return "GUN_ITEM";
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case CardClass::CANE_ITEM:
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return "CANE_ITEM";
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case CardClass::ATTACK_ACTION:
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return "ATTACK_ACTION";
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case CardClass::DEFENSE_ACTION:
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return "DEFENSE_ACTION";
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case CardClass::TECH:
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return "TECH";
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case CardClass::PHOTON_BLAST:
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return "PHOTON_BLAST";
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case CardClass::CONNECT_ONLY_ATTACK_ACTION:
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return "CONNECT_ONLY_ATTACK_ACTION";
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case CardClass::BOSS_ATTACK_ACTION:
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return "BOSS_ATTACK_ACTION";
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case CardClass::BOSS_TECH:
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return "BOSS_TECH";
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case CardClass::ASSIST:
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return "ASSIST";
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default:
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throw invalid_argument("invalid card class");
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}
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}
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const char* name_for_attack_medium(AttackMedium medium) {
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switch (medium) {
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case AttackMedium::UNKNOWN:
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@@ -35,6 +128,83 @@ const char* name_for_attack_medium(AttackMedium medium) {
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}
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}
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const char* name_for_criterion_code(CriterionCode code) {
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switch (code) {
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case CriterionCode::NONE:
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return "NONE";
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case CriterionCode::HU_CLASS_SC:
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return "HU_CLASS_SC";
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case CriterionCode::RA_CLASS_SC:
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return "RA_CLASS_SC";
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case CriterionCode::FO_CLASS_SC:
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return "FO_CLASS_SC";
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case CriterionCode::SAME_TEAM:
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return "SAME_TEAM";
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case CriterionCode::SAME_PLAYER:
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return "SAME_PLAYER";
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case CriterionCode::SAME_TEAM_NOT_SAME_PLAYER:
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return "SAME_TEAM_NOT_SAME_PLAYER";
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case CriterionCode::UNKNOWN_07:
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return "UNKNOWN_07";
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case CriterionCode::NOT_SC:
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return "NOT_SC";
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case CriterionCode::SC:
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return "SC";
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case CriterionCode::HU_OR_RA_CLASS_SC:
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return "HU_OR_RA_CLASS_SC";
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case CriterionCode::HUNTER_HUMAN_SC:
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return "HUNTER_HUMAN_SC";
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case CriterionCode::HUNTER_HU_CLASS_MALE_SC:
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return "HUNTER_HU_CLASS_MALE_SC";
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case CriterionCode::HUNTER_FEMALE_SC:
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return "HUNTER_FEMALE_SC";
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case CriterionCode::HUNTER_HU_OR_FO_CLASS_HUMAN_SC:
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return "HUNTER_HU_OR_FO_CLASS_HUMAN_SC";
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case CriterionCode::HUNTER_HU_CLASS_ANDROID_SC:
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return "HUNTER_HU_CLASS_ANDROID_SC";
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case CriterionCode::UNKNOWN_10:
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return "UNKNOWN_10";
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case CriterionCode::UNKNOWN_11:
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return "UNKNOWN_11";
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case CriterionCode::HUNTER_HUNEWEARL_CLASS_SC:
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return "HUNTER_HUNEWEARL_CLASS_SC";
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case CriterionCode::HUNTER_RA_CLASS_MALE_SC:
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return "HUNTER_RA_CLASS_MALE_SC";
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case CriterionCode::HUNTER_RA_CLASS_FEMALE_SC:
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return "HUNTER_RA_CLASS_FEMALE_SC";
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case CriterionCode::HUNTER_RA_OR_FO_CLASS_FEMALE_SC:
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return "HUNTER_RA_OR_FO_CLASS_FEMALE_SC";
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case CriterionCode::HUNTER_HU_OR_RA_CLASS_HUMAN_SC:
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return "HUNTER_HU_OR_RA_CLASS_HUMAN_SC";
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case CriterionCode::HUNTER_RA_CLASS_ANDROID_SC:
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return "HUNTER_RA_CLASS_ANDROID_SC";
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case CriterionCode::HUNTER_FO_CLASS_FEMALE_SC:
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return "HUNTER_FO_CLASS_FEMALE_SC";
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case CriterionCode::HUNTER_FEMALE_HUMAN_SC:
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return "HUNTER_FEMALE_HUMAN_SC";
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case CriterionCode::HUNTER_ANDROID_SC:
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return "HUNTER_ANDROID_SC";
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case CriterionCode::HU_OR_FO_CLASS_SC:
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return "HU_OR_FO_CLASS_SC";
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case CriterionCode::RA_OR_FO_CLASS_SC:
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return "RA_OR_FO_CLASS_SC";
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case CriterionCode::PHYSICAL_OR_UNKNOWN_ATTACK_MEDIUM:
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return "PHYSICAL_OR_UNKNOWN_ATTACK_MEDIUM";
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case CriterionCode::TECH_OR_UNKNOWN_ATTACK_MEDIUM:
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return "TECH_OR_UNKNOWN_ATTACK_MEDIUM";
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case CriterionCode::PHYSICAL_OR_TECH_OR_UNKNOWN_ATTACK_MEDIUM:
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return "PHYSICAL_OR_TECH_OR_UNKNOWN_ATTACK_MEDIUM";
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case CriterionCode::UNKNOWN_20:
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return "UNKNOWN_20";
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case CriterionCode::UNKNOWN_21:
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return "UNKNOWN_21";
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case CriterionCode::UNKNOWN_22:
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return "UNKNOWN_22";
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default:
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throw invalid_argument("invalid criterion code");
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}
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}
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Location::Location() : Location(0, 0) {}
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Location::Location(uint8_t x, uint8_t y) : Location(x, y, Direction::RIGHT) {}
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Location::Location(uint8_t x, uint8_t y, Direction direction)
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@@ -140,15 +310,6 @@ bool card_class_is_tech_like(CardClass cc) {
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(cc == CardClass::BOSS_TECH);
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}
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static const vector<const char*> name_for_card_type({
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"HunterSC",
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"ArkzSC",
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"Item",
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"Creature",
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"Action",
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"Assist",
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});
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static const unordered_map<string, const char*> description_for_expr_token({
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{"f", "Number of FCs controlled by current SC"},
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{"d", "Die roll"},
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@@ -724,7 +885,14 @@ string string_for_colors(const parray<uint8_t, 8>& colors) {
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string ret;
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for (size_t x = 0; x < 8; x++) {
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if (colors[x]) {
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ret += '0' + colors[x];
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if (!ret.empty()) {
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ret += ",";
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}
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try {
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ret += name_for_link_color(colors[x]);
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} catch (const invalid_argument) {
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ret += string_printf("%02hhX", colors[x]);
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}
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}
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}
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if (ret.empty()) {
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@@ -757,16 +925,27 @@ string string_for_range(const parray<be_uint32_t, 6>& range) {
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return ret;
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}
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string CardDefinition::str() const {
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string CardDefinition::str(bool single_line) const {
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string type_str;
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try {
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type_str = name_for_card_type.at(static_cast<uint8_t>(this->type));
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} catch (const out_of_range&) {
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type_str = name_for_card_type(this->type);
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} catch (const invalid_argument&) {
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type_str = string_printf("%02hhX", static_cast<uint8_t>(this->type));
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}
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string criterion_str;
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try {
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criterion_str = name_for_criterion_code(this->usable_criterion);
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} catch (const invalid_argument&) {
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criterion_str = string_printf("%02hhX", static_cast<uint8_t>(this->usable_criterion));
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}
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string card_class_str;
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try {
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card_class_str = name_for_card_class(this->card_class());
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} catch (const invalid_argument&) {
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card_class_str = string_printf("%04hX", this->be_card_class.load());
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}
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string rarity_str = name_for_rarity(this->rarity);
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string target_mode_str = name_for_target_mode(this->target_mode);
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string range_str = string_for_range(this->range);
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string assist_turns_str = string_for_assist_turns(this->assist_turns);
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string hp_str = this->hp.str();
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string ap_str = this->ap.str();
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@@ -780,44 +959,115 @@ string CardDefinition::str() const {
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if (this->effects[x].is_empty()) {
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continue;
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}
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if (!effects_str.empty()) {
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if (!single_line) {
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effects_str += "\n ";
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} else if (!effects_str.empty()) {
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effects_str += ", ";
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}
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effects_str += this->effects[x].str();
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}
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return string_printf(
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"[Card: %04" PRIX32 " name=%s type=%s usable_condition=%02hhX rare=%s "
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"cost=%hhX+%hhX target=%s range=%s assist_turns=%s cannot_move=%s "
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"cannot_attack=%s cannot_drop=%s hp=%s ap=%s tp=%s mv=%s left=%s right=%s "
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"top=%s a2=%04hX class=%04hX assist_effect=[%hu, %hu] "
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"drop_rates=[%hu, %hu] effects=[%s]]",
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this->card_id.load(),
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this->en_name.data(),
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type_str.c_str(),
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static_cast<uint8_t>(this->usable_criterion),
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rarity_str.c_str(),
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this->self_cost,
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this->ally_cost,
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target_mode_str.c_str(),
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range_str.c_str(),
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assist_turns_str.c_str(),
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this->cannot_move ? "true" : "false",
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this->cannot_attack ? "true" : "false",
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this->cannot_drop ? "true" : "false",
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hp_str.c_str(),
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ap_str.c_str(),
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tp_str.c_str(),
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mv_str.c_str(),
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left_str.c_str(),
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right_str.c_str(),
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top_str.c_str(),
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this->unknown_a2.load(),
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this->be_card_class.load(),
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this->assist_effect[0].load(),
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this->assist_effect[1].load(),
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this->drop_rates[0].load(),
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this->drop_rates[1].load(),
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effects_str.c_str());
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if (!single_line && effects_str.empty()) {
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effects_str = " (none)";
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}
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if (single_line) {
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string range_str = string_for_range(this->range);
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return string_printf(
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"[Card: %04" PRIX32 " name=%s type=%s usable_condition=%s rare=%s "
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"cost=%hhX+%hhX target=%s range=%s assist_turns=%s cannot_move=%s "
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"cannot_attack=%s cannot_drop=%s hp=%s ap=%s tp=%s mv=%s left=%s right=%s "
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"top=%s a2=%04hX class=%s assist_effect=[%hu, %hu] "
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"drop_rates=[%hu, %hu] effects=[%s]]",
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this->card_id.load(),
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this->en_name.data(),
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type_str.c_str(),
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criterion_str.c_str(),
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rarity_str.c_str(),
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this->self_cost,
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this->ally_cost,
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target_mode_str.c_str(),
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range_str.c_str(),
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assist_turns_str.c_str(),
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this->cannot_move ? "true" : "false",
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this->cannot_attack ? "true" : "false",
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this->cannot_drop ? "true" : "false",
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hp_str.c_str(),
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ap_str.c_str(),
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tp_str.c_str(),
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mv_str.c_str(),
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left_str.c_str(),
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right_str.c_str(),
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top_str.c_str(),
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this->unknown_a2.load(),
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card_class_str.c_str(),
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this->assist_effect[0].load(),
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this->assist_effect[1].load(),
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this->drop_rates[0].load(),
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this->drop_rates[1].load(),
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effects_str.c_str());
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} else { // Not single-line
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string range_str;
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if (this->range[0] == 0x000FFFFF) {
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range_str = " (entire field)";
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} else {
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for (size_t x = 0; x < 6; x++) {
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range_str += "\n ";
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for (size_t z = 0; z < 5; z++) {
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bool is_included = ((this->range[x] >> (16 - (z * 4))) & 0xF);
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if (x == 4 && z == 2) {
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range_str += is_included ? "@" : "#";
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} else {
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range_str += is_included ? "*" : "-";
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}
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}
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}
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}
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return string_printf(
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"\
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Card: %04" PRIX32 " \"%s\"\n\
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Type: %s, class: %s\n\
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Usability condition: %s\n\
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Rarity: %s\n\
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Cost: %hhX (self) + %hhX (ally)\n\
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Target mode: %s\n\
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Range:%s\n\
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Assist turns: %s\n\
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Capabilities: %s move, %s attack\n\
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HP: %s, AP: %s, TP: %s, MV: %s\n\
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Left colors: %s; right colors: %s; top colors: %s\n\
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Unknown a2: %04hX\n\
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Assist effect: [%hu, %hu]\n\
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Drop rates: [%hu, %hu] (%s drop)\n\
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Effects:%s",
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this->card_id.load(),
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this->en_name.data(),
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type_str.c_str(),
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card_class_str.c_str(),
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criterion_str.c_str(),
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rarity_str.c_str(),
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this->self_cost,
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this->ally_cost,
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target_mode_str.c_str(),
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range_str.c_str(),
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assist_turns_str.c_str(),
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this->cannot_move ? "cannot" : "can",
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this->cannot_attack ? "cannot" : "can",
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hp_str.c_str(),
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ap_str.c_str(),
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tp_str.c_str(),
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mv_str.c_str(),
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left_str.c_str(),
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right_str.c_str(),
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top_str.c_str(),
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this->unknown_a2.load(),
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this->assist_effect[0].load(),
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this->assist_effect[1].load(),
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this->drop_rates[0].load(),
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this->drop_rates[1].load(),
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this->cannot_drop ? "cannot" : "can",
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effects_str.c_str());
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}
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}
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HPType hp_type_for_name(const char* name) {
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@@ -1514,6 +1764,7 @@ DataIndex::DataIndex(const string& directory, uint32_t behavior_flags)
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tags.emplace_back(std::move(tag));
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}
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}
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strip_leading_whitespace(orig_text);
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if (!card_text.emplace(card_id, std::move(orig_text)).second) {
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throw runtime_error("duplicate card text id");
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@@ -21,6 +21,8 @@ namespace Episode3 {
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class DataIndex;
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const char* name_for_link_color(uint8_t color);
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enum BehaviorFlag {
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SKIP_DECK_VERIFY = 0x00000001,
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IGNORE_CARD_COUNTS = 0x00000002,
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@@ -93,6 +95,8 @@ enum class CriterionCode : uint8_t {
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UNKNOWN_22 = 0x22,
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};
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const char* name_for_criterion_code(CriterionCode code);
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enum class CardRarity : uint8_t {
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N1 = 0x01,
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R1 = 0x02,
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@@ -121,6 +125,8 @@ enum class CardType : uint8_t {
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END_CARD_LIST = 0xFF,
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};
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const char* name_for_card_type(CardType type);
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enum class CardClass : uint16_t {
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HU_SC = 0x0000,
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RA_SC = 0x0001,
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@@ -144,6 +150,7 @@ enum class CardClass : uint16_t {
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ASSIST = 0x0028,
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};
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|
||||
const char* name_for_card_class(CardClass cc);
|
||||
bool card_class_is_tech_like(CardClass cc);
|
||||
|
||||
enum class TargetMode : uint8_t {
|
||||
@@ -552,7 +559,7 @@ struct CardDefinition {
|
||||
CardClass card_class() const;
|
||||
|
||||
void decode_range();
|
||||
std::string str() const;
|
||||
std::string str(bool single_line = true) const;
|
||||
} __attribute__((packed)); // 0x128 bytes in total
|
||||
|
||||
struct CardDefinitionsFooter {
|
||||
|
||||
Reference in New Issue
Block a user