Merge remote-tracking branch 'upstream/master' into feature/upstream-master-20260614
# Conflicts: # src/Client.cc # src/IPStackSimulator.cc # src/ReceiveCommands.cc # src/ReceiveSubcommands.cc # src/SendCommands.cc # src/ServerState.cc # src/ServerState.hh
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-22
@@ -1339,35 +1339,35 @@
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// doesn't have direct access to the client's quest flags from their save file.
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// If you use an expression, the format is the same as the AvailableIf and EnabledIf fields in quest JSONs (see
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// system/quests/retrieval/q058.json for details). Note that the expression is only evaluated at the time the game is
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// created, and the player-specific tokens like C_EpX_YY refer to the player who created the game.
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// created, and the player-specific tokens like CC_EpX_YY refer to the player who created the game.
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// The UnlockAllAreas option is now gone; if you want the same behavior as if it were enabled, uncomment all the
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// "area unlocks" lines below. Note that some late PSOBB client versions (for example, the Tethealla client) open all
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// "area unlock" lines below. Note that some late PSOBB client versions (for example, the Tethealla client) open all
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// areas by default, so the area unlock flags have no effect for them.
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"QuestFlagRewritesV1V2": {
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// "F_0017": true, // Ep1 area unlocks
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// "F_0020": true, // Ep1 area unlocks
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// "F_002A": true, // Ep1 area unlocks
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// "F_0017": true, // Ep1 area unlock (Caves)
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// "F_0020": true, // Ep1 area unlock (Mines)
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// "F_002A": true, // Ep1 area unlock (Ruins)
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},
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"QuestFlagRewritesV3": {
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// "F_0017": true, // Ep1 area unlocks
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// "F_0020": true, // Ep1 area unlocks
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// "F_002A": true, // Ep1 area unlocks
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// "F_004C": true, // Ep2 area unlocks
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// "F_004F": true, // Ep2 area unlocks
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// "F_0052": true, // Ep2 area unlocks
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// "F_0017": true, // Ep1 area unlock (Caves)
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// "F_0020": true, // Ep1 area unlock (Mines)
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// "F_002A": true, // Ep1 area unlock (Ruins)
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// "F_004C": true, // Ep2 area unlock (VR Spaceship)
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// "F_004F": true, // Ep2 area unlock (CCA)
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// "F_0052": true, // Ep2 area unlock (Seabed)
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},
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"QuestFlagRewritesV4": {
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// "F_01F9": true, // Ep1 area unlocks
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// "F_0201": true, // Ep1 area unlocks
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// "F_0207": true, // Ep1 area unlocks
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// "F_021B": true, // Ep2 area unlocks
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// "F_0225": true, // Ep2 area unlocks
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// "F_022F": true, // Ep2 area unlocks
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// "F_02BD": true, // Ep4 area unlocks
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// "F_02BE": true, // Ep4 area unlocks
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// "F_02BF": true, // Ep4 area unlocks
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// "F_02C0": true, // Ep4 area unlocks
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// "F_02C1": true, // Ep4 area unlocks
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// "F_01F9": true, // Ep1 area unlock (Caves)
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// "F_0201": true, // Ep1 area unlock (Mines)
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// "F_0207": true, // Ep1 area unlock (Ruins)
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// "F_021B": true, // Ep2 area unlock (VR Spaceship)
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// "F_0225": true, // Ep2 area unlock (CCA)
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// "F_022F": true, // Ep2 area unlock (Seabed)
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// "F_02BD": true, // Ep4 area unlock (Crater West)
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// "F_02BE": true, // Ep4 area unlock (Crater South)
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// "F_02BF": true, // Ep4 area unlock (Crater North)
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// "F_02C0": true, // Ep4 area unlock (Crater Interior)
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// "F_02C1": true, // Ep4 area unlock (Desert)
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"F_0046": false, // Ep2 CCA door lock fix
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"F_0047": false, // Ep2 CCA door lock fix
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"F_0048": false, // Ep2 CCA door lock fix
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