update PlayerVisualConfigV4 struct to match client implementation
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+2
-2
@@ -187,7 +187,7 @@ public:
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};
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bool should_update_play_time;
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std::unordered_set<uint32_t> blocked_senders;
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std::unique_ptr<PlayerDispDataDCPCV3> v1_v2_last_reported_disp;
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std::unique_ptr<PlayerDispDataV123> v1_v2_last_reported_disp;
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std::shared_ptr<Parsed6x70Data> last_reported_6x70;
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std::unordered_set<uint16_t> expected_game_state_sync_commands; // (command_num << 8) | target_client_id
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// These are null unless the client is within the trade sequence (D0-D4 or EE commands)
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@@ -312,7 +312,7 @@ public:
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void create_character_file(
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uint32_t guild_card_number,
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Language language,
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const PlayerDispDataBBPreview& preview,
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const PlayerVisualConfigV4& visual,
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std::shared_ptr<const LevelTable> level_table);
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void create_battle_overlay(std::shared_ptr<const BattleRules> rules, std::shared_ptr<const LevelTable> level_table);
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void create_challenge_overlay(Version version, size_t template_index, std::shared_ptr<const LevelTable> level_table);
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