update PlayerVisualConfigV4 struct to match client implementation
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@@ -170,7 +170,7 @@ std::string BattleRecord::serialize() const {
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void BattleRecord::add_player(
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const PlayerLobbyDataDCGC& lobby_data,
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const PlayerInventory& inventory,
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const PlayerDispDataDCPCV3& disp,
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const PlayerDispDataV123& disp,
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uint32_t level) {
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if (!this->is_writable) {
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throw std::logic_error("cannot write to battle record");
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