update PlayerVisualConfigV4 struct to match client implementation

This commit is contained in:
Martin Michelsen
2026-05-30 09:47:52 -07:00
parent e4054d95d9
commit 9187a3ceb0
28 changed files with 876 additions and 935 deletions
+1 -1
View File
@@ -170,7 +170,7 @@ std::string BattleRecord::serialize() const {
void BattleRecord::add_player(
const PlayerLobbyDataDCGC& lobby_data,
const PlayerInventory& inventory,
const PlayerDispDataDCPCV3& disp,
const PlayerDispDataV123& disp,
uint32_t level) {
if (!this->is_writable) {
throw std::logic_error("cannot write to battle record");