update PlayerVisualConfigV4 struct to match client implementation

This commit is contained in:
Martin Michelsen
2026-05-30 09:47:52 -07:00
parent e4054d95d9
commit 9187a3ceb0
28 changed files with 876 additions and 935 deletions
+1 -1
View File
@@ -93,7 +93,7 @@ std::vector<std::shared_ptr<Client>> GameServer::get_clients_by_identifier(const
}
auto p = c->character_file(false, false);
if (p && p->disp.name.eq(ident, p->inventory.language)) {
if (p && p->disp.visual.name.eq(ident, p->inventory.language)) {
results.emplace_back(c);
continue;
}