update PlayerVisualConfigV4 struct to match client implementation
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+1
-1
@@ -93,7 +93,7 @@ std::vector<std::shared_ptr<Client>> GameServer::get_clients_by_identifier(const
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}
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auto p = c->character_file(false, false);
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if (p && p->disp.name.eq(ident, p->inventory.language)) {
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if (p && p->disp.visual.name.eq(ident, p->inventory.language)) {
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results.emplace_back(c);
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continue;
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}
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