update PlayerVisualConfigV4 struct to match client implementation
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@@ -2890,7 +2890,7 @@ static const std::vector<DATEntityDefinition> dat_enemy_definitions({
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// Delsaber. Params:
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// param1 = jump distance delta (value used is param1 + 100)
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// param2 = prejudice flag (these correspond to the bits in PlayerVisualConfig::class_flags):
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// param2 = prejudice flag (these correspond to the bits in PlayerVisualConfigV123T::class_flags):
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// 0 = males
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// 1 = females
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// 2 = humans
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