update PlayerVisualConfigV4 struct to match client implementation
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@@ -65,7 +65,7 @@ public:
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uint32_t player_flags = 0;
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bool player_flags_is_v3 = false;
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parray<uint8_t, 0x14> technique_levels_v1 = 0xFF;
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PlayerVisualConfig visual;
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PlayerVisualConfigSharedT<false> visual_sh;
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std::string name;
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PlayerStats stats;
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uint32_t num_items = 0;
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