clang-format everything

This commit is contained in:
Martin Michelsen
2023-04-16 15:44:12 -07:00
parent b733f4e199
commit 91e484e514
119 changed files with 5101 additions and 5664 deletions
+81 -87
View File
@@ -6,8 +6,6 @@ using namespace std;
namespace Episode3 {
// Note: This order matches the order that the cards are defined in the original
// code. This is relevant for consistency of results when choosing a random card
// (for God Whim).
@@ -24,81 +22,81 @@ const vector<uint16_t> ALL_ASSIST_CARD_IDS = {
AssistEffect assist_effect_number_for_card_id(uint16_t card_id) {
static const unordered_map<uint16_t, AssistEffect> card_id_to_effect({
{0x00F5, /* 0x0001 */ AssistEffect::DICE_HALF},
{0x00F6, /* 0x0002 */ AssistEffect::DICE_PLUS_1},
{0x00F7, /* 0x0003 */ AssistEffect::DICE_FEVER},
{0x00F8, /* 0x0004 */ AssistEffect::CARD_RETURN},
{0x00F9, /* 0x0005 */ AssistEffect::LAND_PRICE},
{0x00FA, /* 0x0006 */ AssistEffect::POWERLESS_RAIN},
{0x00FB, /* 0x0007 */ AssistEffect::BRAVE_WIND},
{0x00FC, /* 0x0008 */ AssistEffect::SILENT_COLOSSEUM},
{0x00FD, /* 0x0009 */ AssistEffect::RESISTANCE},
{0x00FE, /* 0x000A */ AssistEffect::INDEPENDENT},
{0x00FF, /* 0x000B */ AssistEffect::ASSISTLESS},
{0x0100, /* 0x000C */ AssistEffect::ATK_DICE_2},
{0x0101, /* 0x000D */ AssistEffect::DEFLATION},
{0x0102, /* 0x000E */ AssistEffect::INFLATION},
{0x0103, /* 0x000F */ AssistEffect::EXCHANGE},
{0x0104, /* 0x0010 */ AssistEffect::INFLUENCE},
{0x0105, /* 0x0011 */ AssistEffect::SKIP_SET},
{0x0106, /* 0x0012 */ AssistEffect::SKIP_MOVE},
{0x0121, /* 0x0013 */ AssistEffect::SKIP_ACT},
{0x0137, /* 0x0014 */ AssistEffect::SKIP_DRAW},
{0x0107, /* 0x0015 */ AssistEffect::FLY},
{0x0108, /* 0x0016 */ AssistEffect::NECROMANCER},
{0x0109, /* 0x0017 */ AssistEffect::PERMISSION},
{0x010A, /* 0x0018 */ AssistEffect::SHUFFLE_ALL},
{0x010B, /* 0x0019 */ AssistEffect::LEGACY},
{0x010C, /* 0x001A */ AssistEffect::ASSIST_REVERSE},
{0x010D, /* 0x001B */ AssistEffect::STAMINA},
{0x010E, /* 0x001C */ AssistEffect::AP_ABSORPTION},
{0x010F, /* 0x001D */ AssistEffect::HEAVY_FOG},
{0x0125, /* 0x001E */ AssistEffect::TRASH_1},
{0x0126, /* 0x001F */ AssistEffect::EMPTY_HAND},
{0x0127, /* 0x0020 */ AssistEffect::HITMAN},
{0x0128, /* 0x0021 */ AssistEffect::ASSIST_TRASH},
{0x0129, /* 0x0022 */ AssistEffect::SHUFFLE_GROUP},
{0x012A, /* 0x0023 */ AssistEffect::ASSIST_VANISH},
{0x012B, /* 0x0024 */ AssistEffect::CHARITY},
{0x012C, /* 0x0025 */ AssistEffect::INHERITANCE},
{0x012D, /* 0x0026 */ AssistEffect::FIX},
{0x012E, /* 0x0027 */ AssistEffect::MUSCULAR},
{0x012F, /* 0x0028 */ AssistEffect::CHANGE_BODY},
{0x0130, /* 0x0029 */ AssistEffect::GOD_WHIM},
{0x0131, /* 0x002A */ AssistEffect::GOLD_RUSH},
{0x0132, /* 0x002B */ AssistEffect::ASSIST_RETURN},
{0x0133, /* 0x002C */ AssistEffect::REQUIEM},
{0x0134, /* 0x002D */ AssistEffect::RANSOM},
{0x0135, /* 0x002E */ AssistEffect::SIMPLE},
{0x0136, /* 0x002F */ AssistEffect::SLOW_TIME},
{0x023F, /* 0x0030 */ AssistEffect::QUICK_TIME},
{0x0138, /* 0x0031 */ AssistEffect::TERRITORY},
{0x0139, /* 0x0032 */ AssistEffect::OLD_TYPE},
{0x013A, /* 0x0033 */ AssistEffect::FLATLAND},
{0x013B, /* 0x0034 */ AssistEffect::IMMORTALITY},
{0x013C, /* 0x0035 */ AssistEffect::SNAIL_PACE},
{0x013D, /* 0x0036 */ AssistEffect::TECH_FIELD},
{0x013E, /* 0x0037 */ AssistEffect::FOREST_RAIN},
{0x013F, /* 0x0038 */ AssistEffect::CAVE_WIND},
{0x0140, /* 0x0039 */ AssistEffect::MINE_BRIGHTNESS},
{0x0141, /* 0x003A */ AssistEffect::RUIN_DARKNESS},
{0x0142, /* 0x003B */ AssistEffect::SABER_DANCE},
{0x0143, /* 0x003C */ AssistEffect::BULLET_STORM},
{0x0144, /* 0x003D */ AssistEffect::CANE_PALACE},
{0x0145, /* 0x003E */ AssistEffect::GIANT_GARDEN},
{0x0146, /* 0x003F */ AssistEffect::MARCH_OF_THE_MEEK},
{0x0148, /* 0x0040 */ AssistEffect::SUPPORT},
{0x014A, /* 0x0041 */ AssistEffect::RICH},
{0x014B, /* 0x0042 */ AssistEffect::REVERSE_CARD},
{0x014C, /* 0x0043 */ AssistEffect::VENGEANCE},
{0x014D, /* 0x0044 */ AssistEffect::SQUEEZE},
{0x014E, /* 0x0045 */ AssistEffect::HOMESICK},
{0x0240, /* 0x0046 */ AssistEffect::BOMB},
{0x0241, /* 0x0047 */ AssistEffect::SKIP_TURN},
{0x0242, /* 0x0048 */ AssistEffect::BATTLE_ROYALE},
{0x0018, /* 0x0049 */ AssistEffect::DICE_FEVER_PLUS},
{0x0019, /* 0x004A */ AssistEffect::RICH_PLUS},
{0x001A, /* 0x004B */ AssistEffect::CHARITY_PLUS},
{0x00F5, /* 0x0001 */ AssistEffect::DICE_HALF},
{0x00F6, /* 0x0002 */ AssistEffect::DICE_PLUS_1},
{0x00F7, /* 0x0003 */ AssistEffect::DICE_FEVER},
{0x00F8, /* 0x0004 */ AssistEffect::CARD_RETURN},
{0x00F9, /* 0x0005 */ AssistEffect::LAND_PRICE},
{0x00FA, /* 0x0006 */ AssistEffect::POWERLESS_RAIN},
{0x00FB, /* 0x0007 */ AssistEffect::BRAVE_WIND},
{0x00FC, /* 0x0008 */ AssistEffect::SILENT_COLOSSEUM},
{0x00FD, /* 0x0009 */ AssistEffect::RESISTANCE},
{0x00FE, /* 0x000A */ AssistEffect::INDEPENDENT},
{0x00FF, /* 0x000B */ AssistEffect::ASSISTLESS},
{0x0100, /* 0x000C */ AssistEffect::ATK_DICE_2},
{0x0101, /* 0x000D */ AssistEffect::DEFLATION},
{0x0102, /* 0x000E */ AssistEffect::INFLATION},
{0x0103, /* 0x000F */ AssistEffect::EXCHANGE},
{0x0104, /* 0x0010 */ AssistEffect::INFLUENCE},
{0x0105, /* 0x0011 */ AssistEffect::SKIP_SET},
{0x0106, /* 0x0012 */ AssistEffect::SKIP_MOVE},
{0x0121, /* 0x0013 */ AssistEffect::SKIP_ACT},
{0x0137, /* 0x0014 */ AssistEffect::SKIP_DRAW},
{0x0107, /* 0x0015 */ AssistEffect::FLY},
{0x0108, /* 0x0016 */ AssistEffect::NECROMANCER},
{0x0109, /* 0x0017 */ AssistEffect::PERMISSION},
{0x010A, /* 0x0018 */ AssistEffect::SHUFFLE_ALL},
{0x010B, /* 0x0019 */ AssistEffect::LEGACY},
{0x010C, /* 0x001A */ AssistEffect::ASSIST_REVERSE},
{0x010D, /* 0x001B */ AssistEffect::STAMINA},
{0x010E, /* 0x001C */ AssistEffect::AP_ABSORPTION},
{0x010F, /* 0x001D */ AssistEffect::HEAVY_FOG},
{0x0125, /* 0x001E */ AssistEffect::TRASH_1},
{0x0126, /* 0x001F */ AssistEffect::EMPTY_HAND},
{0x0127, /* 0x0020 */ AssistEffect::HITMAN},
{0x0128, /* 0x0021 */ AssistEffect::ASSIST_TRASH},
{0x0129, /* 0x0022 */ AssistEffect::SHUFFLE_GROUP},
{0x012A, /* 0x0023 */ AssistEffect::ASSIST_VANISH},
{0x012B, /* 0x0024 */ AssistEffect::CHARITY},
{0x012C, /* 0x0025 */ AssistEffect::INHERITANCE},
{0x012D, /* 0x0026 */ AssistEffect::FIX},
{0x012E, /* 0x0027 */ AssistEffect::MUSCULAR},
{0x012F, /* 0x0028 */ AssistEffect::CHANGE_BODY},
{0x0130, /* 0x0029 */ AssistEffect::GOD_WHIM},
{0x0131, /* 0x002A */ AssistEffect::GOLD_RUSH},
{0x0132, /* 0x002B */ AssistEffect::ASSIST_RETURN},
{0x0133, /* 0x002C */ AssistEffect::REQUIEM},
{0x0134, /* 0x002D */ AssistEffect::RANSOM},
{0x0135, /* 0x002E */ AssistEffect::SIMPLE},
{0x0136, /* 0x002F */ AssistEffect::SLOW_TIME},
{0x023F, /* 0x0030 */ AssistEffect::QUICK_TIME},
{0x0138, /* 0x0031 */ AssistEffect::TERRITORY},
{0x0139, /* 0x0032 */ AssistEffect::OLD_TYPE},
{0x013A, /* 0x0033 */ AssistEffect::FLATLAND},
{0x013B, /* 0x0034 */ AssistEffect::IMMORTALITY},
{0x013C, /* 0x0035 */ AssistEffect::SNAIL_PACE},
{0x013D, /* 0x0036 */ AssistEffect::TECH_FIELD},
{0x013E, /* 0x0037 */ AssistEffect::FOREST_RAIN},
{0x013F, /* 0x0038 */ AssistEffect::CAVE_WIND},
{0x0140, /* 0x0039 */ AssistEffect::MINE_BRIGHTNESS},
{0x0141, /* 0x003A */ AssistEffect::RUIN_DARKNESS},
{0x0142, /* 0x003B */ AssistEffect::SABER_DANCE},
{0x0143, /* 0x003C */ AssistEffect::BULLET_STORM},
{0x0144, /* 0x003D */ AssistEffect::CANE_PALACE},
{0x0145, /* 0x003E */ AssistEffect::GIANT_GARDEN},
{0x0146, /* 0x003F */ AssistEffect::MARCH_OF_THE_MEEK},
{0x0148, /* 0x0040 */ AssistEffect::SUPPORT},
{0x014A, /* 0x0041 */ AssistEffect::RICH},
{0x014B, /* 0x0042 */ AssistEffect::REVERSE_CARD},
{0x014C, /* 0x0043 */ AssistEffect::VENGEANCE},
{0x014D, /* 0x0044 */ AssistEffect::SQUEEZE},
{0x014E, /* 0x0045 */ AssistEffect::HOMESICK},
{0x0240, /* 0x0046 */ AssistEffect::BOMB},
{0x0241, /* 0x0047 */ AssistEffect::SKIP_TURN},
{0x0242, /* 0x0048 */ AssistEffect::BATTLE_ROYALE},
{0x0018, /* 0x0049 */ AssistEffect::DICE_FEVER_PLUS},
{0x0019, /* 0x004A */ AssistEffect::RICH_PLUS},
{0x001A, /* 0x004B */ AssistEffect::CHARITY_PLUS},
});
try {
return card_id_to_effect.at(card_id);
@@ -107,15 +105,13 @@ AssistEffect assist_effect_number_for_card_id(uint16_t card_id) {
}
}
AssistServer::AssistServer(shared_ptr<Server> server)
: w_server(server),
assist_effects(AssistEffect::NONE),
num_assist_cards_set(0),
client_ids_with_assists(0xFF),
active_assist_effects(AssistEffect::NONE),
num_active_assists(0) { }
: w_server(server),
assist_effects(AssistEffect::NONE),
num_assist_cards_set(0),
client_ids_with_assists(0xFF),
active_assist_effects(AssistEffect::NONE),
num_active_assists(0) {}
shared_ptr<Server> AssistServer::server() {
auto s = this->w_server.lock();
@@ -281,6 +277,4 @@ void AssistServer::recompute_effects() {
return;
}
} // namespace Episode3
+1 -5
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@@ -6,13 +6,11 @@
#include <vector>
#include "DataIndex.hh"
#include "PlayerState.hh"
#include "DeckState.hh"
#include "PlayerState.hh"
namespace Episode3 {
class Server;
extern const std::vector<uint16_t> ALL_ASSIST_CARD_IDS;
@@ -55,6 +53,4 @@ public:
std::shared_ptr<parray<ActionMetadata, 9>> set_card_action_metadatas[4];
};
} // namespace Episode3
+13 -22
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@@ -9,8 +9,6 @@ using namespace std;
namespace Episode3 {
BattleRecord::Event::Event(StringReader& r) {
this->type = r.get<Event::Type>();
this->timestamp = r.get_u64l();
@@ -74,19 +72,17 @@ void BattleRecord::Event::serialize(StringWriter& w) const {
}
}
BattleRecord::BattleRecord(uint32_t behavior_flags)
: is_writable(true),
behavior_flags(behavior_flags),
battle_start_timestamp(0),
battle_end_timestamp(0) { }
: is_writable(true),
behavior_flags(behavior_flags),
battle_start_timestamp(0),
battle_end_timestamp(0) {}
BattleRecord::BattleRecord(const string& data)
: is_writable(false),
behavior_flags(0),
battle_start_timestamp(0),
battle_end_timestamp(0) {
: is_writable(false),
behavior_flags(0),
battle_start_timestamp(0),
battle_end_timestamp(0) {
StringReader r(data);
uint64_t signature = r.get_u64l();
if (signature != this->SIGNATURE) {
@@ -128,7 +124,6 @@ const BattleRecord::Event* BattleRecord::get_first_event() const {
return &this->events.front();
}
void BattleRecord::add_player(
const PlayerLobbyDataDCGC& lobby_data,
const PlayerInventory& inventory,
@@ -279,16 +274,14 @@ void BattleRecord::set_battle_end_timestamp() {
this->battle_end_timestamp = now();
}
BattleRecordPlayer::BattleRecordPlayer(
shared_ptr<const BattleRecord> rec,
shared_ptr<struct event_base> base)
: record(rec),
event_it(this->record->events.begin()),
play_start_timestamp(0),
base(base),
next_command_ev(event_new(this->base.get(), -1, EV_TIMEOUT, &BattleRecordPlayer::dispatch_schedule_events, this), event_free) { }
: record(rec),
event_it(this->record->events.begin()),
play_start_timestamp(0),
base(base),
next_command_ev(event_new(this->base.get(), -1, EV_TIMEOUT, &BattleRecordPlayer::dispatch_schedule_events, this), event_free) {}
shared_ptr<const BattleRecord> BattleRecordPlayer::get_record() const {
return this->record;
@@ -377,6 +370,4 @@ void BattleRecordPlayer::schedule_events() {
}
}
} // namespace Episode3
+2 -7
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@@ -1,13 +1,13 @@
#pragma once
#include <stdint.h>
#include <event2/event.h>
#include <stdint.h>
#include <deque>
#include <memory>
#include <phosg/Strings.hh>
#include <string>
#include <variant>
#include <phosg/Strings.hh>
#include "../Player.hh"
@@ -17,8 +17,6 @@ namespace Episode3 {
// The comment in Server.hh does not apply to this file (and BattleRecord.cc).
class BattleRecord {
public:
struct PlayerEntry {
@@ -118,7 +116,4 @@ private:
std::shared_ptr<struct event> next_command_ev;
};
} // namespace Episode3
+26 -32
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@@ -1,36 +1,34 @@
#include "Card.hh"
#include "Server.hh"
#include "../CommandFormats.hh"
#include "Server.hh"
using namespace std;
namespace Episode3 {
Card::Card(
uint16_t card_id,
uint16_t card_ref,
uint16_t client_id,
shared_ptr<Server> server)
: w_server(server),
w_player_state(server->get_player_state(client_id)),
client_id(client_id),
card_id(card_id),
card_ref(card_ref),
card_flags(0),
loc(0, 0, Direction::RIGHT),
facing_direction(Direction::INVALID_FF),
action_chain(),
action_metadata(),
num_ally_fcs_destroyed_at_set_time(0),
num_cards_destroyed_by_team_at_set_time(0),
unknown_a9(1),
last_attack_preliminary_damage(0),
last_attack_final_damage(0),
num_destroyed_ally_fcs(0),
current_defense_power(0) { }
: w_server(server),
w_player_state(server->get_player_state(client_id)),
client_id(client_id),
card_id(card_id),
card_ref(card_ref),
card_flags(0),
loc(0, 0, Direction::RIGHT),
facing_direction(Direction::INVALID_FF),
action_chain(),
action_metadata(),
num_ally_fcs_destroyed_at_set_time(0),
num_cards_destroyed_by_team_at_set_time(0),
unknown_a9(1),
last_attack_preliminary_damage(0),
last_attack_final_damage(0),
num_destroyed_ally_fcs(0),
current_defense_power(0) {}
void Card::init() {
this->clear_action_chain_and_metadata_and_most_flags();
@@ -117,7 +115,7 @@ ssize_t Card::apply_abnormal_condition(
existing_cond_index = z;
if (eff.type == ConditionType::MV_BONUS ||
((cond.card_definition_effect_index == def_effect_index) &&
(cond.card_ref == target_card_ref))) {
(cond.card_ref == target_card_ref))) {
break;
}
} else {
@@ -215,8 +213,8 @@ void Card::apply_ap_adjust_assists_to_attack(
bool Card::card_type_is_sc_or_creature() const {
return (this->def_entry->def.type == CardType::HUNTERS_SC) ||
(this->def_entry->def.type == CardType::ARKZ_SC) ||
(this->def_entry->def.type == CardType::CREATURE);
(this->def_entry->def.type == CardType::ARKZ_SC) ||
(this->def_entry->def.type == CardType::CREATURE);
}
bool Card::check_card_flag(uint32_t flags) const {
@@ -254,7 +252,6 @@ void Card::commit_attack(
effective_damage = 0;
}
auto attacker_ps = attacker_card->player_state();
attacker_ps->stats.damage_given += effective_damage;
this->player_state()->stats.damage_taken += effective_damage;
@@ -406,13 +403,13 @@ int32_t Card::error_code_for_move_to_location(const Location& loc) const {
return -0x60;
}
if (!this->server()->ruler_server->card_ref_can_move(
this->client_id, this->card_ref, 1)) {
this->client_id, this->card_ref, 1)) {
return -0x7B;
}
// Note: The original code passes non-null pointers here but ignores the
// values written to them; we use nulls since the behavior should be the same.
if (!this->server()->ruler_server->get_move_path_length_and_cost(
this->client_id, this->card_ref, loc, nullptr, nullptr)) {
this->client_id, this->card_ref, loc, nullptr, nullptr)) {
return -0x79;
}
return 0;
@@ -556,7 +553,7 @@ int32_t Card::move_to_location(const Location& loc) {
uint32_t path_cost;
uint32_t path_length;
if (!this->server()->ruler_server->get_move_path_length_and_cost(
this->client_id, this->card_ref, loc, &path_length, &path_cost)) {
this->client_id, this->card_ref, loc, &path_length, &path_cost)) {
return -0x79;
}
@@ -598,7 +595,6 @@ void Card::propagate_shared_hp_if_needed() {
}
}
void Card::send_6xB4x4E_4C_4D_if_needed(bool always_send) {
ssize_t index = -1;
if (this->card_ref == this->player_state()->get_sc_card_ref()) {
@@ -940,11 +936,11 @@ void Card::unknown_80237F98(bool require_condition_20_or_21) {
if (this->action_chain.conditions[z].type != ConditionType::NONE) {
if (!require_condition_20_or_21 ||
this->server()->card_special->condition_has_when_20_or_21(
this->action_chain.conditions[z])) {
this->action_chain.conditions[z])) {
ActionState as;
auto& cond = this->action_chain.conditions[z];
if (!this->server()->card_special->is_card_targeted_by_condition(
cond, as, this->shared_from_this())) {
cond, as, this->shared_from_this())) {
this->server()->card_special->apply_stat_deltas_to_card_from_condition_and_clear_cond(
cond, this->shared_from_this());
should_send_updates = true;
@@ -1237,6 +1233,4 @@ void Card::unknown_80237734() {
this->send_6xB4x4E_4C_4D_if_needed();
}
} // namespace Episode3
+1 -5
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@@ -4,14 +4,12 @@
#include <memory>
#include "../Text.hh"
#include "../CommandFormats.hh"
#include "../Text.hh"
#include "DataIndex.hh"
namespace Episode3 {
class ServerBase;
class Server;
class PlayerState;
@@ -126,6 +124,4 @@ public:
int16_t current_defense_power;
};
} // namespace Episode3
+241 -236
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@@ -6,8 +6,6 @@ using namespace std;
namespace Episode3 {
CardSpecial::DiceRoll::DiceRoll() {
this->clear();
}
@@ -20,8 +18,6 @@ void CardSpecial::DiceRoll::clear() {
this->unknown_a5 = 0xFFFF;
}
CardSpecial::AttackEnvStats::AttackEnvStats() {
this->clear();
}
@@ -73,10 +69,9 @@ uint32_t CardSpecial::AttackEnvStats::at(size_t offset) const {
return reinterpret_cast<const parray<uint32_t, count>*>(this)->at(offset);
}
CardSpecial::CardSpecial(shared_ptr<Server> server)
: w_server(server), unknown_a2(0) { }
: w_server(server),
unknown_a2(0) {}
shared_ptr<Server> CardSpecial::server() {
auto s = this->w_server.lock();
@@ -109,11 +104,11 @@ void CardSpecial::adjust_attack_damage_due_to_conditions(
}
if (!this->server()->ruler_server->check_usability_or_apply_condition_for_card_refs(
cond.card_ref,
target_card->get_card_ref(),
attacker_card_ref,
cond.card_definition_effect_index,
attack_medium)) {
cond.card_ref,
target_card->get_card_ref(),
attacker_card_ref,
cond.card_definition_effect_index,
attack_medium)) {
continue;
}
@@ -411,7 +406,7 @@ bool CardSpecial::apply_stat_deltas_to_card_from_condition_and_clear_cond(
if (hp != ap) {
this->send_6xB4x06_for_stat_delta(card, cond_card_ref, 0xA0, hp - ap, 0, 0);
this->send_6xB4x06_for_stat_delta(card, cond_card_ref, 0x20, ap - hp, 0, 0);
card->set_current_hp(ap,1,1);
card->set_current_hp(ap, 1, 1);
card->ap = hp;
this->destroy_card_if_hp_zero(card, cond_card_ref);
}
@@ -501,7 +496,7 @@ bool CardSpecial::card_has_condition_with_ref(
uint16_t match_card_ref) const {
size_t z = 0;
while ((z < 9) &&
((card->action_chain.conditions[z].type != cond_type) ||
((card->action_chain.conditions[z].type != cond_type) ||
(card->action_chain.conditions[z].card_ref == card_ref))) {
z++;
}
@@ -532,7 +527,7 @@ void CardSpecial::compute_attack_ap(
: AttackMedium::UNKNOWN;
uint16_t target_card_ref = target_card->get_card_ref();
auto check_card = [&](shared_ptr<Card> card) -> void{
auto check_card = [&](shared_ptr<Card> card) -> void {
if (!card || (card->card_flags & 3)) {
return;
}
@@ -541,19 +536,19 @@ void CardSpecial::compute_attack_ap(
if (cond.type == ConditionType::NONE ||
this->card_ref_has_ability_trap(cond) ||
!this->server()->ruler_server->check_usability_or_apply_condition_for_card_refs(
card->action_chain.conditions[cond_index].card_ref,
target_card->get_card_ref(),
attacker_card_ref,
card->action_chain.conditions[cond_index].card_definition_effect_index,
attacker_sc_attack_medium)) {
card->action_chain.conditions[cond_index].card_ref,
target_card->get_card_ref(),
attacker_card_ref,
card->action_chain.conditions[cond_index].card_definition_effect_index,
attacker_sc_attack_medium)) {
continue;
}
auto cond_type = card->action_chain.conditions[cond_index].type;
if (((cond_type == ConditionType::UNKNOWN_5F) &&
(target_card_ref == card->action_chain.conditions[cond_index].condition_giver_card_ref)) ||
(target_card_ref == card->action_chain.conditions[cond_index].condition_giver_card_ref)) ||
((cond_type == ConditionType::UNKNOWN_60) &&
(target_card_ref == card->action_chain.conditions[cond_index].card_ref))) {
(target_card_ref == card->action_chain.conditions[cond_index].card_ref))) {
*out_value = card->action_chain.conditions[cond_index].value8;
}
}
@@ -570,7 +565,7 @@ void CardSpecial::compute_attack_ap(
}
if (attacker_card &&
attacker_card->get_attack_condition_value(ConditionType::UNKNOWN_7D, 0xFFFF,0xFF,0xFFFF, nullptr)) {
attacker_card->get_attack_condition_value(ConditionType::UNKNOWN_7D, 0xFFFF, 0xFF, 0xFFFF, nullptr)) {
*out_value = *out_value * 1.5f;
}
if (target_card &&
@@ -611,7 +606,8 @@ CardSpecial::AttackEnvStats CardSpecial::compute_attack_env_stats(
ast.total_num_set_cards = ps_num_set_cards;
uint8_t target_card_team_id = target_card
? target_card->player_state()->get_team_id() : 0xFF;
? target_card->player_state()->get_team_id()
: 0xFF;
size_t target_team_num_set_cards = 0;
size_t condition_giver_team_num_set_cards = 0;
@@ -629,19 +625,26 @@ CardSpecial::AttackEnvStats CardSpecial::compute_attack_env_stats(
ast.condition_giver_team_num_set_cards = condition_giver_team_num_set_cards;
ast.num_native_creatures = this->get_all_set_cards_by_team_and_class(
CardClass::NATIVE_CREATURE, 0xFF, true).size();
CardClass::NATIVE_CREATURE, 0xFF, true)
.size();
ast.num_a_beast_creatures = this->get_all_set_cards_by_team_and_class(
CardClass::A_BEAST_CREATURE, 0xFF, true).size();
CardClass::A_BEAST_CREATURE, 0xFF, true)
.size();
ast.num_machine_creatures = this->get_all_set_cards_by_team_and_class(
CardClass::MACHINE_CREATURE, 0xFF, true).size();
CardClass::MACHINE_CREATURE, 0xFF, true)
.size();
ast.num_dark_creatures = this->get_all_set_cards_by_team_and_class(
CardClass::DARK_CREATURE, 0xFF, true).size();
CardClass::DARK_CREATURE, 0xFF, true)
.size();
ast.num_sword_type_items = this->get_all_set_cards_by_team_and_class(
CardClass::SWORD_ITEM, 0xFF, true).size();
CardClass::SWORD_ITEM, 0xFF, true)
.size();
ast.num_gun_type_items = this->get_all_set_cards_by_team_and_class(
CardClass::GUN_ITEM, 0xFF, true).size();
CardClass::GUN_ITEM, 0xFF, true)
.size();
ast.num_cane_type_items = this->get_all_set_cards_by_team_and_class(
CardClass::CANE_ITEM, 0xFF, true).size();
CardClass::CANE_ITEM, 0xFF, true)
.size();
ast.num_sword_type_items_on_team = card
? this->get_all_set_cards_by_team_and_class(CardClass::SWORD_ITEM, card->get_team_id(), true).size()
: 0;
@@ -672,11 +675,14 @@ CardSpecial::AttackEnvStats CardSpecial::compute_attack_env_stats(
ast.team_dice_boost = card ? this->server()->team_dice_boost[card->get_team_id()] : 0;
ast.effective_ap_if_not_tech = (!attacker_card || (attacker_card->action_chain.chain.attack_medium == AttackMedium::TECH))
? 0 : attacker_card->action_chain.chain.damage;
? 0
: attacker_card->action_chain.chain.damage;
ast.effective_ap_if_not_tech2 = (!attacker_card || (attacker_card->action_chain.chain.attack_medium == AttackMedium::TECH))
? 0 : attacker_card->action_chain.chain.damage;
? 0
: attacker_card->action_chain.chain.damage;
ast.effective_ap_if_not_physical = (!attacker_card || (attacker_card->action_chain.chain.attack_medium == AttackMedium::PHYSICAL))
? 0 : attacker_card->action_chain.chain.damage;
? 0
: attacker_card->action_chain.chain.damage;
ast.sc_effective_ap = attacker_card ? attacker_card->action_chain.chain.damage : 0;
ast.attack_bonus = card->action_metadata.attack_bonus;
ast.last_attack_preliminary_damage = card->last_attack_preliminary_damage;
@@ -707,7 +713,8 @@ CardSpecial::AttackEnvStats CardSpecial::compute_attack_env_stats(
// original code.
for (z = 0;
((target_card_ref != pa.attacker_card_ref) && (z < 9) && (pa.action_card_refs[z] != 0xFFFF));
z++) { }
z++) {
}
ast.action_cards_ap = 0;
ast.action_cards_tp = 0;
for (; (z < 9) && (pa.action_card_refs[z] != 0xFFFF); z++) {
@@ -789,11 +796,11 @@ shared_ptr<Card> CardSpecial::compute_replaced_target_based_on_conditions(
continue;
}
if (!this->server()->ruler_server->check_usability_or_apply_condition_for_card_refs(
target_card->action_chain.conditions[x].card_ref,
target_card->get_card_ref(),
attacker_card_ref,
target_card->action_chain.conditions[x].card_definition_effect_index,
attack_medium)) {
target_card->action_chain.conditions[x].card_ref,
target_card->get_card_ref(),
attacker_card_ref,
target_card->action_chain.conditions[x].card_definition_effect_index,
attack_medium)) {
continue;
}
if (target_card->action_chain.conditions[x].type != ConditionType::PARRY) {
@@ -871,11 +878,11 @@ shared_ptr<Card> CardSpecial::compute_replaced_target_based_on_conditions(
continue;
}
if (!this->server()->ruler_server->check_usability_or_apply_condition_for_card_refs(
other_set_card->action_chain.conditions[z].card_ref,
other_set_card->get_card_ref(),
attacker_card_ref,
other_set_card->action_chain.conditions[z].card_definition_effect_index,
attack_medium)) {
other_set_card->action_chain.conditions[z].card_ref,
other_set_card->get_card_ref(),
attacker_card_ref,
other_set_card->action_chain.conditions[z].card_definition_effect_index,
attack_medium)) {
continue;
}
@@ -896,9 +903,9 @@ shared_ptr<Card> CardSpecial::compute_replaced_target_based_on_conditions(
(unknown_p4 != 0) &&
(target_card_ref == other_set_card->action_chain.conditions[z].condition_giver_card_ref)) {
candidate_cards.emplace_back(other_set_card);
if (unknown_p11 &&(def_effect_index != 0xFF) && (set_card_ref != 0xFFFF) &&
if (unknown_p11 && (def_effect_index != 0xFF) && (set_card_ref != 0xFFFF) &&
!this->server()->ruler_server->check_usability_or_apply_condition_for_card_refs(
set_card_ref, sc_card_ref, other_set_card->get_card_ref(), def_effect_index, attack_medium)) {
set_card_ref, sc_card_ref, other_set_card->get_card_ref(), def_effect_index, attack_medium)) {
*unknown_p11 = 1;
}
}
@@ -950,11 +957,11 @@ shared_ptr<Card> CardSpecial::compute_replaced_target_based_on_conditions(
continue;
}
if (!this->server()->ruler_server->check_usability_or_apply_condition_for_card_refs(
cond.card_ref,
other_sc->get_card_ref(),
attacker_card_ref,
cond.card_definition_effect_index,
attack_medium)) {
cond.card_ref,
other_sc->get_card_ref(),
attacker_card_ref,
cond.card_definition_effect_index,
attack_medium)) {
continue;
}
@@ -977,7 +984,7 @@ shared_ptr<Card> CardSpecial::compute_replaced_target_based_on_conditions(
candidate_cards.emplace_back(other_sc);
if (unknown_p11 && (def_effect_index != 0xFF) && (set_card_ref != 0xFFFF) &&
!this->server()->ruler_server->check_usability_or_apply_condition_for_card_refs(
set_card_ref, sc_card_ref, other_sc->get_card_ref(), def_effect_index, attack_medium)) {
set_card_ref, sc_card_ref, other_sc->get_card_ref(), def_effect_index, attack_medium)) {
*unknown_p11 = 1;
}
}
@@ -1262,7 +1269,7 @@ bool CardSpecial::evaluate_effect_arg2_condition(
auto set_card = this->server()->card_for_set_card_ref(set_card_ref);
bool set_card_has_ability_trap = (set_card &&
(this->card_has_condition_with_ref(set_card, ConditionType::ABILITY_TRAP, 0xFFFF, 0xFFFF)));
(this->card_has_condition_with_ref(set_card, ConditionType::ABILITY_TRAP, 0xFFFF, 0xFFFF)));
switch (arg2_text[0]) {
case 'C':
@@ -1392,15 +1399,15 @@ bool CardSpecial::evaluate_effect_arg2_condition(
case 13: {
auto ce = card->get_definition();
return ((ce->def.card_class() == CardClass::GUARD_ITEM) ||
(ce->def.card_class() == CardClass::MAG_ITEM) ||
this->server()->ruler_server->find_condition_on_card_ref(
card->get_card_ref(), ConditionType::GUARD_CREATURE, 0, 0, 0));
(ce->def.card_class() == CardClass::MAG_ITEM) ||
this->server()->ruler_server->find_condition_on_card_ref(
card->get_card_ref(), ConditionType::GUARD_CREATURE, 0, 0, 0));
}
case 14:
return card->get_definition()->def.is_sc();
case 15:
return ((card->action_chain.chain.attack_action_card_ref_count == 0) &&
(card->action_metadata.defense_card_ref_count == 0));
(card->action_metadata.defense_card_ref_count == 0));
case 16:
return this->server()->ruler_server->card_ref_is_aerial(card->get_card_ref());
case 17: {
@@ -1462,14 +1469,14 @@ bool CardSpecial::evaluate_effect_arg2_condition(
}
}
return (this->find_condition_with_parameters(
card, ConditionType::ANY, set_card_ref, ((v % 10) == 0) ? 0xFF : (v % 10)) != nullptr);
card, ConditionType::ANY, set_card_ref, ((v % 10) == 0) ? 0xFF : (v % 10)) != nullptr);
}
case 'r':
return !set_card_has_ability_trap && (random_percent < atoi(arg2_text + 1));
case 's': {
auto ce = card->get_definition();
return ((ce->def.self_cost >= arg2_text[1] - '0') &&
(ce->def.self_cost <= arg2_text[2] - '0'));
(ce->def.self_cost <= arg2_text[2] - '0'));
}
case 't': {
auto set_card = this->server()->card_for_set_card_ref(set_card_ref);
@@ -1597,8 +1604,8 @@ bool CardSpecial::execute_effect(
if ((card->card_flags & 3) ||
(card->action_metadata.check_flag(0x10) &&
(cond.card_ref != card->get_card_ref()) &&
(cond.condition_giver_card_ref != card->get_card_ref()))) {
(cond.card_ref != card->get_card_ref()) &&
(cond.condition_giver_card_ref != card->get_card_ref()))) {
unknown_p7 = unknown_p7 & 0xFFFFFFFB;
}
if (unknown_p7 == 0) {
@@ -1887,8 +1894,7 @@ bool CardSpecial::execute_effect(
case ConditionType::BONUS_FROM_LEADER:
if (unknown_p7 & 1) {
clamped_unknown_p5 = this->count_cards_with_card_id_set_by_player_except_card_ref(expr_value, 0xFFFF)
+ (card->action_chain).chain.ap_effect_bonus;
clamped_unknown_p5 = this->count_cards_with_card_id_set_by_player_except_card_ref(expr_value, 0xFFFF) + (card->action_chain).chain.ap_effect_bonus;
(card->action_chain).chain.ap_effect_bonus = clamp<int16_t>(clamped_unknown_p5, -99, 99);
}
return true;
@@ -2069,9 +2075,9 @@ bool CardSpecial::execute_effect(
auto sc_card = this->server()->card_for_set_card_ref(card_ref);
if (sc_card && (sc_card->get_current_hp() > 0)) {
if (this->server()->ruler_server->check_usability_or_apply_condition_for_card_refs(
cond.card_ref, cond.condition_giver_card_ref,
sc_card->get_card_ref(), cond.card_definition_effect_index,
attack_medium)) {
cond.card_ref, cond.condition_giver_card_ref,
sc_card->get_card_ref(), cond.card_definition_effect_index,
attack_medium)) {
this->send_6xB4x06_for_stat_delta(sc_card, attacker_card_ref, 0x20, -sc_card->get_current_hp(), 0, 1);
sc_card->set_current_hp(0);
this->destroy_card_if_hp_zero(sc_card, attacker_card_ref);
@@ -2288,11 +2294,11 @@ bool CardSpecial::execute_effect(
auto set_card = this->server()->card_for_set_card_ref(card_ref);
if (set_card && (set_card->get_current_hp() > 0)) {
if (this->server()->ruler_server->check_usability_or_apply_condition_for_card_refs(
cond.card_ref,
cond.condition_giver_card_ref,
set_card->get_card_ref(),
cond.card_definition_effect_index,
attack_medium)) {
cond.card_ref,
cond.condition_giver_card_ref,
set_card->get_card_ref(),
cond.card_definition_effect_index,
attack_medium)) {
this->send_6xB4x06_for_stat_delta(
set_card, attacker_card_ref, 0x20, -set_card->get_current_hp(), 0, 1);
set_card->set_current_hp(0);
@@ -2391,7 +2397,7 @@ void CardSpecial::get_effective_ap_tp(
}
const char* CardSpecial::get_next_expr_token(
const char *expr, ExpressionTokenType* out_type, int32_t* out_value) const {
const char* expr, ExpressionTokenType* out_type, int32_t* out_value) const {
switch (*expr) {
case '\0':
*out_type = ExpressionTokenType::SPACE;
@@ -2427,11 +2433,11 @@ const char* CardSpecial::get_next_expr_token(
*out_type = ExpressionTokenType::SPACE;
*out_value = 0x27;
static const vector<const char*> tokens({
static const vector<const char*> tokens = {
"f", "d", "ap", "tp", "hp", "mhp", "dm", "tdm", "tf", "ac", "php",
"dc", "cs", "a", "kap", "ktp", "dn", "hf", "df", "ff", "ef", "bi",
"ab", "mc", "dk", "sa", "gn", "wd", "tt", "lv", "adm", "ddm", "sat",
"edm", "ldm", "rdm", "fdm", "ndm", "ehp"});
"edm", "ldm", "rdm", "fdm", "ndm", "ehp"};
for (size_t z = 0; z < tokens.size(); z++) {
if (token_buf == tokens[z]) {
*out_type = ExpressionTokenType::REFERENCE;
@@ -2467,7 +2473,8 @@ vector<shared_ptr<const Card>> CardSpecial::get_targeted_cards_for_condition(
}
auto card2 = this->server()->card_for_set_card_ref((as.attacker_card_ref == 0xFFFF)
? as.original_attacker_card_ref : as.attacker_card_ref);
? as.original_attacker_card_ref
: as.attacker_card_ref);
Location card1_loc;
if (!card1) {
@@ -2526,7 +2533,8 @@ vector<shared_ptr<const Card>> CardSpecial::get_targeted_cards_for_condition(
break;
case 4:
size_t z;
for (z = 0; (z < 9) && (as.action_card_refs[z] != 0xFFFF) && (as.action_card_refs[z] != card_ref); z++) { }
for (z = 0; (z < 9) && (as.action_card_refs[z] != 0xFFFF) && (as.action_card_refs[z] != card_ref); z++) {
}
for (; (z < 9) && (as.action_card_refs[z] != 0xFFFF); z++) {
auto result_card = this->server()->card_for_set_card_ref(as.action_card_refs[z]);
if (result_card) {
@@ -2971,7 +2979,7 @@ vector<shared_ptr<const Card>> CardSpecial::get_targeted_cards_for_condition(
for (size_t set_index = 0; set_index < 8; set_index++) {
auto result_card = ps->get_set_card(set_index);
if (result_card && (card1 != result_card) &&
(result_card->get_definition()->def.type == CardType::ITEM)) {
(result_card->get_definition()->def.type == CardType::ITEM)) {
bool should_add = true;
for (auto c : ret) {
if (c == result_card) {
@@ -2992,7 +3000,7 @@ vector<shared_ptr<const Card>> CardSpecial::get_targeted_cards_for_condition(
vector<shared_ptr<const Card>> filtered_ret;
for (auto c : ret) {
if (this->server()->ruler_server->check_usability_or_apply_condition_for_card_refs(
card_ref, setter_card_ref, c->get_card_ref(), def_effect_index, attack_medium)) {
card_ref, setter_card_ref, c->get_card_ref(), def_effect_index, attack_medium)) {
filtered_ret.emplace_back(c);
}
}
@@ -3176,8 +3184,8 @@ bool CardSpecial::should_cancel_condition_due_to_anti_abnormality(
}
if ((card->card_flags & 3) ||
(card->action_metadata.check_flag(0x10) &&
(card->get_card_ref() != target_card_ref) &&
(card->get_card_ref() != sc_card_ref))) {
(card->get_card_ref() != target_card_ref) &&
(card->get_card_ref() != sc_card_ref))) {
return true;
}
auto ce = card->get_definition();
@@ -3519,15 +3527,15 @@ void CardSpecial::unknown_8024C2B0(
bool all_targets_matched = false;
if (!targeted_cards.empty() &&
((card_effect.type == ConditionType::UNKNOWN_64) ||
(card_effect.type == ConditionType::MISC_DEFENSE_BONUSES) ||
(card_effect.type == ConditionType::MOSTLY_HALFGUARDS))) {
(card_effect.type == ConditionType::MISC_DEFENSE_BONUSES) ||
(card_effect.type == ConditionType::MOSTLY_HALFGUARDS))) {
size_t count = 0;
for (size_t z = 0; z < targeted_cards.size(); z++) {
dice_roll.value_used_in_expr = false;
string arg2_text = card_effect.arg2;
if (this->evaluate_effect_arg2_condition(
as, targeted_cards[z], arg2_text.c_str(), dice_roll,
set_card_ref, sc_card_ref, random_percent, when)) {
as, targeted_cards[z], arg2_text.c_str(), dice_roll,
set_card_ref, sc_card_ref, random_percent, when)) {
count++;
}
if (dice_roll.value_used_in_expr) {
@@ -3554,7 +3562,7 @@ void CardSpecial::unknown_8024C2B0(
string arg2_str = card_effect.arg2;
if (all_targets_matched ||
this->evaluate_effect_arg2_condition(
as, targeted_cards[z], arg2_str.c_str(), dice_roll, set_card_ref, sc_card_ref, random_percent, when)) {
as, targeted_cards[z], arg2_str.c_str(), dice_roll, set_card_ref, sc_card_ref, random_percent, when)) {
auto env_stats = this->compute_attack_env_stats(
as, targeted_cards[z], dice_roll, set_card_ref, sc_card_ref);
string expr_str = card_effect.expr;
@@ -3577,8 +3585,7 @@ void CardSpecial::unknown_8024C2B0(
}
ssize_t applied_cond_index = -1;
if ((unknown_v1 == 0) && !this->should_cancel_condition_due_to_anti_abnormality(
card_effect, target_card, dice_cmd.effect.target_card_ref, sc_card_ref)) {
if ((unknown_v1 == 0) && !this->should_cancel_condition_due_to_anti_abnormality(card_effect, target_card, dice_cmd.effect.target_card_ref, sc_card_ref)) {
applied_cond_index = target_card->apply_abnormal_condition(
card_effect, def_effect_index, dice_cmd.effect.target_card_ref, sc_card_ref, value, dice_roll.value, random_percent);
// This debug_print call is in the original code.
@@ -3713,152 +3720,152 @@ const InterferenceProbabilityEntry* get_interference_probability_entry(
uint16_t column_card_id,
bool is_attack) {
static const InterferenceProbabilityEntry entries[] = {
{0x0004, 0xFF, 0xFF},
{0x0002, 0x04, 0x00},
{0x0002, 0x00, 0x0F},
{0x0003, 0x03, 0x00},
{0x0003, 0x00, 0x0A},
{0x0006, 0x01, 0x00},
{0x0006, 0x00, 0x05},
{0x0111, 0x01, 0x00},
{0x0111, 0x00, 0x05},
{0x0001, 0x03, 0x00},
{0x0001, 0x00, 0x0A},
{0x0002, 0xFF, 0xFF},
{0x0004, 0x04, 0x00},
{0x0004, 0x00, 0x0F},
{0x0003, 0x06, 0x00},
{0x0003, 0x00, 0x14},
{0x0006, 0x04, 0x00},
{0x0006, 0x00, 0x0F},
{0x0003, 0xFF, 0xFF},
{0x0004, 0x04, 0x00},
{0x0004, 0x00, 0x0F},
{0x0002, 0x04, 0x00},
{0x0002, 0x00, 0x0F},
{0x0006, 0xFF, 0xFF},
{0x0002, 0x06, 0x00},
{0x0002, 0x00, 0x14},
{0x0111, 0xFF, 0xFF},
{0x0004, 0x01, 0x00},
{0x0004, 0x00, 0x05},
{0x0001, 0x06, 0x00},
{0x0001, 0x00, 0x14},
{0x0001, 0xFF, 0xFF},
{0x0111, 0x04, 0x00},
{0x0111, 0x00, 0x0F},
{0x0112, 0xFF, 0xFF},
{0x0113, 0x06, 0x00},
{0x0113, 0x00, 0x14},
{0x0110, 0x06, 0x00},
{0x0110, 0x00, 0x14},
{0x0114, 0x01, 0x00},
{0x0114, 0x00, 0x05},
{0x011D, 0x02, 0x00},
{0x011D, 0x00, 0x07},
{0x0113, 0xFF, 0xFF},
{0x0003, 0x03, 0x00},
{0x0003, 0x00, 0x0A},
{0x0112, 0x03, 0x00},
{0x0112, 0x00, 0x0A},
{0x0110, 0xFF, 0xFF},
{0x0005, 0x03, 0x00},
{0x0005, 0x00, 0x0A},
{0x0112, 0x04, 0x00},
{0x0112, 0x00, 0x0F},
{0x0005, 0xFF, 0xFF},
{0x0110, 0x03, 0x00},
{0x0110, 0x00, 0x0A},
{0x0114, 0xFF, 0xFF},
{0x0005, 0x03, 0x00},
{0x0005, 0x00, 0x0A},
{0x0110, 0x01, 0x00},
{0x0110, 0x00, 0x05},
{0x0115, 0x06, 0x00},
{0x0115, 0x00, 0x14},
{0x0115, 0xFF, 0xFF},
{0x0004, 0x01, 0x00},
{0x0004, 0x00, 0x05},
{0x0003, 0x01, 0x00},
{0x0003, 0x00, 0x05},
{0x0006, 0x01, 0x00},
{0x0006, 0x00, 0x05},
{0x0112, 0x01, 0x00},
{0x0112, 0x00, 0x05},
{0x0110, 0x01, 0x00},
{0x0110, 0x00, 0x05},
{0x0114, 0x04, 0x00},
{0x0114, 0x00, 0x0F},
{0x0008, 0xFF, 0xFF},
{0x0007, 0x06, 0x00},
{0x0007, 0x00, 0x14},
{0x0116, 0x01, 0x00},
{0x0116, 0x00, 0x05},
{0x011E, 0x03, 0x00},
{0x011E, 0x00, 0x0A},
{0x0118, 0x06, 0x00},
{0x0118, 0x00, 0x14},
{0x0007, 0xFF, 0xFF},
{0x0008, 0x06, 0x00},
{0x0008, 0x00, 0x14},
{0x0118, 0x01, 0x00},
{0x0118, 0x00, 0x05},
{0x011B, 0x03, 0x00},
{0x011B, 0x00, 0x0A},
{0x0116, 0xFF, 0xFF},
{0x0008, 0x01, 0x00},
{0x0008, 0x00, 0x05},
{0x011C, 0x03, 0x00},
{0x011C, 0x00, 0x0A},
{0x011A, 0xFF, 0xFF},
{0x0119, 0x04, 0x00},
{0x0119, 0x00, 0x0F},
{0x011D, 0x04, 0x00},
{0x011D, 0x00, 0x0F},
{0x0119, 0xFF, 0xFF},
{0x011A, 0x04, 0x00},
{0x011A, 0x00, 0x0F},
{0x011D, 0x04, 0x00},
{0x011D, 0x00, 0x0F},
{0x011D, 0xFF, 0xFF},
{0x0119, 0x04, 0x00},
{0x0119, 0x00, 0x0F},
{0x011A, 0x04, 0x00},
{0x011A, 0x00, 0x0F},
{0x0112, 0x01, 0x00},
{0x0112, 0x00, 0x07},
{0x011E, 0xFF, 0xFF},
{0x0008, 0x03, 0x00},
{0x0008, 0x00, 0x0A},
{0x0118, 0x06, 0x00},
{0x0118, 0x00, 0x14},
{0x011C, 0xFF, 0xFF},
{0x0116, 0x04, 0x00},
{0x0116, 0x00, 0x0F},
{0x011E, 0x01, 0x00},
{0x011E, 0x00, 0x05},
{0x0118, 0xFF, 0xFF},
{0x011E, 0x06, 0x00},
{0x011E, 0x00, 0x14},
{0x011B, 0xFF, 0xFF},
{0x0007, 0x03, 0x00},
{0x0007, 0x00, 0x0A},
{0x0117, 0x03, 0x00},
{0x0117, 0x00, 0x0A},
{0x011F, 0x06, 0x00},
{0x011F, 0x00, 0x14},
{0x0117, 0xFF, 0xFF},
{0x011F, 0x03, 0x00},
{0x011F, 0x00, 0x0A},
{0x011B, 0x04, 0x00},
{0x011B, 0x00, 0x0F},
{0x011F, 0xFF, 0xFF},
{0x0007, 0x01, 0x00},
{0x0007, 0x00, 0x05},
{0x011B, 0x06, 0x00},
{0x011B, 0x00, 0x14},
{0x0117, 0x04, 0x00},
{0x0117, 0x00, 0x0F},
{0x0004, 0xFF, 0xFF},
{0x0002, 0x04, 0x00},
{0x0002, 0x00, 0x0F},
{0x0003, 0x03, 0x00},
{0x0003, 0x00, 0x0A},
{0x0006, 0x01, 0x00},
{0x0006, 0x00, 0x05},
{0x0111, 0x01, 0x00},
{0x0111, 0x00, 0x05},
{0x0001, 0x03, 0x00},
{0x0001, 0x00, 0x0A},
{0x0002, 0xFF, 0xFF},
{0x0004, 0x04, 0x00},
{0x0004, 0x00, 0x0F},
{0x0003, 0x06, 0x00},
{0x0003, 0x00, 0x14},
{0x0006, 0x04, 0x00},
{0x0006, 0x00, 0x0F},
{0x0003, 0xFF, 0xFF},
{0x0004, 0x04, 0x00},
{0x0004, 0x00, 0x0F},
{0x0002, 0x04, 0x00},
{0x0002, 0x00, 0x0F},
{0x0006, 0xFF, 0xFF},
{0x0002, 0x06, 0x00},
{0x0002, 0x00, 0x14},
{0x0111, 0xFF, 0xFF},
{0x0004, 0x01, 0x00},
{0x0004, 0x00, 0x05},
{0x0001, 0x06, 0x00},
{0x0001, 0x00, 0x14},
{0x0001, 0xFF, 0xFF},
{0x0111, 0x04, 0x00},
{0x0111, 0x00, 0x0F},
{0x0112, 0xFF, 0xFF},
{0x0113, 0x06, 0x00},
{0x0113, 0x00, 0x14},
{0x0110, 0x06, 0x00},
{0x0110, 0x00, 0x14},
{0x0114, 0x01, 0x00},
{0x0114, 0x00, 0x05},
{0x011D, 0x02, 0x00},
{0x011D, 0x00, 0x07},
{0x0113, 0xFF, 0xFF},
{0x0003, 0x03, 0x00},
{0x0003, 0x00, 0x0A},
{0x0112, 0x03, 0x00},
{0x0112, 0x00, 0x0A},
{0x0110, 0xFF, 0xFF},
{0x0005, 0x03, 0x00},
{0x0005, 0x00, 0x0A},
{0x0112, 0x04, 0x00},
{0x0112, 0x00, 0x0F},
{0x0005, 0xFF, 0xFF},
{0x0110, 0x03, 0x00},
{0x0110, 0x00, 0x0A},
{0x0114, 0xFF, 0xFF},
{0x0005, 0x03, 0x00},
{0x0005, 0x00, 0x0A},
{0x0110, 0x01, 0x00},
{0x0110, 0x00, 0x05},
{0x0115, 0x06, 0x00},
{0x0115, 0x00, 0x14},
{0x0115, 0xFF, 0xFF},
{0x0004, 0x01, 0x00},
{0x0004, 0x00, 0x05},
{0x0003, 0x01, 0x00},
{0x0003, 0x00, 0x05},
{0x0006, 0x01, 0x00},
{0x0006, 0x00, 0x05},
{0x0112, 0x01, 0x00},
{0x0112, 0x00, 0x05},
{0x0110, 0x01, 0x00},
{0x0110, 0x00, 0x05},
{0x0114, 0x04, 0x00},
{0x0114, 0x00, 0x0F},
{0x0008, 0xFF, 0xFF},
{0x0007, 0x06, 0x00},
{0x0007, 0x00, 0x14},
{0x0116, 0x01, 0x00},
{0x0116, 0x00, 0x05},
{0x011E, 0x03, 0x00},
{0x011E, 0x00, 0x0A},
{0x0118, 0x06, 0x00},
{0x0118, 0x00, 0x14},
{0x0007, 0xFF, 0xFF},
{0x0008, 0x06, 0x00},
{0x0008, 0x00, 0x14},
{0x0118, 0x01, 0x00},
{0x0118, 0x00, 0x05},
{0x011B, 0x03, 0x00},
{0x011B, 0x00, 0x0A},
{0x0116, 0xFF, 0xFF},
{0x0008, 0x01, 0x00},
{0x0008, 0x00, 0x05},
{0x011C, 0x03, 0x00},
{0x011C, 0x00, 0x0A},
{0x011A, 0xFF, 0xFF},
{0x0119, 0x04, 0x00},
{0x0119, 0x00, 0x0F},
{0x011D, 0x04, 0x00},
{0x011D, 0x00, 0x0F},
{0x0119, 0xFF, 0xFF},
{0x011A, 0x04, 0x00},
{0x011A, 0x00, 0x0F},
{0x011D, 0x04, 0x00},
{0x011D, 0x00, 0x0F},
{0x011D, 0xFF, 0xFF},
{0x0119, 0x04, 0x00},
{0x0119, 0x00, 0x0F},
{0x011A, 0x04, 0x00},
{0x011A, 0x00, 0x0F},
{0x0112, 0x01, 0x00},
{0x0112, 0x00, 0x07},
{0x011E, 0xFF, 0xFF},
{0x0008, 0x03, 0x00},
{0x0008, 0x00, 0x0A},
{0x0118, 0x06, 0x00},
{0x0118, 0x00, 0x14},
{0x011C, 0xFF, 0xFF},
{0x0116, 0x04, 0x00},
{0x0116, 0x00, 0x0F},
{0x011E, 0x01, 0x00},
{0x011E, 0x00, 0x05},
{0x0118, 0xFF, 0xFF},
{0x011E, 0x06, 0x00},
{0x011E, 0x00, 0x14},
{0x011B, 0xFF, 0xFF},
{0x0007, 0x03, 0x00},
{0x0007, 0x00, 0x0A},
{0x0117, 0x03, 0x00},
{0x0117, 0x00, 0x0A},
{0x011F, 0x06, 0x00},
{0x011F, 0x00, 0x14},
{0x0117, 0xFF, 0xFF},
{0x011F, 0x03, 0x00},
{0x011F, 0x00, 0x0A},
{0x011B, 0x04, 0x00},
{0x011B, 0x00, 0x0F},
{0x011F, 0xFF, 0xFF},
{0x0007, 0x01, 0x00},
{0x0007, 0x00, 0x05},
{0x011B, 0x06, 0x00},
{0x011B, 0x00, 0x14},
{0x0117, 0x04, 0x00},
{0x0117, 0x00, 0x0F},
};
constexpr size_t num_entries = sizeof(entries) / sizeof(entries[0]);
@@ -4526,6 +4533,4 @@ vector<shared_ptr<const Card>> CardSpecial::find_all_sc_cards_of_class(
return ret;
}
} // namespace Episode3
+1 -7
View File
@@ -9,8 +9,6 @@
namespace Episode3 {
struct InterferenceProbabilityEntry {
uint16_t card_id;
uint8_t attack_probability;
@@ -22,8 +20,6 @@ const InterferenceProbabilityEntry* get_interference_probability_entry(
uint16_t column_card_id,
bool is_attack);
class CardSpecial {
public:
enum class ExpressionTokenType {
@@ -224,7 +220,7 @@ public:
int16_t ap,
int16_t tp);
const char* get_next_expr_token(
const char *expr, ExpressionTokenType* out_type, int32_t* out_value) const;
const char* expr, ExpressionTokenType* out_type, int32_t* out_value) const;
std::vector<std::shared_ptr<const Card>> get_targeted_cards_for_condition(
uint16_t card_ref,
uint8_t def_effect_index,
@@ -341,6 +337,4 @@ private:
uint16_t unknown_a2;
};
} // namespace Episode3
+349 -362
View File
@@ -8,18 +8,16 @@
#include <phosg/Random.hh>
#include <phosg/Time.hh>
#include "../Loggers.hh"
#include "../Compression.hh"
#include "../Loggers.hh"
#include "../PSOEncryption.hh"
#include "../Text.hh"
#include "../Quest.hh"
#include "../Text.hh"
using namespace std;
namespace Episode3 {
const char* name_for_attack_medium(AttackMedium medium) {
switch (medium) {
case AttackMedium::UNKNOWN:
@@ -37,12 +35,13 @@ const char* name_for_attack_medium(AttackMedium medium) {
}
}
Location::Location() : Location(0, 0) { }
Location::Location(uint8_t x, uint8_t y) : Location(x, y, Direction::RIGHT) { }
Location::Location() : Location(0, 0) {}
Location::Location(uint8_t x, uint8_t y) : Location(x, y, Direction::RIGHT) {}
Location::Location(uint8_t x, uint8_t y, Direction direction)
: x(x), y(y), direction(direction), unused(0) { }
: x(x),
y(y),
direction(direction),
unused(0) {}
bool Location::operator==(const Location& other) const {
return (this->x == other.x) &&
@@ -56,7 +55,7 @@ bool Location::operator!=(const Location& other) const {
std::string Location::str() const {
return string_printf("Location[x=%hhu, y=%hhu, dir=%s, u=%hhu]",
this->x, this->y, name_for_direction(this->direction), this->unused);
this->x, this->y, name_for_direction(this->direction), this->unused);
}
void Location::clear() {
@@ -73,8 +72,6 @@ void Location::clear_FF() {
this->unused = 0xFF;
}
Direction turn_left(Direction d) {
switch (d) {
case Direction::RIGHT:
@@ -137,65 +134,61 @@ const char* name_for_direction(Direction d) {
}
}
bool card_class_is_tech_like(CardClass cc) {
return (cc == CardClass::TECH) ||
(cc == CardClass::PHOTON_BLAST) ||
(cc == CardClass::BOSS_TECH);
}
static const vector<const char*> name_for_card_type({
"HunterSC",
"ArkzSC",
"Item",
"Creature",
"Action",
"Assist",
"HunterSC",
"ArkzSC",
"Item",
"Creature",
"Action",
"Assist",
});
static const unordered_map<string, const char*> description_for_expr_token({
{"f", "Number of FCs controlled by current SC"},
{"d", "Die roll"},
{"ap", "Attacker effective AP"},
{"tp", "Attacker effective TP"},
{"hp", "Current HP"},
{"mhp", "Maximum HP"},
{"dm", "Physical damage"},
{"tdm", "Technique damage"},
{"tf", "Number of SC\'s destroyed FCs"},
{"ac", "Remaining ATK points"},
{"php", "Maximum HP"},
{"dc", "Die roll"},
{"cs", "Card set cost"},
{"a", "Number of FCs on all teams"},
{"kap", "Action cards AP"},
{"ktp", "Action cards TP"},
{"dn", "Unknown: dn"},
{"hf", "Number of item or creature cards in hand"},
{"df", "Number of destroyed ally FCs (including SC\'s own)"},
{"ff", "Number of ally FCs (including SC\'s own)"},
{"ef", "Number of enemy FCs"},
{"bi", "Number of Native FCs on either team"},
{"ab", "Number of A.Beast FCs on either team"},
{"mc", "Number of Machine FCs on either team"},
{"dk", "Number of Dark FCs on either team"},
{"sa", "Number of Sword-type items on either team"},
{"gn", "Number of Gun-type items on either team"},
{"wd", "Number of Cane-type items on either team"},
{"tt", "Physical damage"},
{"lv", "Dice boost"},
{"adm", "SC attack damage"},
{"ddm", "Defending damage"},
{"sat", "Number of Sword-type items on SC\'s team"},
{"edm", "Defending damage"}, // TODO: How is this different from ddm?
{"ldm", "Unknown: ldm"}, // Unused
{"rdm", "Defending damage"}, // TODO: How is this different from ddm/edm?
{"fdm", "Final damage (after defense)"},
{"ndm", "Unknown: ndm"}, // Unused
{"ehp", "Attacker HP"},
{"f", "Number of FCs controlled by current SC"},
{"d", "Die roll"},
{"ap", "Attacker effective AP"},
{"tp", "Attacker effective TP"},
{"hp", "Current HP"},
{"mhp", "Maximum HP"},
{"dm", "Physical damage"},
{"tdm", "Technique damage"},
{"tf", "Number of SC\'s destroyed FCs"},
{"ac", "Remaining ATK points"},
{"php", "Maximum HP"},
{"dc", "Die roll"},
{"cs", "Card set cost"},
{"a", "Number of FCs on all teams"},
{"kap", "Action cards AP"},
{"ktp", "Action cards TP"},
{"dn", "Unknown: dn"},
{"hf", "Number of item or creature cards in hand"},
{"df", "Number of destroyed ally FCs (including SC\'s own)"},
{"ff", "Number of ally FCs (including SC\'s own)"},
{"ef", "Number of enemy FCs"},
{"bi", "Number of Native FCs on either team"},
{"ab", "Number of A.Beast FCs on either team"},
{"mc", "Number of Machine FCs on either team"},
{"dk", "Number of Dark FCs on either team"},
{"sa", "Number of Sword-type items on either team"},
{"gn", "Number of Gun-type items on either team"},
{"wd", "Number of Cane-type items on either team"},
{"tt", "Physical damage"},
{"lv", "Dice boost"},
{"adm", "SC attack damage"},
{"ddm", "Defending damage"},
{"sat", "Number of Sword-type items on SC\'s team"},
{"edm", "Defending damage"}, // TODO: How is this different from ddm?
{"ldm", "Unknown: ldm"}, // Unused
{"rdm", "Defending damage"}, // TODO: How is this different from ddm/edm?
{"fdm", "Final damage (after defense)"},
{"ndm", "Unknown: ndm"}, // Unused
{"ehp", "Attacker HP"},
});
// Arguments are encoded as 3-character null-terminated strings (why?!), and are
@@ -224,82 +217,82 @@ static const unordered_map<string, const char*> description_for_expr_token({
// tXX = lasts XX turns, or activate after XX turns
static const vector<const char*> description_for_n_condition({
/* n00 */ "Always true",
/* n01 */ "Card is Hunters-side SC",
/* n02 */ "Destroyed with a single attack",
/* n03 */ "Technique or PB action card was used",
/* n04 */ "Attack has Pierce",
/* n05 */ "Attack has Rampage",
/* n06 */ "Native attribute",
/* n07 */ "A.Beast attribute",
/* n08 */ "Machine attribute",
/* n09 */ "Dark attribute",
/* n10 */ "Sword-type item",
/* n11 */ "Gun-type item",
/* n12 */ "Cane-type item",
/* n13 */ "Guard item or MAG",
/* n14 */ "Story Character",
/* n15 */ "Attacker does not use action cards",
/* n16 */ "Aerial attribute",
/* n17 */ "Same AP as opponent",
/* n18 */ "Any target is an SC",
/* n19 */ "Has Paralyzed condition",
/* n20 */ "Has Frozen condition",
/* n21 */ "???", // TODO: This appears related to Pierce/Rampage
/* n22 */ "???", // TODO: This appears related to Pierce/Rampage
/* n00 */ "Always true",
/* n01 */ "Card is Hunters-side SC",
/* n02 */ "Destroyed with a single attack",
/* n03 */ "Technique or PB action card was used",
/* n04 */ "Attack has Pierce",
/* n05 */ "Attack has Rampage",
/* n06 */ "Native attribute",
/* n07 */ "A.Beast attribute",
/* n08 */ "Machine attribute",
/* n09 */ "Dark attribute",
/* n10 */ "Sword-type item",
/* n11 */ "Gun-type item",
/* n12 */ "Cane-type item",
/* n13 */ "Guard item or MAG",
/* n14 */ "Story Character",
/* n15 */ "Attacker does not use action cards",
/* n16 */ "Aerial attribute",
/* n17 */ "Same AP as opponent",
/* n18 */ "Any target is an SC",
/* n19 */ "Has Paralyzed condition",
/* n20 */ "Has Frozen condition",
/* n21 */ "???", // TODO: This appears related to Pierce/Rampage
/* n22 */ "???", // TODO: This appears related to Pierce/Rampage
});
static const vector<const char*> description_for_p_target({
/* p00 */ "Unknown: p00", // Unused; probably invalid
/* p01 */ "SC / FC who set the card",
/* p02 */ "Attacking SC / FC",
/* p03 */ "Unknown: p03", // Unused
/* p04 */ "Unknown: p04", // Unused
/* p05 */ "SC / FC who set the card", // Identical to p01
/* p06 */ "??? (TODO)",
/* p07 */ "??? (TODO; Weakness)",
/* p08 */ "FC\'s owner SC",
/* p09 */ "Unknown: p09", // Unused
/* p10 */ "All ally FCs",
/* p11 */ "All ally FCs", // TODO: how is this different from p10?
/* p12 */ "All non-aerial FCs on both teams",
/* p13 */ "All FCs on both teams that are Frozen",
/* p14 */ "All FCs on both teams that have <= 3 HP",
/* p15 */ "All FCs except SCs", // TODO: used during attacks only?
/* p16 */ "All FCs except SCs", // TODO: used during attacks only? how is this different from p15?
/* p17 */ "This card",
/* p18 */ "SC who equipped this card",
/* p19 */ "Unknown: p19", // Unused
/* p20 */ "Unknown: p20", // Unused
/* p21 */ "Unknown: p21", // Unused
/* p22 */ "All characters (SCs & FCs) including this card", // TODO: But why does Shifta apply only to allies then?
/* p23 */ "All characters (SCs & FCs) except this card",
/* p24 */ "All FCs on both teams that have Paralysis",
/* p25 */ "Unknown: p25", // Unused
/* p26 */ "Unknown: p26", // Unused
/* p27 */ "Unknown: p27", // Unused
/* p28 */ "Unknown: p28", // Unused
/* p29 */ "Unknown: p29", // Unused
/* p30 */ "Unknown: p30", // Unused
/* p31 */ "Unknown: p31", // Unused
/* p32 */ "Unknown: p32", // Unused
/* p33 */ "Unknown: p33", // Unused
/* p34 */ "Unknown: p34", // Unused
/* p35 */ "All characters (SCs & FCs) within range", // Used for Explosion effect
/* p36 */ "All ally SCs within range, but not the caster", // Resta
/* p37 */ "All FCs or all opponent FCs (TODO)", // TODO: when to use which selector? is a3 involved here somehow?
/* p38 */ "All allies except items within range (and not this card)",
/* p39 */ "All FCs that cost 4 or more points",
/* p40 */ "All FCs that cost 3 or fewer points",
/* p41 */ "Unknown: p41", // Unused
/* p42 */ "Attacker during defense phase", // Only used by TP Defense
/* p43 */ "Owner SC of defending FC during attack",
/* p44 */ "SC\'s own creature FCs within range",
/* p45 */ "Both attacker and defender", // Used for Snatch, which moves EXP from one to the other
/* p46 */ "All SCs & FCs one space left or right of this card",
/* p47 */ "FC\'s owner Boss SC", // Only used for Gibbles+ which explicitly mentions Boss SC, so it looks like this is p08 but for bosses
/* p48 */ "Everything within range, including this card\'s user", // Madness
/* p49 */ "All ally FCs within range except this card",
/* p00 */ "Unknown: p00", // Unused; probably invalid
/* p01 */ "SC / FC who set the card",
/* p02 */ "Attacking SC / FC",
/* p03 */ "Unknown: p03", // Unused
/* p04 */ "Unknown: p04", // Unused
/* p05 */ "SC / FC who set the card", // Identical to p01
/* p06 */ "??? (TODO)",
/* p07 */ "??? (TODO; Weakness)",
/* p08 */ "FC\'s owner SC",
/* p09 */ "Unknown: p09", // Unused
/* p10 */ "All ally FCs",
/* p11 */ "All ally FCs", // TODO: how is this different from p10?
/* p12 */ "All non-aerial FCs on both teams",
/* p13 */ "All FCs on both teams that are Frozen",
/* p14 */ "All FCs on both teams that have <= 3 HP",
/* p15 */ "All FCs except SCs", // TODO: used during attacks only?
/* p16 */ "All FCs except SCs", // TODO: used during attacks only? how is this different from p15?
/* p17 */ "This card",
/* p18 */ "SC who equipped this card",
/* p19 */ "Unknown: p19", // Unused
/* p20 */ "Unknown: p20", // Unused
/* p21 */ "Unknown: p21", // Unused
/* p22 */ "All characters (SCs & FCs) including this card", // TODO: But why does Shifta apply only to allies then?
/* p23 */ "All characters (SCs & FCs) except this card",
/* p24 */ "All FCs on both teams that have Paralysis",
/* p25 */ "Unknown: p25", // Unused
/* p26 */ "Unknown: p26", // Unused
/* p27 */ "Unknown: p27", // Unused
/* p28 */ "Unknown: p28", // Unused
/* p29 */ "Unknown: p29", // Unused
/* p30 */ "Unknown: p30", // Unused
/* p31 */ "Unknown: p31", // Unused
/* p32 */ "Unknown: p32", // Unused
/* p33 */ "Unknown: p33", // Unused
/* p34 */ "Unknown: p34", // Unused
/* p35 */ "All characters (SCs & FCs) within range", // Used for Explosion effect
/* p36 */ "All ally SCs within range, but not the caster", // Resta
/* p37 */ "All FCs or all opponent FCs (TODO)", // TODO: when to use which selector? is a3 involved here somehow?
/* p38 */ "All allies except items within range (and not this card)",
/* p39 */ "All FCs that cost 4 or more points",
/* p40 */ "All FCs that cost 3 or fewer points",
/* p41 */ "Unknown: p41", // Unused
/* p42 */ "Attacker during defense phase", // Only used by TP Defense
/* p43 */ "Owner SC of defending FC during attack",
/* p44 */ "SC\'s own creature FCs within range",
/* p45 */ "Both attacker and defender", // Used for Snatch, which moves EXP from one to the other
/* p46 */ "All SCs & FCs one space left or right of this card",
/* p47 */ "FC\'s owner Boss SC", // Only used for Gibbles+ which explicitly mentions Boss SC, so it looks like this is p08 but for bosses
/* p48 */ "Everything within range, including this card\'s user", // Madness
/* p49 */ "All ally FCs within range except this card",
});
struct ConditionDescription {
@@ -309,132 +302,132 @@ struct ConditionDescription {
};
static const vector<ConditionDescription> description_for_condition_type({
/* 0x00 */ {false, "NONE", nullptr},
/* 0x01 */ {true, "AP_BOOST", "Temporarily increase AP by N"},
/* 0x02 */ {false, "RAMPAGE", "Rampage"},
/* 0x03 */ {true, "MULTI_STRIKE", "Duplicate attack N times"},
/* 0x04 */ {true, "DAMAGE_MOD_1", "Set attack damage / AP to N after action cards applied (step 1)"},
/* 0x05 */ {false, "IMMOBILE", "Give Immobile condition"},
/* 0x06 */ {false, "HOLD", "Give Hold condition"},
/* 0x07 */ {false, "UNKNOWN_07", nullptr},
/* 0x08 */ {true, "TP_BOOST", "Add N TP temporarily during attack"},
/* 0x09 */ {true, "GIVE_DAMAGE", "Cause direct N HP loss"},
/* 0x0A */ {false, "GUOM", "Give Guom condition"},
/* 0x0B */ {false, "PARALYZE", "Give Paralysis condition"},
/* 0x0C */ {false, "UNKNOWN_0C", nullptr},
/* 0x0D */ {false, "A_H_SWAP", "Swap AP and HP temporarily"},
/* 0x0E */ {false, "PIERCE", "Attack SC directly even if they have items equipped"},
/* 0x0F */ {false, "UNKNOWN_0F", nullptr},
/* 0x10 */ {true, "HEAL", "Increase HP by N"},
/* 0x11 */ {false, "RETURN_TO_HAND", "Return card to hand"},
/* 0x12 */ {false, "UNKNOWN_12", nullptr},
/* 0x13 */ {false, "UNKNOWN_13", nullptr},
/* 0x14 */ {false, "ACID", "Give Acid condition"},
/* 0x15 */ {false, "UNKNOWN_15", nullptr},
/* 0x16 */ {true, "MIGHTY_KNUCKLE", "Temporarily increase AP by N, and set ATK dice to zero"},
/* 0x17 */ {true, "UNIT_BLOW", "Temporarily increase AP by N * number of this card set within phase"},
/* 0x18 */ {false, "CURSE", "Give Curse condition"},
/* 0x19 */ {false, "COMBO_AP", "Temporarily increase AP by number of this card set within phase"},
/* 0x1A */ {false, "PIERCE_RAMPAGE_BLOCK", "Block attack if Pierce/Rampage (?)"},
/* 0x1B */ {false, "ABILITY_TRAP", "Temporarily disable opponent abilities"},
/* 0x1C */ {false, "FREEZE", "Give Freeze condition"},
/* 0x1D */ {false, "ANTI_ABNORMALITY_1", "Cure all conditions"},
/* 0x1E */ {false, "UNKNOWN_1E", nullptr},
/* 0x1F */ {false, "EXPLOSION", "Damage all SCs and FCs by number of this same card set * 2"},
/* 0x20 */ {false, "UNKNOWN_20", nullptr},
/* 0x21 */ {false, "UNKNOWN_21", nullptr},
/* 0x22 */ {false, "UNKNOWN_22", nullptr},
/* 0x23 */ {false, "RETURN_TO_DECK", "Cancel discard and move to bottom of deck instead"},
/* 0x24 */ {false, "AERIAL", "Give Aerial status"},
/* 0x25 */ {true, "AP_LOSS", "Make attacker temporarily lose N AP during defense"},
/* 0x26 */ {true, "BONUS_FROM_LEADER", "Gain AP equal to the number of cards of type N on the field"},
/* 0x27 */ {false, "FREE_MANEUVER", "Enable movement over occupied tiles"},
/* 0x28 */ {false, "HASTE", "Make move actions free"},
/* 0x29 */ {true, "CLONE", "Make setting this card free if at least one card of type N is already on the field"},
/* 0x2A */ {true, "DEF_DISABLE_BY_COST", "Disable use of any defense cards costing between (N / 10) and (N % 10) points, inclusive"},
/* 0x2B */ {true, "FILIAL", "Increase controlling SC\'s HP by N when this card is destroyed"},
/* 0x2C */ {true, "SNATCH", "Steal N EXP during attack"},
/* 0x2D */ {true, "HAND_DISRUPTER", "Discard N cards from hand immediately"},
/* 0x2E */ {false, "DROP", "Give Drop condition"},
/* 0x2F */ {false, "ACTION_DISRUPTER", "Destroy all action cards used by attacker"},
/* 0x30 */ {true, "SET_HP", "Set HP to N"},
/* 0x31 */ {false, "NATIVE_SHIELD", "Block attacks from Native creatures"},
/* 0x32 */ {false, "A_BEAST_SHIELD", "Block attacks from A.Beast creatures"},
/* 0x33 */ {false, "MACHINE_SHIELD", "Block attacks from Machine creatures"},
/* 0x34 */ {false, "DARK_SHIELD", "Block attacks from Dark creatures"},
/* 0x35 */ {false, "SWORD_SHIELD", "Block attacks from Sword items"},
/* 0x36 */ {false, "GUN_SHIELD", "Block attacks from Gun items"},
/* 0x37 */ {false, "CANE_SHIELD", "Block attacks from Cane items"},
/* 0x38 */ {false, "UNKNOWN_38", nullptr},
/* 0x39 */ {false, "UNKNOWN_39", nullptr},
/* 0x3A */ {false, "DEFENDER", "Make attacks go to setter of this card instead of original target"},
/* 0x3B */ {false, "SURVIVAL_DECOYS", "Redirect damage for multi-sided attack"},
/* 0x3C */ {true, "GIVE_OR_TAKE_EXP", "Give N EXP, or take if N is negative"},
/* 0x3D */ {false, "UNKNOWN_3D", nullptr},
/* 0x3E */ {false, "DEATH_COMPANION", "If this card has 1 or 2 HP, set its HP to N"},
/* 0x3F */ {true, "EXP_DECOY", "If defender has EXP, lose EXP instead of getting damage when attacked"},
/* 0x40 */ {true, "SET_MV", "Set MV to N"},
/* 0x41 */ {true, "GROUP", "Temporarily increase AP by N * number of this card on field, excluding itself"},
/* 0x42 */ {false, "BERSERK", "User of this card receives the same damage as target, and isn\'t helped by target\'s defense cards"},
/* 0x43 */ {false, "GUARD_CREATURE", "Attacks on controlling SC damage this card instead"},
/* 0x44 */ {false, "TECH", "Technique cards cost 1 fewer ATK point"},
/* 0x45 */ {false, "BIG_SWING", "Increase all attacking ATK costs by 1"},
/* 0x46 */ {false, "UNKNOWN_46", nullptr},
/* 0x47 */ {false, "SHIELD_WEAPON", "Limit attacker\'s choice of target to guard items"},
/* 0x48 */ {false, "ATK_DICE_BOOST", "Increase ATK dice roll by 1"},
/* 0x49 */ {false, "UNKNOWN_49", nullptr},
/* 0x4A */ {false, "MAJOR_PIERCE", "If SC has over half of max HP, attacks target SC instead of equipped items"},
/* 0x4B */ {false, "HEAVY_PIERCE", "If SC has 3 or more items equipped, attacks target SC instead of equipped items"},
/* 0x4C */ {false, "MAJOR_RAMPAGE", "If SC has over half of max HP, attacks target SC and all equipped items"},
/* 0x4D */ {false, "HEAVY_RAMPAGE", "If SC has 3 or more items equipped, attacks target SC and all equipped items"},
/* 0x4E */ {true, "AP_GROWTH", "Permanently increase AP by N"},
/* 0x4F */ {true, "TP_GROWTH", "Permanently increase TP by N"},
/* 0x50 */ {true, "REBORN", "If any card of type N is on the field, this card goes to the hand when destroyed instead of being discarded"},
/* 0x51 */ {true, "COPY", "Temporarily set AP/TP to N percent (or 100% if N is 0) of opponent\'s values"},
/* 0x52 */ {false, "UNKNOWN_52", nullptr},
/* 0x53 */ {true, "MISC_GUARDS", "Add N to card\'s defense value"},
/* 0x54 */ {true, "AP_OVERRIDE", "Set AP to N temporarily"},
/* 0x55 */ {true, "TP_OVERRIDE", "Set TP to N temporarily"},
/* 0x56 */ {false, "RETURN", "Return card to hand on destruction instead of discarding"},
/* 0x57 */ {false, "A_T_SWAP_PERM", "Permanently swap AP and TP"},
/* 0x58 */ {false, "A_H_SWAP_PERM", "Permanently swap AP and HP"},
/* 0x59 */ {true, "SLAYERS_ASSASSINS", "Temporarily increase AP during attack"},
/* 0x5A */ {false, "ANTI_ABNORMALITY_2", "Remove all conditions"},
/* 0x5B */ {false, "FIXED_RANGE", "Use SC\'s range instead of weapon or attack card ranges"},
/* 0x5C */ {false, "ELUDE", "SC does not lose HP when equipped items are destroyed"},
/* 0x5D */ {false, "PARRY", "Forward attack to a random FC within one tile of original target, excluding attacker and original target"},
/* 0x5E */ {false, "BLOCK_ATTACK", "Completely block attack"},
/* 0x5F */ {false, "UNKNOWN_5F", nullptr},
/* 0x60 */ {false, "UNKNOWN_60", nullptr},
/* 0x61 */ {true, "COMBO_TP", "Gain TP equal to the number of cards of type N on the field"},
/* 0x62 */ {true, "MISC_AP_BONUSES", "Temporarily increase AP by N"},
/* 0x63 */ {true, "MISC_TP_BONUSES", "Temporarily increase TP by N"},
/* 0x64 */ {false, "UNKNOWN_64", nullptr},
/* 0x65 */ {true, "MISC_DEFENSE_BONUSES", "Decrease damage by N"},
/* 0x66 */ {true, "MOSTLY_HALFGUARDS", "Reduce damage from incoming attack by N"},
/* 0x67 */ {false, "PERIODIC_FIELD", "Swap immunity to tech or physical attacks"},
/* 0x68 */ {false, "FC_LIMIT_BY_COUNT", "Change FC limit from 8 ATK points total to 4 FCs total"},
/* 0x69 */ {false, "UNKNOWN_69", nullptr},
/* 0x6A */ {true, "MV_BONUS", "Increase MV by N"},
/* 0x6B */ {true, "FORWARD_DAMAGE", "Give N damage back to attacker during defense (?) (TODO)"},
/* 0x6C */ {true, "WEAK_SPOT_INFLUENCE", "Temporarily decrease AP by N"},
/* 0x6D */ {true, "DAMAGE_MODIFIER_2", "Set attack damage / AP after action cards applied (step 2)"},
/* 0x6E */ {true, "WEAK_HIT_BLOCK", "Block all attacks of N damage or less"},
/* 0x6F */ {true, "AP_SILENCE", "Temporarily decrease AP of opponent by N"},
/* 0x70 */ {true, "TP_SILENCE", "Temporarily decrease TP of opponent by N"},
/* 0x71 */ {false, "A_T_SWAP", "Temporarily swap AP and TP"},
/* 0x72 */ {true, "HALFGUARD", "Halve damage from attacks that would inflict N or more damage"},
/* 0x73 */ {false, "UNKNOWN_73", nullptr},
/* 0x74 */ {true, "RAMPAGE_AP_LOSS", "Temporarily reduce AP by N"},
/* 0x75 */ {false, "UNKNOWN_75", nullptr},
/* 0x76 */ {false, "REFLECT", "Generate reverse attack"},
/* 0x77 */ {false, "UNKNOWN_77", nullptr},
/* 0x78 */ {false, "ANY", nullptr}, // Treated as "any condition" in find functions
/* 0x79 */ {false, "UNKNOWN_79", nullptr},
/* 0x7A */ {false, "UNKNOWN_7A", nullptr},
/* 0x7B */ {false, "UNKNOWN_7B", nullptr},
/* 0x7C */ {false, "UNKNOWN_7C", nullptr},
/* 0x7D */ {false, "UNKNOWN_7D", nullptr},
/* 0x00 */ {false, "NONE", nullptr},
/* 0x01 */ {true, "AP_BOOST", "Temporarily increase AP by N"},
/* 0x02 */ {false, "RAMPAGE", "Rampage"},
/* 0x03 */ {true, "MULTI_STRIKE", "Duplicate attack N times"},
/* 0x04 */ {true, "DAMAGE_MOD_1", "Set attack damage / AP to N after action cards applied (step 1)"},
/* 0x05 */ {false, "IMMOBILE", "Give Immobile condition"},
/* 0x06 */ {false, "HOLD", "Give Hold condition"},
/* 0x07 */ {false, "UNKNOWN_07", nullptr},
/* 0x08 */ {true, "TP_BOOST", "Add N TP temporarily during attack"},
/* 0x09 */ {true, "GIVE_DAMAGE", "Cause direct N HP loss"},
/* 0x0A */ {false, "GUOM", "Give Guom condition"},
/* 0x0B */ {false, "PARALYZE", "Give Paralysis condition"},
/* 0x0C */ {false, "UNKNOWN_0C", nullptr},
/* 0x0D */ {false, "A_H_SWAP", "Swap AP and HP temporarily"},
/* 0x0E */ {false, "PIERCE", "Attack SC directly even if they have items equipped"},
/* 0x0F */ {false, "UNKNOWN_0F", nullptr},
/* 0x10 */ {true, "HEAL", "Increase HP by N"},
/* 0x11 */ {false, "RETURN_TO_HAND", "Return card to hand"},
/* 0x12 */ {false, "UNKNOWN_12", nullptr},
/* 0x13 */ {false, "UNKNOWN_13", nullptr},
/* 0x14 */ {false, "ACID", "Give Acid condition"},
/* 0x15 */ {false, "UNKNOWN_15", nullptr},
/* 0x16 */ {true, "MIGHTY_KNUCKLE", "Temporarily increase AP by N, and set ATK dice to zero"},
/* 0x17 */ {true, "UNIT_BLOW", "Temporarily increase AP by N * number of this card set within phase"},
/* 0x18 */ {false, "CURSE", "Give Curse condition"},
/* 0x19 */ {false, "COMBO_AP", "Temporarily increase AP by number of this card set within phase"},
/* 0x1A */ {false, "PIERCE_RAMPAGE_BLOCK", "Block attack if Pierce/Rampage (?)"},
/* 0x1B */ {false, "ABILITY_TRAP", "Temporarily disable opponent abilities"},
/* 0x1C */ {false, "FREEZE", "Give Freeze condition"},
/* 0x1D */ {false, "ANTI_ABNORMALITY_1", "Cure all conditions"},
/* 0x1E */ {false, "UNKNOWN_1E", nullptr},
/* 0x1F */ {false, "EXPLOSION", "Damage all SCs and FCs by number of this same card set * 2"},
/* 0x20 */ {false, "UNKNOWN_20", nullptr},
/* 0x21 */ {false, "UNKNOWN_21", nullptr},
/* 0x22 */ {false, "UNKNOWN_22", nullptr},
/* 0x23 */ {false, "RETURN_TO_DECK", "Cancel discard and move to bottom of deck instead"},
/* 0x24 */ {false, "AERIAL", "Give Aerial status"},
/* 0x25 */ {true, "AP_LOSS", "Make attacker temporarily lose N AP during defense"},
/* 0x26 */ {true, "BONUS_FROM_LEADER", "Gain AP equal to the number of cards of type N on the field"},
/* 0x27 */ {false, "FREE_MANEUVER", "Enable movement over occupied tiles"},
/* 0x28 */ {false, "HASTE", "Make move actions free"},
/* 0x29 */ {true, "CLONE", "Make setting this card free if at least one card of type N is already on the field"},
/* 0x2A */ {true, "DEF_DISABLE_BY_COST", "Disable use of any defense cards costing between (N / 10) and (N % 10) points, inclusive"},
/* 0x2B */ {true, "FILIAL", "Increase controlling SC\'s HP by N when this card is destroyed"},
/* 0x2C */ {true, "SNATCH", "Steal N EXP during attack"},
/* 0x2D */ {true, "HAND_DISRUPTER", "Discard N cards from hand immediately"},
/* 0x2E */ {false, "DROP", "Give Drop condition"},
/* 0x2F */ {false, "ACTION_DISRUPTER", "Destroy all action cards used by attacker"},
/* 0x30 */ {true, "SET_HP", "Set HP to N"},
/* 0x31 */ {false, "NATIVE_SHIELD", "Block attacks from Native creatures"},
/* 0x32 */ {false, "A_BEAST_SHIELD", "Block attacks from A.Beast creatures"},
/* 0x33 */ {false, "MACHINE_SHIELD", "Block attacks from Machine creatures"},
/* 0x34 */ {false, "DARK_SHIELD", "Block attacks from Dark creatures"},
/* 0x35 */ {false, "SWORD_SHIELD", "Block attacks from Sword items"},
/* 0x36 */ {false, "GUN_SHIELD", "Block attacks from Gun items"},
/* 0x37 */ {false, "CANE_SHIELD", "Block attacks from Cane items"},
/* 0x38 */ {false, "UNKNOWN_38", nullptr},
/* 0x39 */ {false, "UNKNOWN_39", nullptr},
/* 0x3A */ {false, "DEFENDER", "Make attacks go to setter of this card instead of original target"},
/* 0x3B */ {false, "SURVIVAL_DECOYS", "Redirect damage for multi-sided attack"},
/* 0x3C */ {true, "GIVE_OR_TAKE_EXP", "Give N EXP, or take if N is negative"},
/* 0x3D */ {false, "UNKNOWN_3D", nullptr},
/* 0x3E */ {false, "DEATH_COMPANION", "If this card has 1 or 2 HP, set its HP to N"},
/* 0x3F */ {true, "EXP_DECOY", "If defender has EXP, lose EXP instead of getting damage when attacked"},
/* 0x40 */ {true, "SET_MV", "Set MV to N"},
/* 0x41 */ {true, "GROUP", "Temporarily increase AP by N * number of this card on field, excluding itself"},
/* 0x42 */ {false, "BERSERK", "User of this card receives the same damage as target, and isn\'t helped by target\'s defense cards"},
/* 0x43 */ {false, "GUARD_CREATURE", "Attacks on controlling SC damage this card instead"},
/* 0x44 */ {false, "TECH", "Technique cards cost 1 fewer ATK point"},
/* 0x45 */ {false, "BIG_SWING", "Increase all attacking ATK costs by 1"},
/* 0x46 */ {false, "UNKNOWN_46", nullptr},
/* 0x47 */ {false, "SHIELD_WEAPON", "Limit attacker\'s choice of target to guard items"},
/* 0x48 */ {false, "ATK_DICE_BOOST", "Increase ATK dice roll by 1"},
/* 0x49 */ {false, "UNKNOWN_49", nullptr},
/* 0x4A */ {false, "MAJOR_PIERCE", "If SC has over half of max HP, attacks target SC instead of equipped items"},
/* 0x4B */ {false, "HEAVY_PIERCE", "If SC has 3 or more items equipped, attacks target SC instead of equipped items"},
/* 0x4C */ {false, "MAJOR_RAMPAGE", "If SC has over half of max HP, attacks target SC and all equipped items"},
/* 0x4D */ {false, "HEAVY_RAMPAGE", "If SC has 3 or more items equipped, attacks target SC and all equipped items"},
/* 0x4E */ {true, "AP_GROWTH", "Permanently increase AP by N"},
/* 0x4F */ {true, "TP_GROWTH", "Permanently increase TP by N"},
/* 0x50 */ {true, "REBORN", "If any card of type N is on the field, this card goes to the hand when destroyed instead of being discarded"},
/* 0x51 */ {true, "COPY", "Temporarily set AP/TP to N percent (or 100% if N is 0) of opponent\'s values"},
/* 0x52 */ {false, "UNKNOWN_52", nullptr},
/* 0x53 */ {true, "MISC_GUARDS", "Add N to card\'s defense value"},
/* 0x54 */ {true, "AP_OVERRIDE", "Set AP to N temporarily"},
/* 0x55 */ {true, "TP_OVERRIDE", "Set TP to N temporarily"},
/* 0x56 */ {false, "RETURN", "Return card to hand on destruction instead of discarding"},
/* 0x57 */ {false, "A_T_SWAP_PERM", "Permanently swap AP and TP"},
/* 0x58 */ {false, "A_H_SWAP_PERM", "Permanently swap AP and HP"},
/* 0x59 */ {true, "SLAYERS_ASSASSINS", "Temporarily increase AP during attack"},
/* 0x5A */ {false, "ANTI_ABNORMALITY_2", "Remove all conditions"},
/* 0x5B */ {false, "FIXED_RANGE", "Use SC\'s range instead of weapon or attack card ranges"},
/* 0x5C */ {false, "ELUDE", "SC does not lose HP when equipped items are destroyed"},
/* 0x5D */ {false, "PARRY", "Forward attack to a random FC within one tile of original target, excluding attacker and original target"},
/* 0x5E */ {false, "BLOCK_ATTACK", "Completely block attack"},
/* 0x5F */ {false, "UNKNOWN_5F", nullptr},
/* 0x60 */ {false, "UNKNOWN_60", nullptr},
/* 0x61 */ {true, "COMBO_TP", "Gain TP equal to the number of cards of type N on the field"},
/* 0x62 */ {true, "MISC_AP_BONUSES", "Temporarily increase AP by N"},
/* 0x63 */ {true, "MISC_TP_BONUSES", "Temporarily increase TP by N"},
/* 0x64 */ {false, "UNKNOWN_64", nullptr},
/* 0x65 */ {true, "MISC_DEFENSE_BONUSES", "Decrease damage by N"},
/* 0x66 */ {true, "MOSTLY_HALFGUARDS", "Reduce damage from incoming attack by N"},
/* 0x67 */ {false, "PERIODIC_FIELD", "Swap immunity to tech or physical attacks"},
/* 0x68 */ {false, "FC_LIMIT_BY_COUNT", "Change FC limit from 8 ATK points total to 4 FCs total"},
/* 0x69 */ {false, "UNKNOWN_69", nullptr},
/* 0x6A */ {true, "MV_BONUS", "Increase MV by N"},
/* 0x6B */ {true, "FORWARD_DAMAGE", "Give N damage back to attacker during defense (?) (TODO)"},
/* 0x6C */ {true, "WEAK_SPOT_INFLUENCE", "Temporarily decrease AP by N"},
/* 0x6D */ {true, "DAMAGE_MODIFIER_2", "Set attack damage / AP after action cards applied (step 2)"},
/* 0x6E */ {true, "WEAK_HIT_BLOCK", "Block all attacks of N damage or less"},
/* 0x6F */ {true, "AP_SILENCE", "Temporarily decrease AP of opponent by N"},
/* 0x70 */ {true, "TP_SILENCE", "Temporarily decrease TP of opponent by N"},
/* 0x71 */ {false, "A_T_SWAP", "Temporarily swap AP and TP"},
/* 0x72 */ {true, "HALFGUARD", "Halve damage from attacks that would inflict N or more damage"},
/* 0x73 */ {false, "UNKNOWN_73", nullptr},
/* 0x74 */ {true, "RAMPAGE_AP_LOSS", "Temporarily reduce AP by N"},
/* 0x75 */ {false, "UNKNOWN_75", nullptr},
/* 0x76 */ {false, "REFLECT", "Generate reverse attack"},
/* 0x77 */ {false, "UNKNOWN_77", nullptr},
/* 0x78 */ {false, "ANY", nullptr}, // Treated as "any condition" in find functions
/* 0x79 */ {false, "UNKNOWN_79", nullptr},
/* 0x7A */ {false, "UNKNOWN_7A", nullptr},
/* 0x7B */ {false, "UNKNOWN_7B", nullptr},
/* 0x7C */ {false, "UNKNOWN_7C", nullptr},
/* 0x7D */ {false, "UNKNOWN_7D", nullptr},
});
const char* name_for_condition_type(ConditionType cond_type) {
@@ -445,8 +438,6 @@ const char* name_for_condition_type(ConditionType cond_type) {
}
}
const char* name_for_action_subphase(ActionSubphase subphase) {
switch (subphase) {
case ActionSubphase::ATTACK:
@@ -460,8 +451,6 @@ const char* name_for_action_subphase(ActionSubphase subphase) {
}
}
void CardDefinition::Stat::decode_code() {
this->type = static_cast<Type>(this->code / 1000);
int16_t value = this->code - (this->type * 1000);
@@ -512,8 +501,6 @@ string CardDefinition::Stat::str() const {
}
}
bool CardDefinition::Effect::is_empty() const {
return (this->effect_num == 0 &&
this->type == ConditionType::NONE &&
@@ -588,7 +575,8 @@ string CardDefinition::Effect::str() const {
cmd_str += ':';
cmd_str += name;
}
} catch (const out_of_range&) { }
} catch (const out_of_range&) {
}
string expr_str = this->expr;
if (!expr_str.empty()) {
@@ -599,12 +587,10 @@ string CardDefinition::Effect::str() const {
string arg2str = this->str_for_arg(this->arg2);
string arg3str = this->str_for_arg(this->arg3);
return string_printf("(cmd=%s%s, when=%02hhX, arg1=%s, arg2=%s, arg3=%s, cond=%02hhX, a2=%02hhX)",
cmd_str.c_str(), expr_str.c_str(), this->when, arg1str.data(),
arg2str.data(), arg3str.data(), static_cast<uint8_t>(this->apply_criterion), this->unknown_a2);
cmd_str.c_str(), expr_str.c_str(), this->when, arg1str.data(),
arg2str.data(), arg3str.data(), static_cast<uint8_t>(this->apply_criterion), this->unknown_a2);
}
bool CardDefinition::is_sc() const {
return (this->type == CardType::HUNTERS_SC) || (this->type == CardType::ARKZ_SC);
}
@@ -614,8 +600,7 @@ bool CardDefinition::is_fc() const {
}
bool CardDefinition::is_named_android_sc() const {
static const unordered_set<uint16_t> TARGET_IDS({
0x0005, 0x0007, 0x0110, 0x0113, 0x0114, 0x0117, 0x011B, 0x011F});
static const unordered_set<uint16_t> TARGET_IDS({0x0005, 0x0007, 0x0110, 0x0113, 0x0114, 0x0117, 0x011B, 0x011F});
return TARGET_IDS.count(this->card_id);
}
@@ -636,8 +621,6 @@ CardClass CardDefinition::card_class() const {
return static_cast<CardClass>(this->be_card_class.load());
}
void CardDefinition::decode_range() {
// If the cell representing the FC is nonzero, the card has a range from a
// list of constants. Otherwise, its range is already defined in the range
@@ -695,20 +678,20 @@ void CardDefinition::decode_range() {
string name_for_rarity(CardRarity rarity) {
static const vector<const char*> names({
"N1",
"R1",
"S",
"E",
"N2",
"N3",
"N4",
"R2",
"R3",
"R4",
"SS",
"D1",
"D2",
"INVIS",
"N1",
"R1",
"S",
"E",
"N2",
"N3",
"N4",
"R2",
"R3",
"R4",
"SS",
"D1",
"D2",
"INVIS",
});
try {
return names.at(static_cast<uint8_t>(rarity) - 1);
@@ -719,16 +702,16 @@ string name_for_rarity(CardRarity rarity) {
string name_for_target_mode(TargetMode target_mode) {
static const vector<const char*> names({
"NONE",
"SINGLE",
"MULTI",
"SELF",
"TEAM",
"ALL",
"MULTI-ALLY",
"ALL-ALLY",
"ALL-ATTACK",
"OWN-FCS",
"NONE",
"SINGLE",
"MULTI",
"SELF",
"TEAM",
"ALL",
"MULTI-ALLY",
"ALL-ALLY",
"ALL-ATTACK",
"OWN-FCS",
});
try {
return names.at(static_cast<uint8_t>(target_mode));
@@ -837,8 +820,6 @@ string CardDefinition::str() const {
effects_str.c_str());
}
Rules::Rules() {
this->clear();
}
@@ -920,7 +901,7 @@ string Rules::str() const {
break;
default:
tokens.emplace_back(string_printf("hp_type=(%02hhX)",
static_cast<uint8_t>(this->hp_type)));
static_cast<uint8_t>(this->hp_type)));
break;
}
@@ -938,7 +919,7 @@ string Rules::str() const {
break;
default:
tokens.emplace_back(string_printf("dice_exchange=(%02hhX)",
static_cast<uint8_t>(this->dice_exchange_mode)));
static_cast<uint8_t>(this->dice_exchange_mode)));
break;
}
tokens.emplace_back(string_printf("dice_boost=%s", this->disable_dice_boost ? "DISABLED" : "ENABLED"));
@@ -961,7 +942,7 @@ string Rules::str() const {
break;
default:
tokens.emplace_back(string_printf("allowed_cards=(%02hhX)",
static_cast<uint8_t>(this->allowed_cards)));
static_cast<uint8_t>(this->allowed_cards)));
break;
}
tokens.emplace_back(string_printf("assist_cards=%s", this->no_assist_cards ? "DISALLOWED" : "ALLOWED"));
@@ -974,8 +955,6 @@ string Rules::str() const {
return "Rules[" + join(tokens, ", ") + "]";
}
StateFlags::StateFlags() {
this->clear();
}
@@ -1028,8 +1007,6 @@ void StateFlags::clear_FF() {
this->client_sc_card_types.clear(CardType::INVALID_FF);
}
string MapDefinition::str(const DataIndex* data_index) const {
deque<string> lines;
auto add_map = [&](const parray<parray<uint8_t, 0x10>, 0x10>& tiles) {
@@ -1043,13 +1020,14 @@ string MapDefinition::str(const DataIndex* data_index) const {
};
lines.emplace_back(string_printf("Map %08" PRIX32 ": %hhux%hhu",
this->map_number.load(), this->width, this->height));
this->map_number.load(), this->width, this->height));
lines.emplace_back(string_printf(" a1=%08" PRIX32, this->unknown_a1.load()));
lines.emplace_back(string_printf(" environment_number=%02hhX", this->environment_number));
lines.emplace_back(string_printf(" num_alt_maps=%02hhX", this->num_alt_maps));
lines.emplace_back(" tiles:");
add_map(this->map_tiles);
lines.emplace_back(string_printf(" start_tile_definitions=[1p=%02hhX 2p=%02hhX,%02hhX 3p=%02hhX,%02hhX,%02hhX], [1p=%02hhX 2p=%02hhX,%02hhX 3p=%02hhX,%02hhX,%02hhX]",
lines.emplace_back(string_printf(
" start_tile_definitions=[1p=%02hhX 2p=%02hhX,%02hhX 3p=%02hhX,%02hhX,%02hhX], [1p=%02hhX 2p=%02hhX,%02hhX 3p=%02hhX,%02hhX,%02hhX]",
this->start_tile_definitions[0][0], this->start_tile_definitions[0][1],
this->start_tile_definitions[0][2], this->start_tile_definitions[0][3],
this->start_tile_definitions[0][4], this->start_tile_definitions[0][5],
@@ -1062,7 +1040,8 @@ string MapDefinition::str(const DataIndex* data_index) const {
add_map(this->alt_maps1[w][z]);
}
for (size_t w = 0; w < 2; w++) {
lines.emplace_back(string_printf(" alt tiles a3 %zu/%zu=%g %g %g %g %g %g %g %g %g %g %g %g %g %g %g %g %g %g", z, w,
lines.emplace_back(string_printf(
" alt tiles a3 %zu/%zu=%g %g %g %g %g %g %g %g %g %g %g %g %g %g %g %g %g %g", z, w,
this->alt_maps_unknown_a3[w][z][0x00].load(), this->alt_maps_unknown_a3[w][z][0x01].load(),
this->alt_maps_unknown_a3[w][z][0x02].load(), this->alt_maps_unknown_a3[w][z][0x03].load(),
this->alt_maps_unknown_a3[w][z][0x04].load(), this->alt_maps_unknown_a3[w][z][0x05].load(),
@@ -1076,7 +1055,8 @@ string MapDefinition::str(const DataIndex* data_index) const {
}
for (size_t w = 0; w < 3; w++) {
for (size_t z = 0; z < 0x24; z += 3) {
lines.emplace_back(string_printf(" a4[%zu][0x%02zX:0x%02zX]=%g %g %g", w, z, z + 3,
lines.emplace_back(string_printf(
" a4[%zu][0x%02zX:0x%02zX]=%g %g %g", w, z, z + 3,
this->unknown_a4[w][z + 0].load(),
this->unknown_a4[w][z + 1].load(),
this->unknown_a4[w][z + 2].load()));
@@ -1085,16 +1065,19 @@ string MapDefinition::str(const DataIndex* data_index) const {
lines.emplace_back(" modification tiles:");
add_map(this->modification_tiles);
for (size_t z = 0; z < 0x70; z += 0x10) {
lines.emplace_back(string_printf(" a5[0x%02zX:0x%02zX]=%02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX", z, z + 0x10,
lines.emplace_back(string_printf(
" a5[0x%02zX:0x%02zX]=%02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX", z, z + 0x10,
this->unknown_a5[z + 0x00], this->unknown_a5[z + 0x01], this->unknown_a5[z + 0x02], this->unknown_a5[z + 0x03],
this->unknown_a5[z + 0x04], this->unknown_a5[z + 0x05], this->unknown_a5[z + 0x06], this->unknown_a5[z + 0x07],
this->unknown_a5[z + 0x08], this->unknown_a5[z + 0x09], this->unknown_a5[z + 0x0A], this->unknown_a5[z + 0x0B],
this->unknown_a5[z + 0x0C], this->unknown_a5[z + 0x0D], this->unknown_a5[z + 0x0E], this->unknown_a5[z + 0x0F]));
}
lines.emplace_back(string_printf(" a5[0x70:0x74]=%02hhX %02hhX %02hhX %02hhX",
lines.emplace_back(string_printf(
" a5[0x70:0x74]=%02hhX %02hhX %02hhX %02hhX",
this->unknown_a5[0x70], this->unknown_a5[0x71], this->unknown_a5[0x72], this->unknown_a5[0x73]));
lines.emplace_back(" default_rules: " + this->default_rules.str());
lines.emplace_back(string_printf(" a6=%02hhX %02hhX %02hhX %02hhX",
lines.emplace_back(string_printf(
" a6=%02hhX %02hhX %02hhX %02hhX",
this->unknown_a6[0], this->unknown_a6[1], this->unknown_a6[2], this->unknown_a6[3]));
lines.emplace_back(" name: " + string(this->name));
lines.emplace_back(" location_name: " + string(this->location_name));
@@ -1103,21 +1086,25 @@ string MapDefinition::str(const DataIndex* data_index) const {
lines.emplace_back(string_printf(" map_xy: %hu %hu", this->map_x.load(), this->map_y.load()));
for (size_t z = 0; z < 3; z++) {
lines.emplace_back(string_printf(" npc_chars[%zu]:", z));
lines.emplace_back(string_printf(" a1=%04hX %04hX",
lines.emplace_back(string_printf(
" a1=%04hX %04hX",
this->npc_chars[z].unknown_a1[0].load(), this->npc_chars[z].unknown_a1[1].load()));
lines.emplace_back(string_printf(" a2=%02hX %02hX %02hX %02hX",
lines.emplace_back(string_printf(
" a2=%02hX %02hX %02hX %02hX",
this->npc_chars[z].unknown_a2[0], this->npc_chars[z].unknown_a2[1],
this->npc_chars[z].unknown_a2[2], this->npc_chars[z].unknown_a2[3]));
lines.emplace_back(" name: " + string(this->npc_chars[z].name));
for (size_t w = 0; w < 0x78; w += 0x08) {
lines.emplace_back(string_printf(" a3[0x%02zX:0x%02zX]=%04hX %04hX %04hX %04hX %04hX %04hX %04hX %04hX",
lines.emplace_back(string_printf(
" a3[0x%02zX:0x%02zX]=%04hX %04hX %04hX %04hX %04hX %04hX %04hX %04hX",
w, w + 0x08,
this->npc_chars[z].unknown_a3[w + 0x00].load(), this->npc_chars[z].unknown_a3[w + 0x01].load(),
this->npc_chars[z].unknown_a3[w + 0x02].load(), this->npc_chars[z].unknown_a3[w + 0x03].load(),
this->npc_chars[z].unknown_a3[w + 0x04].load(), this->npc_chars[z].unknown_a3[w + 0x05].load(),
this->npc_chars[z].unknown_a3[w + 0x06].load(), this->npc_chars[z].unknown_a3[w + 0x07].load()));
}
lines.emplace_back(string_printf(" a3[0x78:0x7E]=%04hX %04hX %04hX %04hX %04hX %04hX",
lines.emplace_back(string_printf(
" a3[0x78:0x7E]=%04hX %04hX %04hX %04hX %04hX %04hX",
this->npc_chars[z].unknown_a3[0x78].load(), this->npc_chars[z].unknown_a3[0x79].load(),
this->npc_chars[z].unknown_a3[0x7A].load(), this->npc_chars[z].unknown_a3[0x7B].load(),
this->npc_chars[z].unknown_a3[0x7C].load(), this->npc_chars[z].unknown_a3[0x7D].load()));
@@ -1129,7 +1116,8 @@ string MapDefinition::str(const DataIndex* data_index) const {
if (data_index) {
try {
entry = data_index->definition_for_card_id(card_id);
} catch (const out_of_range&) { }
} catch (const out_of_range&) {
}
}
if (entry) {
string name = entry->def.en_name;
@@ -1152,7 +1140,7 @@ string MapDefinition::str(const DataIndex* data_index) const {
}
lines.emplace_back(" a7a=" + format_data_string(this->unknown_a7_a.data(), this->unknown_a7_a.bytes()));
lines.emplace_back(string_printf(" a7b=[%08" PRIX32 " %08" PRIX32 " %08" PRIX32 "]",
this->unknown_a7_b[0].load(), this->unknown_a7_b[1].load(), this->unknown_a7_b[2].load()));
this->unknown_a7_b[0].load(), this->unknown_a7_b[1].load(), this->unknown_a7_b[2].load()));
if (this->before_message[0]) {
lines.emplace_back(" before_message: " + string(this->before_message));
}
@@ -1168,7 +1156,8 @@ string MapDefinition::str(const DataIndex* data_index) const {
if (data_index) {
try {
entry = data_index->definition_for_card_id(card_id);
} catch (const out_of_range&) { }
} catch (const out_of_range&) {
}
}
if (entry) {
string name = entry->def.en_name;
@@ -1178,35 +1167,35 @@ string MapDefinition::str(const DataIndex* data_index) const {
}
}
lines.emplace_back(string_printf(" a9=[%08" PRIX32 " %08" PRIX32 " %04hX %04hX]",
this->unknown_a9_a.load(), this->unknown_a9_b.load(), this->unknown_a9_c.load(), this->unknown_a9_d.load()));
this->unknown_a9_a.load(), this->unknown_a9_b.load(), this->unknown_a9_c.load(), this->unknown_a9_d.load()));
lines.emplace_back(string_printf(" a10=%02hhX", this->unknown_a10));
lines.emplace_back(string_printf(" cyber_block_type=%02hhX", this->cyber_block_type));
lines.emplace_back(string_printf(" a11=%02hhX%02hhX", this->unknown_a11[0], this->unknown_a11[1]));
static const array<const char*, 0x18> sc_card_entry_names = {
"00 (Guykild; 0005)",
"01 (Kylria; 0006)",
"02 (Saligun; 0110)",
"03 (Relmitos; 0111)",
"04 (Kranz; 0002)",
"05 (Sil'fer; 0004)",
"06 (Ino'lis; 0003)",
"07 (Viviana; 0112)",
"08 (Teifu; 0113)",
"09 (Orland; 0001)",
"0A (Stella; 0114)",
"0B (Glustar; 0115)",
"0C (Hyze; 0117)",
"0D (Rufina; 0118)",
"0E (Peko; 0119)",
"0F (Creinu; 011A)",
"10 (Reiz; 011B)",
"11 (Lura; 0007)",
"12 (Break; 0008)",
"13 (Rio; 011C)",
"14 (Endu; 0116)",
"15 (Memoru; 011D)",
"16 (K.C.; 011E)",
"17 (Ohgun; 011F)",
"00 (Guykild; 0005)",
"01 (Kylria; 0006)",
"02 (Saligun; 0110)",
"03 (Relmitos; 0111)",
"04 (Kranz; 0002)",
"05 (Sil'fer; 0004)",
"06 (Ino'lis; 0003)",
"07 (Viviana; 0112)",
"08 (Teifu; 0113)",
"09 (Orland; 0001)",
"0A (Stella; 0114)",
"0B (Glustar; 0115)",
"0C (Hyze; 0117)",
"0D (Rufina; 0118)",
"0E (Peko; 0119)",
"0F (Creinu; 011A)",
"10 (Reiz; 011B)",
"11 (Lura; 0007)",
"12 (Break; 0008)",
"13 (Rio; 011C)",
"14 (Endu; 0116)",
"15 (Memoru; 011D)",
"16 (K.C.; 011E)",
"17 (Ohgun; 011F)",
};
string unavailable_sc_cards = " unavailable_sc_cards=[";
for (size_t z = 0; z < 0x18; z++) {
@@ -1338,10 +1327,8 @@ bool Rules::check_and_reset_invalid_fields() {
return ret;
}
DataIndex::DataIndex(const string& directory, uint32_t behavior_flags)
: behavior_flags(behavior_flags) {
: behavior_flags(behavior_flags) {
unordered_map<uint32_t, vector<string>> card_tags;
unordered_map<uint32_t, string> card_text;
@@ -1487,10 +1474,12 @@ DataIndex::DataIndex(const string& directory, uint32_t behavior_flags)
if (this->behavior_flags & BehaviorFlag::LOAD_CARD_TEXT) {
try {
entry->text = move(card_text.at(defs[x].card_id));
} catch (const out_of_range&) { }
} catch (const out_of_range&) {
}
try {
entry->debug_tags = move(card_tags.at(defs[x].card_id));
} catch (const out_of_range&) { }
} catch (const out_of_range&) {
}
}
}
@@ -1533,13 +1522,13 @@ DataIndex::DataIndex(const string& directory, uint32_t behavior_flags)
this->maps_by_name.emplace(entry->map.name, entry);
string name = entry->map.name;
static_game_data_log.info("Indexed Episode 3 %s %s (%08" PRIX32 "; %s)",
is_quest ? "online quest" : "free battle map",
filename.c_str(), entry->map.map_number.load(), name.c_str());
is_quest ? "online quest" : "free battle map",
filename.c_str(), entry->map.map_number.load(), name.c_str());
}
} catch (const exception& e) {
static_game_data_log.warning("Failed to index Episode 3 map %s: %s",
filename.c_str(), e.what());
filename.c_str(), e.what());
}
}
};
@@ -1567,10 +1556,12 @@ DataIndex::DataIndex(const string& directory, uint32_t behavior_flags)
}
DataIndex::MapEntry::MapEntry(const MapDefinition& map, bool is_quest)
: map(map), is_quest(is_quest) { }
: map(map),
is_quest(is_quest) {}
DataIndex::MapEntry::MapEntry(const string& compressed, bool is_quest)
: is_quest(is_quest), compressed_data(compressed) {
: is_quest(is_quest),
compressed_data(compressed) {
string decompressed = prs_decompress(this->compressed_data);
if (decompressed.size() != sizeof(MapDefinition)) {
throw runtime_error(string_printf(
@@ -1673,7 +1664,7 @@ const string& DataIndex::get_compressed_map_list() const {
}
size_t decompressed_size = sizeof(header) + entries_w.size() + strings_w.size();
static_game_data_log.info("Generated Episode 3 compressed map list (0x%zX -> 0x%zX bytes)",
decompressed_size, this->compressed_map_list.size());
decompressed_size, this->compressed_map_list.size());
}
return this->compressed_map_list;
}
@@ -1711,8 +1702,6 @@ shared_ptr<const COMDeckDefinition> DataIndex::random_com_deck() const {
return this->com_decks[random_object<size_t>() % this->com_decks.size()];
}
void PlayerConfig::decrypt() {
if (!this->is_encrypted) {
return;
@@ -1740,6 +1729,4 @@ void PlayerConfig::encrypt(uint8_t basis) {
this->basis = basis;
}
} // namespace Episode3
+254 -270
View File
@@ -2,42 +2,36 @@
#include <stdint.h>
#include <string>
#include <map>
#include <set>
#include <memory>
#include <unordered_map>
#include <phosg/Encoding.hh>
#include <phosg/JSON.hh>
#include <set>
#include <string>
#include <unordered_map>
#include "../Text.hh"
namespace Episode3 {
// The comment in Server.hh does not apply to this file (and DataIndex.cc).
// Except for the Location structure, these structures and functions are not
// based on Sega's original implementation.
class DataIndex;
enum BehaviorFlag {
SKIP_DECK_VERIFY = 0x00000001,
IGNORE_CARD_COUNTS = 0x00000002,
SKIP_D1_D2_REPLACE = 0x00000004,
DISABLE_TIME_LIMITS = 0x00000008,
SKIP_DECK_VERIFY = 0x00000001,
IGNORE_CARD_COUNTS = 0x00000002,
SKIP_D1_D2_REPLACE = 0x00000004,
DISABLE_TIME_LIMITS = 0x00000008,
ENABLE_STATUS_MESSAGES = 0x00000010,
LOAD_CARD_TEXT = 0x00000020,
ENABLE_RECORDING = 0x00000040,
DISABLE_MASKING = 0x00000080,
DISABLE_INTERFERENCE = 0x00000100,
LOAD_CARD_TEXT = 0x00000020,
ENABLE_RECORDING = 0x00000040,
DISABLE_MASKING = 0x00000080,
DISABLE_INTERFERENCE = 0x00000100,
};
enum class StatSwapType : uint8_t {
NONE = 0,
A_T_SWAP = 1,
@@ -99,54 +93,54 @@ enum class CriterionCode : uint8_t {
};
enum class CardRarity : uint8_t {
N1 = 0x01,
R1 = 0x02,
S = 0x03,
E = 0x04,
N2 = 0x05,
N3 = 0x06,
N4 = 0x07,
R2 = 0x08,
R3 = 0x09,
R4 = 0x0A,
SS = 0x0B,
D1 = 0x0C,
D2 = 0x0D,
N1 = 0x01,
R1 = 0x02,
S = 0x03,
E = 0x04,
N2 = 0x05,
N3 = 0x06,
N4 = 0x07,
R2 = 0x08,
R3 = 0x09,
R4 = 0x0A,
SS = 0x0B,
D1 = 0x0C,
D2 = 0x0D,
INVIS = 0x0E,
};
enum class CardType : uint8_t {
HUNTERS_SC = 0x00,
ARKZ_SC = 0x01,
ITEM = 0x02,
CREATURE = 0x03,
ACTION = 0x04,
ASSIST = 0x05,
ARKZ_SC = 0x01,
ITEM = 0x02,
CREATURE = 0x03,
ACTION = 0x04,
ASSIST = 0x05,
INVALID_FF = 0xFF,
END_CARD_LIST = 0xFF,
};
enum class CardClass : uint16_t {
HU_SC = 0x0000,
RA_SC = 0x0001,
FO_SC = 0x0002,
NATIVE_CREATURE = 0x000A,
A_BEAST_CREATURE = 0x000B,
MACHINE_CREATURE = 0x000C,
DARK_CREATURE = 0x000D,
GUARD_ITEM = 0x0015,
MAG_ITEM = 0x0017,
SWORD_ITEM = 0x0018,
GUN_ITEM = 0x0019,
CANE_ITEM = 0x001A,
ATTACK_ACTION = 0x001E,
DEFENSE_ACTION = 0x001F,
TECH = 0x0020,
PHOTON_BLAST = 0x0021,
HU_SC = 0x0000,
RA_SC = 0x0001,
FO_SC = 0x0002,
NATIVE_CREATURE = 0x000A,
A_BEAST_CREATURE = 0x000B,
MACHINE_CREATURE = 0x000C,
DARK_CREATURE = 0x000D,
GUARD_ITEM = 0x0015,
MAG_ITEM = 0x0017,
SWORD_ITEM = 0x0018,
GUN_ITEM = 0x0019,
CANE_ITEM = 0x001A,
ATTACK_ACTION = 0x001E,
DEFENSE_ACTION = 0x001F,
TECH = 0x0020,
PHOTON_BLAST = 0x0021,
CONNECT_ONLY_ATTACK_ACTION = 0x0022,
BOSS_ATTACK_ACTION = 0x0023,
BOSS_TECH = 0x0024,
ASSIST = 0x0028,
BOSS_ATTACK_ACTION = 0x0023,
BOSS_TECH = 0x0024,
ASSIST = 0x0028,
};
bool card_class_is_tech_like(CardClass cc);
@@ -165,216 +159,216 @@ enum class TargetMode : uint8_t {
};
enum class ConditionType : uint8_t {
NONE = 0x00,
AP_BOOST = 0x01, // Temporarily increase AP by N
RAMPAGE = 0x02,
MULTI_STRIKE = 0x03, // Duplicate attack N times
DAMAGE_MOD_1 = 0x04, // Set attack damage / AP to N after action cards applied (step 1)
IMMOBILE = 0x05, // Give Immobile condition
HOLD = 0x06, // Give Hold condition
UNKNOWN_07 = 0x07,
TP_BOOST = 0x08, // Add N TP temporarily during attack
GIVE_DAMAGE = 0x09, // Cause direct N HP loss
GUOM = 0x0A, // Give Guom condition
PARALYZE = 0x0B, // Give Paralysis condition
UNKNOWN_0C = 0x0C, // Swap AP and TP temporarily (presumably)
A_H_SWAP = 0x0D, // Swap AP and HP temporarily
PIERCE = 0x0E, // Attack SC directly even if they have items equipped
UNKNOWN_0F = 0x0F,
HEAL = 0x10, // Increase HP by N
RETURN_TO_HAND = 0x11, // Return card to hand
UNKNOWN_12 = 0x12,
UNKNOWN_13 = 0x13,
ACID = 0x14, // Give Acid condition
UNKNOWN_15 = 0x15,
MIGHTY_KNUCKLE = 0x16, // Temporarily increase AP by N, and set ATK dice to zero
UNIT_BLOW = 0x17, // Temporarily increase AP by N * number of this card set within phase
CURSE = 0x18, // Give Curse condition
COMBO_AP = 0x19, // Temporarily increase AP by number of this card set within phase
NONE = 0x00,
AP_BOOST = 0x01, // Temporarily increase AP by N
RAMPAGE = 0x02,
MULTI_STRIKE = 0x03, // Duplicate attack N times
DAMAGE_MOD_1 = 0x04, // Set attack damage / AP to N after action cards applied (step 1)
IMMOBILE = 0x05, // Give Immobile condition
HOLD = 0x06, // Give Hold condition
UNKNOWN_07 = 0x07,
TP_BOOST = 0x08, // Add N TP temporarily during attack
GIVE_DAMAGE = 0x09, // Cause direct N HP loss
GUOM = 0x0A, // Give Guom condition
PARALYZE = 0x0B, // Give Paralysis condition
UNKNOWN_0C = 0x0C, // Swap AP and TP temporarily (presumably)
A_H_SWAP = 0x0D, // Swap AP and HP temporarily
PIERCE = 0x0E, // Attack SC directly even if they have items equipped
UNKNOWN_0F = 0x0F,
HEAL = 0x10, // Increase HP by N
RETURN_TO_HAND = 0x11, // Return card to hand
UNKNOWN_12 = 0x12,
UNKNOWN_13 = 0x13,
ACID = 0x14, // Give Acid condition
UNKNOWN_15 = 0x15,
MIGHTY_KNUCKLE = 0x16, // Temporarily increase AP by N, and set ATK dice to zero
UNIT_BLOW = 0x17, // Temporarily increase AP by N * number of this card set within phase
CURSE = 0x18, // Give Curse condition
COMBO_AP = 0x19, // Temporarily increase AP by number of this card set within phase
PIERCE_RAMPAGE_BLOCK = 0x1A, // Block attack if Pierce/Rampage
ABILITY_TRAP = 0x1B, // Temporarily disable opponent abilities
FREEZE = 0x1C, // Give Freeze condition
ANTI_ABNORMALITY_1 = 0x1D, // Cure all abnormal conditions
UNKNOWN_1E = 0x1E,
EXPLOSION = 0x1F, // Damage all SCs and FCs by number of this same card set * 2
UNKNOWN_20 = 0x20,
UNKNOWN_21 = 0x21,
UNKNOWN_22 = 0x22,
RETURN_TO_DECK = 0x23, // Cancel discard and move to bottom of deck instead
AERIAL = 0x24, // Give Aerial status
AP_LOSS = 0x25, // Make attacker temporarily lose N AP during defense
BONUS_FROM_LEADER = 0x26, // Gain AP equal to the number of cards of type N on the field
FREE_MANEUVER = 0x27, // Enable movement over occupied tiles
HASTE = 0x28, // Multiply all move action costs by expr (which may be zero)
CLONE = 0x29, // Make setting this card free if at least one card of type N is already on the field
DEF_DISABLE_BY_COST = 0x2A, // Disable use of any defense cards costing between (N / 10) and (N % 10) points, inclusive
FILIAL = 0x2B, // Increase controlling SC's HP by N when this card is destroyed
SNATCH = 0x2C, // Steal N EXP during attack
HAND_DISRUPTER = 0x2D, // Discard N cards from hand immediately
DROP = 0x2E, // Give Drop condition
ACTION_DISRUPTER = 0x2F, // Destroy all action cards used by attacker
SET_HP = 0x30, // Set HP to N
NATIVE_SHIELD = 0x31, // Block attacks from Native creatures
A_BEAST_SHIELD = 0x32, // Block attacks from A.Beast creatures
MACHINE_SHIELD = 0x33, // Block attacks from Machine creatures
DARK_SHIELD = 0x34, // Block attacks from Dark creatures
SWORD_SHIELD = 0x35, // Block attacks from Sword items
GUN_SHIELD = 0x36, // Block attacks from Gun items
CANE_SHIELD = 0x37, // Block attacks from Cane items
UNKNOWN_38 = 0x38,
UNKNOWN_39 = 0x39,
DEFENDER = 0x3A, // Make attacks go to setter of this card instead of original target
SURVIVAL_DECOYS = 0x3B, // Redirect damage for multi-sided attack
GIVE_OR_TAKE_EXP = 0x3C, // Give N EXP, or take if N is negative
UNKNOWN_3D = 0x3D,
DEATH_COMPANION = 0x3E, // If this card has 1 or 2 HP, set its HP to N
EXP_DECOY = 0x3F, // If defender has EXP, lose EXP instead of getting damage when attacked
SET_MV = 0x40, // Set MV to N
GROUP = 0x41, // Temporarily increase AP by N * number of this card on field, excluding itself
BERSERK = 0x42, // User of this card receives the same damage as target, and isn't helped by target's defense cards
GUARD_CREATURE = 0x43, // Attacks on controlling SC damage this card instead
TECH = 0x44, // Technique cards cost 1 fewer ATK point
BIG_SWING = 0x45, // Increase all attacking ATK costs by 1
UNKNOWN_46 = 0x46,
SHIELD_WEAPON = 0x47, // Limit attacker's choice of target to guard items
ATK_DICE_BOOST = 0x48, // Increase ATK dice roll by 1
UNKNOWN_49 = 0x49,
MAJOR_PIERCE = 0x4A, // If SC has over half of max HP, attacks target SC instead of equipped items
HEAVY_PIERCE = 0x4B, // If SC has 3 or more items equipped, attacks target SC instead of equipped items
MAJOR_RAMPAGE = 0x4C, // If SC has over half of max HP, attacks target SC and all equipped items
HEAVY_RAMPAGE = 0x4D, // If SC has 3 or more items equipped, attacks target SC and all equipped items
AP_GROWTH = 0x4E, // Permanently increase AP by N
TP_GROWTH = 0x4F, // Permanently increase TP by N
REBORN = 0x50, // If any card of type N is on the field, this card goes to the hand when destroyed instead of being discarded
COPY = 0x51, // Temporarily set AP/TP to N percent (or 100% if N is 0) of opponent's values
UNKNOWN_52 = 0x52,
MISC_GUARDS = 0x53, // Add N to card's defense value
AP_OVERRIDE = 0x54, // Set AP to N temporarily
TP_OVERRIDE = 0x55, // Set TP to N temporarily
RETURN = 0x56, // Return card to hand on destruction instead of discarding
A_T_SWAP_PERM = 0x57, // Permanently swap AP and TP
A_H_SWAP_PERM = 0x58, // Permanently swap AP and HP
SLAYERS_ASSASSINS = 0x59, // Temporarily increase AP during attack
ANTI_ABNORMALITY_2 = 0x5A, // Remove all conditions
FIXED_RANGE = 0x5B, // Use SC's range instead of weapon or attack card ranges
ELUDE = 0x5C, // SC does not lose HP when equipped items are destroyed
PARRY = 0x5D, // Forward attack to a random FC within one tile of original target, excluding attacker and original target
BLOCK_ATTACK = 0x5E, // Completely block attack
UNKNOWN_5F = 0x5F,
UNKNOWN_60 = 0x60,
COMBO_TP = 0x61, // Gain TP equal to the number of cards of type N on the field
MISC_AP_BONUSES = 0x62, // Temporarily increase AP by N
MISC_TP_BONUSES = 0x63, // Temporarily increase TP by N
UNKNOWN_64 = 0x64,
ABILITY_TRAP = 0x1B, // Temporarily disable opponent abilities
FREEZE = 0x1C, // Give Freeze condition
ANTI_ABNORMALITY_1 = 0x1D, // Cure all abnormal conditions
UNKNOWN_1E = 0x1E,
EXPLOSION = 0x1F, // Damage all SCs and FCs by number of this same card set * 2
UNKNOWN_20 = 0x20,
UNKNOWN_21 = 0x21,
UNKNOWN_22 = 0x22,
RETURN_TO_DECK = 0x23, // Cancel discard and move to bottom of deck instead
AERIAL = 0x24, // Give Aerial status
AP_LOSS = 0x25, // Make attacker temporarily lose N AP during defense
BONUS_FROM_LEADER = 0x26, // Gain AP equal to the number of cards of type N on the field
FREE_MANEUVER = 0x27, // Enable movement over occupied tiles
HASTE = 0x28, // Multiply all move action costs by expr (which may be zero)
CLONE = 0x29, // Make setting this card free if at least one card of type N is already on the field
DEF_DISABLE_BY_COST = 0x2A, // Disable use of any defense cards costing between (N / 10) and (N % 10) points, inclusive
FILIAL = 0x2B, // Increase controlling SC's HP by N when this card is destroyed
SNATCH = 0x2C, // Steal N EXP during attack
HAND_DISRUPTER = 0x2D, // Discard N cards from hand immediately
DROP = 0x2E, // Give Drop condition
ACTION_DISRUPTER = 0x2F, // Destroy all action cards used by attacker
SET_HP = 0x30, // Set HP to N
NATIVE_SHIELD = 0x31, // Block attacks from Native creatures
A_BEAST_SHIELD = 0x32, // Block attacks from A.Beast creatures
MACHINE_SHIELD = 0x33, // Block attacks from Machine creatures
DARK_SHIELD = 0x34, // Block attacks from Dark creatures
SWORD_SHIELD = 0x35, // Block attacks from Sword items
GUN_SHIELD = 0x36, // Block attacks from Gun items
CANE_SHIELD = 0x37, // Block attacks from Cane items
UNKNOWN_38 = 0x38,
UNKNOWN_39 = 0x39,
DEFENDER = 0x3A, // Make attacks go to setter of this card instead of original target
SURVIVAL_DECOYS = 0x3B, // Redirect damage for multi-sided attack
GIVE_OR_TAKE_EXP = 0x3C, // Give N EXP, or take if N is negative
UNKNOWN_3D = 0x3D,
DEATH_COMPANION = 0x3E, // If this card has 1 or 2 HP, set its HP to N
EXP_DECOY = 0x3F, // If defender has EXP, lose EXP instead of getting damage when attacked
SET_MV = 0x40, // Set MV to N
GROUP = 0x41, // Temporarily increase AP by N * number of this card on field, excluding itself
BERSERK = 0x42, // User of this card receives the same damage as target, and isn't helped by target's defense cards
GUARD_CREATURE = 0x43, // Attacks on controlling SC damage this card instead
TECH = 0x44, // Technique cards cost 1 fewer ATK point
BIG_SWING = 0x45, // Increase all attacking ATK costs by 1
UNKNOWN_46 = 0x46,
SHIELD_WEAPON = 0x47, // Limit attacker's choice of target to guard items
ATK_DICE_BOOST = 0x48, // Increase ATK dice roll by 1
UNKNOWN_49 = 0x49,
MAJOR_PIERCE = 0x4A, // If SC has over half of max HP, attacks target SC instead of equipped items
HEAVY_PIERCE = 0x4B, // If SC has 3 or more items equipped, attacks target SC instead of equipped items
MAJOR_RAMPAGE = 0x4C, // If SC has over half of max HP, attacks target SC and all equipped items
HEAVY_RAMPAGE = 0x4D, // If SC has 3 or more items equipped, attacks target SC and all equipped items
AP_GROWTH = 0x4E, // Permanently increase AP by N
TP_GROWTH = 0x4F, // Permanently increase TP by N
REBORN = 0x50, // If any card of type N is on the field, this card goes to the hand when destroyed instead of being discarded
COPY = 0x51, // Temporarily set AP/TP to N percent (or 100% if N is 0) of opponent's values
UNKNOWN_52 = 0x52,
MISC_GUARDS = 0x53, // Add N to card's defense value
AP_OVERRIDE = 0x54, // Set AP to N temporarily
TP_OVERRIDE = 0x55, // Set TP to N temporarily
RETURN = 0x56, // Return card to hand on destruction instead of discarding
A_T_SWAP_PERM = 0x57, // Permanently swap AP and TP
A_H_SWAP_PERM = 0x58, // Permanently swap AP and HP
SLAYERS_ASSASSINS = 0x59, // Temporarily increase AP during attack
ANTI_ABNORMALITY_2 = 0x5A, // Remove all conditions
FIXED_RANGE = 0x5B, // Use SC's range instead of weapon or attack card ranges
ELUDE = 0x5C, // SC does not lose HP when equipped items are destroyed
PARRY = 0x5D, // Forward attack to a random FC within one tile of original target, excluding attacker and original target
BLOCK_ATTACK = 0x5E, // Completely block attack
UNKNOWN_5F = 0x5F,
UNKNOWN_60 = 0x60,
COMBO_TP = 0x61, // Gain TP equal to the number of cards of type N on the field
MISC_AP_BONUSES = 0x62, // Temporarily increase AP by N
MISC_TP_BONUSES = 0x63, // Temporarily increase TP by N
UNKNOWN_64 = 0x64,
MISC_DEFENSE_BONUSES = 0x65, // Decrease damage by N
MOSTLY_HALFGUARDS = 0x66, // Reduce damage from incoming attack by N
PERIODIC_FIELD = 0x67, // Swap immunity to tech or physical attacks
FC_LIMIT_BY_COUNT = 0x68, // Change FC limit from 8 ATK points total to 4 FCs total
UNKNOWN_69 = 0x69,
MV_BONUS = 0x6A, // Increase MV by N
FORWARD_DAMAGE = 0x6B,
WEAK_SPOT_INFLUENCE = 0x6C, // Temporarily decrease AP by N
DAMAGE_MODIFIER_2 = 0x6D, // Set attack damage / AP after action cards applied (step 2)
WEAK_HIT_BLOCK = 0x6E, // Block all attacks of N damage or less
AP_SILENCE = 0x6F, // Temporarily decrease AP of opponent by N
TP_SILENCE = 0x70, // Temporarily decrease TP of opponent by N
A_T_SWAP = 0x71, // Temporarily swap AP and TP
HALFGUARD = 0x72, // Halve damage from attacks that would inflict N or more damage
UNKNOWN_73 = 0x73,
RAMPAGE_AP_LOSS = 0x74, // Temporarily reduce AP by N
UNKNOWN_75 = 0x75,
REFLECT = 0x76, // Generate reverse attack
UNKNOWN_77 = 0x77,
ANY = 0x78, // Not a real condition; used as a wildcard in search functions
UNKNOWN_79 = 0x79,
UNKNOWN_7A = 0x7A,
UNKNOWN_7B = 0x7B,
UNKNOWN_7C = 0x7C,
UNKNOWN_7D = 0x7D,
INVALID_FF = 0xFF,
ANY_FF = 0xFF, // Used as a wildcard in some search functions
MOSTLY_HALFGUARDS = 0x66, // Reduce damage from incoming attack by N
PERIODIC_FIELD = 0x67, // Swap immunity to tech or physical attacks
FC_LIMIT_BY_COUNT = 0x68, // Change FC limit from 8 ATK points total to 4 FCs total
UNKNOWN_69 = 0x69,
MV_BONUS = 0x6A, // Increase MV by N
FORWARD_DAMAGE = 0x6B,
WEAK_SPOT_INFLUENCE = 0x6C, // Temporarily decrease AP by N
DAMAGE_MODIFIER_2 = 0x6D, // Set attack damage / AP after action cards applied (step 2)
WEAK_HIT_BLOCK = 0x6E, // Block all attacks of N damage or less
AP_SILENCE = 0x6F, // Temporarily decrease AP of opponent by N
TP_SILENCE = 0x70, // Temporarily decrease TP of opponent by N
A_T_SWAP = 0x71, // Temporarily swap AP and TP
HALFGUARD = 0x72, // Halve damage from attacks that would inflict N or more damage
UNKNOWN_73 = 0x73,
RAMPAGE_AP_LOSS = 0x74, // Temporarily reduce AP by N
UNKNOWN_75 = 0x75,
REFLECT = 0x76, // Generate reverse attack
UNKNOWN_77 = 0x77,
ANY = 0x78, // Not a real condition; used as a wildcard in search functions
UNKNOWN_79 = 0x79,
UNKNOWN_7A = 0x7A,
UNKNOWN_7B = 0x7B,
UNKNOWN_7C = 0x7C,
UNKNOWN_7D = 0x7D,
INVALID_FF = 0xFF,
ANY_FF = 0xFF, // Used as a wildcard in some search functions
};
const char* name_for_condition_type(ConditionType cond_type);
enum class AssistEffect : uint16_t {
NONE = 0x0000,
DICE_HALF = 0x0001,
DICE_PLUS_1 = 0x0002,
DICE_FEVER = 0x0003,
CARD_RETURN = 0x0004,
LAND_PRICE = 0x0005,
POWERLESS_RAIN = 0x0006,
BRAVE_WIND = 0x0007,
SILENT_COLOSSEUM = 0x0008,
RESISTANCE = 0x0009,
INDEPENDENT = 0x000A,
ASSISTLESS = 0x000B,
ATK_DICE_2 = 0x000C,
DEFLATION = 0x000D,
INFLATION = 0x000E,
EXCHANGE = 0x000F,
INFLUENCE = 0x0010,
SKIP_SET = 0x0011,
SKIP_MOVE = 0x0012,
SKIP_ACT = 0x0013,
SKIP_DRAW = 0x0014,
FLY = 0x0015,
NECROMANCER = 0x0016,
PERMISSION = 0x0017,
SHUFFLE_ALL = 0x0018,
LEGACY = 0x0019,
ASSIST_REVERSE = 0x001A,
STAMINA = 0x001B,
AP_ABSORPTION = 0x001C,
HEAVY_FOG = 0x001D,
TRASH_1 = 0x001E,
EMPTY_HAND = 0x001F,
HITMAN = 0x0020,
ASSIST_TRASH = 0x0021,
SHUFFLE_GROUP = 0x0022,
ASSIST_VANISH = 0x0023,
CHARITY = 0x0024,
INHERITANCE = 0x0025,
FIX = 0x0026,
MUSCULAR = 0x0027,
CHANGE_BODY = 0x0028,
GOD_WHIM = 0x0029,
GOLD_RUSH = 0x002A,
ASSIST_RETURN = 0x002B,
REQUIEM = 0x002C,
RANSOM = 0x002D,
SIMPLE = 0x002E,
SLOW_TIME = 0x002F,
QUICK_TIME = 0x0030,
TERRITORY = 0x0031,
OLD_TYPE = 0x0032,
FLATLAND = 0x0033,
IMMORTALITY = 0x0034,
SNAIL_PACE = 0x0035,
TECH_FIELD = 0x0036,
FOREST_RAIN = 0x0037,
CAVE_WIND = 0x0038,
MINE_BRIGHTNESS = 0x0039,
RUIN_DARKNESS = 0x003A,
SABER_DANCE = 0x003B,
BULLET_STORM = 0x003C,
CANE_PALACE = 0x003D,
GIANT_GARDEN = 0x003E,
NONE = 0x0000,
DICE_HALF = 0x0001,
DICE_PLUS_1 = 0x0002,
DICE_FEVER = 0x0003,
CARD_RETURN = 0x0004,
LAND_PRICE = 0x0005,
POWERLESS_RAIN = 0x0006,
BRAVE_WIND = 0x0007,
SILENT_COLOSSEUM = 0x0008,
RESISTANCE = 0x0009,
INDEPENDENT = 0x000A,
ASSISTLESS = 0x000B,
ATK_DICE_2 = 0x000C,
DEFLATION = 0x000D,
INFLATION = 0x000E,
EXCHANGE = 0x000F,
INFLUENCE = 0x0010,
SKIP_SET = 0x0011,
SKIP_MOVE = 0x0012,
SKIP_ACT = 0x0013,
SKIP_DRAW = 0x0014,
FLY = 0x0015,
NECROMANCER = 0x0016,
PERMISSION = 0x0017,
SHUFFLE_ALL = 0x0018,
LEGACY = 0x0019,
ASSIST_REVERSE = 0x001A,
STAMINA = 0x001B,
AP_ABSORPTION = 0x001C,
HEAVY_FOG = 0x001D,
TRASH_1 = 0x001E,
EMPTY_HAND = 0x001F,
HITMAN = 0x0020,
ASSIST_TRASH = 0x0021,
SHUFFLE_GROUP = 0x0022,
ASSIST_VANISH = 0x0023,
CHARITY = 0x0024,
INHERITANCE = 0x0025,
FIX = 0x0026,
MUSCULAR = 0x0027,
CHANGE_BODY = 0x0028,
GOD_WHIM = 0x0029,
GOLD_RUSH = 0x002A,
ASSIST_RETURN = 0x002B,
REQUIEM = 0x002C,
RANSOM = 0x002D,
SIMPLE = 0x002E,
SLOW_TIME = 0x002F,
QUICK_TIME = 0x0030,
TERRITORY = 0x0031,
OLD_TYPE = 0x0032,
FLATLAND = 0x0033,
IMMORTALITY = 0x0034,
SNAIL_PACE = 0x0035,
TECH_FIELD = 0x0036,
FOREST_RAIN = 0x0037,
CAVE_WIND = 0x0038,
MINE_BRIGHTNESS = 0x0039,
RUIN_DARKNESS = 0x003A,
SABER_DANCE = 0x003B,
BULLET_STORM = 0x003C,
CANE_PALACE = 0x003D,
GIANT_GARDEN = 0x003E,
MARCH_OF_THE_MEEK = 0x003F,
SUPPORT = 0x0040,
RICH = 0x0041,
REVERSE_CARD = 0x0042,
VENGEANCE = 0x0043,
SQUEEZE = 0x0044,
HOMESICK = 0x0045,
BOMB = 0x0046,
SKIP_TURN = 0x0047,
BATTLE_ROYALE = 0x0048,
DICE_FEVER_PLUS = 0x0049,
RICH_PLUS = 0x004A,
CHARITY_PLUS = 0x004B,
ANY = 0x004C, // Unused on cards; used in some search functions
SUPPORT = 0x0040,
RICH = 0x0041,
REVERSE_CARD = 0x0042,
VENGEANCE = 0x0043,
SQUEEZE = 0x0044,
HOMESICK = 0x0045,
BOMB = 0x0046,
SKIP_TURN = 0x0047,
BATTLE_ROYALE = 0x0048,
DICE_FEVER_PLUS = 0x0049,
RICH_PLUS = 0x004A,
CHARITY_PLUS = 0x004B,
ANY = 0x004C, // Unused on cards; used in some search functions
};
enum class BattlePhase : uint8_t {
@@ -413,8 +407,6 @@ enum class RegistrationPhase : uint8_t {
INVALID_FF = 0xFF,
};
enum class Direction : uint8_t {
RIGHT = 0,
UP = 1,
@@ -711,8 +703,6 @@ struct StateFlags {
void clear_FF();
} __attribute__((packed));
struct MapList {
be_uint32_t num_maps;
be_uint32_t unknown_a1; // Always 0?
@@ -875,10 +865,10 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
/* 59B0 */ parray<be_uint16_t, 0x10> reward_card_ids;
/* 59D0 */be_uint32_t unknown_a9_a;
/* 59D4 */be_uint32_t unknown_a9_b;
/* 59D8 */be_uint16_t unknown_a9_c;
/* 59DA */be_uint16_t unknown_a9_d;
/* 59D0 */ be_uint32_t unknown_a9_a;
/* 59D4 */ be_uint32_t unknown_a9_b;
/* 59D8 */ be_uint16_t unknown_a9_c;
/* 59DA */ be_uint16_t unknown_a9_d;
/* 59DC */ uint8_t unknown_a10;
@@ -931,8 +921,6 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
std::string str(const DataIndex* data_index = nullptr) const;
} __attribute__((packed));
struct COMDeckDefinition {
size_t index;
std::string player_name;
@@ -940,8 +928,6 @@ struct COMDeckDefinition {
parray<le_uint16_t, 0x1F> card_ids;
};
class DataIndex {
public:
DataIndex(const std::string& directory, uint32_t behavior_flags);
@@ -1004,6 +990,4 @@ private:
std::unordered_map<std::string, std::shared_ptr<COMDeckDefinition>> com_decks_by_name;
};
} // namespace Episode3
+2 -12
View File
@@ -4,8 +4,6 @@ using namespace std;
namespace Episode3 {
NameEntry::NameEntry() {
this->clear();
}
@@ -17,8 +15,6 @@ void NameEntry::clear() {
this->unused = 0;
}
DeckEntry::DeckEntry() {
this->clear();
}
@@ -32,8 +28,6 @@ void DeckEntry::clear() {
this->card_ids.clear(0xFFFF);
}
uint8_t index_for_card_ref(uint16_t card_ref) {
return card_ref & 0xFF;
}
@@ -42,8 +36,6 @@ uint8_t client_id_for_card_ref(uint16_t card_ref) {
return (card_ref >> 8) & 0xFF;
}
uint8_t DeckState::num_drawable_cards() const {
return this->card_refs.size() - this->draw_index;
}
@@ -102,8 +94,8 @@ bool DeckState::draw_card_by_ref(uint16_t card_ref) {
this->entries[index].state = CardState::IN_HAND;
return true;
// If the card is still drawable, we need to move it so it's just in front of
// the draw index, then immediately draw it
// If the card is still drawable, we need to move it so it's just in front of
// the draw index, then immediately draw it
} else if (this->entries[index].state == CardState::DRAWABLE) {
ssize_t ref_index;
for (ref_index = this->card_refs.size(); ref_index >= 0; ref_index--) {
@@ -281,6 +273,4 @@ void DeckState::shuffle() {
}
}
} // namespace Episode3
+7 -11
View File
@@ -4,13 +4,11 @@
#include <memory>
#include "../Text.hh"
#include "../PSOEncryption.hh"
#include "../Text.hh"
namespace Episode3 {
struct NameEntry {
parray<char, 0x10> name;
uint8_t client_id;
@@ -57,12 +55,12 @@ public:
uint8_t client_id,
const parray<CardIDT, 0x1F>& card_ids,
std::shared_ptr<PSOV2Encryption> random_crypt)
: client_id(client_id),
draw_index(1),
card_ref_base(this->client_id << 8),
shuffle_enabled(true),
loop_enabled(true),
random_crypt(random_crypt) {
: client_id(client_id),
draw_index(1),
card_ref_base(this->client_id << 8),
shuffle_enabled(true),
loop_enabled(true),
random_crypt(random_crypt) {
for (size_t z = 0; z < card_ids.size(); z++) {
auto& e = this->entries[z];
e.card_id = card_ids[z];
@@ -112,6 +110,4 @@ private:
std::shared_ptr<PSOV2Encryption> random_crypt;
};
} // namespace Episode3
-10
View File
@@ -4,8 +4,6 @@ using namespace std;
namespace Episode3 {
MapState::MapState() {
this->clear();
}
@@ -32,8 +30,6 @@ void MapState::print(FILE* stream) const {
}
}
MapAndRulesState::MapAndRulesState() {
this->clear();
}
@@ -54,8 +50,6 @@ void MapAndRulesState::clear() {
this->unused5 = 0;
}
bool MapAndRulesState::loc_is_within_bounds(uint8_t x, uint8_t y) const {
return (x < this->map.width) && (y < this->map.height);
}
@@ -75,8 +69,6 @@ void MapAndRulesState::clear_occupied_bit_for_tile(uint8_t x, uint8_t y) {
this->map.tiles[y][x] &= 0xEF;
}
OverlayState::OverlayState() {
this->clear();
}
@@ -90,6 +82,4 @@ void OverlayState::clear() {
this->unused3.clear(0);
}
} // namespace Episode3
-4
View File
@@ -9,8 +9,6 @@
namespace Episode3 {
struct MapState {
le_uint16_t width;
le_uint16_t height;
@@ -58,6 +56,4 @@ struct OverlayState {
void clear();
} __attribute__((packed));
} // namespace Episode3
+33 -36
View File
@@ -6,40 +6,38 @@ using namespace std;
namespace Episode3 {
PlayerState::PlayerState(uint8_t client_id, shared_ptr<Server> server)
: w_server(server),
client_id(client_id),
num_mulligans_allowed(1),
sc_card_type(CardType::HUNTERS_SC),
team_id(0xFF),
atk_points(0),
def_points(0),
atk_points2(0),
atk_points2_max(6),
atk_bonuses(0),
def_bonuses(0),
dice_results(0),
unknown_a4(2),
dice_max(6),
total_set_cards_cost(0),
sc_card_id(0xFFFF),
sc_card_ref(0xFFFF),
card_refs(0xFFFF),
discard_log_card_refs(0xFFFF),
discard_log_reasons(0),
assist_remaining_turns(0),
assist_card_set_number(0),
set_assist_card_id(0xFFFF),
god_whim_can_use_hidden_cards(false),
unknown_a14(0),
assist_flags(0),
assist_delay_turns(0),
start_facing_direction(Direction::RIGHT),
num_destroyed_fcs(0),
unknown_a16(0),
unknown_a17(0) { }
: w_server(server),
client_id(client_id),
num_mulligans_allowed(1),
sc_card_type(CardType::HUNTERS_SC),
team_id(0xFF),
atk_points(0),
def_points(0),
atk_points2(0),
atk_points2_max(6),
atk_bonuses(0),
def_bonuses(0),
dice_results(0),
unknown_a4(2),
dice_max(6),
total_set_cards_cost(0),
sc_card_id(0xFFFF),
sc_card_ref(0xFFFF),
card_refs(0xFFFF),
discard_log_card_refs(0xFFFF),
discard_log_reasons(0),
assist_remaining_turns(0),
assist_card_set_number(0),
set_assist_card_id(0xFFFF),
god_whim_can_use_hidden_cards(false),
unknown_a14(0),
assist_flags(0),
assist_delay_turns(0),
start_facing_direction(Direction::RIGHT),
num_destroyed_fcs(0),
unknown_a16(0),
unknown_a17(0) {}
void PlayerState::init() {
if (this->server()->player_states[this->client_id].get() != this) {
@@ -1411,7 +1409,8 @@ void PlayerState::update_hand_and_equip_state_and_send_6xB4x02_if_needed(
cmd.state.sc_card_ref = this->sc_card_ref;
cmd.state.assist_card_ref2 = this->card_refs[6];
cmd.state.assist_card_set_number = (this->card_refs[6] == 0xFFFF)
? 0 : this->assist_card_set_number;
? 0
: this->assist_card_set_number;
cmd.state.assist_card_id = this->set_assist_card_id;
cmd.state.assist_remaining_turns = this->assist_remaining_turns;
cmd.state.assist_delay_turns = this->assist_delay_turns;
@@ -1830,6 +1829,4 @@ void PlayerState::compute_team_dice_boost_after_draw_phase() {
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
}
} // namespace Episode3
+2 -7
View File
@@ -5,15 +5,13 @@
#include <memory>
#include "../Text.hh"
#include "DataIndex.hh"
#include "Card.hh"
#include "DataIndex.hh"
#include "DeckState.hh"
#include "PlayerStateSubordinates.hh"
namespace Episode3 {
class ServerBase;
class Server;
@@ -25,8 +23,7 @@ public:
std::shared_ptr<const Server> server() const;
bool draw_cards_allowed() const;
void apply_assist_card_effect_on_set(
std::shared_ptr<PlayerState> setter_ps);
void apply_assist_card_effect_on_set(std::shared_ptr<PlayerState> setter_ps);
void apply_dice_effects();
uint16_t card_ref_for_hand_index(size_t hand_index) const;
int16_t compute_attack_or_defense_atk_costs(const ActionState& pa) const;
@@ -188,6 +185,4 @@ public:
PlayerStats stats;
};
} // namespace Episode3
+73 -103
View File
@@ -6,8 +6,6 @@ using namespace std;
namespace Episode3 {
template <size_t Count>
std::string string_for_refs(const parray<le_uint16_t, Count>& card_refs) {
string ret = "[";
@@ -24,26 +22,24 @@ std::string string_for_refs(const parray<le_uint16_t, Count>& card_refs) {
return ret;
}
Condition::Condition() {
this->clear();
}
bool Condition::operator==(const Condition& other) const {
return (this->type == other.type) &&
(this->remaining_turns == other.remaining_turns) &&
(this->a_arg_value == other.a_arg_value) &&
(this->dice_roll_value == other.dice_roll_value) &&
(this->flags == other.flags) &&
(this->card_definition_effect_index == other.card_definition_effect_index) &&
(this->card_ref == other.card_ref) &&
(this->value == other.value) &&
(this->condition_giver_card_ref == other.condition_giver_card_ref) &&
(this->random_percent == other.random_percent) &&
(this->value8 == other.value8) &&
(this->order == other.order) &&
(this->unknown_a8 == other.unknown_a8);
(this->remaining_turns == other.remaining_turns) &&
(this->a_arg_value == other.a_arg_value) &&
(this->dice_roll_value == other.dice_roll_value) &&
(this->flags == other.flags) &&
(this->card_definition_effect_index == other.card_definition_effect_index) &&
(this->card_ref == other.card_ref) &&
(this->value == other.value) &&
(this->condition_giver_card_ref == other.condition_giver_card_ref) &&
(this->random_percent == other.random_percent) &&
(this->value8 == other.value8) &&
(this->order == other.order) &&
(this->unknown_a8 == other.unknown_a8);
}
bool Condition::operator!=(const Condition& other) const {
return !this->operator==(other);
@@ -84,8 +80,8 @@ void Condition::clear_FF() {
std::string Condition::str() const {
return string_printf(
"Condition[type=%s, turns=%hhu, a_arg=%hhd, dice=%hhu, flags=%02hhX, "
"def_eff_index=%hhu, ref=@%04hX, value=%hd, giver_ref=@%04hX "
"percent=%hhu value8=%hd order=%hu a8=%hu]",
"def_eff_index=%hhu, ref=@%04hX, value=%hd, giver_ref=@%04hX "
"percent=%hhu value8=%hd order=%hu a8=%hu]",
name_for_condition_type(this->type),
this->remaining_turns,
this->a_arg_value,
@@ -101,8 +97,6 @@ std::string Condition::str() const {
this->unknown_a8);
}
EffectResult::EffectResult() {
this->clear();
}
@@ -123,8 +117,8 @@ void EffectResult::clear() {
std::string EffectResult::str() const {
return string_printf(
"EffectResult[att_ref=@%04hX, target_ref=@%04hX, value=%hhd, "
"cur_hp=%hhd, ap=%hhd, tp=%hhd, flags=%02hhX, op=%hhd, "
"cond_index=%hhu, dice=%hhu]",
"cur_hp=%hhd, ap=%hhd, tp=%hhd, flags=%02hhX, op=%hhd, "
"cond_index=%hhu, dice=%hhu]",
this->attacker_card_ref.load(),
this->target_card_ref.load(),
this->value,
@@ -137,20 +131,18 @@ std::string EffectResult::str() const {
this->dice_roll_value);
}
CardShortStatus::CardShortStatus() {
this->clear();
}
bool CardShortStatus::operator==(const CardShortStatus& other) const {
return (this->card_ref == other.card_ref) &&
(this->current_hp == other.current_hp) &&
(this->card_flags == other.card_flags) &&
(this->loc == other.loc) &&
(this->unused1 == other.unused1) &&
(this->max_hp == other.max_hp) &&
(this->unused2 == other.unused2);
(this->current_hp == other.current_hp) &&
(this->card_flags == other.card_flags) &&
(this->loc == other.loc) &&
(this->unused1 == other.unused1) &&
(this->max_hp == other.max_hp) &&
(this->unused2 == other.unused2);
}
bool CardShortStatus::operator!=(const CardShortStatus& other) const {
return !this->operator==(other);
@@ -160,7 +152,7 @@ std::string CardShortStatus::str() const {
string loc_s = this->loc.str();
return string_printf(
"CardShortStatus[ref=@%04hX, cur_hp=%hd, flags=%08" PRIX32 ", loc=%s, "
"u1=%04hX, max_hp=%hhd, u2=%hhu]",
"u1=%04hX, max_hp=%hhd, u2=%hhu]",
this->card_ref.load(),
this->current_hp.load(),
this->card_flags.load(),
@@ -190,8 +182,6 @@ void CardShortStatus::clear_FF() {
this->unused2 = 0xFF;
}
ActionState::ActionState() {
this->clear();
}
@@ -212,8 +202,8 @@ std::string ActionState::str() const {
string action_refs_s = string_for_refs(this->action_card_refs);
return string_printf(
"ActionState[client=%hu, u=%hhu, facing=%s, attacker_ref=@%04hX, "
"def_ref=@%04hX, target_refs=%s, action_refs=%s, "
"orig_attacker_ref=@%04hX]",
"def_ref=@%04hX, target_refs=%s, action_refs=%s, "
"orig_attacker_ref=@%04hX]",
this->client_id.load(),
this->unused,
name_for_direction(this->facing_direction),
@@ -224,34 +214,32 @@ std::string ActionState::str() const {
this->original_attacker_card_ref.load());
}
ActionChain::ActionChain() {
this->clear();
}
bool ActionChain::operator==(const ActionChain& other) const {
return (this->effective_ap == other.effective_ap) &&
(this->effective_tp == other.effective_tp) &&
(this->ap_effect_bonus == other.ap_effect_bonus) &&
(this->damage == other.damage) &&
(this->acting_card_ref == other.acting_card_ref) &&
(this->unknown_card_ref_a3 == other.unknown_card_ref_a3) &&
(this->attack_action_card_refs == other.attack_action_card_refs) &&
(this->attack_action_card_ref_count == other.attack_action_card_ref_count) &&
(this->attack_medium == other.attack_medium) &&
(this->target_card_ref_count == other.target_card_ref_count) &&
(this->action_subphase == other.action_subphase) &&
(this->strike_count == other.strike_count) &&
(this->damage_multiplier == other.damage_multiplier) &&
(this->attack_number == other.attack_number) &&
(this->tp_effect_bonus == other.tp_effect_bonus) &&
(this->unused1 == other.unused1) &&
(this->unused2 == other.unused2) &&
(this->card_ap == other.card_ap) &&
(this->card_tp == other.card_tp) &&
(this->flags == other.flags) &&
(this->target_card_refs == other.target_card_refs);
(this->effective_tp == other.effective_tp) &&
(this->ap_effect_bonus == other.ap_effect_bonus) &&
(this->damage == other.damage) &&
(this->acting_card_ref == other.acting_card_ref) &&
(this->unknown_card_ref_a3 == other.unknown_card_ref_a3) &&
(this->attack_action_card_refs == other.attack_action_card_refs) &&
(this->attack_action_card_ref_count == other.attack_action_card_ref_count) &&
(this->attack_medium == other.attack_medium) &&
(this->target_card_ref_count == other.target_card_ref_count) &&
(this->action_subphase == other.action_subphase) &&
(this->strike_count == other.strike_count) &&
(this->damage_multiplier == other.damage_multiplier) &&
(this->attack_number == other.attack_number) &&
(this->tp_effect_bonus == other.tp_effect_bonus) &&
(this->unused1 == other.unused1) &&
(this->unused2 == other.unused2) &&
(this->card_ap == other.card_ap) &&
(this->card_tp == other.card_tp) &&
(this->flags == other.flags) &&
(this->target_card_refs == other.target_card_refs);
}
bool ActionChain::operator!=(const ActionChain& other) const {
return !this->operator==(other);
@@ -262,12 +250,12 @@ std::string ActionChain::str() const {
string target_card_refs_s = string_for_refs(this->target_card_refs);
return string_printf(
"ActionChain[eff_ap=%hhd, eff_tp=%hhd, ap_bonus=%hhd, damage=%hhd, "
"acting_ref=@%04hX, unknown_ref_a3=@%04hX, "
"attack_action_refs=%s, attack_action_ref_count=%hhu, "
"medium=%s, target_ref_count=%hhu, subphase=%s, "
"strikes=%hhu, damage_mult=%hhd, attack_num=%hhu, "
"tp_bonus=%hhd, u1=%hhu, u2=%hhu, card_ap=%hhd, "
"card_tp=%hhd, flags=%08" PRIX32 ", target_refs=%s]",
"acting_ref=@%04hX, unknown_ref_a3=@%04hX, "
"attack_action_refs=%s, attack_action_ref_count=%hhu, "
"medium=%s, target_ref_count=%hhu, subphase=%s, "
"strikes=%hhu, damage_mult=%hhd, attack_num=%hhu, "
"tp_bonus=%hhd, u1=%hhu, u2=%hhu, card_ap=%hhd, "
"card_tp=%hhd, flags=%08" PRIX32 ", target_refs=%s]",
this->effective_ap,
this->effective_tp,
this->ap_effect_bonus,
@@ -339,8 +327,6 @@ void ActionChain::clear_FF() {
this->target_card_refs.clear(0xFFFF);
}
ActionChainWithConds::ActionChainWithConds() {
this->clear();
}
@@ -495,24 +481,22 @@ bool ActionChainWithConds::unknown_8024DEC4() const {
return this->check_flag(4) ? false : (this->chain.target_card_ref_count != 0);
}
ActionMetadata::ActionMetadata() {
this->clear();
}
bool ActionMetadata::operator==(const ActionMetadata& other) const {
return (this->card_ref == other.card_ref) &&
(this->target_card_ref_count == other.target_card_ref_count) &&
(this->defense_card_ref_count == other.defense_card_ref_count) &&
(this->action_subphase == other.action_subphase) &&
(this->defense_power == other.defense_power) &&
(this->defense_bonus == other.defense_bonus) &&
(this->attack_bonus == other.attack_bonus) &&
(this->flags == other.flags) &&
(this->target_card_refs == other.target_card_refs) &&
(this->defense_card_refs == other.defense_card_refs) &&
(this->original_attacker_card_refs == other.original_attacker_card_refs);
(this->target_card_ref_count == other.target_card_ref_count) &&
(this->defense_card_ref_count == other.defense_card_ref_count) &&
(this->action_subphase == other.action_subphase) &&
(this->defense_power == other.defense_power) &&
(this->defense_bonus == other.defense_bonus) &&
(this->attack_bonus == other.attack_bonus) &&
(this->flags == other.flags) &&
(this->target_card_refs == other.target_card_refs) &&
(this->defense_card_refs == other.defense_card_refs) &&
(this->original_attacker_card_refs == other.original_attacker_card_refs);
}
bool ActionMetadata::operator!=(const ActionMetadata& other) const {
return !this->operator==(other);
@@ -524,9 +508,9 @@ std::string ActionMetadata::str() const {
string original_attacker_card_refs_s = string_for_refs(this->original_attacker_card_refs);
return string_printf(
"ActionMetadata[ref=@%04hX, target_ref_count=%hhu, def_ref_count=%hhu, "
"subphase=%s, def_power=%hhd, def_bonus=%hhd, "
"att_bonus=%hhd, flags=%08" PRIX32 ", target_refs=%s, "
"defense_refs=%s, original_attacker_refs=%s]",
"subphase=%s, def_power=%hhd, def_bonus=%hhd, "
"att_bonus=%hhd, flags=%08" PRIX32 ", target_refs=%s, "
"defense_refs=%s, original_attacker_refs=%s]",
this->card_ref.load(),
this->target_card_ref_count,
this->defense_card_ref_count,
@@ -610,8 +594,6 @@ void ActionMetadata::add_defense_card_ref(
}
}
HandAndEquipState::HandAndEquipState() {
this->clear();
}
@@ -623,13 +605,13 @@ std::string HandAndEquipState::str() const {
string set_card_refs2_s = string_for_refs(this->set_card_refs2);
return string_printf(
"HandAndEquipState[dice=[%hhu, %hhu], atk=%hhu, def=%hhu, atk2=%hhu, "
"a1=%hhu, total_set_cost=%hhu, is_cpu=%hhu, "
"assist_flags=%08" PRIX32 ", hand_refs=%s, "
"assist_ref=@%04hX, set_refs=%s, sc_ref=@%04hX, "
"hand_refs2=%s, set_refs2=%s, assist_ref2=@%04hX, "
"assist_set_num=%hu, assist_card_id=%04hX, "
"assist_turns=%hhu, assit_dely=%hhu, atk_bonus=%hhu, "
"def_bonus=%hhu, u2=[%hhu, %hhu]]",
"a1=%hhu, total_set_cost=%hhu, is_cpu=%hhu, "
"assist_flags=%08" PRIX32 ", hand_refs=%s, "
"assist_ref=@%04hX, set_refs=%s, sc_ref=@%04hX, "
"hand_refs2=%s, set_refs2=%s, assist_ref2=@%04hX, "
"assist_set_num=%hu, assist_card_id=%04hX, "
"assist_turns=%hhu, assit_dely=%hhu, atk_bonus=%hhu, "
"def_bonus=%hhu, u2=[%hhu, %hhu]]",
this->dice_results[0],
this->dice_results[1],
this->atk_points,
@@ -706,8 +688,6 @@ void HandAndEquipState::clear_FF() {
this->unused2.clear(0xFF);
}
PlayerStats::PlayerStats() {
this->clear();
}
@@ -747,12 +727,7 @@ float PlayerStats::score(size_t num_rounds) const {
// Ep3 PsoV3.dol, so it's presumably correct. Is the PSO-World formula simply
// incorrect, or is it from e.g. the Japanese version, which may have a
// different rank calculation function?
return 38.0f
+ 0.8f * this->action_card_negated_damage
- 2.3f * num_rounds
- 1.8f * this->sc_damage_taken
+ 3.0f * this->max_attack_combo_size
+ (this->damage_given - this->damage_taken);
return 38.0f + 0.8f * this->action_card_negated_damage - 2.3f * num_rounds - 1.8f * this->sc_damage_taken + 3.0f * this->max_attack_combo_size + (this->damage_given - this->damage_taken);
}
uint8_t PlayerStats::rank(size_t num_rounds) const {
@@ -767,7 +742,7 @@ constexpr size_t RANK_THRESHOLD_COUNT = 9;
static const float RANK_THRESHOLDS[RANK_THRESHOLD_COUNT] = {
15.0f, 25.0f, 30.0f, 40.0f, 50.0f, 60.0f, 65.0f, 75.0f, 85.0f};
static const char* RANK_NAMES[RANK_THRESHOLD_COUNT + 1] = {
"E", "D", "D+", "C", "C+", "B", "B+", "A", "A+", "S"};
"E", "D", "D+", "C", "C+", "B", "B+", "A", "A+", "S"};
uint8_t PlayerStats::rank_for_score(float score) {
size_t rank = 0;
@@ -784,9 +759,6 @@ const char* PlayerStats::name_for_rank(uint8_t rank) {
return RANK_NAMES[rank];
}
bool is_card_within_range(
const parray<uint8_t, 9 * 9>& range,
const Location& anchor_loc,
@@ -824,6 +796,4 @@ vector<uint16_t> get_card_refs_within_range(
return ret;
}
} // namespace Episode3
-6
View File
@@ -9,8 +9,6 @@
namespace Episode3 {
class ServerBase;
class Server;
class Card;
@@ -269,13 +267,9 @@ struct PlayerStats {
static const char* name_for_rank(uint8_t rank);
} __attribute__((packed));
std::vector<uint16_t> get_card_refs_within_range(
const parray<uint8_t, 9 * 9>& range,
const Location& loc,
const parray<CardShortStatus, 0x10>& short_statuses);
} // namespace Episode3
+223 -228
View File
@@ -6,8 +6,6 @@ using namespace std;
namespace Episode3 {
void compute_effective_range(
parray<uint8_t, 9 * 9>& ret,
shared_ptr<const DataIndex> data_index,
@@ -189,14 +187,12 @@ bool card_linkage_is_valid(
return false;
}
RulerServer::RulerServer(shared_ptr<Server> server)
: w_server(server),
team_id_for_client_id(0xFF),
error_code1(0),
error_code2(0),
error_code3(0) { }
: w_server(server),
team_id_for_client_id(0xFF),
error_code1(0),
error_code2(0),
error_code3(0) {}
shared_ptr<Server> RulerServer::server() {
auto s = this->w_server.lock();
@@ -318,11 +314,11 @@ bool RulerServer::attack_action_has_rampage_and_not_pierce(
auto attack_medium = this->get_attack_medium(pa);
if (!this->compute_effective_range_and_target_mode_for_attack(
pa, &effective_range_card_id, &effective_target_mode, &orig_card_ref)) {
pa, &effective_range_card_id, &effective_target_mode, &orig_card_ref)) {
return false;
}
if ((orig_card_ref != 0xFFFF) && (orig_card_ref != pa.attacker_card_ref) &&
if ((orig_card_ref != 0xFFFF) && (orig_card_ref != pa.attacker_card_ref) &&
!this->check_usability_or_apply_condition_for_card_refs(
orig_card_ref, pa.attacker_card_ref, card_ref, 0xFF, AttackMedium::INVALID_FF)) {
return false;
@@ -426,9 +422,9 @@ bool RulerServer::attack_action_has_pierce_and_not_rampage(
for (; last_cond_index >= 0; last_cond_index--) {
bool has_rampage = false;
if (this->card_has_pierce_or_rampage(
client_id, ce->def.effects[last_cond_index].type, &has_rampage,
pa.attacker_card_ref, pa.action_card_refs[last_action_card_index],
last_cond_index, attack_medium)) {
client_id, ce->def.effects[last_cond_index].type, &has_rampage,
pa.attacker_card_ref, pa.action_card_refs[last_action_card_index],
last_cond_index, attack_medium)) {
return true;
}
if (has_rampage) {
@@ -442,10 +438,10 @@ bool RulerServer::attack_action_has_pierce_and_not_rampage(
for (ssize_t cond_index = 8; cond_index >= 0; cond_index--) {
bool has_rampage = false;
if (this->card_has_pierce_or_rampage(
client_id, chain->conditions[cond_index].type, &has_rampage,
pa.attacker_card_ref, chain->conditions[cond_index].card_ref,
chain->conditions[cond_index].card_definition_effect_index,
attack_medium)) {
client_id, chain->conditions[cond_index].type, &has_rampage,
pa.attacker_card_ref, chain->conditions[cond_index].card_ref,
chain->conditions[cond_index].card_definition_effect_index,
attack_medium)) {
return true;
}
if (has_rampage) {
@@ -457,7 +453,6 @@ bool RulerServer::attack_action_has_pierce_and_not_rampage(
return false;
}
bool RulerServer::card_exists_by_status(const CardShortStatus& stat) const {
if ((stat.card_flags & 3) || (stat.card_ref == 0xFFFF)) {
return false;
@@ -494,10 +489,10 @@ bool RulerServer::card_id_is_boss_sc(uint16_t card_id) {
bool RulerServer::card_id_is_support_tech_or_support_pb(uint16_t card_id) {
return (card_id == 0x00E1) ||
(card_id == 0x00E2) ||
(card_id == 0x00E6) ||
(card_id == 0x00EB) ||
(card_id == 0x00EC);
(card_id == 0x00E2) ||
(card_id == 0x00E6) ||
(card_id == 0x00EB) ||
(card_id == 0x00EC);
}
bool RulerServer::card_ref_can_attack(uint16_t card_ref) {
@@ -537,11 +532,11 @@ bool RulerServer::card_ref_can_attack(uint16_t card_ref) {
// then the item also cannot attack
if ((ce->def.type == CardType::ITEM) &&
(!this->short_statuses[client_id] ||
(this->short_statuses[client_id]->at(0).card_ref == 0xFFFF) ||
this->find_condition_on_card_ref(this->short_statuses[client_id]->at(0).card_ref, ConditionType::HOLD) ||
this->find_condition_on_card_ref(this->short_statuses[client_id]->at(0).card_ref, ConditionType::GUOM) ||
this->find_condition_on_card_ref(this->short_statuses[client_id]->at(0).card_ref, ConditionType::PARALYZE) ||
this->find_condition_on_card_ref(this->short_statuses[client_id]->at(0).card_ref, ConditionType::FREEZE))) {
(this->short_statuses[client_id]->at(0).card_ref == 0xFFFF) ||
this->find_condition_on_card_ref(this->short_statuses[client_id]->at(0).card_ref, ConditionType::HOLD) ||
this->find_condition_on_card_ref(this->short_statuses[client_id]->at(0).card_ref, ConditionType::GUOM) ||
this->find_condition_on_card_ref(this->short_statuses[client_id]->at(0).card_ref, ConditionType::PARALYZE) ||
this->find_condition_on_card_ref(this->short_statuses[client_id]->at(0).card_ref, ConditionType::FREEZE))) {
return false;
}
@@ -589,7 +584,7 @@ bool RulerServer::card_ref_can_move(
const auto& item_stat = short_statuses->at(z);
if ((item_stat.card_ref != 0xFFFF) && this->card_exists_by_status(item_stat) &&
(this->find_condition_on_card_ref(item_stat.card_ref, ConditionType::GUOM) ||
this->find_condition_on_card_ref(item_stat.card_ref, ConditionType::IMMOBILE))) {
this->find_condition_on_card_ref(item_stat.card_ref, ConditionType::IMMOBILE))) {
return false;
}
}
@@ -951,11 +946,11 @@ bool RulerServer::check_usability_or_condition_apply(
// positioning/team setup
if (is_item_usability_check &&
((criterion_code == CriterionCode::SAME_TEAM) ||
(criterion_code == CriterionCode::SAME_PLAYER) ||
(criterion_code == CriterionCode::SAME_TEAM_NOT_SAME_PLAYER) ||
(criterion_code == CriterionCode::UNKNOWN_07) ||
(criterion_code == CriterionCode::NOT_SC) ||
(criterion_code == CriterionCode::SC))) {
(criterion_code == CriterionCode::SAME_PLAYER) ||
(criterion_code == CriterionCode::SAME_TEAM_NOT_SAME_PLAYER) ||
(criterion_code == CriterionCode::UNKNOWN_07) ||
(criterion_code == CriterionCode::NOT_SC) ||
(criterion_code == CriterionCode::SC))) {
criterion_code = CriterionCode::NONE;
}
@@ -988,7 +983,7 @@ bool RulerServer::check_usability_or_condition_apply(
case CriterionCode::SAME_TEAM:
if ((client_id1 == client_id2) ||
((client_id1 != 0xFF) && (client_id2 != 0xFF) &&
(this->team_id_for_client_id[client_id1] == this->team_id_for_client_id[client_id2]))) {
(this->team_id_for_client_id[client_id1] == this->team_id_for_client_id[client_id2]))) {
return true;
}
break;
@@ -1026,255 +1021,255 @@ bool RulerServer::check_usability_or_condition_apply(
break;
case CriterionCode::HUNTER_HUMAN_SC: {
static const unordered_set<uint16_t> card_ids = {
0x0001, // Orland
0x0002, // Kranz
0x0003, // Ino'lis
0x0004, // Sil'fer
0x0006, // Kylria
0x0111, // Relmitos
0x0112, // Viviana
0x0115, // Glustar
0x02AA, // H-HUmar
0x02AB, // H-HUnewearl
0x02AE, // H-RAmar
0x02AF, // H-RAmarl
0x02B2, // H-FOmar
0x02B3, // H-FOmarl
0x02B4, // H-FOnewm
0x02B5, // H-FOnewearl
0x02CC, // H-HUmar
0x02CD, // H-RAmarl
0x02CE, // H-FOmarl
0x02CF, // H-HUnewearl
0x02D1, // H-RAmarl
0x02D5, // H-FOmar
0x02D6, // H-FOnewearl
0x02D9, // H-FOnewm
0x0001, // Orland
0x0002, // Kranz
0x0003, // Ino'lis
0x0004, // Sil'fer
0x0006, // Kylria
0x0111, // Relmitos
0x0112, // Viviana
0x0115, // Glustar
0x02AA, // H-HUmar
0x02AB, // H-HUnewearl
0x02AE, // H-RAmar
0x02AF, // H-RAmarl
0x02B2, // H-FOmar
0x02B3, // H-FOmarl
0x02B4, // H-FOnewm
0x02B5, // H-FOnewearl
0x02CC, // H-HUmar
0x02CD, // H-RAmarl
0x02CE, // H-FOmarl
0x02CF, // H-HUnewearl
0x02D1, // H-RAmarl
0x02D5, // H-FOmar
0x02D6, // H-FOnewearl
0x02D9, // H-FOnewm
};
return ret && card_ids.count(card_id2);
}
case CriterionCode::HUNTER_HU_CLASS_MALE_SC: {
static const unordered_set<uint16_t> card_ids = {
0x0001, // Orland
0x0113, // Teifu
0x02AA, // H-HUmar
0x02AC, // H-HUcast
0x02CC, // H-HUmar
0x02D7, // H-HUcast
0x0001, // Orland
0x0113, // Teifu
0x02AA, // H-HUmar
0x02AC, // H-HUcast
0x02CC, // H-HUmar
0x02D7, // H-HUcast
};
return ret && card_ids.count(card_id2);
}
case CriterionCode::HUNTER_FEMALE_SC: {
static const unordered_set<uint16_t> card_ids = {
0x0003, // Ino'lis
0x0004, // Sil'fer
0x0006, // Kylria
0x0110, // Saligun
0x0112, // Viviana
0x0114, // Stella
0x02AB, // H-HUnewearl
0x02AD, // H-HUcaseal
0x02AF, // H-RAmarl
0x02B1, // H-RAcaseal
0x02B3, // H-FOmarl
0x02B5, // H-FOnewearl
0x02CE, // H-FOmarl
0x02CF, // H-HUnewearl
0x02D1, // H-RAmarl
0x02D4, // H-HUcaseal
0x02D6, // H-FOnewearl
0x02D8, // H-RAcaseal
0x0003, // Ino'lis
0x0004, // Sil'fer
0x0006, // Kylria
0x0110, // Saligun
0x0112, // Viviana
0x0114, // Stella
0x02AB, // H-HUnewearl
0x02AD, // H-HUcaseal
0x02AF, // H-RAmarl
0x02B1, // H-RAcaseal
0x02B3, // H-FOmarl
0x02B5, // H-FOnewearl
0x02CE, // H-FOmarl
0x02CF, // H-HUnewearl
0x02D1, // H-RAmarl
0x02D4, // H-HUcaseal
0x02D6, // H-FOnewearl
0x02D8, // H-RAcaseal
};
return ret && card_ids.count(card_id2);
}
case CriterionCode::HUNTER_HU_OR_FO_CLASS_HUMAN_SC: {
static const unordered_set<uint16_t> card_ids = {
0x0001, // Orland
0x0003, // Ino'lis
0x0004, // Sil'fer
0x0111, // Relmitos
0x0115, // Glustar
0x0112, // Viviana
0x02AA, // H-HUmar
0x02AB, // H-HUnewearl
0x02B2, // H-FOmar
0x02B3, // H-FOmarl
0x02B4, // H-FOnewm
0x02B5, // H-FOnewearl
0x02CC, // H-HUmar
0x02CE, // H-FOmarl
0x02CF, // H-HUnewearl
0x02D5, // H-FOmar
0x02D6, // H-FOnewearl
0x02D9, // H-FOnewm
0x0001, // Orland
0x0003, // Ino'lis
0x0004, // Sil'fer
0x0111, // Relmitos
0x0115, // Glustar
0x0112, // Viviana
0x02AA, // H-HUmar
0x02AB, // H-HUnewearl
0x02B2, // H-FOmar
0x02B3, // H-FOmarl
0x02B4, // H-FOnewm
0x02B5, // H-FOnewearl
0x02CC, // H-HUmar
0x02CE, // H-FOmarl
0x02CF, // H-HUnewearl
0x02D5, // H-FOmar
0x02D6, // H-FOnewearl
0x02D9, // H-FOnewm
};
return ret && card_ids.count(card_id2);
}
case CriterionCode::HUNTER_HU_CLASS_ANDROID_SC: {
static const unordered_set<uint16_t> card_ids = {
0x0110, // Saligun
0x0113, // Teifu
0x02AC, // H-HUcast
0x02AD, // H-HUcaseal
0x02D4, // H-HUcaseal
0x02D7, // H-HUcast
0x0110, // Saligun
0x0113, // Teifu
0x02AC, // H-HUcast
0x02AD, // H-HUcaseal
0x02D4, // H-HUcaseal
0x02D7, // H-HUcast
};
return ret && card_ids.count(card_id2);
}
case CriterionCode::UNKNOWN_10: {
static const unordered_set<uint16_t> card_ids = {
0x0001, // Orland
0x0003, // Ino'lis
0x0110, // Saligun
0x0111, // Relmitos
0x0113, // Teifu
0x02AA, // H-HUmar
0x02AC, // H-HUcast
0x02AD, // H-HUcaseal
0x02B2, // H-FOmar
0x02B3, // H-FOmarl
0x02CC, // H-HUmar
0x02CE, // H-FOmarl
0x02D4, // H-HUcaseal
0x02D5, // H-FOmar
0x02D7, // H-HUcast
0x0001, // Orland
0x0003, // Ino'lis
0x0110, // Saligun
0x0111, // Relmitos
0x0113, // Teifu
0x02AA, // H-HUmar
0x02AC, // H-HUcast
0x02AD, // H-HUcaseal
0x02B2, // H-FOmar
0x02B3, // H-FOmarl
0x02CC, // H-HUmar
0x02CE, // H-FOmarl
0x02D4, // H-HUcaseal
0x02D5, // H-FOmar
0x02D7, // H-HUcast
};
return ret && card_ids.count(card_id2);
}
case CriterionCode::UNKNOWN_11: {
static const unordered_set<uint16_t> card_ids = {
0x0001, // Orland
0x0002, // Kranz
0x0005, // Guykild
0x0113, // Teifu
0x02AA, // H-HUmar
0x02AC, // H-HUcast
0x02AE, // H-RAmar
0x02B0, // H-RAcast
0x02CC, // H-HUmar
0x02CD, // H-RAmarl
0x02D0, // H-RAcast
0x02D7, // H-HUcast
0x0001, // Orland
0x0002, // Kranz
0x0005, // Guykild
0x0113, // Teifu
0x02AA, // H-HUmar
0x02AC, // H-HUcast
0x02AE, // H-RAmar
0x02B0, // H-RAcast
0x02CC, // H-HUmar
0x02CD, // H-RAmarl
0x02D0, // H-RAcast
0x02D7, // H-HUcast
};
return ret && card_ids.count(card_id2);
}
case CriterionCode::HUNTER_HUNEWEARL_CLASS_SC: {
static const unordered_set<uint16_t> card_ids = {
0x0004, // Sil'fer
0x02AB, // H-HUnewearl
0x02CF, // H-HUnewearl
0x0004, // Sil'fer
0x02AB, // H-HUnewearl
0x02CF, // H-HUnewearl
};
return ret && card_ids.count(card_id2);
}
case CriterionCode::HUNTER_RA_CLASS_MALE_SC: {
static const unordered_set<uint16_t> card_ids = {
0x0002, // Kranz
0x0005, // Guykild
0x02AE, // H-RAmar
0x02B0, // H-RAcast
0x02CD, // H-RAmarl
0x02D0, // H-RAcast
0x0002, // Kranz
0x0005, // Guykild
0x02AE, // H-RAmar
0x02B0, // H-RAcast
0x02CD, // H-RAmarl
0x02D0, // H-RAcast
};
return ret && card_ids.count(card_id2);
}
case CriterionCode::HUNTER_RA_CLASS_FEMALE_SC: {
static const unordered_set<uint16_t> card_ids = {
0x0006, // Kylria
0x0114, // Stella
0x02AF, // H-RAmarl
0x02B1, // H-RAcaseal
0x02D1, // H-RAmarl
0x02D2, // D-RAcaseal
0x0006, // Kylria
0x0114, // Stella
0x02AF, // H-RAmarl
0x02B1, // H-RAcaseal
0x02D1, // H-RAmarl
0x02D2, // D-RAcaseal
};
return ret && card_ids.count(card_id2);
}
case CriterionCode::HUNTER_RA_OR_FO_CLASS_FEMALE_SC: {
static const unordered_set<uint16_t> card_ids = {
0x0003, // Ino'lis
0x0006, // Kylria
0x0112, // Viviana
0x0114, // Stella
0x02AF, // H-RAmarl
0x02B1, // H-RAcaseal
0x02B3, // H-FOmarl
0x02B5, // H-FOnewearl
0x02CE, // H-FOmarl
0x02D1, // H-RAmarl
0x02D6, // H-FOnewearl
0x02D8, // H-RAcaseal
0x0003, // Ino'lis
0x0006, // Kylria
0x0112, // Viviana
0x0114, // Stella
0x02AF, // H-RAmarl
0x02B1, // H-RAcaseal
0x02B3, // H-FOmarl
0x02B5, // H-FOnewearl
0x02CE, // H-FOmarl
0x02D1, // H-RAmarl
0x02D6, // H-FOnewearl
0x02D8, // H-RAcaseal
};
return ret && card_ids.count(card_id2);
}
case CriterionCode::HUNTER_HU_OR_RA_CLASS_HUMAN_SC: {
static const unordered_set<uint16_t> card_ids = {
0x0001, // Orland
0x0002, // Kranz
0x0004, // Sil'fer
0x0006, // Kylria
0x02AA, // H-HUmar
0x02AB, // H-HUnewearl
0x02AE, // H-RAmar
0x02AF, // H-RAmarl
0x02CC, // H-HUmar
0x02CD, // H-RAmarl
0x02CF, // H-HUnewearl
0x02D1, // H-RAmarl
0x0001, // Orland
0x0002, // Kranz
0x0004, // Sil'fer
0x0006, // Kylria
0x02AA, // H-HUmar
0x02AB, // H-HUnewearl
0x02AE, // H-RAmar
0x02AF, // H-RAmarl
0x02CC, // H-HUmar
0x02CD, // H-RAmarl
0x02CF, // H-HUnewearl
0x02D1, // H-RAmarl
};
return ret && card_ids.count(card_id2);
}
case CriterionCode::HUNTER_RA_CLASS_ANDROID_SC: {
static const unordered_set<uint16_t> card_ids = {
0x0005, // Guykild
0x0114, // Stella
0x02B0, // H-RAcast
0x02B1, // H-RAcaseal
0x02D0, // H-RAcast
0x02D8, // H-RAcaseal
0x0005, // Guykild
0x0114, // Stella
0x02B0, // H-RAcast
0x02B1, // H-RAcaseal
0x02D0, // H-RAcast
0x02D8, // H-RAcaseal
};
return ret && card_ids.count(card_id2);
}
case CriterionCode::HUNTER_FO_CLASS_FEMALE_SC: {
static const unordered_set<uint16_t> card_ids = {
0x0003, // Ino'lis
0x0112, // Viviana
0x02B3, // H-FOmarl
0x02B5, // H-FOnewearl
0x02CE, // H-FOmarl
0x02D6, // H-FOnewearl
0x0003, // Ino'lis
0x0112, // Viviana
0x02B3, // H-FOmarl
0x02B5, // H-FOnewearl
0x02CE, // H-FOmarl
0x02D6, // H-FOnewearl
};
return ret && card_ids.count(card_id2);
}
case CriterionCode::HUNTER_FEMALE_HUMAN_SC: {
static const unordered_set<uint16_t> card_ids = {
0x0003, // Ino'lis
0x0004, // Sil'fer
0x0006, // Kylria
0x0112, // Viviana
0x02AB, // H-HUnewearl
0x02AF, // H-RAmarl
0x02B3, // H-FOmarl
0x02B5, // H-FOnewearl
0x02CE, // H-FOmarl
0x02CF, // H-HUnewearl
0x02D1, // H-RAmarl
0x02D6, // H-FOnewearl
0x0003, // Ino'lis
0x0004, // Sil'fer
0x0006, // Kylria
0x0112, // Viviana
0x02AB, // H-HUnewearl
0x02AF, // H-RAmarl
0x02B3, // H-FOmarl
0x02B5, // H-FOnewearl
0x02CE, // H-FOmarl
0x02CF, // H-HUnewearl
0x02D1, // H-RAmarl
0x02D6, // H-FOnewearl
};
return ret && card_ids.count(card_id2);
}
case CriterionCode::HUNTER_ANDROID_SC: {
static const unordered_set<uint16_t> card_ids = {
0x0005, // Guykild
0x0110, // Saligun
0x0113, // Teifu
0x0114, // Stella
0x02AC, // H-HUcast
0x02AD, // H-HUcaseal
0x02B0, // H-RAcast
0x02B1, // H-RAcaseal
0x02D0, // H-RAcast
0x02D4, // H-HUcaseal
0x02D7, // H-HUcast
0x02D8, // H-RAcaseal
0x0005, // Guykild
0x0110, // Saligun
0x0113, // Teifu
0x0114, // Stella
0x02AC, // H-HUcast
0x02AD, // H-HUcaseal
0x02B0, // H-RAcast
0x02B1, // H-RAcaseal
0x02D0, // H-RAcast
0x02D4, // H-HUcaseal
0x02D7, // H-HUcast
0x02D8, // H-RAcaseal
};
return ret && card_ids.count(card_id2);
}
@@ -1368,7 +1363,7 @@ uint16_t RulerServer::compute_attack_or_defense_costs(
if (((action_type == ActionType::ATTACK) || (action_type == ActionType::INVALID_00)) &&
(this->find_condition_on_card_ref(pa.attacker_card_ref, ConditionType::BIG_SWING) ||
this->find_condition_on_card_ref(sc_card_ref_if_item, ConditionType::BIG_SWING))) {
this->find_condition_on_card_ref(sc_card_ref_if_item, ConditionType::BIG_SWING))) {
cost_bias++;
}
@@ -1435,7 +1430,8 @@ bool RulerServer::compute_effective_range_and_target_mode_for_attack(
TargetMode* out_effective_target_mode,
uint16_t* out_orig_card_ref) const {
size_t z;
for (z = 0; (z < 9) && (pa.action_card_refs[z] != 0xFFFF); z++) { }
for (z = 0; (z < 9) && (pa.action_card_refs[z] != 0xFFFF); z++) {
}
if (z >= 9) {
return false;
}
@@ -1705,7 +1701,7 @@ int32_t RulerServer::error_code_for_client_setting_card(
if ((short_statuses->at(0).card_ref == 0xFFFF) ||
!this->card_exists_by_status(short_statuses->at(0)) ||
!this->check_usability_or_apply_condition_for_card_refs(
card_ref, short_statuses->at(0).card_ref, 0xFFFF, 0xFF, AttackMedium::INVALID_FF)) {
card_ref, short_statuses->at(0).card_ref, 0xFFFF, 0xFF, AttackMedium::INVALID_FF)) {
return -0x75;
}
@@ -1764,7 +1760,7 @@ int32_t RulerServer::error_code_for_client_setting_card(
Location summon_area_loc;
uint8_t summon_area_size;
if (!this->get_creature_summon_area(
client_id, &summon_area_loc, &summon_area_size)) {
client_id, &summon_area_loc, &summon_area_size)) {
if (team_id != 1) {
if ((loc->x > 0) && (loc->x < this->map_and_rules->map.width - 1)) {
if ((loc->y < this->map_and_rules->map.height - summon_cost - 1) &&
@@ -1984,7 +1980,8 @@ shared_ptr<const DataIndex::CardEntry> RulerServer::definition_for_card_id(
uint32_t RulerServer::get_card_id_with_effective_range(
uint16_t card_ref, uint16_t card_id_override, TargetMode* out_target_mode) const {
uint16_t card_id = (card_id_override == 0xFFFF)
? this->card_id_for_card_ref(card_ref) : card_id_override;
? this->card_id_for_card_ref(card_ref)
: card_id_override;
if (card_id != 0xFFFF) {
auto ce = this->definition_for_card_id(card_id);
@@ -2102,7 +2099,7 @@ bool RulerServer::get_move_path_length_and_cost(
parray<uint8_t, 0x100> visited_map;
path.end_loc = loc;
if (!this->check_move_path_and_get_cost(
client_id, card_ref, &visited_map, &path, out_cost)) {
client_id, card_ref, &visited_map, &path, out_cost)) {
return false;
}
@@ -2189,9 +2186,9 @@ bool RulerServer::is_attack_valid(const ActionState& pa) {
(attacker_chain->chain.acting_card_ref != attacker_card_ref) ||
!attacker_ce ||
((attacker_ce->def.type != CardType::HUNTERS_SC &&
(attacker_ce->def.type != CardType::ARKZ_SC) &&
(attacker_ce->def.type != CardType::CREATURE) &&
(attacker_ce->def.type != CardType::ITEM)))) {
(attacker_ce->def.type != CardType::ARKZ_SC) &&
(attacker_ce->def.type != CardType::CREATURE) &&
(attacker_ce->def.type != CardType::ITEM)))) {
this->error_code3 = -0x6F;
return false;
}
@@ -2247,7 +2244,7 @@ bool RulerServer::is_attack_valid(const ActionState& pa) {
}
if (!this->check_usability_or_apply_condition_for_card_refs(
right_card_ref, attacker_card_ref, 0xFFFF, 0xFF, AttackMedium::INVALID_FF)) {
right_card_ref, attacker_card_ref, 0xFFFF, 0xFF, AttackMedium::INVALID_FF)) {
this->error_code3 = -0x6A;
return false;
}
@@ -2377,7 +2374,7 @@ bool RulerServer::is_defense_valid(const ActionState& pa) {
}
if (!this->defense_card_can_apply_to_attack(
pa.action_card_refs[0], pa.target_card_refs[0], pa.original_attacker_card_ref)) {
pa.action_card_refs[0], pa.target_card_refs[0], pa.original_attacker_card_ref)) {
this->error_code3 = -0x61;
return false;
}
@@ -2447,10 +2444,10 @@ size_t RulerServer::max_move_distance_for_card_ref(uint32_t card_ref) const {
}
RulerServer::MovePath::MovePath()
: length(-1),
remaining_distance(0),
num_occupied_tiles(0),
cost(0) { }
: length(-1),
remaining_distance(0),
num_occupied_tiles(0),
cost(0) {}
void RulerServer::MovePath::add_step(const Location& loc) {
this->step_locs[++this->length] = loc;
@@ -2617,8 +2614,8 @@ const CardShortStatus* RulerServer::short_status_for_card_ref(uint16_t card_ref)
bool RulerServer::should_allow_attacks_on_current_turn() const {
return (this->state_flags &&
((this->state_flags->turn_num > 1) ||
(this->state_flags->current_team_turn1 != this->state_flags->first_team_turn)));
((this->state_flags->turn_num > 1) ||
(this->state_flags->current_team_turn1 != this->state_flags->first_team_turn)));
}
int32_t RulerServer::verify_deck(
@@ -2676,6 +2673,4 @@ int32_t RulerServer::verify_deck(
return 0;
}
} // namespace Episode3
+3 -7
View File
@@ -4,15 +4,13 @@
#include <memory>
#include "DataIndex.hh"
#include "PlayerState.hh"
#include "DeckState.hh"
#include "AssistServer.hh"
#include "DataIndex.hh"
#include "DeckState.hh"
#include "PlayerState.hh"
namespace Episode3 {
class Server;
void compute_effective_range(
@@ -227,6 +225,4 @@ public:
int32_t error_code3;
};
} // namespace Episode3
+77 -91
View File
@@ -1,7 +1,7 @@
#include "Server.hh"
#include <phosg/Time.hh>
#include <phosg/Random.hh>
#include <phosg/Time.hh>
#include "../SendCommands.hh"
@@ -9,15 +9,11 @@ using namespace std;
namespace Episode3 {
// These strings in the original implementation did not contain the semicolons
// (or anything after them).
// This is (obviously) not the original string. The original string is:
// "[V1][FINAL2.0] 03/09/13 15:30 by K.Toya"
static const char* VERSION_SIGNATURE =
"newserv Ep3 based on [V1][FINAL2.0] 03/09/13 15:30 by K.Toya";
ServerBase::PresenceEntry::PresenceEntry() {
this->clear();
}
@@ -28,19 +24,17 @@ void ServerBase::PresenceEntry::clear() {
this->is_cpu_player = 0;
}
ServerBase::ServerBase(
shared_ptr<Lobby> lobby,
shared_ptr<const DataIndex> data_index,
uint32_t random_seed,
shared_ptr<const DataIndex::MapEntry> map_if_tournament)
: lobby(lobby),
data_index(data_index),
log(lobby->log.prefix + "[Ep3::Server] "),
random_seed(random_seed),
is_tournament(!!map_if_tournament),
last_chosen_map(map_if_tournament) { }
: lobby(lobby),
data_index(data_index),
log(lobby->log.prefix + "[Ep3::Server] "),
random_seed(random_seed),
is_tournament(!!map_if_tournament),
last_chosen_map(map_if_tournament) {}
void ServerBase::init() {
this->reset();
@@ -65,46 +59,44 @@ void ServerBase::recreate_server() {
this->server->init();
}
Server::Server(shared_ptr<ServerBase> base)
: w_base(base),
battle_finished(false),
battle_in_progress(false),
round_num(1),
battle_phase(BattlePhase::INVALID_00),
first_team_turn(0xFF),
current_team_turn1(0xFF),
setup_phase(SetupPhase::REGISTRATION),
registration_phase(RegistrationPhase::AWAITING_NUM_PLAYERS),
action_subphase(ActionSubphase::ATTACK),
current_team_turn2(0xFF),
num_pending_attacks(0),
client_done_enqueuing_attacks(false),
player_ready_to_end_phase(false),
unknown_a10(0),
overall_time_expired(false),
battle_start_usecs(0),
should_copy_prev_states_to_current_states(0),
card_special(nullptr),
clients_done_in_mulligan_phase(false),
num_pending_attacks_with_cards(0),
unknown_a14(0),
unknown_a15(0),
defense_list_ended_for_client(false),
next_assist_card_set_number(1),
team_exp(0),
team_dice_boost(0),
team_client_count(0),
team_num_ally_fcs_destroyed(0),
team_num_cards_destroyed(0),
hard_reset_flag(false),
tournament_flag(base->is_tournament ? 1 : 0),
num_trap_tiles_of_type(0),
chosen_trap_tile_index_of_type(0),
has_done_pb(0),
num_6xB4x06_commands_sent(0),
prev_num_6xB4x06_commands_sent(0) { }
: w_base(base),
battle_finished(false),
battle_in_progress(false),
round_num(1),
battle_phase(BattlePhase::INVALID_00),
first_team_turn(0xFF),
current_team_turn1(0xFF),
setup_phase(SetupPhase::REGISTRATION),
registration_phase(RegistrationPhase::AWAITING_NUM_PLAYERS),
action_subphase(ActionSubphase::ATTACK),
current_team_turn2(0xFF),
num_pending_attacks(0),
client_done_enqueuing_attacks(false),
player_ready_to_end_phase(false),
unknown_a10(0),
overall_time_expired(false),
battle_start_usecs(0),
should_copy_prev_states_to_current_states(0),
card_special(nullptr),
clients_done_in_mulligan_phase(false),
num_pending_attacks_with_cards(0),
unknown_a14(0),
unknown_a15(0),
defense_list_ended_for_client(false),
next_assist_card_set_number(1),
team_exp(0),
team_dice_boost(0),
team_client_count(0),
team_num_ally_fcs_destroyed(0),
team_num_cards_destroyed(0),
hard_reset_flag(false),
tournament_flag(base->is_tournament ? 1 : 0),
num_trap_tiles_of_type(0),
chosen_trap_tile_index_of_type(0),
has_done_pb(0),
num_6xB4x06_commands_sent(0),
prev_num_6xB4x06_commands_sent(0) {}
void Server::init() {
this->card_special.reset(new CardSpecial(this->shared_from_this()));
@@ -262,8 +254,7 @@ void Server::send_commands_for_joining_spectator(Channel& c) const {
}
}
__attribute__((format(printf, 2, 3)))
void Server::log_debug(const char* fmt, ...) const {
__attribute__((format(printf, 2, 3))) void Server::log_debug(const char* fmt, ...) const {
auto l = this->base()->lobby.lock();
if (l && (this->base()->data_index->behavior_flags & Episode3::BehaviorFlag::ENABLE_STATUS_MESSAGES)) {
va_list va;
@@ -273,8 +264,7 @@ void Server::log_debug(const char* fmt, ...) const {
}
}
__attribute__((format(printf, 2, 3)))
void Server::send_debug_message_printf(const char* fmt, ...) const {
__attribute__((format(printf, 2, 3))) void Server::send_debug_message_printf(const char* fmt, ...) const {
auto l = this->base()->lobby.lock();
if (l && (this->base()->data_index->behavior_flags & Episode3::BehaviorFlag::ENABLE_STATUS_MESSAGES)) {
va_list va;
@@ -286,8 +276,7 @@ void Server::send_debug_message_printf(const char* fmt, ...) const {
}
}
__attribute__((format(printf, 2, 3)))
void Server::send_info_message_printf(const char* fmt, ...) const {
__attribute__((format(printf, 2, 3))) void Server::send_info_message_printf(const char* fmt, ...) const {
auto l = this->base()->lobby.lock();
if (l) {
va_list va;
@@ -539,7 +528,8 @@ void Server::check_for_destroyed_cards_and_send_6xB4x05_6xB4x02() {
bool Server::check_presence_entry(uint8_t client_id) const {
return (client_id < 4)
? this->base()->presence_entries[client_id].player_present : false;
? this->base()->presence_entries[client_id].player_present
: false;
}
void Server::clear_player_flags_after_dice_phase() {
@@ -1220,7 +1210,6 @@ void Server::set_client_id_ready_to_advance_phase(uint8_t client_id) {
}
}
void Server::set_phase_after() {
for (size_t client_id = 0; client_id < 4; client_id++) {
auto ps = this->player_states[client_id];
@@ -1513,29 +1502,29 @@ bool Server::update_registration_phase() {
}
const unordered_map<uint8_t, Server::handler_t> Server::subcommand_handlers({
{0x0B, &Server::handle_6xB3x0B_mulligan_hand},
{0x0C, &Server::handle_6xB3x0C_end_mulligan_phase},
{0x0D, &Server::handle_6xB3x0D_end_non_action_phase},
{0x0E, &Server::handle_6xB3x0E_discard_card_from_hand},
{0x0F, &Server::handle_6xB3x0F_set_card_from_hand},
{0x10, &Server::handle_6xB3x10_move_fc_to_location},
{0x11, &Server::handle_6xB3x11_enqueue_attack_or_defense},
{0x12, &Server::handle_6xB3x12_end_attack_list},
{0x13, &Server::handle_6xB3x13_update_map_during_setup},
{0x14, &Server::handle_6xB3x14_update_deck_during_setup},
{0x15, &Server::handle_6xB3x15_unused_hard_reset_server_state},
{0x1B, &Server::handle_6xB3x1B_update_player_name},
{0x1D, &Server::handle_6xB3x1D_start_battle},
{0x21, &Server::handle_6xB3x21_end_battle},
{0x28, &Server::handle_6xB3x28_end_defense_list},
{0x2B, &Server::handle_6xB3x2B_ignored},
{0x34, &Server::handle_6xB3x34_subtract_ally_atk_points},
{0x37, &Server::handle_6xB3x37_client_ready_to_advance_from_starter_roll_phase},
{0x3A, &Server::handle_6xB3x3A_ignored},
{0x40, &Server::handle_6xB3x40_map_list_request},
{0x41, &Server::handle_6xB3x41_map_request},
{0x48, &Server::handle_6xB3x48_end_turn},
{0x49, &Server::handle_6xB3x49_card_counts},
{0x0B, &Server::handle_6xB3x0B_mulligan_hand},
{0x0C, &Server::handle_6xB3x0C_end_mulligan_phase},
{0x0D, &Server::handle_6xB3x0D_end_non_action_phase},
{0x0E, &Server::handle_6xB3x0E_discard_card_from_hand},
{0x0F, &Server::handle_6xB3x0F_set_card_from_hand},
{0x10, &Server::handle_6xB3x10_move_fc_to_location},
{0x11, &Server::handle_6xB3x11_enqueue_attack_or_defense},
{0x12, &Server::handle_6xB3x12_end_attack_list},
{0x13, &Server::handle_6xB3x13_update_map_during_setup},
{0x14, &Server::handle_6xB3x14_update_deck_during_setup},
{0x15, &Server::handle_6xB3x15_unused_hard_reset_server_state},
{0x1B, &Server::handle_6xB3x1B_update_player_name},
{0x1D, &Server::handle_6xB3x1D_start_battle},
{0x21, &Server::handle_6xB3x21_end_battle},
{0x28, &Server::handle_6xB3x28_end_defense_list},
{0x2B, &Server::handle_6xB3x2B_ignored},
{0x34, &Server::handle_6xB3x34_subtract_ally_atk_points},
{0x37, &Server::handle_6xB3x37_client_ready_to_advance_from_starter_roll_phase},
{0x3A, &Server::handle_6xB3x3A_ignored},
{0x40, &Server::handle_6xB3x40_map_list_request},
{0x41, &Server::handle_6xB3x41_map_request},
{0x48, &Server::handle_6xB3x48_end_turn},
{0x49, &Server::handle_6xB3x49_card_counts},
});
void Server::on_server_data_input(const string& data) {
@@ -2025,7 +2014,7 @@ void Server::handle_6xB3x28_end_defense_list(const string& data) {
this->send(out_cmd_fin);
}
void Server::handle_6xB3x2B_ignored(const string&) { }
void Server::handle_6xB3x2B_ignored(const string&) {}
void Server::handle_6xB3x34_subtract_ally_atk_points(const string& data) {
const auto& in_cmd = check_size_t<G_PhotonBlastRequest_GC_Ep3_6xB3x34_CAx34>(data);
@@ -2131,7 +2120,7 @@ void Server::handle_6xB3x37_client_ready_to_advance_from_starter_roll_phase(cons
}
}
void Server::handle_6xB3x3A_ignored(const string&) { }
void Server::handle_6xB3x3A_ignored(const string&) {}
void Server::handle_6xB3x40_map_list_request(const string& data) {
const auto& in_cmd = check_size_t<G_MapListRequest_GC_Ep3_6xB3x40_CAx40>(data);
@@ -2379,7 +2368,7 @@ void Server::unknown_8023EEF4() {
if (!this->attack_cards[this->unknown_a14]->action_chain.check_flag(0x40)) {
this->card_special->unknown_8024945C(this->attack_cards[this->unknown_a14], as);
}
this->attack_cards[this->unknown_a14]->compute_action_chain_results(1,0);
this->attack_cards[this->unknown_a14]->compute_action_chain_results(1, 0);
this->attack_cards[this->unknown_a14]->unknown_80236374(this->attack_cards[this->unknown_a14], &as);
if (!this->attack_cards[this->unknown_a14]->action_chain.check_flag(0x40)) {
this->card_special->unknown_8024966C(this->attack_cards[this->unknown_a14], &as);
@@ -2653,7 +2642,6 @@ void Server::send_6xB4x05() {
this->send(cmd);
}
void Server::send_6xB4x02_for_all_players_if_needed(bool always_send) {
for (size_t z = 0; z < 4; z++) {
auto ps = this->player_states[z];
@@ -2680,6 +2668,4 @@ void Server::send_6xB4x50_trap_tile_locations() const {
this->send(this->prepare_6xB4x50_trap_tile_locations());
}
} // namespace Episode3
+7 -15
View File
@@ -4,9 +4,9 @@
#include <memory>
#include "../Text.hh"
#include "../CommandFormats.hh"
#include "../Channel.hh"
#include "../CommandFormats.hh"
#include "../Text.hh"
#include "AssistServer.hh"
#include "CardSpecial.hh"
#include "MapState.hh"
@@ -17,8 +17,6 @@ struct Lobby;
namespace Episode3 {
/**
* This implementation of Episode 3 battles (contained in all files in the
* src/Episode3 directory, except for DataIndex.hh/cc) is derived from Sega's
@@ -27,7 +25,7 @@ namespace Episode3 {
* in these files map very closely to how their server implementation was
* written; notable differences (due to necessary environment differences or bug
* fixes) are described in the comments therein.
*
*
* Some debugging functions have been added which are not part of the original
* implementation. Notably, this applies to functions like debug message senders
* and loggers and all str() functions.
@@ -55,8 +53,6 @@ namespace Episode3 {
class Server;
class ServerBase : public std::enable_shared_from_this<ServerBase> {
public:
ServerBase(
@@ -122,13 +118,10 @@ public:
void send_commands_for_joining_spectator(Channel& ch) const;
__attribute__((format(printf, 2, 3)))
void log_debug(const char* fmt, ...) const;
__attribute__((format(printf, 2, 3))) void log_debug(const char* fmt, ...) const;
__attribute__((format(printf, 2, 3)))
void send_debug_message_printf(const char* fmt, ...) const;
__attribute__((format(printf, 2, 3)))
void send_info_message_printf(const char* fmt, ...) const;
__attribute__((format(printf, 2, 3))) void send_debug_message_printf(const char* fmt, ...) const;
__attribute__((format(printf, 2, 3))) void send_info_message_printf(const char* fmt, ...) const;
void send_debug_command_received_message(
uint8_t client_id, uint8_t subsubcommand, const char* description) const;
void send_debug_command_received_message(
@@ -241,6 +234,7 @@ public:
std::vector<std::shared_ptr<Card>> const_cast_set_cards_v(
const std::vector<std::shared_ptr<const Card>>& cards);
private:
typedef void (Server::*handler_t)(const std::string&);
static const std::unordered_map<uint8_t, handler_t> subcommand_handlers;
@@ -301,6 +295,4 @@ public:
mutable uint32_t prev_num_6xB4x06_commands_sent;
};
} // namespace Episode3
+44 -55
View File
@@ -9,14 +9,14 @@ using namespace std;
namespace Episode3 {
Tournament::PlayerEntry::PlayerEntry(uint32_t serial_number)
: serial_number(serial_number), com_deck() { }
: serial_number(serial_number),
com_deck() {}
Tournament::PlayerEntry::PlayerEntry(
shared_ptr<const COMDeckDefinition> com_deck)
: serial_number(0), com_deck(com_deck) { }
: serial_number(0),
com_deck(com_deck) {}
bool Tournament::PlayerEntry::is_com() const {
return (this->com_deck != nullptr);
@@ -26,17 +26,15 @@ bool Tournament::PlayerEntry::is_human() const {
return (this->serial_number != 0);
}
Tournament::Team::Team(
shared_ptr<Tournament> tournament, size_t index, size_t max_players)
: tournament(tournament),
index(index),
max_players(max_players),
name(""),
password(""),
num_rounds_cleared(0),
is_active(true) { }
: tournament(tournament),
index(index),
max_players(max_players),
name(""),
password(""),
num_rounds_cleared(0),
is_active(true) {}
string Tournament::Team::str() const {
size_t num_human_players = 0;
@@ -133,8 +131,8 @@ bool Tournament::Team::unregister_player(uint32_t serial_number) {
}
}
// If the tournament has not started yet, just remove the player from the
// team
// If the tournament has not started yet, just remove the player from the
// team
} else {
if (!tournament->all_player_serial_numbers.erase(serial_number)) {
throw logic_error("player removed from team but not from tournament");
@@ -173,17 +171,15 @@ size_t Tournament::Team::num_com_players() const {
return ret;
}
Tournament::Match::Match(
shared_ptr<Tournament> tournament,
shared_ptr<Match> preceding_a,
shared_ptr<Match> preceding_b)
: tournament(tournament),
preceding_a(preceding_a),
preceding_b(preceding_b),
winner_team(nullptr),
round_num(0) {
: tournament(tournament),
preceding_a(preceding_a),
preceding_b(preceding_b),
winner_team(nullptr),
round_num(0) {
if (this->preceding_a->round_num != this->preceding_b->round_num) {
throw logic_error("preceding matches have different round numbers");
}
@@ -193,11 +189,11 @@ Tournament::Match::Match(
Tournament::Match::Match(
shared_ptr<Tournament> tournament,
shared_ptr<Team> winner_team)
: tournament(tournament),
preceding_a(nullptr),
preceding_b(nullptr),
winner_team(winner_team),
round_num(0) { }
: tournament(tournament),
preceding_a(nullptr),
preceding_b(nullptr),
winner_team(winner_team),
round_num(0) {}
string Tournament::Match::str() const {
string winner_str = this->winner_team ? this->winner_team->str() : "(none)";
@@ -216,7 +212,8 @@ bool Tournament::Match::resolve_if_no_human_players() {
!this->preceding_a->winner_team->has_any_human_players() &&
!this->preceding_b->winner_team->has_any_human_players()) {
this->set_winner_team((random_object<uint8_t>() & 1)
? this->preceding_b->winner_team : this->preceding_a->winner_team);
? this->preceding_b->winner_team
: this->preceding_a->winner_team);
return true;
} else {
return false;
@@ -282,8 +279,6 @@ shared_ptr<Tournament::Team> Tournament::Match::opponent_team_for_team(
}
}
Tournament::Tournament(
shared_ptr<const DataIndex> data_index,
uint8_t number,
@@ -292,15 +287,15 @@ Tournament::Tournament(
const Rules& rules,
size_t num_teams,
bool is_2v2)
: log(string_printf("[Tournament/%02hhX] ", number)),
data_index(data_index),
number(number),
name(name),
map(map),
rules(rules),
num_teams(num_teams),
is_2v2(is_2v2),
current_state(State::REGISTRATION) {
: log(string_printf("[Tournament/%02hhX] ", number)),
data_index(data_index),
number(number),
name(name),
map(map),
rules(rules),
num_teams(num_teams),
is_2v2(is_2v2),
current_state(State::REGISTRATION) {
if (this->num_teams < 4) {
throw invalid_argument("team count must be 4 or more");
}
@@ -316,11 +311,11 @@ Tournament::Tournament(
std::shared_ptr<const DataIndex> data_index,
uint8_t number,
std::shared_ptr<const JSONObject> json)
: log(string_printf("[Tournament/%02hhX] ", number)),
data_index(data_index),
source_json(json),
number(number),
current_state(State::REGISTRATION) { }
: log(string_printf("[Tournament/%02hhX] ", number)),
data_index(data_index),
source_json(json),
number(number),
current_state(State::REGISTRATION) {}
void Tournament::init() {
vector<size_t> team_index_to_rounds_cleared;
@@ -414,10 +409,8 @@ void Tournament::init() {
if (!match->preceding_a->winner_team || !match->preceding_b->winner_team) {
throw logic_error("preceding matches are not resolved");
}
size_t& a_rounds_cleared = team_index_to_rounds_cleared[
match->preceding_a->winner_team->index];
size_t& b_rounds_cleared = team_index_to_rounds_cleared[
match->preceding_b->winner_team->index];
size_t& a_rounds_cleared = team_index_to_rounds_cleared[match->preceding_a->winner_team->index];
size_t& b_rounds_cleared = team_index_to_rounds_cleared[match->preceding_b->winner_team->index];
if (a_rounds_cleared && b_rounds_cleared) {
throw runtime_error("both teams won the same match");
}
@@ -469,8 +462,7 @@ std::shared_ptr<JSONObject> Tournament::json() const {
dict.emplace("map_number", make_json_int(this->map->map.map_number));
dict.emplace("rules", this->rules.json());
dict.emplace("is_2v2", make_json_bool(this->is_2v2));
dict.emplace("is_registration_complete", make_json_bool(
this->current_state != State::REGISTRATION));
dict.emplace("is_registration_complete", make_json_bool(this->current_state != State::REGISTRATION));
vector<shared_ptr<JSONObject>> teams_list;
for (auto team : this->teams) {
@@ -661,13 +653,12 @@ void Tournament::print_bracket(FILE* stream) const {
}
}
TournamentIndex::TournamentIndex(
shared_ptr<const DataIndex> data_index,
const string& state_filename,
bool skip_load_state)
: data_index(data_index), state_filename(state_filename) {
: data_index(data_index),
state_filename(state_filename) {
if (this->state_filename.empty() || skip_load_state) {
return;
}
@@ -768,6 +759,4 @@ shared_ptr<Tournament::Team> TournamentIndex::team_for_serial_number(
return nullptr;
}
} // namespace Episode3
+9 -13
View File
@@ -1,14 +1,14 @@
#pragma once
#include <stdint.h>
#include <event2/event.h>
#include <stdint.h>
#include <memory>
#include <vector>
#include <unordered_set>
#include <string>
#include <phosg/JSON.hh>
#include <phosg/Strings.hh>
#include <string>
#include <unordered_set>
#include <vector>
#include "../Player.hh"
@@ -18,8 +18,6 @@ namespace Episode3 {
// The comment in Server.hh does not apply to this file (and Tournament.cc).
class Tournament : public std::enable_shared_from_this<Tournament> {
public:
enum class State {
@@ -172,11 +170,11 @@ public:
std::vector<std::shared_ptr<Tournament>> all_tournaments() const;
std::shared_ptr<Tournament> create_tournament(
const std::string& name,
std::shared_ptr<const DataIndex::MapEntry> map,
const Rules& rules,
size_t num_teams,
bool is_2v2);
const std::string& name,
std::shared_ptr<const DataIndex::MapEntry> map,
const Rules& rules,
size_t num_teams,
bool is_2v2);
void delete_tournament(uint8_t number);
std::shared_ptr<Tournament> get_tournament(uint8_t number) const;
std::shared_ptr<Tournament> get_tournament(const std::string& name) const;
@@ -190,6 +188,4 @@ private:
std::shared_ptr<Tournament> tournaments[0x20];
};
} // namespace Episode3