clang-format everything
This commit is contained in:
+254
-270
@@ -2,42 +2,36 @@
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#include <stdint.h>
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#include <string>
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#include <map>
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#include <set>
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#include <memory>
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#include <unordered_map>
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#include <phosg/Encoding.hh>
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#include <phosg/JSON.hh>
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#include <set>
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#include <string>
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#include <unordered_map>
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#include "../Text.hh"
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namespace Episode3 {
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// The comment in Server.hh does not apply to this file (and DataIndex.cc).
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// Except for the Location structure, these structures and functions are not
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// based on Sega's original implementation.
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class DataIndex;
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enum BehaviorFlag {
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SKIP_DECK_VERIFY = 0x00000001,
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IGNORE_CARD_COUNTS = 0x00000002,
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SKIP_D1_D2_REPLACE = 0x00000004,
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DISABLE_TIME_LIMITS = 0x00000008,
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SKIP_DECK_VERIFY = 0x00000001,
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IGNORE_CARD_COUNTS = 0x00000002,
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SKIP_D1_D2_REPLACE = 0x00000004,
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DISABLE_TIME_LIMITS = 0x00000008,
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ENABLE_STATUS_MESSAGES = 0x00000010,
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LOAD_CARD_TEXT = 0x00000020,
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ENABLE_RECORDING = 0x00000040,
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DISABLE_MASKING = 0x00000080,
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DISABLE_INTERFERENCE = 0x00000100,
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LOAD_CARD_TEXT = 0x00000020,
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ENABLE_RECORDING = 0x00000040,
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DISABLE_MASKING = 0x00000080,
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DISABLE_INTERFERENCE = 0x00000100,
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};
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enum class StatSwapType : uint8_t {
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NONE = 0,
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A_T_SWAP = 1,
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@@ -99,54 +93,54 @@ enum class CriterionCode : uint8_t {
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};
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enum class CardRarity : uint8_t {
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N1 = 0x01,
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R1 = 0x02,
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S = 0x03,
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E = 0x04,
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N2 = 0x05,
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N3 = 0x06,
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N4 = 0x07,
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R2 = 0x08,
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R3 = 0x09,
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R4 = 0x0A,
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SS = 0x0B,
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D1 = 0x0C,
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D2 = 0x0D,
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N1 = 0x01,
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R1 = 0x02,
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S = 0x03,
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E = 0x04,
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N2 = 0x05,
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N3 = 0x06,
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N4 = 0x07,
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R2 = 0x08,
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R3 = 0x09,
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R4 = 0x0A,
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SS = 0x0B,
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D1 = 0x0C,
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D2 = 0x0D,
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INVIS = 0x0E,
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};
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enum class CardType : uint8_t {
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HUNTERS_SC = 0x00,
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ARKZ_SC = 0x01,
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ITEM = 0x02,
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CREATURE = 0x03,
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ACTION = 0x04,
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ASSIST = 0x05,
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ARKZ_SC = 0x01,
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ITEM = 0x02,
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CREATURE = 0x03,
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ACTION = 0x04,
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ASSIST = 0x05,
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INVALID_FF = 0xFF,
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END_CARD_LIST = 0xFF,
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};
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enum class CardClass : uint16_t {
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HU_SC = 0x0000,
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RA_SC = 0x0001,
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FO_SC = 0x0002,
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NATIVE_CREATURE = 0x000A,
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A_BEAST_CREATURE = 0x000B,
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MACHINE_CREATURE = 0x000C,
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DARK_CREATURE = 0x000D,
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GUARD_ITEM = 0x0015,
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MAG_ITEM = 0x0017,
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SWORD_ITEM = 0x0018,
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GUN_ITEM = 0x0019,
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CANE_ITEM = 0x001A,
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ATTACK_ACTION = 0x001E,
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DEFENSE_ACTION = 0x001F,
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TECH = 0x0020,
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PHOTON_BLAST = 0x0021,
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HU_SC = 0x0000,
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RA_SC = 0x0001,
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FO_SC = 0x0002,
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NATIVE_CREATURE = 0x000A,
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A_BEAST_CREATURE = 0x000B,
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MACHINE_CREATURE = 0x000C,
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DARK_CREATURE = 0x000D,
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GUARD_ITEM = 0x0015,
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MAG_ITEM = 0x0017,
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SWORD_ITEM = 0x0018,
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GUN_ITEM = 0x0019,
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CANE_ITEM = 0x001A,
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ATTACK_ACTION = 0x001E,
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DEFENSE_ACTION = 0x001F,
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TECH = 0x0020,
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PHOTON_BLAST = 0x0021,
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CONNECT_ONLY_ATTACK_ACTION = 0x0022,
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BOSS_ATTACK_ACTION = 0x0023,
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BOSS_TECH = 0x0024,
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ASSIST = 0x0028,
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BOSS_ATTACK_ACTION = 0x0023,
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BOSS_TECH = 0x0024,
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ASSIST = 0x0028,
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};
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bool card_class_is_tech_like(CardClass cc);
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@@ -165,216 +159,216 @@ enum class TargetMode : uint8_t {
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};
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enum class ConditionType : uint8_t {
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NONE = 0x00,
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AP_BOOST = 0x01, // Temporarily increase AP by N
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RAMPAGE = 0x02,
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MULTI_STRIKE = 0x03, // Duplicate attack N times
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DAMAGE_MOD_1 = 0x04, // Set attack damage / AP to N after action cards applied (step 1)
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IMMOBILE = 0x05, // Give Immobile condition
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HOLD = 0x06, // Give Hold condition
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UNKNOWN_07 = 0x07,
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TP_BOOST = 0x08, // Add N TP temporarily during attack
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GIVE_DAMAGE = 0x09, // Cause direct N HP loss
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GUOM = 0x0A, // Give Guom condition
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PARALYZE = 0x0B, // Give Paralysis condition
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UNKNOWN_0C = 0x0C, // Swap AP and TP temporarily (presumably)
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A_H_SWAP = 0x0D, // Swap AP and HP temporarily
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PIERCE = 0x0E, // Attack SC directly even if they have items equipped
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UNKNOWN_0F = 0x0F,
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HEAL = 0x10, // Increase HP by N
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RETURN_TO_HAND = 0x11, // Return card to hand
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UNKNOWN_12 = 0x12,
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UNKNOWN_13 = 0x13,
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ACID = 0x14, // Give Acid condition
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UNKNOWN_15 = 0x15,
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MIGHTY_KNUCKLE = 0x16, // Temporarily increase AP by N, and set ATK dice to zero
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UNIT_BLOW = 0x17, // Temporarily increase AP by N * number of this card set within phase
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CURSE = 0x18, // Give Curse condition
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COMBO_AP = 0x19, // Temporarily increase AP by number of this card set within phase
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NONE = 0x00,
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AP_BOOST = 0x01, // Temporarily increase AP by N
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RAMPAGE = 0x02,
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MULTI_STRIKE = 0x03, // Duplicate attack N times
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DAMAGE_MOD_1 = 0x04, // Set attack damage / AP to N after action cards applied (step 1)
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IMMOBILE = 0x05, // Give Immobile condition
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HOLD = 0x06, // Give Hold condition
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UNKNOWN_07 = 0x07,
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TP_BOOST = 0x08, // Add N TP temporarily during attack
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GIVE_DAMAGE = 0x09, // Cause direct N HP loss
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GUOM = 0x0A, // Give Guom condition
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PARALYZE = 0x0B, // Give Paralysis condition
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UNKNOWN_0C = 0x0C, // Swap AP and TP temporarily (presumably)
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A_H_SWAP = 0x0D, // Swap AP and HP temporarily
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PIERCE = 0x0E, // Attack SC directly even if they have items equipped
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UNKNOWN_0F = 0x0F,
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HEAL = 0x10, // Increase HP by N
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RETURN_TO_HAND = 0x11, // Return card to hand
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UNKNOWN_12 = 0x12,
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UNKNOWN_13 = 0x13,
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ACID = 0x14, // Give Acid condition
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UNKNOWN_15 = 0x15,
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MIGHTY_KNUCKLE = 0x16, // Temporarily increase AP by N, and set ATK dice to zero
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UNIT_BLOW = 0x17, // Temporarily increase AP by N * number of this card set within phase
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CURSE = 0x18, // Give Curse condition
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COMBO_AP = 0x19, // Temporarily increase AP by number of this card set within phase
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PIERCE_RAMPAGE_BLOCK = 0x1A, // Block attack if Pierce/Rampage
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ABILITY_TRAP = 0x1B, // Temporarily disable opponent abilities
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FREEZE = 0x1C, // Give Freeze condition
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ANTI_ABNORMALITY_1 = 0x1D, // Cure all abnormal conditions
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UNKNOWN_1E = 0x1E,
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EXPLOSION = 0x1F, // Damage all SCs and FCs by number of this same card set * 2
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UNKNOWN_20 = 0x20,
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UNKNOWN_21 = 0x21,
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UNKNOWN_22 = 0x22,
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RETURN_TO_DECK = 0x23, // Cancel discard and move to bottom of deck instead
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AERIAL = 0x24, // Give Aerial status
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AP_LOSS = 0x25, // Make attacker temporarily lose N AP during defense
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BONUS_FROM_LEADER = 0x26, // Gain AP equal to the number of cards of type N on the field
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FREE_MANEUVER = 0x27, // Enable movement over occupied tiles
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HASTE = 0x28, // Multiply all move action costs by expr (which may be zero)
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CLONE = 0x29, // Make setting this card free if at least one card of type N is already on the field
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DEF_DISABLE_BY_COST = 0x2A, // Disable use of any defense cards costing between (N / 10) and (N % 10) points, inclusive
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FILIAL = 0x2B, // Increase controlling SC's HP by N when this card is destroyed
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SNATCH = 0x2C, // Steal N EXP during attack
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HAND_DISRUPTER = 0x2D, // Discard N cards from hand immediately
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DROP = 0x2E, // Give Drop condition
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ACTION_DISRUPTER = 0x2F, // Destroy all action cards used by attacker
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SET_HP = 0x30, // Set HP to N
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NATIVE_SHIELD = 0x31, // Block attacks from Native creatures
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A_BEAST_SHIELD = 0x32, // Block attacks from A.Beast creatures
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MACHINE_SHIELD = 0x33, // Block attacks from Machine creatures
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DARK_SHIELD = 0x34, // Block attacks from Dark creatures
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SWORD_SHIELD = 0x35, // Block attacks from Sword items
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GUN_SHIELD = 0x36, // Block attacks from Gun items
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CANE_SHIELD = 0x37, // Block attacks from Cane items
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UNKNOWN_38 = 0x38,
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UNKNOWN_39 = 0x39,
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DEFENDER = 0x3A, // Make attacks go to setter of this card instead of original target
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SURVIVAL_DECOYS = 0x3B, // Redirect damage for multi-sided attack
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GIVE_OR_TAKE_EXP = 0x3C, // Give N EXP, or take if N is negative
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UNKNOWN_3D = 0x3D,
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DEATH_COMPANION = 0x3E, // If this card has 1 or 2 HP, set its HP to N
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EXP_DECOY = 0x3F, // If defender has EXP, lose EXP instead of getting damage when attacked
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SET_MV = 0x40, // Set MV to N
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GROUP = 0x41, // Temporarily increase AP by N * number of this card on field, excluding itself
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BERSERK = 0x42, // User of this card receives the same damage as target, and isn't helped by target's defense cards
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GUARD_CREATURE = 0x43, // Attacks on controlling SC damage this card instead
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TECH = 0x44, // Technique cards cost 1 fewer ATK point
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BIG_SWING = 0x45, // Increase all attacking ATK costs by 1
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UNKNOWN_46 = 0x46,
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SHIELD_WEAPON = 0x47, // Limit attacker's choice of target to guard items
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ATK_DICE_BOOST = 0x48, // Increase ATK dice roll by 1
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UNKNOWN_49 = 0x49,
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MAJOR_PIERCE = 0x4A, // If SC has over half of max HP, attacks target SC instead of equipped items
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HEAVY_PIERCE = 0x4B, // If SC has 3 or more items equipped, attacks target SC instead of equipped items
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MAJOR_RAMPAGE = 0x4C, // If SC has over half of max HP, attacks target SC and all equipped items
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HEAVY_RAMPAGE = 0x4D, // If SC has 3 or more items equipped, attacks target SC and all equipped items
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AP_GROWTH = 0x4E, // Permanently increase AP by N
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TP_GROWTH = 0x4F, // Permanently increase TP by N
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REBORN = 0x50, // If any card of type N is on the field, this card goes to the hand when destroyed instead of being discarded
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COPY = 0x51, // Temporarily set AP/TP to N percent (or 100% if N is 0) of opponent's values
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UNKNOWN_52 = 0x52,
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MISC_GUARDS = 0x53, // Add N to card's defense value
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AP_OVERRIDE = 0x54, // Set AP to N temporarily
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TP_OVERRIDE = 0x55, // Set TP to N temporarily
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RETURN = 0x56, // Return card to hand on destruction instead of discarding
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A_T_SWAP_PERM = 0x57, // Permanently swap AP and TP
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A_H_SWAP_PERM = 0x58, // Permanently swap AP and HP
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SLAYERS_ASSASSINS = 0x59, // Temporarily increase AP during attack
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ANTI_ABNORMALITY_2 = 0x5A, // Remove all conditions
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FIXED_RANGE = 0x5B, // Use SC's range instead of weapon or attack card ranges
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ELUDE = 0x5C, // SC does not lose HP when equipped items are destroyed
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PARRY = 0x5D, // Forward attack to a random FC within one tile of original target, excluding attacker and original target
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BLOCK_ATTACK = 0x5E, // Completely block attack
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UNKNOWN_5F = 0x5F,
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UNKNOWN_60 = 0x60,
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COMBO_TP = 0x61, // Gain TP equal to the number of cards of type N on the field
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MISC_AP_BONUSES = 0x62, // Temporarily increase AP by N
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MISC_TP_BONUSES = 0x63, // Temporarily increase TP by N
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UNKNOWN_64 = 0x64,
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ABILITY_TRAP = 0x1B, // Temporarily disable opponent abilities
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FREEZE = 0x1C, // Give Freeze condition
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ANTI_ABNORMALITY_1 = 0x1D, // Cure all abnormal conditions
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UNKNOWN_1E = 0x1E,
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EXPLOSION = 0x1F, // Damage all SCs and FCs by number of this same card set * 2
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UNKNOWN_20 = 0x20,
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UNKNOWN_21 = 0x21,
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UNKNOWN_22 = 0x22,
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RETURN_TO_DECK = 0x23, // Cancel discard and move to bottom of deck instead
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AERIAL = 0x24, // Give Aerial status
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AP_LOSS = 0x25, // Make attacker temporarily lose N AP during defense
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BONUS_FROM_LEADER = 0x26, // Gain AP equal to the number of cards of type N on the field
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FREE_MANEUVER = 0x27, // Enable movement over occupied tiles
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HASTE = 0x28, // Multiply all move action costs by expr (which may be zero)
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CLONE = 0x29, // Make setting this card free if at least one card of type N is already on the field
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DEF_DISABLE_BY_COST = 0x2A, // Disable use of any defense cards costing between (N / 10) and (N % 10) points, inclusive
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FILIAL = 0x2B, // Increase controlling SC's HP by N when this card is destroyed
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SNATCH = 0x2C, // Steal N EXP during attack
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HAND_DISRUPTER = 0x2D, // Discard N cards from hand immediately
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DROP = 0x2E, // Give Drop condition
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ACTION_DISRUPTER = 0x2F, // Destroy all action cards used by attacker
|
||||
SET_HP = 0x30, // Set HP to N
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NATIVE_SHIELD = 0x31, // Block attacks from Native creatures
|
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A_BEAST_SHIELD = 0x32, // Block attacks from A.Beast creatures
|
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MACHINE_SHIELD = 0x33, // Block attacks from Machine creatures
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DARK_SHIELD = 0x34, // Block attacks from Dark creatures
|
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SWORD_SHIELD = 0x35, // Block attacks from Sword items
|
||||
GUN_SHIELD = 0x36, // Block attacks from Gun items
|
||||
CANE_SHIELD = 0x37, // Block attacks from Cane items
|
||||
UNKNOWN_38 = 0x38,
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UNKNOWN_39 = 0x39,
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DEFENDER = 0x3A, // Make attacks go to setter of this card instead of original target
|
||||
SURVIVAL_DECOYS = 0x3B, // Redirect damage for multi-sided attack
|
||||
GIVE_OR_TAKE_EXP = 0x3C, // Give N EXP, or take if N is negative
|
||||
UNKNOWN_3D = 0x3D,
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DEATH_COMPANION = 0x3E, // If this card has 1 or 2 HP, set its HP to N
|
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EXP_DECOY = 0x3F, // If defender has EXP, lose EXP instead of getting damage when attacked
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SET_MV = 0x40, // Set MV to N
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GROUP = 0x41, // Temporarily increase AP by N * number of this card on field, excluding itself
|
||||
BERSERK = 0x42, // User of this card receives the same damage as target, and isn't helped by target's defense cards
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||||
GUARD_CREATURE = 0x43, // Attacks on controlling SC damage this card instead
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TECH = 0x44, // Technique cards cost 1 fewer ATK point
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||||
BIG_SWING = 0x45, // Increase all attacking ATK costs by 1
|
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UNKNOWN_46 = 0x46,
|
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SHIELD_WEAPON = 0x47, // Limit attacker's choice of target to guard items
|
||||
ATK_DICE_BOOST = 0x48, // Increase ATK dice roll by 1
|
||||
UNKNOWN_49 = 0x49,
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MAJOR_PIERCE = 0x4A, // If SC has over half of max HP, attacks target SC instead of equipped items
|
||||
HEAVY_PIERCE = 0x4B, // If SC has 3 or more items equipped, attacks target SC instead of equipped items
|
||||
MAJOR_RAMPAGE = 0x4C, // If SC has over half of max HP, attacks target SC and all equipped items
|
||||
HEAVY_RAMPAGE = 0x4D, // If SC has 3 or more items equipped, attacks target SC and all equipped items
|
||||
AP_GROWTH = 0x4E, // Permanently increase AP by N
|
||||
TP_GROWTH = 0x4F, // Permanently increase TP by N
|
||||
REBORN = 0x50, // If any card of type N is on the field, this card goes to the hand when destroyed instead of being discarded
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||||
COPY = 0x51, // Temporarily set AP/TP to N percent (or 100% if N is 0) of opponent's values
|
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UNKNOWN_52 = 0x52,
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||||
MISC_GUARDS = 0x53, // Add N to card's defense value
|
||||
AP_OVERRIDE = 0x54, // Set AP to N temporarily
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||||
TP_OVERRIDE = 0x55, // Set TP to N temporarily
|
||||
RETURN = 0x56, // Return card to hand on destruction instead of discarding
|
||||
A_T_SWAP_PERM = 0x57, // Permanently swap AP and TP
|
||||
A_H_SWAP_PERM = 0x58, // Permanently swap AP and HP
|
||||
SLAYERS_ASSASSINS = 0x59, // Temporarily increase AP during attack
|
||||
ANTI_ABNORMALITY_2 = 0x5A, // Remove all conditions
|
||||
FIXED_RANGE = 0x5B, // Use SC's range instead of weapon or attack card ranges
|
||||
ELUDE = 0x5C, // SC does not lose HP when equipped items are destroyed
|
||||
PARRY = 0x5D, // Forward attack to a random FC within one tile of original target, excluding attacker and original target
|
||||
BLOCK_ATTACK = 0x5E, // Completely block attack
|
||||
UNKNOWN_5F = 0x5F,
|
||||
UNKNOWN_60 = 0x60,
|
||||
COMBO_TP = 0x61, // Gain TP equal to the number of cards of type N on the field
|
||||
MISC_AP_BONUSES = 0x62, // Temporarily increase AP by N
|
||||
MISC_TP_BONUSES = 0x63, // Temporarily increase TP by N
|
||||
UNKNOWN_64 = 0x64,
|
||||
MISC_DEFENSE_BONUSES = 0x65, // Decrease damage by N
|
||||
MOSTLY_HALFGUARDS = 0x66, // Reduce damage from incoming attack by N
|
||||
PERIODIC_FIELD = 0x67, // Swap immunity to tech or physical attacks
|
||||
FC_LIMIT_BY_COUNT = 0x68, // Change FC limit from 8 ATK points total to 4 FCs total
|
||||
UNKNOWN_69 = 0x69,
|
||||
MV_BONUS = 0x6A, // Increase MV by N
|
||||
FORWARD_DAMAGE = 0x6B,
|
||||
WEAK_SPOT_INFLUENCE = 0x6C, // Temporarily decrease AP by N
|
||||
DAMAGE_MODIFIER_2 = 0x6D, // Set attack damage / AP after action cards applied (step 2)
|
||||
WEAK_HIT_BLOCK = 0x6E, // Block all attacks of N damage or less
|
||||
AP_SILENCE = 0x6F, // Temporarily decrease AP of opponent by N
|
||||
TP_SILENCE = 0x70, // Temporarily decrease TP of opponent by N
|
||||
A_T_SWAP = 0x71, // Temporarily swap AP and TP
|
||||
HALFGUARD = 0x72, // Halve damage from attacks that would inflict N or more damage
|
||||
UNKNOWN_73 = 0x73,
|
||||
RAMPAGE_AP_LOSS = 0x74, // Temporarily reduce AP by N
|
||||
UNKNOWN_75 = 0x75,
|
||||
REFLECT = 0x76, // Generate reverse attack
|
||||
UNKNOWN_77 = 0x77,
|
||||
ANY = 0x78, // Not a real condition; used as a wildcard in search functions
|
||||
UNKNOWN_79 = 0x79,
|
||||
UNKNOWN_7A = 0x7A,
|
||||
UNKNOWN_7B = 0x7B,
|
||||
UNKNOWN_7C = 0x7C,
|
||||
UNKNOWN_7D = 0x7D,
|
||||
INVALID_FF = 0xFF,
|
||||
ANY_FF = 0xFF, // Used as a wildcard in some search functions
|
||||
MOSTLY_HALFGUARDS = 0x66, // Reduce damage from incoming attack by N
|
||||
PERIODIC_FIELD = 0x67, // Swap immunity to tech or physical attacks
|
||||
FC_LIMIT_BY_COUNT = 0x68, // Change FC limit from 8 ATK points total to 4 FCs total
|
||||
UNKNOWN_69 = 0x69,
|
||||
MV_BONUS = 0x6A, // Increase MV by N
|
||||
FORWARD_DAMAGE = 0x6B,
|
||||
WEAK_SPOT_INFLUENCE = 0x6C, // Temporarily decrease AP by N
|
||||
DAMAGE_MODIFIER_2 = 0x6D, // Set attack damage / AP after action cards applied (step 2)
|
||||
WEAK_HIT_BLOCK = 0x6E, // Block all attacks of N damage or less
|
||||
AP_SILENCE = 0x6F, // Temporarily decrease AP of opponent by N
|
||||
TP_SILENCE = 0x70, // Temporarily decrease TP of opponent by N
|
||||
A_T_SWAP = 0x71, // Temporarily swap AP and TP
|
||||
HALFGUARD = 0x72, // Halve damage from attacks that would inflict N or more damage
|
||||
UNKNOWN_73 = 0x73,
|
||||
RAMPAGE_AP_LOSS = 0x74, // Temporarily reduce AP by N
|
||||
UNKNOWN_75 = 0x75,
|
||||
REFLECT = 0x76, // Generate reverse attack
|
||||
UNKNOWN_77 = 0x77,
|
||||
ANY = 0x78, // Not a real condition; used as a wildcard in search functions
|
||||
UNKNOWN_79 = 0x79,
|
||||
UNKNOWN_7A = 0x7A,
|
||||
UNKNOWN_7B = 0x7B,
|
||||
UNKNOWN_7C = 0x7C,
|
||||
UNKNOWN_7D = 0x7D,
|
||||
INVALID_FF = 0xFF,
|
||||
ANY_FF = 0xFF, // Used as a wildcard in some search functions
|
||||
};
|
||||
|
||||
const char* name_for_condition_type(ConditionType cond_type);
|
||||
|
||||
enum class AssistEffect : uint16_t {
|
||||
NONE = 0x0000,
|
||||
DICE_HALF = 0x0001,
|
||||
DICE_PLUS_1 = 0x0002,
|
||||
DICE_FEVER = 0x0003,
|
||||
CARD_RETURN = 0x0004,
|
||||
LAND_PRICE = 0x0005,
|
||||
POWERLESS_RAIN = 0x0006,
|
||||
BRAVE_WIND = 0x0007,
|
||||
SILENT_COLOSSEUM = 0x0008,
|
||||
RESISTANCE = 0x0009,
|
||||
INDEPENDENT = 0x000A,
|
||||
ASSISTLESS = 0x000B,
|
||||
ATK_DICE_2 = 0x000C,
|
||||
DEFLATION = 0x000D,
|
||||
INFLATION = 0x000E,
|
||||
EXCHANGE = 0x000F,
|
||||
INFLUENCE = 0x0010,
|
||||
SKIP_SET = 0x0011,
|
||||
SKIP_MOVE = 0x0012,
|
||||
SKIP_ACT = 0x0013,
|
||||
SKIP_DRAW = 0x0014,
|
||||
FLY = 0x0015,
|
||||
NECROMANCER = 0x0016,
|
||||
PERMISSION = 0x0017,
|
||||
SHUFFLE_ALL = 0x0018,
|
||||
LEGACY = 0x0019,
|
||||
ASSIST_REVERSE = 0x001A,
|
||||
STAMINA = 0x001B,
|
||||
AP_ABSORPTION = 0x001C,
|
||||
HEAVY_FOG = 0x001D,
|
||||
TRASH_1 = 0x001E,
|
||||
EMPTY_HAND = 0x001F,
|
||||
HITMAN = 0x0020,
|
||||
ASSIST_TRASH = 0x0021,
|
||||
SHUFFLE_GROUP = 0x0022,
|
||||
ASSIST_VANISH = 0x0023,
|
||||
CHARITY = 0x0024,
|
||||
INHERITANCE = 0x0025,
|
||||
FIX = 0x0026,
|
||||
MUSCULAR = 0x0027,
|
||||
CHANGE_BODY = 0x0028,
|
||||
GOD_WHIM = 0x0029,
|
||||
GOLD_RUSH = 0x002A,
|
||||
ASSIST_RETURN = 0x002B,
|
||||
REQUIEM = 0x002C,
|
||||
RANSOM = 0x002D,
|
||||
SIMPLE = 0x002E,
|
||||
SLOW_TIME = 0x002F,
|
||||
QUICK_TIME = 0x0030,
|
||||
TERRITORY = 0x0031,
|
||||
OLD_TYPE = 0x0032,
|
||||
FLATLAND = 0x0033,
|
||||
IMMORTALITY = 0x0034,
|
||||
SNAIL_PACE = 0x0035,
|
||||
TECH_FIELD = 0x0036,
|
||||
FOREST_RAIN = 0x0037,
|
||||
CAVE_WIND = 0x0038,
|
||||
MINE_BRIGHTNESS = 0x0039,
|
||||
RUIN_DARKNESS = 0x003A,
|
||||
SABER_DANCE = 0x003B,
|
||||
BULLET_STORM = 0x003C,
|
||||
CANE_PALACE = 0x003D,
|
||||
GIANT_GARDEN = 0x003E,
|
||||
NONE = 0x0000,
|
||||
DICE_HALF = 0x0001,
|
||||
DICE_PLUS_1 = 0x0002,
|
||||
DICE_FEVER = 0x0003,
|
||||
CARD_RETURN = 0x0004,
|
||||
LAND_PRICE = 0x0005,
|
||||
POWERLESS_RAIN = 0x0006,
|
||||
BRAVE_WIND = 0x0007,
|
||||
SILENT_COLOSSEUM = 0x0008,
|
||||
RESISTANCE = 0x0009,
|
||||
INDEPENDENT = 0x000A,
|
||||
ASSISTLESS = 0x000B,
|
||||
ATK_DICE_2 = 0x000C,
|
||||
DEFLATION = 0x000D,
|
||||
INFLATION = 0x000E,
|
||||
EXCHANGE = 0x000F,
|
||||
INFLUENCE = 0x0010,
|
||||
SKIP_SET = 0x0011,
|
||||
SKIP_MOVE = 0x0012,
|
||||
SKIP_ACT = 0x0013,
|
||||
SKIP_DRAW = 0x0014,
|
||||
FLY = 0x0015,
|
||||
NECROMANCER = 0x0016,
|
||||
PERMISSION = 0x0017,
|
||||
SHUFFLE_ALL = 0x0018,
|
||||
LEGACY = 0x0019,
|
||||
ASSIST_REVERSE = 0x001A,
|
||||
STAMINA = 0x001B,
|
||||
AP_ABSORPTION = 0x001C,
|
||||
HEAVY_FOG = 0x001D,
|
||||
TRASH_1 = 0x001E,
|
||||
EMPTY_HAND = 0x001F,
|
||||
HITMAN = 0x0020,
|
||||
ASSIST_TRASH = 0x0021,
|
||||
SHUFFLE_GROUP = 0x0022,
|
||||
ASSIST_VANISH = 0x0023,
|
||||
CHARITY = 0x0024,
|
||||
INHERITANCE = 0x0025,
|
||||
FIX = 0x0026,
|
||||
MUSCULAR = 0x0027,
|
||||
CHANGE_BODY = 0x0028,
|
||||
GOD_WHIM = 0x0029,
|
||||
GOLD_RUSH = 0x002A,
|
||||
ASSIST_RETURN = 0x002B,
|
||||
REQUIEM = 0x002C,
|
||||
RANSOM = 0x002D,
|
||||
SIMPLE = 0x002E,
|
||||
SLOW_TIME = 0x002F,
|
||||
QUICK_TIME = 0x0030,
|
||||
TERRITORY = 0x0031,
|
||||
OLD_TYPE = 0x0032,
|
||||
FLATLAND = 0x0033,
|
||||
IMMORTALITY = 0x0034,
|
||||
SNAIL_PACE = 0x0035,
|
||||
TECH_FIELD = 0x0036,
|
||||
FOREST_RAIN = 0x0037,
|
||||
CAVE_WIND = 0x0038,
|
||||
MINE_BRIGHTNESS = 0x0039,
|
||||
RUIN_DARKNESS = 0x003A,
|
||||
SABER_DANCE = 0x003B,
|
||||
BULLET_STORM = 0x003C,
|
||||
CANE_PALACE = 0x003D,
|
||||
GIANT_GARDEN = 0x003E,
|
||||
MARCH_OF_THE_MEEK = 0x003F,
|
||||
SUPPORT = 0x0040,
|
||||
RICH = 0x0041,
|
||||
REVERSE_CARD = 0x0042,
|
||||
VENGEANCE = 0x0043,
|
||||
SQUEEZE = 0x0044,
|
||||
HOMESICK = 0x0045,
|
||||
BOMB = 0x0046,
|
||||
SKIP_TURN = 0x0047,
|
||||
BATTLE_ROYALE = 0x0048,
|
||||
DICE_FEVER_PLUS = 0x0049,
|
||||
RICH_PLUS = 0x004A,
|
||||
CHARITY_PLUS = 0x004B,
|
||||
ANY = 0x004C, // Unused on cards; used in some search functions
|
||||
SUPPORT = 0x0040,
|
||||
RICH = 0x0041,
|
||||
REVERSE_CARD = 0x0042,
|
||||
VENGEANCE = 0x0043,
|
||||
SQUEEZE = 0x0044,
|
||||
HOMESICK = 0x0045,
|
||||
BOMB = 0x0046,
|
||||
SKIP_TURN = 0x0047,
|
||||
BATTLE_ROYALE = 0x0048,
|
||||
DICE_FEVER_PLUS = 0x0049,
|
||||
RICH_PLUS = 0x004A,
|
||||
CHARITY_PLUS = 0x004B,
|
||||
ANY = 0x004C, // Unused on cards; used in some search functions
|
||||
};
|
||||
|
||||
enum class BattlePhase : uint8_t {
|
||||
@@ -413,8 +407,6 @@ enum class RegistrationPhase : uint8_t {
|
||||
INVALID_FF = 0xFF,
|
||||
};
|
||||
|
||||
|
||||
|
||||
enum class Direction : uint8_t {
|
||||
RIGHT = 0,
|
||||
UP = 1,
|
||||
@@ -711,8 +703,6 @@ struct StateFlags {
|
||||
void clear_FF();
|
||||
} __attribute__((packed));
|
||||
|
||||
|
||||
|
||||
struct MapList {
|
||||
be_uint32_t num_maps;
|
||||
be_uint32_t unknown_a1; // Always 0?
|
||||
@@ -875,10 +865,10 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
|
||||
|
||||
/* 59B0 */ parray<be_uint16_t, 0x10> reward_card_ids;
|
||||
|
||||
/* 59D0 */be_uint32_t unknown_a9_a;
|
||||
/* 59D4 */be_uint32_t unknown_a9_b;
|
||||
/* 59D8 */be_uint16_t unknown_a9_c;
|
||||
/* 59DA */be_uint16_t unknown_a9_d;
|
||||
/* 59D0 */ be_uint32_t unknown_a9_a;
|
||||
/* 59D4 */ be_uint32_t unknown_a9_b;
|
||||
/* 59D8 */ be_uint16_t unknown_a9_c;
|
||||
/* 59DA */ be_uint16_t unknown_a9_d;
|
||||
|
||||
/* 59DC */ uint8_t unknown_a10;
|
||||
|
||||
@@ -931,8 +921,6 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
|
||||
std::string str(const DataIndex* data_index = nullptr) const;
|
||||
} __attribute__((packed));
|
||||
|
||||
|
||||
|
||||
struct COMDeckDefinition {
|
||||
size_t index;
|
||||
std::string player_name;
|
||||
@@ -940,8 +928,6 @@ struct COMDeckDefinition {
|
||||
parray<le_uint16_t, 0x1F> card_ids;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class DataIndex {
|
||||
public:
|
||||
DataIndex(const std::string& directory, uint32_t behavior_flags);
|
||||
@@ -1004,6 +990,4 @@ private:
|
||||
std::unordered_map<std::string, std::shared_ptr<COMDeckDefinition>> com_decks_by_name;
|
||||
};
|
||||
|
||||
|
||||
|
||||
} // namespace Episode3
|
||||
|
||||
Reference in New Issue
Block a user