clang-format everything

This commit is contained in:
Martin Michelsen
2023-04-16 15:44:12 -07:00
parent b733f4e199
commit 91e484e514
119 changed files with 5101 additions and 5664 deletions
+254 -270
View File
@@ -2,42 +2,36 @@
#include <stdint.h>
#include <string>
#include <map>
#include <set>
#include <memory>
#include <unordered_map>
#include <phosg/Encoding.hh>
#include <phosg/JSON.hh>
#include <set>
#include <string>
#include <unordered_map>
#include "../Text.hh"
namespace Episode3 {
// The comment in Server.hh does not apply to this file (and DataIndex.cc).
// Except for the Location structure, these structures and functions are not
// based on Sega's original implementation.
class DataIndex;
enum BehaviorFlag {
SKIP_DECK_VERIFY = 0x00000001,
IGNORE_CARD_COUNTS = 0x00000002,
SKIP_D1_D2_REPLACE = 0x00000004,
DISABLE_TIME_LIMITS = 0x00000008,
SKIP_DECK_VERIFY = 0x00000001,
IGNORE_CARD_COUNTS = 0x00000002,
SKIP_D1_D2_REPLACE = 0x00000004,
DISABLE_TIME_LIMITS = 0x00000008,
ENABLE_STATUS_MESSAGES = 0x00000010,
LOAD_CARD_TEXT = 0x00000020,
ENABLE_RECORDING = 0x00000040,
DISABLE_MASKING = 0x00000080,
DISABLE_INTERFERENCE = 0x00000100,
LOAD_CARD_TEXT = 0x00000020,
ENABLE_RECORDING = 0x00000040,
DISABLE_MASKING = 0x00000080,
DISABLE_INTERFERENCE = 0x00000100,
};
enum class StatSwapType : uint8_t {
NONE = 0,
A_T_SWAP = 1,
@@ -99,54 +93,54 @@ enum class CriterionCode : uint8_t {
};
enum class CardRarity : uint8_t {
N1 = 0x01,
R1 = 0x02,
S = 0x03,
E = 0x04,
N2 = 0x05,
N3 = 0x06,
N4 = 0x07,
R2 = 0x08,
R3 = 0x09,
R4 = 0x0A,
SS = 0x0B,
D1 = 0x0C,
D2 = 0x0D,
N1 = 0x01,
R1 = 0x02,
S = 0x03,
E = 0x04,
N2 = 0x05,
N3 = 0x06,
N4 = 0x07,
R2 = 0x08,
R3 = 0x09,
R4 = 0x0A,
SS = 0x0B,
D1 = 0x0C,
D2 = 0x0D,
INVIS = 0x0E,
};
enum class CardType : uint8_t {
HUNTERS_SC = 0x00,
ARKZ_SC = 0x01,
ITEM = 0x02,
CREATURE = 0x03,
ACTION = 0x04,
ASSIST = 0x05,
ARKZ_SC = 0x01,
ITEM = 0x02,
CREATURE = 0x03,
ACTION = 0x04,
ASSIST = 0x05,
INVALID_FF = 0xFF,
END_CARD_LIST = 0xFF,
};
enum class CardClass : uint16_t {
HU_SC = 0x0000,
RA_SC = 0x0001,
FO_SC = 0x0002,
NATIVE_CREATURE = 0x000A,
A_BEAST_CREATURE = 0x000B,
MACHINE_CREATURE = 0x000C,
DARK_CREATURE = 0x000D,
GUARD_ITEM = 0x0015,
MAG_ITEM = 0x0017,
SWORD_ITEM = 0x0018,
GUN_ITEM = 0x0019,
CANE_ITEM = 0x001A,
ATTACK_ACTION = 0x001E,
DEFENSE_ACTION = 0x001F,
TECH = 0x0020,
PHOTON_BLAST = 0x0021,
HU_SC = 0x0000,
RA_SC = 0x0001,
FO_SC = 0x0002,
NATIVE_CREATURE = 0x000A,
A_BEAST_CREATURE = 0x000B,
MACHINE_CREATURE = 0x000C,
DARK_CREATURE = 0x000D,
GUARD_ITEM = 0x0015,
MAG_ITEM = 0x0017,
SWORD_ITEM = 0x0018,
GUN_ITEM = 0x0019,
CANE_ITEM = 0x001A,
ATTACK_ACTION = 0x001E,
DEFENSE_ACTION = 0x001F,
TECH = 0x0020,
PHOTON_BLAST = 0x0021,
CONNECT_ONLY_ATTACK_ACTION = 0x0022,
BOSS_ATTACK_ACTION = 0x0023,
BOSS_TECH = 0x0024,
ASSIST = 0x0028,
BOSS_ATTACK_ACTION = 0x0023,
BOSS_TECH = 0x0024,
ASSIST = 0x0028,
};
bool card_class_is_tech_like(CardClass cc);
@@ -165,216 +159,216 @@ enum class TargetMode : uint8_t {
};
enum class ConditionType : uint8_t {
NONE = 0x00,
AP_BOOST = 0x01, // Temporarily increase AP by N
RAMPAGE = 0x02,
MULTI_STRIKE = 0x03, // Duplicate attack N times
DAMAGE_MOD_1 = 0x04, // Set attack damage / AP to N after action cards applied (step 1)
IMMOBILE = 0x05, // Give Immobile condition
HOLD = 0x06, // Give Hold condition
UNKNOWN_07 = 0x07,
TP_BOOST = 0x08, // Add N TP temporarily during attack
GIVE_DAMAGE = 0x09, // Cause direct N HP loss
GUOM = 0x0A, // Give Guom condition
PARALYZE = 0x0B, // Give Paralysis condition
UNKNOWN_0C = 0x0C, // Swap AP and TP temporarily (presumably)
A_H_SWAP = 0x0D, // Swap AP and HP temporarily
PIERCE = 0x0E, // Attack SC directly even if they have items equipped
UNKNOWN_0F = 0x0F,
HEAL = 0x10, // Increase HP by N
RETURN_TO_HAND = 0x11, // Return card to hand
UNKNOWN_12 = 0x12,
UNKNOWN_13 = 0x13,
ACID = 0x14, // Give Acid condition
UNKNOWN_15 = 0x15,
MIGHTY_KNUCKLE = 0x16, // Temporarily increase AP by N, and set ATK dice to zero
UNIT_BLOW = 0x17, // Temporarily increase AP by N * number of this card set within phase
CURSE = 0x18, // Give Curse condition
COMBO_AP = 0x19, // Temporarily increase AP by number of this card set within phase
NONE = 0x00,
AP_BOOST = 0x01, // Temporarily increase AP by N
RAMPAGE = 0x02,
MULTI_STRIKE = 0x03, // Duplicate attack N times
DAMAGE_MOD_1 = 0x04, // Set attack damage / AP to N after action cards applied (step 1)
IMMOBILE = 0x05, // Give Immobile condition
HOLD = 0x06, // Give Hold condition
UNKNOWN_07 = 0x07,
TP_BOOST = 0x08, // Add N TP temporarily during attack
GIVE_DAMAGE = 0x09, // Cause direct N HP loss
GUOM = 0x0A, // Give Guom condition
PARALYZE = 0x0B, // Give Paralysis condition
UNKNOWN_0C = 0x0C, // Swap AP and TP temporarily (presumably)
A_H_SWAP = 0x0D, // Swap AP and HP temporarily
PIERCE = 0x0E, // Attack SC directly even if they have items equipped
UNKNOWN_0F = 0x0F,
HEAL = 0x10, // Increase HP by N
RETURN_TO_HAND = 0x11, // Return card to hand
UNKNOWN_12 = 0x12,
UNKNOWN_13 = 0x13,
ACID = 0x14, // Give Acid condition
UNKNOWN_15 = 0x15,
MIGHTY_KNUCKLE = 0x16, // Temporarily increase AP by N, and set ATK dice to zero
UNIT_BLOW = 0x17, // Temporarily increase AP by N * number of this card set within phase
CURSE = 0x18, // Give Curse condition
COMBO_AP = 0x19, // Temporarily increase AP by number of this card set within phase
PIERCE_RAMPAGE_BLOCK = 0x1A, // Block attack if Pierce/Rampage
ABILITY_TRAP = 0x1B, // Temporarily disable opponent abilities
FREEZE = 0x1C, // Give Freeze condition
ANTI_ABNORMALITY_1 = 0x1D, // Cure all abnormal conditions
UNKNOWN_1E = 0x1E,
EXPLOSION = 0x1F, // Damage all SCs and FCs by number of this same card set * 2
UNKNOWN_20 = 0x20,
UNKNOWN_21 = 0x21,
UNKNOWN_22 = 0x22,
RETURN_TO_DECK = 0x23, // Cancel discard and move to bottom of deck instead
AERIAL = 0x24, // Give Aerial status
AP_LOSS = 0x25, // Make attacker temporarily lose N AP during defense
BONUS_FROM_LEADER = 0x26, // Gain AP equal to the number of cards of type N on the field
FREE_MANEUVER = 0x27, // Enable movement over occupied tiles
HASTE = 0x28, // Multiply all move action costs by expr (which may be zero)
CLONE = 0x29, // Make setting this card free if at least one card of type N is already on the field
DEF_DISABLE_BY_COST = 0x2A, // Disable use of any defense cards costing between (N / 10) and (N % 10) points, inclusive
FILIAL = 0x2B, // Increase controlling SC's HP by N when this card is destroyed
SNATCH = 0x2C, // Steal N EXP during attack
HAND_DISRUPTER = 0x2D, // Discard N cards from hand immediately
DROP = 0x2E, // Give Drop condition
ACTION_DISRUPTER = 0x2F, // Destroy all action cards used by attacker
SET_HP = 0x30, // Set HP to N
NATIVE_SHIELD = 0x31, // Block attacks from Native creatures
A_BEAST_SHIELD = 0x32, // Block attacks from A.Beast creatures
MACHINE_SHIELD = 0x33, // Block attacks from Machine creatures
DARK_SHIELD = 0x34, // Block attacks from Dark creatures
SWORD_SHIELD = 0x35, // Block attacks from Sword items
GUN_SHIELD = 0x36, // Block attacks from Gun items
CANE_SHIELD = 0x37, // Block attacks from Cane items
UNKNOWN_38 = 0x38,
UNKNOWN_39 = 0x39,
DEFENDER = 0x3A, // Make attacks go to setter of this card instead of original target
SURVIVAL_DECOYS = 0x3B, // Redirect damage for multi-sided attack
GIVE_OR_TAKE_EXP = 0x3C, // Give N EXP, or take if N is negative
UNKNOWN_3D = 0x3D,
DEATH_COMPANION = 0x3E, // If this card has 1 or 2 HP, set its HP to N
EXP_DECOY = 0x3F, // If defender has EXP, lose EXP instead of getting damage when attacked
SET_MV = 0x40, // Set MV to N
GROUP = 0x41, // Temporarily increase AP by N * number of this card on field, excluding itself
BERSERK = 0x42, // User of this card receives the same damage as target, and isn't helped by target's defense cards
GUARD_CREATURE = 0x43, // Attacks on controlling SC damage this card instead
TECH = 0x44, // Technique cards cost 1 fewer ATK point
BIG_SWING = 0x45, // Increase all attacking ATK costs by 1
UNKNOWN_46 = 0x46,
SHIELD_WEAPON = 0x47, // Limit attacker's choice of target to guard items
ATK_DICE_BOOST = 0x48, // Increase ATK dice roll by 1
UNKNOWN_49 = 0x49,
MAJOR_PIERCE = 0x4A, // If SC has over half of max HP, attacks target SC instead of equipped items
HEAVY_PIERCE = 0x4B, // If SC has 3 or more items equipped, attacks target SC instead of equipped items
MAJOR_RAMPAGE = 0x4C, // If SC has over half of max HP, attacks target SC and all equipped items
HEAVY_RAMPAGE = 0x4D, // If SC has 3 or more items equipped, attacks target SC and all equipped items
AP_GROWTH = 0x4E, // Permanently increase AP by N
TP_GROWTH = 0x4F, // Permanently increase TP by N
REBORN = 0x50, // If any card of type N is on the field, this card goes to the hand when destroyed instead of being discarded
COPY = 0x51, // Temporarily set AP/TP to N percent (or 100% if N is 0) of opponent's values
UNKNOWN_52 = 0x52,
MISC_GUARDS = 0x53, // Add N to card's defense value
AP_OVERRIDE = 0x54, // Set AP to N temporarily
TP_OVERRIDE = 0x55, // Set TP to N temporarily
RETURN = 0x56, // Return card to hand on destruction instead of discarding
A_T_SWAP_PERM = 0x57, // Permanently swap AP and TP
A_H_SWAP_PERM = 0x58, // Permanently swap AP and HP
SLAYERS_ASSASSINS = 0x59, // Temporarily increase AP during attack
ANTI_ABNORMALITY_2 = 0x5A, // Remove all conditions
FIXED_RANGE = 0x5B, // Use SC's range instead of weapon or attack card ranges
ELUDE = 0x5C, // SC does not lose HP when equipped items are destroyed
PARRY = 0x5D, // Forward attack to a random FC within one tile of original target, excluding attacker and original target
BLOCK_ATTACK = 0x5E, // Completely block attack
UNKNOWN_5F = 0x5F,
UNKNOWN_60 = 0x60,
COMBO_TP = 0x61, // Gain TP equal to the number of cards of type N on the field
MISC_AP_BONUSES = 0x62, // Temporarily increase AP by N
MISC_TP_BONUSES = 0x63, // Temporarily increase TP by N
UNKNOWN_64 = 0x64,
ABILITY_TRAP = 0x1B, // Temporarily disable opponent abilities
FREEZE = 0x1C, // Give Freeze condition
ANTI_ABNORMALITY_1 = 0x1D, // Cure all abnormal conditions
UNKNOWN_1E = 0x1E,
EXPLOSION = 0x1F, // Damage all SCs and FCs by number of this same card set * 2
UNKNOWN_20 = 0x20,
UNKNOWN_21 = 0x21,
UNKNOWN_22 = 0x22,
RETURN_TO_DECK = 0x23, // Cancel discard and move to bottom of deck instead
AERIAL = 0x24, // Give Aerial status
AP_LOSS = 0x25, // Make attacker temporarily lose N AP during defense
BONUS_FROM_LEADER = 0x26, // Gain AP equal to the number of cards of type N on the field
FREE_MANEUVER = 0x27, // Enable movement over occupied tiles
HASTE = 0x28, // Multiply all move action costs by expr (which may be zero)
CLONE = 0x29, // Make setting this card free if at least one card of type N is already on the field
DEF_DISABLE_BY_COST = 0x2A, // Disable use of any defense cards costing between (N / 10) and (N % 10) points, inclusive
FILIAL = 0x2B, // Increase controlling SC's HP by N when this card is destroyed
SNATCH = 0x2C, // Steal N EXP during attack
HAND_DISRUPTER = 0x2D, // Discard N cards from hand immediately
DROP = 0x2E, // Give Drop condition
ACTION_DISRUPTER = 0x2F, // Destroy all action cards used by attacker
SET_HP = 0x30, // Set HP to N
NATIVE_SHIELD = 0x31, // Block attacks from Native creatures
A_BEAST_SHIELD = 0x32, // Block attacks from A.Beast creatures
MACHINE_SHIELD = 0x33, // Block attacks from Machine creatures
DARK_SHIELD = 0x34, // Block attacks from Dark creatures
SWORD_SHIELD = 0x35, // Block attacks from Sword items
GUN_SHIELD = 0x36, // Block attacks from Gun items
CANE_SHIELD = 0x37, // Block attacks from Cane items
UNKNOWN_38 = 0x38,
UNKNOWN_39 = 0x39,
DEFENDER = 0x3A, // Make attacks go to setter of this card instead of original target
SURVIVAL_DECOYS = 0x3B, // Redirect damage for multi-sided attack
GIVE_OR_TAKE_EXP = 0x3C, // Give N EXP, or take if N is negative
UNKNOWN_3D = 0x3D,
DEATH_COMPANION = 0x3E, // If this card has 1 or 2 HP, set its HP to N
EXP_DECOY = 0x3F, // If defender has EXP, lose EXP instead of getting damage when attacked
SET_MV = 0x40, // Set MV to N
GROUP = 0x41, // Temporarily increase AP by N * number of this card on field, excluding itself
BERSERK = 0x42, // User of this card receives the same damage as target, and isn't helped by target's defense cards
GUARD_CREATURE = 0x43, // Attacks on controlling SC damage this card instead
TECH = 0x44, // Technique cards cost 1 fewer ATK point
BIG_SWING = 0x45, // Increase all attacking ATK costs by 1
UNKNOWN_46 = 0x46,
SHIELD_WEAPON = 0x47, // Limit attacker's choice of target to guard items
ATK_DICE_BOOST = 0x48, // Increase ATK dice roll by 1
UNKNOWN_49 = 0x49,
MAJOR_PIERCE = 0x4A, // If SC has over half of max HP, attacks target SC instead of equipped items
HEAVY_PIERCE = 0x4B, // If SC has 3 or more items equipped, attacks target SC instead of equipped items
MAJOR_RAMPAGE = 0x4C, // If SC has over half of max HP, attacks target SC and all equipped items
HEAVY_RAMPAGE = 0x4D, // If SC has 3 or more items equipped, attacks target SC and all equipped items
AP_GROWTH = 0x4E, // Permanently increase AP by N
TP_GROWTH = 0x4F, // Permanently increase TP by N
REBORN = 0x50, // If any card of type N is on the field, this card goes to the hand when destroyed instead of being discarded
COPY = 0x51, // Temporarily set AP/TP to N percent (or 100% if N is 0) of opponent's values
UNKNOWN_52 = 0x52,
MISC_GUARDS = 0x53, // Add N to card's defense value
AP_OVERRIDE = 0x54, // Set AP to N temporarily
TP_OVERRIDE = 0x55, // Set TP to N temporarily
RETURN = 0x56, // Return card to hand on destruction instead of discarding
A_T_SWAP_PERM = 0x57, // Permanently swap AP and TP
A_H_SWAP_PERM = 0x58, // Permanently swap AP and HP
SLAYERS_ASSASSINS = 0x59, // Temporarily increase AP during attack
ANTI_ABNORMALITY_2 = 0x5A, // Remove all conditions
FIXED_RANGE = 0x5B, // Use SC's range instead of weapon or attack card ranges
ELUDE = 0x5C, // SC does not lose HP when equipped items are destroyed
PARRY = 0x5D, // Forward attack to a random FC within one tile of original target, excluding attacker and original target
BLOCK_ATTACK = 0x5E, // Completely block attack
UNKNOWN_5F = 0x5F,
UNKNOWN_60 = 0x60,
COMBO_TP = 0x61, // Gain TP equal to the number of cards of type N on the field
MISC_AP_BONUSES = 0x62, // Temporarily increase AP by N
MISC_TP_BONUSES = 0x63, // Temporarily increase TP by N
UNKNOWN_64 = 0x64,
MISC_DEFENSE_BONUSES = 0x65, // Decrease damage by N
MOSTLY_HALFGUARDS = 0x66, // Reduce damage from incoming attack by N
PERIODIC_FIELD = 0x67, // Swap immunity to tech or physical attacks
FC_LIMIT_BY_COUNT = 0x68, // Change FC limit from 8 ATK points total to 4 FCs total
UNKNOWN_69 = 0x69,
MV_BONUS = 0x6A, // Increase MV by N
FORWARD_DAMAGE = 0x6B,
WEAK_SPOT_INFLUENCE = 0x6C, // Temporarily decrease AP by N
DAMAGE_MODIFIER_2 = 0x6D, // Set attack damage / AP after action cards applied (step 2)
WEAK_HIT_BLOCK = 0x6E, // Block all attacks of N damage or less
AP_SILENCE = 0x6F, // Temporarily decrease AP of opponent by N
TP_SILENCE = 0x70, // Temporarily decrease TP of opponent by N
A_T_SWAP = 0x71, // Temporarily swap AP and TP
HALFGUARD = 0x72, // Halve damage from attacks that would inflict N or more damage
UNKNOWN_73 = 0x73,
RAMPAGE_AP_LOSS = 0x74, // Temporarily reduce AP by N
UNKNOWN_75 = 0x75,
REFLECT = 0x76, // Generate reverse attack
UNKNOWN_77 = 0x77,
ANY = 0x78, // Not a real condition; used as a wildcard in search functions
UNKNOWN_79 = 0x79,
UNKNOWN_7A = 0x7A,
UNKNOWN_7B = 0x7B,
UNKNOWN_7C = 0x7C,
UNKNOWN_7D = 0x7D,
INVALID_FF = 0xFF,
ANY_FF = 0xFF, // Used as a wildcard in some search functions
MOSTLY_HALFGUARDS = 0x66, // Reduce damage from incoming attack by N
PERIODIC_FIELD = 0x67, // Swap immunity to tech or physical attacks
FC_LIMIT_BY_COUNT = 0x68, // Change FC limit from 8 ATK points total to 4 FCs total
UNKNOWN_69 = 0x69,
MV_BONUS = 0x6A, // Increase MV by N
FORWARD_DAMAGE = 0x6B,
WEAK_SPOT_INFLUENCE = 0x6C, // Temporarily decrease AP by N
DAMAGE_MODIFIER_2 = 0x6D, // Set attack damage / AP after action cards applied (step 2)
WEAK_HIT_BLOCK = 0x6E, // Block all attacks of N damage or less
AP_SILENCE = 0x6F, // Temporarily decrease AP of opponent by N
TP_SILENCE = 0x70, // Temporarily decrease TP of opponent by N
A_T_SWAP = 0x71, // Temporarily swap AP and TP
HALFGUARD = 0x72, // Halve damage from attacks that would inflict N or more damage
UNKNOWN_73 = 0x73,
RAMPAGE_AP_LOSS = 0x74, // Temporarily reduce AP by N
UNKNOWN_75 = 0x75,
REFLECT = 0x76, // Generate reverse attack
UNKNOWN_77 = 0x77,
ANY = 0x78, // Not a real condition; used as a wildcard in search functions
UNKNOWN_79 = 0x79,
UNKNOWN_7A = 0x7A,
UNKNOWN_7B = 0x7B,
UNKNOWN_7C = 0x7C,
UNKNOWN_7D = 0x7D,
INVALID_FF = 0xFF,
ANY_FF = 0xFF, // Used as a wildcard in some search functions
};
const char* name_for_condition_type(ConditionType cond_type);
enum class AssistEffect : uint16_t {
NONE = 0x0000,
DICE_HALF = 0x0001,
DICE_PLUS_1 = 0x0002,
DICE_FEVER = 0x0003,
CARD_RETURN = 0x0004,
LAND_PRICE = 0x0005,
POWERLESS_RAIN = 0x0006,
BRAVE_WIND = 0x0007,
SILENT_COLOSSEUM = 0x0008,
RESISTANCE = 0x0009,
INDEPENDENT = 0x000A,
ASSISTLESS = 0x000B,
ATK_DICE_2 = 0x000C,
DEFLATION = 0x000D,
INFLATION = 0x000E,
EXCHANGE = 0x000F,
INFLUENCE = 0x0010,
SKIP_SET = 0x0011,
SKIP_MOVE = 0x0012,
SKIP_ACT = 0x0013,
SKIP_DRAW = 0x0014,
FLY = 0x0015,
NECROMANCER = 0x0016,
PERMISSION = 0x0017,
SHUFFLE_ALL = 0x0018,
LEGACY = 0x0019,
ASSIST_REVERSE = 0x001A,
STAMINA = 0x001B,
AP_ABSORPTION = 0x001C,
HEAVY_FOG = 0x001D,
TRASH_1 = 0x001E,
EMPTY_HAND = 0x001F,
HITMAN = 0x0020,
ASSIST_TRASH = 0x0021,
SHUFFLE_GROUP = 0x0022,
ASSIST_VANISH = 0x0023,
CHARITY = 0x0024,
INHERITANCE = 0x0025,
FIX = 0x0026,
MUSCULAR = 0x0027,
CHANGE_BODY = 0x0028,
GOD_WHIM = 0x0029,
GOLD_RUSH = 0x002A,
ASSIST_RETURN = 0x002B,
REQUIEM = 0x002C,
RANSOM = 0x002D,
SIMPLE = 0x002E,
SLOW_TIME = 0x002F,
QUICK_TIME = 0x0030,
TERRITORY = 0x0031,
OLD_TYPE = 0x0032,
FLATLAND = 0x0033,
IMMORTALITY = 0x0034,
SNAIL_PACE = 0x0035,
TECH_FIELD = 0x0036,
FOREST_RAIN = 0x0037,
CAVE_WIND = 0x0038,
MINE_BRIGHTNESS = 0x0039,
RUIN_DARKNESS = 0x003A,
SABER_DANCE = 0x003B,
BULLET_STORM = 0x003C,
CANE_PALACE = 0x003D,
GIANT_GARDEN = 0x003E,
NONE = 0x0000,
DICE_HALF = 0x0001,
DICE_PLUS_1 = 0x0002,
DICE_FEVER = 0x0003,
CARD_RETURN = 0x0004,
LAND_PRICE = 0x0005,
POWERLESS_RAIN = 0x0006,
BRAVE_WIND = 0x0007,
SILENT_COLOSSEUM = 0x0008,
RESISTANCE = 0x0009,
INDEPENDENT = 0x000A,
ASSISTLESS = 0x000B,
ATK_DICE_2 = 0x000C,
DEFLATION = 0x000D,
INFLATION = 0x000E,
EXCHANGE = 0x000F,
INFLUENCE = 0x0010,
SKIP_SET = 0x0011,
SKIP_MOVE = 0x0012,
SKIP_ACT = 0x0013,
SKIP_DRAW = 0x0014,
FLY = 0x0015,
NECROMANCER = 0x0016,
PERMISSION = 0x0017,
SHUFFLE_ALL = 0x0018,
LEGACY = 0x0019,
ASSIST_REVERSE = 0x001A,
STAMINA = 0x001B,
AP_ABSORPTION = 0x001C,
HEAVY_FOG = 0x001D,
TRASH_1 = 0x001E,
EMPTY_HAND = 0x001F,
HITMAN = 0x0020,
ASSIST_TRASH = 0x0021,
SHUFFLE_GROUP = 0x0022,
ASSIST_VANISH = 0x0023,
CHARITY = 0x0024,
INHERITANCE = 0x0025,
FIX = 0x0026,
MUSCULAR = 0x0027,
CHANGE_BODY = 0x0028,
GOD_WHIM = 0x0029,
GOLD_RUSH = 0x002A,
ASSIST_RETURN = 0x002B,
REQUIEM = 0x002C,
RANSOM = 0x002D,
SIMPLE = 0x002E,
SLOW_TIME = 0x002F,
QUICK_TIME = 0x0030,
TERRITORY = 0x0031,
OLD_TYPE = 0x0032,
FLATLAND = 0x0033,
IMMORTALITY = 0x0034,
SNAIL_PACE = 0x0035,
TECH_FIELD = 0x0036,
FOREST_RAIN = 0x0037,
CAVE_WIND = 0x0038,
MINE_BRIGHTNESS = 0x0039,
RUIN_DARKNESS = 0x003A,
SABER_DANCE = 0x003B,
BULLET_STORM = 0x003C,
CANE_PALACE = 0x003D,
GIANT_GARDEN = 0x003E,
MARCH_OF_THE_MEEK = 0x003F,
SUPPORT = 0x0040,
RICH = 0x0041,
REVERSE_CARD = 0x0042,
VENGEANCE = 0x0043,
SQUEEZE = 0x0044,
HOMESICK = 0x0045,
BOMB = 0x0046,
SKIP_TURN = 0x0047,
BATTLE_ROYALE = 0x0048,
DICE_FEVER_PLUS = 0x0049,
RICH_PLUS = 0x004A,
CHARITY_PLUS = 0x004B,
ANY = 0x004C, // Unused on cards; used in some search functions
SUPPORT = 0x0040,
RICH = 0x0041,
REVERSE_CARD = 0x0042,
VENGEANCE = 0x0043,
SQUEEZE = 0x0044,
HOMESICK = 0x0045,
BOMB = 0x0046,
SKIP_TURN = 0x0047,
BATTLE_ROYALE = 0x0048,
DICE_FEVER_PLUS = 0x0049,
RICH_PLUS = 0x004A,
CHARITY_PLUS = 0x004B,
ANY = 0x004C, // Unused on cards; used in some search functions
};
enum class BattlePhase : uint8_t {
@@ -413,8 +407,6 @@ enum class RegistrationPhase : uint8_t {
INVALID_FF = 0xFF,
};
enum class Direction : uint8_t {
RIGHT = 0,
UP = 1,
@@ -711,8 +703,6 @@ struct StateFlags {
void clear_FF();
} __attribute__((packed));
struct MapList {
be_uint32_t num_maps;
be_uint32_t unknown_a1; // Always 0?
@@ -875,10 +865,10 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
/* 59B0 */ parray<be_uint16_t, 0x10> reward_card_ids;
/* 59D0 */be_uint32_t unknown_a9_a;
/* 59D4 */be_uint32_t unknown_a9_b;
/* 59D8 */be_uint16_t unknown_a9_c;
/* 59DA */be_uint16_t unknown_a9_d;
/* 59D0 */ be_uint32_t unknown_a9_a;
/* 59D4 */ be_uint32_t unknown_a9_b;
/* 59D8 */ be_uint16_t unknown_a9_c;
/* 59DA */ be_uint16_t unknown_a9_d;
/* 59DC */ uint8_t unknown_a10;
@@ -931,8 +921,6 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
std::string str(const DataIndex* data_index = nullptr) const;
} __attribute__((packed));
struct COMDeckDefinition {
size_t index;
std::string player_name;
@@ -940,8 +928,6 @@ struct COMDeckDefinition {
parray<le_uint16_t, 0x1F> card_ids;
};
class DataIndex {
public:
DataIndex(const std::string& directory, uint32_t behavior_flags);
@@ -1004,6 +990,4 @@ private:
std::unordered_map<std::string, std::shared_ptr<COMDeckDefinition>> com_decks_by_name;
};
} // namespace Episode3