clang-format everything
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@@ -4,8 +4,6 @@ using namespace std;
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namespace Episode3 {
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NameEntry::NameEntry() {
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this->clear();
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}
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@@ -17,8 +15,6 @@ void NameEntry::clear() {
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this->unused = 0;
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}
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DeckEntry::DeckEntry() {
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this->clear();
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}
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@@ -32,8 +28,6 @@ void DeckEntry::clear() {
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this->card_ids.clear(0xFFFF);
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}
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uint8_t index_for_card_ref(uint16_t card_ref) {
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return card_ref & 0xFF;
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}
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@@ -42,8 +36,6 @@ uint8_t client_id_for_card_ref(uint16_t card_ref) {
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return (card_ref >> 8) & 0xFF;
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}
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uint8_t DeckState::num_drawable_cards() const {
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return this->card_refs.size() - this->draw_index;
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}
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@@ -102,8 +94,8 @@ bool DeckState::draw_card_by_ref(uint16_t card_ref) {
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this->entries[index].state = CardState::IN_HAND;
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return true;
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// If the card is still drawable, we need to move it so it's just in front of
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// the draw index, then immediately draw it
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// If the card is still drawable, we need to move it so it's just in front of
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// the draw index, then immediately draw it
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} else if (this->entries[index].state == CardState::DRAWABLE) {
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ssize_t ref_index;
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for (ref_index = this->card_refs.size(); ref_index >= 0; ref_index--) {
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@@ -281,6 +273,4 @@ void DeckState::shuffle() {
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}
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}
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} // namespace Episode3
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