clang-format everything

This commit is contained in:
Martin Michelsen
2023-04-16 15:44:12 -07:00
parent b733f4e199
commit 91e484e514
119 changed files with 5101 additions and 5664 deletions
+33 -36
View File
@@ -6,40 +6,38 @@ using namespace std;
namespace Episode3 {
PlayerState::PlayerState(uint8_t client_id, shared_ptr<Server> server)
: w_server(server),
client_id(client_id),
num_mulligans_allowed(1),
sc_card_type(CardType::HUNTERS_SC),
team_id(0xFF),
atk_points(0),
def_points(0),
atk_points2(0),
atk_points2_max(6),
atk_bonuses(0),
def_bonuses(0),
dice_results(0),
unknown_a4(2),
dice_max(6),
total_set_cards_cost(0),
sc_card_id(0xFFFF),
sc_card_ref(0xFFFF),
card_refs(0xFFFF),
discard_log_card_refs(0xFFFF),
discard_log_reasons(0),
assist_remaining_turns(0),
assist_card_set_number(0),
set_assist_card_id(0xFFFF),
god_whim_can_use_hidden_cards(false),
unknown_a14(0),
assist_flags(0),
assist_delay_turns(0),
start_facing_direction(Direction::RIGHT),
num_destroyed_fcs(0),
unknown_a16(0),
unknown_a17(0) { }
: w_server(server),
client_id(client_id),
num_mulligans_allowed(1),
sc_card_type(CardType::HUNTERS_SC),
team_id(0xFF),
atk_points(0),
def_points(0),
atk_points2(0),
atk_points2_max(6),
atk_bonuses(0),
def_bonuses(0),
dice_results(0),
unknown_a4(2),
dice_max(6),
total_set_cards_cost(0),
sc_card_id(0xFFFF),
sc_card_ref(0xFFFF),
card_refs(0xFFFF),
discard_log_card_refs(0xFFFF),
discard_log_reasons(0),
assist_remaining_turns(0),
assist_card_set_number(0),
set_assist_card_id(0xFFFF),
god_whim_can_use_hidden_cards(false),
unknown_a14(0),
assist_flags(0),
assist_delay_turns(0),
start_facing_direction(Direction::RIGHT),
num_destroyed_fcs(0),
unknown_a16(0),
unknown_a17(0) {}
void PlayerState::init() {
if (this->server()->player_states[this->client_id].get() != this) {
@@ -1411,7 +1409,8 @@ void PlayerState::update_hand_and_equip_state_and_send_6xB4x02_if_needed(
cmd.state.sc_card_ref = this->sc_card_ref;
cmd.state.assist_card_ref2 = this->card_refs[6];
cmd.state.assist_card_set_number = (this->card_refs[6] == 0xFFFF)
? 0 : this->assist_card_set_number;
? 0
: this->assist_card_set_number;
cmd.state.assist_card_id = this->set_assist_card_id;
cmd.state.assist_remaining_turns = this->assist_remaining_turns;
cmd.state.assist_delay_turns = this->assist_delay_turns;
@@ -1830,6 +1829,4 @@ void PlayerState::compute_team_dice_boost_after_draw_phase() {
this->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
}
} // namespace Episode3