clang-format everything
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+3
-5
@@ -3,12 +3,10 @@
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#include <memory>
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#include "CommonItemSet.hh"
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#include "RareItemSet.hh"
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#include "ItemParameterTable.hh"
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#include "StaticGameData.hh"
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#include "PSOEncryption.hh"
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#include "RareItemSet.hh"
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#include "StaticGameData.hh"
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struct ItemDropSub {
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uint8_t override_area;
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@@ -137,7 +135,7 @@ private:
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void generate_common_mag_variances(ItemData& item) const;
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void generate_common_weapon_variances(uint8_t area_norm, ItemData& item);
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void generate_common_weapon_grind(ItemData& item,
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uint8_t offset_within_subtype_range);
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uint8_t offset_within_subtype_range);
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void generate_common_weapon_bonuses(ItemData& item, uint8_t area_norm);
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void generate_common_weapon_special(ItemData& item, uint8_t area_norm);
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uint8_t choose_weapon_special(uint8_t det);
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