clang-format everything
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+2
-4
@@ -6,9 +6,7 @@
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using namespace std;
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/* these items all need some kind of special handling that hasn't been implemented yet.
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/* These items all need some kind of special handling that hasn't been implemented yet.
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030B04 = TP Material (?)
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030C00 = Cell Of MAG 502
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@@ -167,7 +165,7 @@ void player_use_item(shared_ptr<Client> c, size_t item_index) {
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// used item. On GC and later versions, this does not happen, so we should
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// delete the item here.
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bool should_delete_item = (c->version() != GameVersion::DC) &&
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(c->version() != GameVersion::PC);
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(c->version() != GameVersion::PC);
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auto& item = c->game_data.player()->inventory.items[item_index];
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if (item.data.data1w[0] == 0x0203) { // technique disk
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