clang-format everything

This commit is contained in:
Martin Michelsen
2023-04-16 15:44:12 -07:00
parent b733f4e199
commit 91e484e514
119 changed files with 5101 additions and 5664 deletions
+21 -28
View File
@@ -10,27 +10,25 @@
using namespace std;
Lobby::Lobby(uint32_t id)
: log(string_printf("[Lobby/%" PRIX32 "] ", id), lobby_log.min_level),
lobby_id(id),
min_level(0),
max_level(0xFFFFFFFF),
next_game_item_id(0x00810000),
version(GameVersion::GC),
section_id(0),
episode(Episode::NONE),
mode(GameMode::NORMAL),
difficulty(0),
random_seed(random_object<uint32_t>()),
random(new mt19937(this->random_seed)),
event(0),
block(0),
type(0),
leader_id(0),
max_clients(12),
flags(0) {
: log(string_printf("[Lobby/%" PRIX32 "] ", id), lobby_log.min_level),
lobby_id(id),
min_level(0),
max_level(0xFFFFFFFF),
next_game_item_id(0x00810000),
version(GameVersion::GC),
section_id(0),
episode(Episode::NONE),
mode(GameMode::NORMAL),
difficulty(0),
random_seed(random_object<uint32_t>()),
random(new mt19937(this->random_seed)),
event(0),
block(0),
type(0),
leader_id(0),
max_clients(12),
flags(0) {
for (size_t x = 0; x < 12; x++) {
this->next_item_id[x] = 0x00010000 + 0x00200000 * x;
}
@@ -135,7 +133,8 @@ void Lobby::add_client(shared_ptr<Client> c, ssize_t required_client_id) {
lobby_data.player_tag = 0x00010000;
lobby_data.guild_card = c->license->serial_number;
lobby_data.name = encode_sjis(c->game_data.player()->disp.name);
this->battle_record->add_player(lobby_data,
this->battle_record->add_player(
lobby_data,
c->game_data.player()->inventory,
c->game_data.player()->disp.to_dcpcv3());
}
@@ -215,10 +214,8 @@ void Lobby::move_client_to_lobby(
dest_lobby->add_client(c, required_client_id);
}
shared_ptr<Client> Lobby::find_client(const u16string* identifier,
uint64_t serial_number) {
uint64_t serial_number) {
for (size_t x = 0; x < this->max_clients; x++) {
if (!this->clients[x]) {
continue;
@@ -235,8 +232,6 @@ shared_ptr<Client> Lobby::find_client(const u16string* identifier,
throw out_of_range("client not found");
}
uint8_t Lobby::game_event_for_lobby_event(uint8_t lobby_event) {
if (lobby_event > 7) {
return 0;
@@ -250,8 +245,6 @@ uint8_t Lobby::game_event_for_lobby_event(uint8_t lobby_event) {
return lobby_event;
}
void Lobby::add_item(const PlayerInventoryItem& item, uint8_t area, float x, float z) {
auto& fi = this->item_id_to_floor_item[item.data.id];
fi.inv_item = item;