clang-format everything

This commit is contained in:
Martin Michelsen
2023-04-16 15:44:12 -07:00
parent b733f4e199
commit 91e484e514
119 changed files with 5101 additions and 5664 deletions
+148 -157
View File
@@ -8,8 +8,6 @@
using namespace std;
string BattleParamsIndex::Entry::str() const {
string a1str = format_data_string(this->unknown_a1.data(), this->unknown_a1.bytes());
return string_printf(
@@ -31,18 +29,18 @@ void BattleParamsIndex::Table::print(FILE* stream) const {
auto print_entry = +[](FILE* stream, const Entry& e) {
string a1str = format_data_string(e.unknown_a1.data(), e.unknown_a1.bytes());
fprintf(stream,
"%5hu %5hu %5hu %5hu %5hu %5hu %5hu %5hu %s %5" PRIu32 " %5" PRIu32,
e.atp.load(),
e.psv.load(),
e.evp.load(),
e.hp.load(),
e.dfp.load(),
e.ata.load(),
e.lck.load(),
e.esp.load(),
a1str.c_str(),
e.experience.load(),
e.difficulty.load());
"%5hu %5hu %5hu %5hu %5hu %5hu %5hu %5hu %s %5" PRIu32 " %5" PRIu32,
e.atp.load(),
e.psv.load(),
e.evp.load(),
e.hp.load(),
e.dfp.load(),
e.ata.load(),
e.lck.load(),
e.esp.load(),
a1str.c_str(),
e.experience.load(),
e.difficulty.load());
};
for (size_t diff = 0; diff < 4; diff++) {
@@ -56,8 +54,6 @@ void BattleParamsIndex::Table::print(FILE* stream) const {
}
}
BattleParamsIndex::BattleParamsIndex(
shared_ptr<const string> data_on_ep1,
shared_ptr<const string> data_on_ep2,
@@ -112,9 +108,7 @@ const BattleParamsIndex::Entry& BattleParamsIndex::get(
return this->files[!!solo][ep_index].table->difficulty[difficulty][monster_type];
}
PSOEnemy::PSOEnemy(uint64_t id) : PSOEnemy(id, 0, 0, 0, 0, "__missing__") { }
PSOEnemy::PSOEnemy(uint64_t id) : PSOEnemy(id, 0, 0, 0, 0, "__missing__") {}
PSOEnemy::PSOEnemy(
uint64_t id,
@@ -123,22 +117,20 @@ PSOEnemy::PSOEnemy(
uint32_t rt_index,
size_t num_clones,
const char* type_name)
: id(id),
source_type(source_type),
hit_flags(0),
last_hit(0),
experience(experience),
rt_index(rt_index),
num_clones(num_clones),
type_name(type_name) { }
: id(id),
source_type(source_type),
hit_flags(0),
last_hit(0),
experience(experience),
rt_index(rt_index),
num_clones(num_clones),
type_name(type_name) {}
string PSOEnemy::str() const {
return string_printf("[Enemy E-%" PRIX64 " \"%s\" source_type=%hX hit=%02hhX/%hu exp=%" PRIu32 " rt_index=%" PRIX32 " clones=%zu]",
this->id, this->type_name, this->source_type, this->hit_flags, this->last_hit, this->experience, this->rt_index, this->num_clones);
}
struct EnemyEntry {
uint32_t base;
uint16_t reserved0;
@@ -174,11 +166,7 @@ vector<PSOEnemy> parse_map(
}
};
auto create_enemy = [&](
const EnemyEntry& e,
ssize_t bp_index,
uint32_t rt_index,
const char* type_name) {
auto create_enemy = [&](const EnemyEntry& e, ssize_t bp_index, uint32_t rt_index, const char* type_name) {
const BattleParamsIndex::Entry& bp_entry = battle_params->get(
is_solo, episode, difficulty, bp_index);
enemies.emplace_back(
@@ -423,7 +411,7 @@ vector<PSOEnemy> parse_map(
create_enemy(e, 0x1F, 6, "Girtablulu");
break;
case 0x0114: // Zu and Pazuzu
create_enemy(e, 0x0B + (e.skin & 0x01) + (alt_enemies ? 0x14: 0x00),
create_enemy(e, 0x0B + (e.skin & 0x01) + (alt_enemies ? 0x14 : 0x00),
7 + (e.skin & 0x01), "(Pazu)?zu");
break;
case 0x0115: // Boota family
@@ -457,8 +445,6 @@ vector<PSOEnemy> parse_map(
return enemies;
}
SetDataTable::SetDataTable(shared_ptr<const string> data, bool big_endian) {
if (big_endian) {
this->load_table_t<true>(data);
@@ -523,8 +509,6 @@ void SetDataTable::print(FILE* stream) const {
}
}
struct AreaMapFileIndex {
const char* name_token;
vector<uint32_t> variation1_values;
@@ -534,127 +518,136 @@ struct AreaMapFileIndex {
const char* name_token,
vector<uint32_t> variation1_values,
vector<uint32_t> variation2_values)
: name_token(name_token),
variation1_values(variation1_values),
variation2_values(variation2_values) { }
: name_token(name_token),
variation1_values(variation1_values),
variation2_values(variation2_values) {}
};
// These are indexed as [episode][is_solo][area], where episode is 0-2
static const vector<vector<vector<AreaMapFileIndex>>> map_file_info = {
{ // Episode 1
{ // Non-solo
{"city00", {}, {0}},
{"forest01", {}, {0, 1, 2, 3, 4}},
{"forest02", {}, {0, 1, 2, 3, 4}},
{"cave01", {0, 1, 2}, {0, 1}},
{"cave02", {0, 1, 2}, {0, 1}},
{"cave03", {0, 1, 2}, {0, 1}},
{"machine01", {0, 1, 2}, {0, 1}},
{"machine02", {0, 1, 2}, {0, 1}},
{"ancient01", {0, 1, 2}, {0, 1}},
{"ancient02", {0, 1, 2}, {0, 1}},
{"ancient03", {0, 1, 2}, {0, 1}},
{"boss01", {}, {}},
{"boss02", {}, {}},
{"boss03", {}, {}},
{"boss04", {}, {}},
{nullptr, {}, {}},
{
// Episode 1
{
// Non-solo
{"city00", {}, {0}},
{"forest01", {}, {0, 1, 2, 3, 4}},
{"forest02", {}, {0, 1, 2, 3, 4}},
{"cave01", {0, 1, 2}, {0, 1}},
{"cave02", {0, 1, 2}, {0, 1}},
{"cave03", {0, 1, 2}, {0, 1}},
{"machine01", {0, 1, 2}, {0, 1}},
{"machine02", {0, 1, 2}, {0, 1}},
{"ancient01", {0, 1, 2}, {0, 1}},
{"ancient02", {0, 1, 2}, {0, 1}},
{"ancient03", {0, 1, 2}, {0, 1}},
{"boss01", {}, {}},
{"boss02", {}, {}},
{"boss03", {}, {}},
{"boss04", {}, {}},
{nullptr, {}, {}},
},
{
// Solo
{"city00", {}, {0}},
{"forest01", {}, {0, 2, 4}},
{"forest02", {}, {0, 3, 4}},
{"cave01", {0, 1, 2}, {0}},
{"cave02", {0, 1, 2}, {0}},
{"cave03", {0, 1, 2}, {0}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
},
},
{ // Solo
{"city00", {}, {0}},
{"forest01", {}, {0, 2, 4}},
{"forest02", {}, {0, 3, 4}},
{"cave01", {0, 1, 2}, {0}},
{"cave02", {0, 1, 2}, {0}},
{"cave03", {0, 1, 2}, {0}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{
// Episode 2
{
// Non-solo
{"labo00", {}, {0}},
{"ruins01", {0, 1}, {0}},
{"ruins02", {0, 1}, {0}},
{"space01", {0, 1}, {0}},
{"space02", {0, 1}, {0}},
{"jungle01", {}, {0, 1, 2}},
{"jungle02", {}, {0, 1, 2}},
{"jungle03", {}, {0, 1, 2}},
{"jungle04", {0, 1}, {0, 1}},
{"jungle05", {}, {0, 1, 2}},
{"seabed01", {0, 1}, {0, 1}},
{"seabed02", {0, 1}, {0, 1}},
{"boss05", {}, {}},
{"boss06", {}, {}},
{"boss07", {}, {}},
{"boss08", {}, {}},
},
{
// Solo
{"labo00", {}, {0}},
{"ruins01", {0, 1}, {0}},
{"ruins02", {0, 1}, {0}},
{"space01", {0, 1}, {0}},
{"space02", {0, 1}, {0}},
{"jungle01", {}, {0, 1, 2}},
{"jungle02", {}, {0, 1, 2}},
{"jungle03", {}, {0, 1, 2}},
{"jungle04", {0, 1}, {0, 1}},
{"jungle05", {}, {0, 1, 2}},
{"seabed01", {0, 1}, {0}},
{"seabed02", {0, 1}, {0}},
{"boss05", {}, {}},
{"boss06", {}, {}},
{"boss07", {}, {}},
{"boss08", {}, {}},
},
},
},
{ // Episode 2
{ // Non-solo
{"labo00", {}, {0}},
{"ruins01", {0, 1}, {0}},
{"ruins02", {0, 1}, {0}},
{"space01", {0, 1}, {0}},
{"space02", {0, 1}, {0}},
{"jungle01", {}, {0, 1, 2}},
{"jungle02", {}, {0, 1, 2}},
{"jungle03", {}, {0, 1, 2}},
{"jungle04", {0, 1}, {0, 1}},
{"jungle05", {}, {0, 1, 2}},
{"seabed01", {0, 1}, {0, 1}},
{"seabed02", {0, 1}, {0, 1}},
{"boss05", {}, {}},
{"boss06", {}, {}},
{"boss07", {}, {}},
{"boss08", {}, {}},
{
// Episode 4
{
// Non-solo
{"city02", {0}, {0}},
{"wilds01", {0}, {0, 1, 2}},
{"wilds01", {1}, {0, 1, 2}},
{"wilds01", {2}, {0, 1, 2}},
{"wilds01", {3}, {0, 1, 2}},
{"crater01", {0}, {0, 1, 2}},
{"desert01", {0, 1, 2}, {0}},
{"desert02", {0}, {0, 1, 2}},
{"desert03", {0, 1, 2}, {0}},
{"boss09", {0}, {0}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
},
{
// Solo
{"city02", {0}, {0}},
{"wilds01", {0}, {0, 1, 2}},
{"wilds01", {1}, {0, 1, 2}},
{"wilds01", {2}, {0, 1, 2}},
{"wilds01", {3}, {0, 1, 2}},
{"crater01", {0}, {0, 1, 2}},
{"desert01", {0, 1, 2}, {0}},
{"desert02", {0}, {0, 1, 2}},
{"desert03", {0, 1, 2}, {0}},
{"boss09", {0}, {0}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
},
},
{ // Solo
{"labo00", {}, {0}},
{"ruins01", {0, 1}, {0}},
{"ruins02", {0, 1}, {0}},
{"space01", {0, 1}, {0}},
{"space02", {0, 1}, {0}},
{"jungle01", {}, {0, 1, 2}},
{"jungle02", {}, {0, 1, 2}},
{"jungle03", {}, {0, 1, 2}},
{"jungle04", {0, 1}, {0, 1}},
{"jungle05", {}, {0, 1, 2}},
{"seabed01", {0, 1}, {0}},
{"seabed02", {0, 1}, {0}},
{"boss05", {}, {}},
{"boss06", {}, {}},
{"boss07", {}, {}},
{"boss08", {}, {}},
},
},
{ // Episode 4
{ // Non-solo
{"city02", {0}, {0}},
{"wilds01", {0}, {0, 1, 2}},
{"wilds01", {1}, {0, 1, 2}},
{"wilds01", {2}, {0, 1, 2}},
{"wilds01", {3}, {0, 1, 2}},
{"crater01", {0}, {0, 1, 2}},
{"desert01", {0, 1, 2}, {0}},
{"desert02", {0}, {0, 1, 2}},
{"desert03", {0, 1, 2}, {0}},
{"boss09", {0}, {0}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
},
{ // Solo
{"city02", {0}, {0}},
{"wilds01", {0}, {0, 1, 2}},
{"wilds01", {1}, {0, 1, 2}},
{"wilds01", {2}, {0, 1, 2}},
{"wilds01", {3}, {0, 1, 2}},
{"crater01", {0}, {0, 1, 2}},
{"desert01", {0, 1, 2}, {0}},
{"desert02", {0}, {0, 1, 2}},
{"desert03", {0, 1, 2}, {0}},
{"boss09", {0}, {0}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
},
},
};
const vector<vector<AreaMapFileIndex>>& map_file_info_for_episode(Episode ep) {
@@ -688,10 +681,8 @@ void generate_variations(
variations[z * 2 + 0] = 0;
variations[z * 2 + 1] = 0;
} else {
variations[z * 2 + 0] = (a->variation1_values.size() < 2) ? 0 :
((*random)() % a->variation1_values.size());
variations[z * 2 + 1] = (a->variation2_values.size() < 2) ? 0 :
((*random)() % a->variation2_values.size());
variations[z * 2 + 0] = (a->variation1_values.size() < 2) ? 0 : ((*random)() % a->variation1_values.size());
variations[z * 2 + 1] = (a->variation2_values.size() < 2) ? 0 : ((*random)() % a->variation2_values.size());
}
}
}