clang-format everything
This commit is contained in:
+1
-9
@@ -11,15 +11,13 @@
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#include "StaticGameData.hh"
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#include "Text.hh"
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class BattleParamsIndex {
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public:
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struct Entry {
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le_uint16_t atp; // attack power
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le_uint16_t psv; // perseverance (intelligence?)
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le_uint16_t evp; // evasion
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le_uint16_t hp; // hit points
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le_uint16_t hp; // hit points
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le_uint16_t dfp; // defense
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le_uint16_t ata; // accuracy
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le_uint16_t lck; // luck
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@@ -58,8 +56,6 @@ private:
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LoadedFile files[2][3];
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};
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struct PSOEnemy {
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uint64_t id;
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uint16_t source_type;
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@@ -90,8 +86,6 @@ std::vector<PSOEnemy> parse_map(
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std::shared_ptr<const std::string> data,
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bool alt_enemies);
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// TODO: This class is currently unused. It would be nice if we could use this
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// to generate variations and link to the corresponding map filenames, but it
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// seems that SetDataTable.rel files link to map filenames that don't actually
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@@ -121,8 +115,6 @@ private:
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std::vector<std::vector<std::vector<SetEntry>>> entries;
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};
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void generate_variations(
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parray<le_uint32_t, 0x20>& variations,
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std::shared_ptr<std::mt19937> random,
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