clang-format everything

This commit is contained in:
Martin Michelsen
2023-04-16 15:44:12 -07:00
parent b733f4e199
commit 91e484e514
119 changed files with 5101 additions and 5664 deletions
+103 -117
View File
@@ -4,12 +4,12 @@
#include <string.h>
#include <wchar.h>
#include <stdexcept>
#include <phosg/Filesystem.hh>
#include <phosg/Hash.hh>
#include <stdexcept>
#include "ItemData.hh"
#include "FileContentsCache.hh"
#include "ItemData.hh"
#include "Loggers.hh"
#include "StaticGameData.hh"
#include "Text.hh"
@@ -17,8 +17,6 @@
using namespace std;
// Originally there was going to be a language-based header, but then I decided
// against it. These strings were already in use for that parser, so I didn't
// bother changing them.
@@ -27,38 +25,40 @@ static const string PLAYER_FILE_SIGNATURE =
static const string ACCOUNT_FILE_SIGNATURE =
"newserv account file format; 7 sections present; sequential;";
static FileContentsCache player_files_cache(300 * 1000 * 1000);
PlayerStats::PlayerStats() noexcept
: atp(0), mst(0), evp(0), hp(0), dfp(0), ata(0), lck(0) { }
: atp(0),
mst(0),
evp(0),
hp(0),
dfp(0),
ata(0),
lck(0) {}
PlayerDispDataDCPCV3::PlayerDispDataDCPCV3() noexcept
: level(0),
experience(0),
meseta(0),
unknown_a2(0),
name_color(0),
extra_model(0),
name_color_checksum(0),
section_id(0),
char_class(0),
v2_flags(0),
version(0),
v1_flags(0),
costume(0),
skin(0),
face(0),
head(0),
hair(0),
hair_r(0),
hair_g(0),
hair_b(0),
proportion_x(0),
proportion_y(0) { }
: level(0),
experience(0),
meseta(0),
unknown_a2(0),
name_color(0),
extra_model(0),
name_color_checksum(0),
section_id(0),
char_class(0),
v2_flags(0),
version(0),
v1_flags(0),
costume(0),
skin(0),
face(0),
head(0),
hair(0),
hair_r(0),
hair_g(0),
hair_b(0),
proportion_x(0),
proportion_y(0) {}
void PlayerDispDataDCPCV3::enforce_v2_limits() {
// V1/V2 have fewer classes, so we'll substitute some here
@@ -119,31 +119,29 @@ PlayerDispDataBB PlayerDispDataDCPCV3::to_bb() const {
return bb;
}
PlayerDispDataBB::PlayerDispDataBB() noexcept
: level(0),
experience(0),
meseta(0),
unknown_a2(0),
name_color(0),
extra_model(0),
name_color_checksum(0),
section_id(0),
char_class(0),
v2_flags(0),
version(0),
v1_flags(0),
costume(0),
skin(0),
face(0),
head(0),
hair(0),
hair_r(0),
hair_g(0),
hair_b(0),
proportion_x(0),
proportion_y(0) { }
: level(0),
experience(0),
meseta(0),
unknown_a2(0),
name_color(0),
extra_model(0),
name_color_checksum(0),
section_id(0),
char_class(0),
v2_flags(0),
version(0),
v1_flags(0),
costume(0),
skin(0),
face(0),
head(0),
hair(0),
hair_r(0),
hair_g(0),
hair_b(0),
proportion_x(0),
proportion_y(0) {}
PlayerDispDataDCPCV3 PlayerDispDataBB::to_dcpcv3() const {
PlayerDispDataDCPCV3 ret;
@@ -263,48 +261,44 @@ void PlayerDispDataBB::apply_dressing_room(const PlayerDispDataBBPreview& pre) {
this->name = pre.name;
}
PlayerDispDataBBPreview::PlayerDispDataBBPreview() noexcept
: experience(0),
level(0),
unknown_a2(0),
name_color(0),
extra_model(0),
name_color_checksum(0),
section_id(0),
char_class(0),
v2_flags(0),
version(0),
v1_flags(0),
costume(0),
skin(0),
face(0),
head(0),
hair(0),
hair_r(0),
hair_g(0),
hair_b(0),
proportion_x(0),
proportion_y(0),
play_time(0) { }
: experience(0),
level(0),
unknown_a2(0),
name_color(0),
extra_model(0),
name_color_checksum(0),
section_id(0),
char_class(0),
v2_flags(0),
version(0),
v1_flags(0),
costume(0),
skin(0),
face(0),
head(0),
hair(0),
hair_r(0),
hair_g(0),
hair_b(0),
proportion_x(0),
proportion_y(0),
play_time(0) {}
GuildCardV3::GuildCardV3() noexcept
: player_tag(0),
guild_card_number(0),
present(0),
language(0),
section_id(0),
char_class(0) { }
: player_tag(0),
guild_card_number(0),
present(0),
language(0),
section_id(0),
char_class(0) {}
GuildCardBB::GuildCardBB() noexcept
: guild_card_number(0),
present(0),
language(0),
section_id(0),
char_class(0) { }
: guild_card_number(0),
present(0),
language(0),
section_id(0),
char_class(0) {}
void GuildCardBB::clear() {
this->guild_card_number = 0;
@@ -326,8 +320,6 @@ uint32_t GuildCardFileBB::checksum() const {
return crc32(this, sizeof(*this));
}
void PlayerBank::load(const string& filename) {
*this = player_files_cache.get_obj_or_load<PlayerBank>(filename).obj;
for (uint32_t x = 0; x < this->num_items; x++) {
@@ -342,16 +334,14 @@ void PlayerBank::save(const string& filename, bool save_to_filesystem) const {
}
}
////////////////////////////////////////////////////////////////////////////////
ClientGameData::ClientGameData()
: last_play_time_update(0),
guild_card_number(0),
should_update_play_time(false),
bb_player_index(0),
should_save(true) { }
: last_play_time_update(0),
guild_card_number(0),
should_update_play_time(false),
bb_player_index(0),
should_save(true) {}
ClientGameData::~ClientGameData() {
if (!this->bb_username.empty()) {
@@ -461,7 +451,8 @@ void ClientGameData::load_account_data() {
player_files_cache.delete_key(filename);
data.reset(new SavedAccountDataBB(
player_files_cache.get_obj_or_load<SavedAccountDataBB>(
"system/players/default.nsa").obj));
"system/players/default.nsa")
.obj));
if (data->signature != ACCOUNT_FILE_SIGNATURE) {
throw runtime_error("default account data header is incorrect");
}
@@ -592,8 +583,6 @@ PlayerBB ClientGameData::export_player_bb() {
return ret;
}
void PlayerLobbyDataPC::clear() {
this->player_tag = 0;
this->guild_card = 0;
@@ -638,7 +627,6 @@ void PlayerLobbyDataBB::clear() {
this->unknown_a2 = 0;
}
////////////////////////////////////////////////////////////////////////////////
PlayerInventoryItem::PlayerInventoryItem() {
@@ -646,7 +634,9 @@ PlayerInventoryItem::PlayerInventoryItem() {
}
PlayerInventoryItem::PlayerInventoryItem(const PlayerBankItem& src)
: present(1), flags(0), data(src.data) { }
: present(1),
flags(0),
data(src.data) {}
void PlayerInventoryItem::clear() {
this->present = 0x00000000;
@@ -659,9 +649,9 @@ PlayerBankItem::PlayerBankItem() {
}
PlayerBankItem::PlayerBankItem(const PlayerInventoryItem& src)
: data(src.data),
amount(this->data.stack_size()),
show_flags(1) { }
: data(src.data),
amount(this->data.stack_size()),
show_flags(1) {}
void PlayerBankItem::clear() {
this->data.clear();
@@ -669,15 +659,11 @@ void PlayerBankItem::clear() {
this->show_flags = 0;
}
PlayerInventory::PlayerInventory()
: num_items(0),
hp_materials_used(0),
tp_materials_used(0),
language(0) { }
: num_items(0),
hp_materials_used(0),
tp_materials_used(0),
language(0) {}
// TODO: Eliminate duplication between this function and the parallel function
// in PlayerBank