fix 6x0A definition
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@@ -3836,7 +3836,7 @@ template <bool IsBigEndian>
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struct G_EnemyHitByPlayer_6x0A {
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G_EnemyIDHeader header;
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le_uint16_t enemy_index = 0; // [0, 0xB50)
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le_uint16_t remaining_hp = 0;
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le_uint16_t total_damage = 0;
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typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type flags = 0;
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} __packed__;
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