start describing enemy types

This commit is contained in:
Martin Michelsen
2025-03-26 23:07:39 -07:00
parent ad51dcf16f
commit 936b914cbc
8 changed files with 403 additions and 260 deletions
+1 -1
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@@ -76,7 +76,7 @@ There is a lot of code in this project that could be useful as a reference. Some
* **src/ItemData.hh**: Item format reference
* **src/ItemCreator.hh/cc**: Reverse-engineered item generator from Episodes 1&2 (used for all versions)
* **src/ItemParameterTable.hh**: Format of many structures in ItemPMT.prs
* **src/Map.hh/cc**: Map file (.dat) structure and reverse-engineered Challenge Mode random enemy generation algorithm
* **src/Map.hh/cc**: Map file (.dat) structure, listing of object/enemy types and parameters, and reverse-engineered Challenge Mode random enemy generation algorithm
* **src/QuestScript.cc**: Complete listing of all quest opcodes on all versions, along with their arguments and behavior
* **src/RareItemSet.hh/cc**: Format of ItemRT files (rare item drop tables)
* **src/SaveFileFormats.hh**: Definitions of save file structures for all versions