start describing enemy types
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@@ -76,7 +76,7 @@ There is a lot of code in this project that could be useful as a reference. Some
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* **src/ItemData.hh**: Item format reference
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* **src/ItemCreator.hh/cc**: Reverse-engineered item generator from Episodes 1&2 (used for all versions)
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* **src/ItemParameterTable.hh**: Format of many structures in ItemPMT.prs
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* **src/Map.hh/cc**: Map file (.dat) structure and reverse-engineered Challenge Mode random enemy generation algorithm
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* **src/Map.hh/cc**: Map file (.dat) structure, listing of object/enemy types and parameters, and reverse-engineered Challenge Mode random enemy generation algorithm
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* **src/QuestScript.cc**: Complete listing of all quest opcodes on all versions, along with their arguments and behavior
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* **src/RareItemSet.hh/cc**: Format of ItemRT files (rare item drop tables)
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* **src/SaveFileFormats.hh**: Definitions of save file structures for all versions
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