start describing enemy types
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@@ -172,10 +172,10 @@ ShellCommand c_reload(
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all - do all of the above\n\
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Reloading will not affect items that are in use; for example, if an Episode\n\
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3 battle is in progress, it will continue to use the previous map and card\n\
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definitions. Similarly, BB clients are not forced to disconnect or reload\n\
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the battle parameters, so if these are changed without restarting, clients\n\
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may see (for example) EXP messages inconsistent with the amounts of EXP\n\
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actually received.",
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definitions until the battle ends. Similarly, BB clients are not forced to\n\
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disconnect or reload the battle parameters, so if these are changed without\n\
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restarting, clients may see (for example) EXP messages inconsistent with\n\
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the amounts of EXP actually received.",
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false,
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+[](ShellCommand::Args& args) -> std::deque<std::string> {
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auto types = phosg::split(args.args, ' ');
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