start describing enemy types

This commit is contained in:
Martin Michelsen
2025-03-26 23:07:39 -07:00
parent ad51dcf16f
commit 936b914cbc
8 changed files with 403 additions and 260 deletions
+4 -4
View File
@@ -172,10 +172,10 @@ ShellCommand c_reload(
all - do all of the above\n\
Reloading will not affect items that are in use; for example, if an Episode\n\
3 battle is in progress, it will continue to use the previous map and card\n\
definitions. Similarly, BB clients are not forced to disconnect or reload\n\
the battle parameters, so if these are changed without restarting, clients\n\
may see (for example) EXP messages inconsistent with the amounts of EXP\n\
actually received.",
definitions until the battle ends. Similarly, BB clients are not forced to\n\
disconnect or reload the battle parameters, so if these are changed without\n\
restarting, clients may see (for example) EXP messages inconsistent with\n\
the amounts of EXP actually received.",
false,
+[](ShellCommand::Args& args) -> std::deque<std::string> {
auto types = phosg::split(args.args, ' ');