describe card effect name_index field
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@@ -488,7 +488,10 @@ struct CardDefinition {
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/* 16 */ ptext<char, 4> arg2;
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/* 1A */ ptext<char, 4> arg3;
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/* 1E */ CriterionCode apply_criterion;
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/* 1F */ uint8_t unknown_a2;
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// name_index specifies which string from TextEnglish.pr2 is shown next to
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// the card when it is attacking or defending. Zero in this field means no
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// string is shown for this ability.
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/* 1F */ uint8_t name_index;
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/* 20 */
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bool is_empty() const;
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