fix minor isses in battle replays

This commit is contained in:
Martin Michelsen
2023-09-24 23:17:22 -07:00
parent 9272feff8f
commit 949ad0d260
11 changed files with 56 additions and 34 deletions
+4 -2
View File
@@ -127,7 +127,8 @@ const BattleRecord::Event* BattleRecord::get_first_event() const {
void BattleRecord::add_player(
const PlayerLobbyDataDCGC& lobby_data,
const PlayerInventory& inventory,
const PlayerDispDataDCPCV3& disp) {
const PlayerDispDataDCPCV3& disp,
uint32_t level) {
if (!this->is_writable) {
throw logic_error("cannot write to battle record");
}
@@ -141,6 +142,7 @@ void BattleRecord::add_player(
player.lobby_data = lobby_data;
player.inventory = inventory;
player.disp = disp;
player.level = level;
}
void BattleRecord::delete_player(uint8_t client_id) {
@@ -349,7 +351,7 @@ void BattleRecordPlayer::schedule_events() {
send_command(l, (ev.data.size() >= 0x400) ? 0x6C : 0x60, 0x00, ev.data);
break;
case BattleRecord::Event::Type::EP3_GAME_COMMAND:
send_command(l, 0xCB, 0x00, ev.data);
send_command(l, 0xC9, 0x00, ev.data);
break;
case BattleRecord::Event::Type::CHAT_MESSAGE:
send_chat_message(l, ev.guild_card_number, decode_sjis(ev.data));