fix minor isses in battle replays

This commit is contained in:
Martin Michelsen
2023-09-24 23:17:22 -07:00
parent 9272feff8f
commit 949ad0d260
11 changed files with 56 additions and 34 deletions
+4 -2
View File
@@ -23,6 +23,7 @@ public:
PlayerLobbyDataDCGC lobby_data;
PlayerInventory inventory;
PlayerDispDataDCPCV3 disp;
uint32_t level;
} __attribute__((packed));
struct Event {
@@ -65,7 +66,8 @@ public:
void add_player(
const PlayerLobbyDataDCGC& lobby_data,
const PlayerInventory& inventory,
const PlayerDispDataDCPCV3& disp);
const PlayerDispDataDCPCV3& disp,
uint32_t level);
void delete_player(uint8_t client_id);
void add_command(Event::Type type, const void* data, size_t size);
void add_command(Event::Type type, std::string&& data);
@@ -78,7 +80,7 @@ public:
void set_battle_end_timestamp();
private:
static constexpr uint64_t SIGNATURE = 0x14C946D56D1DAC5A;
static constexpr uint64_t SIGNATURE = 0x14C946D56D1DAC50;
static bool is_map_definition_event(const Event& ev);