fix minor isses in battle replays
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+4
-2
@@ -1428,8 +1428,8 @@ static void send_join_spectator_team(shared_ptr<Client> c, shared_ptr<Lobby> l)
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uint8_t player_count = 0;
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auto watched_lobby = l->watched_lobby.lock();
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if (watched_lobby) {
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cmd.leader_id = watched_lobby->leader_id;
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// Live spectating
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cmd.leader_id = watched_lobby->leader_id;
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for (size_t z = 0; z < 4; z++) {
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auto& wc = watched_lobby->clients[z];
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if (!wc) {
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@@ -1480,7 +1480,6 @@ static void send_join_spectator_team(shared_ptr<Client> c, shared_ptr<Lobby> l)
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throw runtime_error("invalid client id in battle record");
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}
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auto& p = cmd.players[client_id];
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auto& e = cmd.entries[client_id];
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p.lobby_data = entry.lobby_data;
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remove_language_marker_inplace(p.lobby_data.name);
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p.inventory = entry.inventory;
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@@ -1489,12 +1488,15 @@ static void send_join_spectator_team(shared_ptr<Client> c, shared_ptr<Lobby> l)
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}
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p.disp = entry.disp;
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remove_language_marker_inplace(p.disp.visual.name);
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auto& e = cmd.entries[client_id];
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e.player_tag = 0x00010000;
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e.guild_card_number = entry.lobby_data.guild_card;
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e.name = entry.disp.visual.name;
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remove_language_marker_inplace(e.name);
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e.present = 1;
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e.level = entry.disp.stats.level.load();
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player_count++;
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}
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