add IP stack simulator

This commit is contained in:
Martin Michelsen
2022-03-07 19:45:18 -08:00
parent b2437b085c
commit 951b6085ab
19 changed files with 1745 additions and 96 deletions
+35 -3
View File
@@ -36,10 +36,18 @@ void Server::disconnect_client(shared_ptr<Client> c) {
struct bufferevent* bev = c->bev;
c->bev = NULL;
int fd = bufferevent_getfd(bev);
if (fd < 0) {
log(INFO, "[Server] Client on virtual connection %p disconnected", bev);
} else {
log(INFO, "[Server] Client on fd %d disconnected", fd);
}
// if the output buffer is not empty, move the client into the draining pool
// instead of disconnecting it, to make sure all the data gets sent
struct evbuffer* out_buffer = bufferevent_get_output(bev);
if (evbuffer_get_length(out_buffer) == 0) {
bufferevent_flush(bev, EV_WRITE, BEV_FINISHED);
bufferevent_free(bev);
} else {
// the callbacks will free it when all the data is sent or the client
@@ -98,7 +106,7 @@ void Server::on_listen_accept(struct evconnlistener* listener,
return;
}
log(INFO, "[Server] Client connected via fd %d", listen_fd);
log(INFO, "[Server] Client fd %d connected via fd %d", fd, listen_fd);
struct bufferevent *bev = bufferevent_socket_new(this->base.get(), fd,
BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS);
@@ -113,6 +121,28 @@ void Server::on_listen_accept(struct evconnlistener* listener,
process_connect(this->state, c);
}
void Server::connect_client(
struct bufferevent* bev, uint32_t address, uint16_t port,
GameVersion version, ServerBehavior initial_state) {
log(INFO, "[Server] Client connected on virtual connection %p", bev);
shared_ptr<Client> c(new Client(bev, version, initial_state));
this->bev_to_client.emplace(make_pair(bev, c));
// Manually set the remote address, since the bufferevent has no fd and the
// Client constructor can't figure out the virtual remote address
auto* sin = reinterpret_cast<sockaddr_in*>(&c->remote_addr);
sin->sin_family = AF_INET;
sin->sin_addr.s_addr = htonl(address);
sin->sin_port = htons(port);
bufferevent_setcb(bev, &Server::dispatch_on_client_input, NULL,
&Server::dispatch_on_client_error, this);
bufferevent_enable(bev, EV_READ | EV_WRITE);
process_connect(this->state, c);
}
void Server::on_listen_error(struct evconnlistener* listener) {
int err = EVUTIL_SOCKET_ERROR();
log(ERROR, "[Server] Failure on listening socket %d: %d (%s)",
@@ -149,6 +179,7 @@ void Server::on_client_input(struct bufferevent* bev) {
}
void Server::on_disconnecting_client_output(struct bufferevent* bev) {
bufferevent_flush(bev, EV_WRITE, BEV_FINISHED);
bufferevent_free(bev);
}
@@ -171,6 +202,7 @@ void Server::on_disconnecting_client_error(struct bufferevent* bev,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
bufferevent_flush(bev, EV_WRITE, BEV_FINISHED);
bufferevent_free(bev);
}
}
@@ -233,7 +265,7 @@ Server::Server(shared_ptr<struct event_base> base,
void Server::listen(const string& socket_path, GameVersion version,
ServerBehavior behavior) {
int fd = ::listen(socket_path, 0, SOMAXCONN);
log(INFO, "[Server] Listening on unix socket %s (version %s) on fd %d",
log(INFO, "[Server] Listening on Unix socket %s (%s) on fd %d",
socket_path.c_str(), name_for_version(version), fd);
this->add_socket(fd, version, behavior);
}
@@ -242,7 +274,7 @@ void Server::listen(const string& addr, int port, GameVersion version,
ServerBehavior behavior) {
int fd = ::listen(addr, port, SOMAXCONN);
string netloc_str = render_netloc(addr, port);
log(INFO, "[Server] Listening on tcp interface %s (version %s) on fd %d",
log(INFO, "[Server] Listening on TCP interface %s (%s) on fd %d",
netloc_str.c_str(), name_for_version(version), fd);
this->add_socket(fd, version, behavior);
}