improve disassembly for random enemy sections
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+1
-1
@@ -4268,7 +4268,7 @@ AssembledQuestScript assemble_quest_script(
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string include_path = include_dir + "/" + filename;
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if (std::filesystem::is_regular_file(include_path)) {
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found = true;
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include_file(filename, phosg::load_file(filename), z);
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include_file(filename, phosg::load_file(include_path), z);
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break;
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}
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}
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