use make_shared where appropriate
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+2
-3
@@ -702,9 +702,8 @@ static void server_command_playrec(shared_ptr<Client> c, const std::string& args
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send_text_message(c, "$C4The recording does\nnot exist");
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return;
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}
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shared_ptr<Episode3::BattleRecord> record(new Episode3::BattleRecord(data));
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shared_ptr<Episode3::BattleRecordPlayer> battle_player(
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new Episode3::BattleRecordPlayer(record, s->game_server->get_base()));
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auto record = make_shared<Episode3::BattleRecord>(data);
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auto battle_player = make_shared<Episode3::BattleRecordPlayer>(record, s->game_server->get_base());
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auto game = create_game_generic(
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s, c, args, "", Episode::EP3, GameMode::NORMAL, 0, false, nullptr, battle_player);
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if (game) {
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