add enemy count computation in load-maps-test
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@@ -588,6 +588,8 @@ public:
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std::vector<std::shared_ptr<const Event>> events_for_floor_room_wave(
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Version version, uint8_t floor, uint16_t room, uint16_t wave_number) const;
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std::unordered_map<EnemyType, size_t> count_enemy_sets_for_version(Version version) const;
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struct EfficiencyStats {
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size_t filled_object_slots = 0;
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size_t total_object_slots = 0;
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