add timeout for persistent games
This commit is contained in:
+1
-1
@@ -486,7 +486,7 @@ static void server_command_persist(shared_ptr<Client> c, const std::string&) {
|
||||
send_text_message(c, "$C6Games cannot be\npersistent if a\nquest has already\nbegun");
|
||||
} else {
|
||||
l->toggle_flag(Lobby::Flag::PERSISTENT);
|
||||
send_text_message_printf(c, "Lobby persistence\n%s", l->check_flag(Lobby::Flag::PERSISTENT) ? "enabled" : "disabled");
|
||||
send_text_message_printf(l, "Lobby persistence\n%s", l->check_flag(Lobby::Flag::PERSISTENT) ? "enabled" : "disabled");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user