update formatting in src/Episode3
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@@ -28,9 +28,8 @@ struct DeckEntry {
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/* 00 */ pstring<TextEncoding::MARKED, 0x10> name;
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/* 10 */ le_uint32_t team_id;
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/* 14 */ parray<le_uint16_t, 31> card_ids;
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// If the following flag is not set to 3, then the God Whim assist effect can
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// use cards that are hidden from the player during deck building. The client
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// always sets this to 3, and it's not clear why this even exists.
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// If the following flag is not set to 3, then the God Whim assist effect can use cards that are hidden from the
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// player during deck building. The client always sets this to 3, and it's not clear why this even exists.
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/* 52 */ uint8_t god_whim_flag;
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/* 53 */ uint8_t unused1;
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/* 54 */ le_uint16_t player_level;
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@@ -56,10 +55,7 @@ public:
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};
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template <typename CardIDT>
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DeckState(
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uint8_t client_id,
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const parray<CardIDT, 0x1F>& card_ids,
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std::shared_ptr<Server> server)
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DeckState(uint8_t client_id, const parray<CardIDT, 0x1F>& card_ids, std::shared_ptr<Server> server)
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: server(server),
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client_id(client_id),
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draw_index(1),
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