keep track of lobby player slots on proxy server
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@@ -46,6 +46,14 @@ public:
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uint32_t guild_card_number;
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uint8_t client_config_data[0x20];
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struct LobbyPlayer {
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uint32_t guild_card_number;
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std::string name;
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LobbyPlayer() : guild_card_number(0) { }
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};
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std::vector<LobbyPlayer> lobby_players;
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size_t lobby_client_id;
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std::shared_ptr<PSOEncryption> client_input_crypt;
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std::shared_ptr<PSOEncryption> client_output_crypt;
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std::shared_ptr<PSOEncryption> server_input_crypt;
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