reorganize BB file loading abstractions

This commit is contained in:
Martin Michelsen
2022-09-03 01:13:11 -07:00
parent 89285fef98
commit 9a35f5ca63
41 changed files with 870 additions and 607 deletions
+16 -5
View File
@@ -38,7 +38,7 @@ Current known issues / missing features:
- PSOBB is not well-tested and likely will disconnect or misbehave when clients try to use unimplemented features.
- Fix some edge cases on the BB proxy server (e.g. make sure Change Ship does the right thing, which is not the same as what it should do on V2/V3).
- PSOX is not tested at all.
- Patches currently are platform-specific but not version-specific. This makes them quite a bit harder to write and use properly.
- Memory patches currently are platform-specific but not version-specific. This makes them quite a bit harder to write and use properly.
- Find a way to silence audio in RunDOL.s. Some old DOLs don't reset audio systems at load time and it's annoying to hear the crash buzz when the GC hasn't actually crashed.
- Implement private and overflow lobbies.
- Enforce client-side size limits (e.g. for 60/62 commands) on the server side as well. (For 60/62 specifically, perhaps transform them to 6C/6D if needed.)
@@ -53,14 +53,15 @@ There is a probably-not-too-old macOS ARM64 release on the newserv GitHub reposi
If you're using an older AMD64 Mac, you're running Linux, or you just want to build newserv yourself, here's what you do:
1. Make sure you have CMake and libevent installed. (`brew install cmake libevent` on macOS, `sudo apt-get install cmake libevent-dev` on most Linuxes)
2. Build and install phosg (https://github.com/fuzziqersoftware/phosg).
3. Optionally, install resource_dasm (https://github.com/fuzziqersoftware/resource_dasm). This will enable newserv to run patches and load DOL files on PSO GC clients. PSO GC clients can play PSO normally on newserv without this.
3. Optionally, install resource_dasm (https://github.com/fuzziqersoftware/resource_dasm). This will enable newserv to send memory patches and load DOL files on PSO GC clients. PSO GC clients can play PSO normally on newserv without this.
4. Run `cmake . && make` on the newserv directory.
After building newserv or downloading a release, do this to set it up and use it:
1. In the system/ directory, make a copy of config.example.json named config.json, and edit it appropriately.
2. Run `./newserv` in the newserv directory. This will start the game server and run the interactive shell. You may need `sudo` if newserv's built-in DNS server is enabled.
3. Use the interactive shell to add a license. Run `help` in the shell to see how to do this.
4. Set your client's network settings appropriately and start an online game. See the "Connecting local clients" or "Connecting remote clients" section to see how to get your game client to connect.
4. If you plan to play PSO Blue Burst on newserv, set up the patch directory appropriately. See the "Client patch directories" section below.
5. Set your client's network settings appropriately and start an online game. See the "Connecting local clients" or "Connecting remote clients" section to see how to get your game client to connect.
### Installing quests
@@ -87,11 +88,21 @@ If you've changed the contents of the quests directory, you can re-index the que
All quests, including those originally in GCI or DLQ format, are treated as online quests unless their filenames specify the dl category. newserv allows players to download all quests, even those in non-download categories.
### Patches and DOL files
### Client patch directories
If you're not playing PSO Blue Burst on newserv, you can skip these steps.
newserv implements a patch server for PSO PC and PSO BB game data. Any file or directory you put in the system/patch-bb or system/patch-pc directories will be synced to clients when they connect to the patch server.
For BB clients, newserv reads some files out of the patch data to implement game logic, so it's important that certain game files are synchronized between the server and the client. newserv contains defaults for these files in the system/blueburst/map directory, but if these don't match the client's copies of the files, odd behavior will occur in games.
Specifically, the patch-bb directory should contain at least the data.gsl file and all map_*.dat files from the version of PSOBB that you want to play on newserv. You can copy these files out of the client's data directory from a clean installation, and put them in system/patch-bb/data.
### Memory patches and DOL files
Everything in this section requires resource_dasm to be installed, so newserv can use the PowerPC assembler and disassembler from its libresource_file library. If resource_dasm is not installed, newserv will still build and run, but these features will not be available.
You can put patches in the system/ppc directory with filenames like PatchName.patch.s and they will appear in the Patches menu for PSO GC clients that support patching. Patches are written in PowerPC assembly and are compiled when newserv is started. The PowerPC assembly system's features are documented in the comments in system/ppc/WriteMemory.s - this file is not a patch itself, but it describes how patches may be written and the restrictions that apply to them.
You can put memory patches in the system/ppc directory with filenames like PatchName.patch.s and they will appear in the Patches menu for PSO GC clients that support patching. Memory patches are written in PowerPC assembly and are compiled when newserv is started. The PowerPC assembly system's features are documented in the comments in system/ppc/WriteMemory.s - this file is not a memory patch itself, but it describes how memory patches may be written and the restrictions that apply to them.
You can also put DOL files in the system/dol directory, and they will appear in the Programs menu. Selecting a DOL file there will load the file into the GameCube's memory and run it, just like the old homebrew loaders (PSUL and PSOload) did. For this to work, ReadMemoryWord.s, WriteMemory.s, and RunDOL.s must be present in the system/ppc directory. This has been tested on Dolphin but not on a real GameCube, so results may vary.