reorganize BB file loading abstractions

This commit is contained in:
Martin Michelsen
2022-09-03 01:13:11 -07:00
parent 89285fef98
commit 9a35f5ca63
41 changed files with 870 additions and 607 deletions
+370 -114
View File
@@ -10,36 +10,35 @@ using namespace std;
BattleParamsIndex::BattleParamsIndex(const char* prefix) {
BattleParamsIndex::BattleParamsIndex(
shared_ptr<const string> data_on_ep1,
shared_ptr<const string> data_on_ep2,
shared_ptr<const string> data_on_ep4,
shared_ptr<const string> data_off_ep1,
shared_ptr<const string> data_off_ep2,
shared_ptr<const string> data_off_ep4) {
this->files[0][0].data = data_on_ep1;
this->files[0][1].data = data_on_ep2;
this->files[0][2].data = data_on_ep4;
this->files[1][0].data = data_off_ep1;
this->files[1][1].data = data_off_ep2;
this->files[1][2].data = data_off_ep4;
for (uint8_t is_solo = 0; is_solo < 2; is_solo++) {
for (uint8_t episode = 0; episode < 3; episode++) {
string filename = prefix;
if (episode == 1) {
filename += "_lab";
} else if (episode == 2) {
filename += "_ep4";
auto& file = this->files[is_solo][episode];
if (file.data->size() < sizeof(Table)) {
throw runtime_error(string_printf(
"battle params table size is incorrect (expected %zX bytes, have %zX bytes; is_solo=%hhu, episode=%hhu)",
sizeof(Table), file.data->size(), is_solo, episode));
}
if (!is_solo) {
filename += "_on";
}
filename += ".dat";
this->entries[is_solo][episode][0].reset(new TableT());
this->entries[is_solo][episode][1].reset(new TableT());
this->entries[is_solo][episode][2].reset(new TableT());
this->entries[is_solo][episode][3].reset(new TableT());
scoped_fd fd(filename, O_RDONLY);
readx(fd, this->entries[is_solo][episode][0].get(), sizeof(TableT));
readx(fd, this->entries[is_solo][episode][1].get(), sizeof(TableT));
readx(fd, this->entries[is_solo][episode][2].get(), sizeof(TableT));
readx(fd, this->entries[is_solo][episode][3].get(), sizeof(TableT));
file.table = reinterpret_cast<const Table*>(file.data->data());
}
}
}
const BattleParams& BattleParamsIndex::get(bool solo, uint8_t episode,
uint8_t difficulty, uint8_t monster_type) const {
const BattleParamsIndex::Entry& BattleParamsIndex::get(
bool solo, uint8_t episode, uint8_t difficulty, uint8_t monster_type) const {
if (episode > 3) {
throw invalid_argument("incorrect episode");
}
@@ -49,19 +48,7 @@ const BattleParams& BattleParamsIndex::get(bool solo, uint8_t episode,
if (monster_type > 0x60) {
throw invalid_argument("incorrect monster type");
}
return (*this->entries[!!solo][episode][difficulty])[monster_type];
}
shared_ptr<const BattleParamsIndex::TableT>
BattleParamsIndex::get_subtable(
bool solo, uint8_t episode, uint8_t difficulty) const {
if (episode > 3) {
throw invalid_argument("incorrect episode");
}
if (difficulty > 4) {
throw invalid_argument("incorrect difficulty");
}
return this->entries[!!solo][episode][difficulty];
return this->files[!!solo][episode].table->difficulty[difficulty][monster_type];
}
@@ -102,16 +89,16 @@ struct EnemyEntry {
static uint64_t next_enemy_id = 1;
vector<PSOEnemy> parse_map(
shared_ptr<const BattleParamsIndex> battle_params,
bool is_solo,
uint8_t episode,
uint8_t difficulty,
shared_ptr<const BattleParamsIndex::TableT> battle_params_table,
const void* data,
size_t size,
shared_ptr<const string> data,
bool alt_enemies) {
const auto* map = reinterpret_cast<const EnemyEntry*>(data);
size_t entry_count = size / sizeof(EnemyEntry);
if (size != entry_count * sizeof(EnemyEntry)) {
const auto* map = reinterpret_cast<const EnemyEntry*>(data->data());
size_t entry_count = data->size() / sizeof(EnemyEntry);
if (data->size() != entry_count * sizeof(EnemyEntry)) {
throw runtime_error("data size is not a multiple of entry size");
}
@@ -122,7 +109,10 @@ vector<PSOEnemy> parse_map(
}
};
const auto& battle_params = *battle_params_table;
auto get_battle_params = [&](uint8_t type) -> const BattleParamsIndex::Entry& {
return battle_params->get(is_solo, episode, difficulty, type);
};
for (size_t y = 0; y < entry_count; y++) {
const auto& e = map[y];
size_t num_clones = e.num_clones;
@@ -130,101 +120,101 @@ vector<PSOEnemy> parse_map(
switch (e.base) {
case 0x40: // Hildebear and Hildetorr
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x49 + (e.skin & 0x01)].experience,
get_battle_params(0x49 + (e.skin & 0x01)).experience,
0x01 + (e.skin & 0x01));
break;
case 0x41: // Rappies
if (episode == 3) { // Del Rappy and Sand Rappy
if (alt_enemies) {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x17 + (e.skin & 0x01)].experience,
get_battle_params(0x17 + (e.skin & 0x01)).experience,
17 + (e.skin & 0x01));
} else {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x05 + (e.skin & 0x01)].experience,
get_battle_params(0x05 + (e.skin & 0x01)).experience,
17 + (e.skin & 0x01));
}
} else { // Rag Rappy and Al Rappy (Love for Episode II)
if (e.skin & 0x01) {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x18 + (e.skin & 0x01)].experience,
get_battle_params(0x18 + (e.skin & 0x01)).experience,
0xFF); // Don't know (yet) which rare Rappy it is
} else {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x18 + (e.skin & 0x01)].experience,
get_battle_params(0x18 + (e.skin & 0x01)).experience,
5);
}
}
break;
case 0x42: // Monest + 30 Mothmants
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x01].experience, 4);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x01).experience, 4);
for (size_t x = 0; x < 30; x++) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x00].experience, 3);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x00).experience, 3);
}
break;
case 0x43: // Savage Wolf and Barbarous Wolf
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x02 + ((e.reserved[10] & 0x800000) ? 1 : 0)].experience,
get_battle_params(0x02 + ((e.reserved[10] & 0x800000) ? 1 : 0)).experience,
7 + ((e.reserved[10] & 0x800000) ? 1 : 0));
break;
case 0x44: // Booma family
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x4B + (e.skin % 3)].experience,
get_battle_params(0x4B + (e.skin % 3)).experience,
9 + (e.skin % 3));
break;
case 0x60: // Grass Assassin
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x4E].experience, 12);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x4E).experience, 12);
break;
case 0x61: // Del Lily, Poison Lily, Nar Lily
if ((episode == 2) && (alt_enemies)) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x25].experience, 83);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x25).experience, 83);
} else {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x04 + ((e.reserved[10] & 0x800000) ? 1 : 0)].experience,
get_battle_params(0x04 + ((e.reserved[10] & 0x800000) ? 1 : 0)).experience,
13 + ((e.reserved[10] & 0x800000) ? 1 : 0));
}
break;
case 0x62: // Nano Dragon
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1A].experience, 15);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1A).experience, 15);
break;
case 0x63: // Shark family
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x4F + (e.skin % 3)].experience,
get_battle_params(0x4F + (e.skin % 3)).experience,
16 + (e.skin % 3));
break;
case 0x64: // Slime + 4 clones
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x2F + ((e.reserved[10] & 0x800000) ? 0 : 1)].experience,
get_battle_params(0x2F + ((e.reserved[10] & 0x800000) ? 0 : 1)).experience,
19 + ((e.reserved[10] & 0x800000) ? 1 : 0));
for (size_t x = 0; x < 4; x++) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x30].experience, 19);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x30).experience, 19);
}
break;
case 0x65: // Pan Arms, Migium, Hidoom
for (size_t x = 0; x < 3; x++) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x31 + x].experience, 21 + x);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x31 + x).experience, 21 + x);
}
break;
case 0x80: // Dubchic and Gillchic
if (e.skin & 0x01) {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x1B + (e.skin & 0x01)].experience, 50);
get_battle_params(0x1B + (e.skin & 0x01)).experience, 50);
} else {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x1B + (e.skin & 0x01)].experience, 24);
get_battle_params(0x1B + (e.skin & 0x01)).experience, 24);
}
break;
case 0x81: // Garanz
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1D].experience, 25);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1D).experience, 25);
break;
case 0x82: // Sinow Beat and Gold
if (e.reserved[10] & 0x800000) {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x13].experience,
get_battle_params(0x13).experience,
26 + ((e.reserved[10] & 0x800000) ? 1 : 0));
} else {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x06].experience,
get_battle_params(0x06).experience,
26 + ((e.reserved[10] & 0x800000) ? 1 : 0));
}
if (e.num_clones == 0) {
@@ -232,193 +222,193 @@ vector<PSOEnemy> parse_map(
}
break;
case 0x83: // Canadine
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x07].experience, 28);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x07).experience, 28);
break;
case 0x84: // Canadine Group
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x09].experience, 29);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x09).experience, 29);
for (size_t x = 0; x < 8; x++) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x08].experience, 28);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x08).experience, 28);
}
break;
case 0x85: // Dubwitch
break;
case 0xA0: // Delsaber
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x52].experience, 30);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x52).experience, 30);
break;
case 0xA1: // Chaos Sorcerer + 2 Bits
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0A].experience, 31);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0A).experience, 31);
create_clones(2);
break;
case 0xA2: // Dark Gunner
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1E].experience, 34);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1E).experience, 34);
break;
case 0xA4: // Chaos Bringer
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0D].experience, 36);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0D).experience, 36);
break;
case 0xA5: // Dark Belra
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0E].experience, 37);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0E).experience, 37);
break;
case 0xA6: // Dimenian family
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x53 + (e.skin % 3)].experience, 41 + (e.skin % 3));
get_battle_params(0x53 + (e.skin % 3)).experience, 41 + (e.skin % 3));
break;
case 0xA7: // Bulclaw + 4 claws
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1F].experience, 40);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1F).experience, 40);
for (size_t x = 0; x < 4; x++) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x20].experience, 38);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x20).experience, 38);
}
break;
case 0xA8: // Claw
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x20].experience, 38);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x20).experience, 38);
break;
case 0xC0: // Dragon or Gal Gryphon
if (episode == 1) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x12].experience, 44);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x12).experience, 44);
} else if (episode == 2) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1E].experience, 77);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1E).experience, 77);
}
break;
case 0xC1: // De Rol Le
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0F].experience, 45);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0F).experience, 45);
break;
case 0xC2: // Vol Opt form 1
break;
case 0xC5: // Vol Opt form 2
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x25].experience, 46);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x25).experience, 46);
break;
case 0xC8: // Dark Falz + 510 Helpers
if (difficulty) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x38].experience, 47); // Final form
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x38).experience, 47); // Final form
} else {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x37].experience, 47); // Second form
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x37).experience, 47); // Second form
}
for (size_t x = 0; x < 510; x++) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x35].experience, 0);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x35).experience, 0);
}
break;
case 0xCA: // Olga Flow
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x2C].experience, 78);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x2C).experience, 78);
create_clones(0x200);
break;
case 0xCB: // Barba Ray
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0F].experience, 73);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0F).experience, 73);
create_clones(0x2F);
break;
case 0xCC: // Gol Dragon
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x12].experience, 76);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x12).experience, 76);
create_clones(5);
break;
case 0xD4: // Sinows Berill & Spigell
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[(e.reserved[10] & 0x800000) ? 0x13 : 0x06].experience,
get_battle_params((e.reserved[10] & 0x800000) ? 0x13 : 0x06).experience,
62 + ((e.reserved[10] & 0x800000) ? 1 : 0));
create_clones(4);
break;
case 0xD5: // Merillia & Meriltas
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x4B + (e.skin & 0x01)].experience,
get_battle_params(0x4B + (e.skin & 0x01)).experience,
52 + (e.skin & 0x01));
break;
case 0xD6: // Mericus, Merikle, & Mericarol
if (e.skin) {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x44 + (e.skin % 3)].experience, 56 + (e.skin % 3));
get_battle_params(0x44 + (e.skin % 3)).experience, 56 + (e.skin % 3));
} else {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x3A].experience, 56 + (e.skin % 3));
get_battle_params(0x3A).experience, 56 + (e.skin % 3));
}
break;
case 0xD7: // Ul Gibbon and Zol Gibbon
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x3B + (e.skin & 0x01)].experience,
get_battle_params(0x3B + (e.skin & 0x01)).experience,
59 + (e.skin & 0x01));
break;
case 0xD8: // Gibbles
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x3D].experience, 61);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x3D).experience, 61);
break;
case 0xD9: // Gee
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x07].experience, 54);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x07).experience, 54);
break;
case 0xDA: // Gi Gue
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1A].experience, 55);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1A).experience, 55);
break;
case 0xDB: // Deldepth
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x30].experience, 71);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x30).experience, 71);
break;
case 0xDC: // Delbiter
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0D].experience, 72);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0D).experience, 72);
break;
case 0xDD: // Dolmolm and Dolmdarl
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x4F + (e.skin & 0x01)].experience,
get_battle_params(0x4F + (e.skin & 0x01)).experience,
64 + (e.skin & 0x01));
break;
case 0xDE: // Morfos
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x40].experience, 66);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x40).experience, 66);
break;
case 0xDF: // Recobox & Recons
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x41].experience, 67);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x41).experience, 67);
for (size_t x = 0; x < e.num_clones; x++) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x42].experience, 68);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x42).experience, 68);
}
break;
case 0xE0: // Epsilon, Sinow Zoa and Zele
if ((episode == 2) && (alt_enemies)) {
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x23].experience, 84);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x23).experience, 84);
create_clones(4);
} else {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x43 + (e.skin & 0x01)].experience,
get_battle_params(0x43 + (e.skin & 0x01)).experience,
69 + (e.skin & 0x01));
}
break;
case 0xE1: // Ill Gill
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x26].experience, 82);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x26).experience, 82);
break;
case 0x0110: // Astark
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x09].experience, 1);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x09).experience, 1);
break;
case 0x0111: // Satellite Lizard and Yowie
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x0D + ((e.reserved[10] & 0x800000) ? 1 : 0) + (alt_enemies ? 0x10 : 0)].experience,
get_battle_params(0x0D + ((e.reserved[10] & 0x800000) ? 1 : 0) + (alt_enemies ? 0x10 : 0)).experience,
2 + ((e.reserved[10] & 0x800000) ? 0 : 1));
break;
case 0x0112: // Merissa A/AA
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x19 + (e.skin & 0x01)].experience,
get_battle_params(0x19 + (e.skin & 0x01)).experience,
4 + (e.skin & 0x01));
break;
case 0x0113: // Girtablulu
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1F].experience, 6);
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1F).experience, 6);
break;
case 0x0114: // Zu and Pazuzu
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x0B + (e.skin & 0x01) + (alt_enemies ? 0x14: 0x00)].experience,
get_battle_params(0x0B + (e.skin & 0x01) + (alt_enemies ? 0x14: 0x00)).experience,
7 + (e.skin & 0x01));
break;
case 0x0115: // Boota family
if (e.skin & 2) {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x03].experience, 9 + (e.skin % 3));
get_battle_params(0x03).experience, 9 + (e.skin % 3));
} else {
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x00 + (e.skin % 3)].experience,
get_battle_params(0x00 + (e.skin % 3)).experience,
9 + (e.skin % 3));
}
break;
case 0x0116: // Dorphon and Eclair
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x0F + (e.skin & 0x01)].experience,
get_battle_params(0x0F + (e.skin & 0x01)).experience,
12 + (e.skin & 0x01));
break;
case 0x0117: // Goran family
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x11 + (e.skin % 3)].experience,
get_battle_params(0x11 + (e.skin % 3)).experience,
(e.skin & 2) ? 15 : ((e.skin & 1) ? 16 : 14));
break;
case 0x0119: // Saint Million, Shambertin, Kondrieu
enemies.emplace_back(next_enemy_id++, e.base,
battle_params[0x22].experience,
get_battle_params(0x22).experience,
(e.reserved[10] & 0x800000) ? 21 : (19 + (e.skin & 0x01)));
break;
default:
@@ -433,3 +423,269 @@ vector<PSOEnemy> parse_map(
return enemies;
}
SetDataTable::SetDataTable(shared_ptr<const string> data, bool big_endian) {
if (big_endian) {
this->load_table_t<be_uint32_t>(data);
} else {
this->load_table_t<le_uint32_t>(data);
}
}
template <typename U32T>
void SetDataTable::load_table_t(shared_ptr<const string> data) {
StringReader r(*data);
struct Footer {
U32T table3_offset;
U32T table3_count; // In le_uint16_ts (so *2 for size in bytes)
U32T unknown_a3; // == 1
U32T unknown_a4; // == 0
U32T root_table_offset_offset;
U32T unknown_a6; // == 0
U32T unknown_a7; // == 0
U32T unknown_a8; // == 0
} __attribute__((packed));
if (r.size() < sizeof(Footer)) {
throw runtime_error("set data table is too small");
}
auto& footer = r.pget<Footer>(r.size() - sizeof(Footer));
uint32_t root_table_offset = r.pget<U32T>(footer.root_table_offset_offset);
auto root_r = r.sub(root_table_offset, footer.root_table_offset_offset - root_table_offset);
while (!root_r.eof()) {
auto& var1_v = this->entries.emplace_back();
uint32_t var1_table_offset = root_r.template get<U32T>();
uint32_t var1_table_count = root_r.template get<U32T>();
auto var1_r = r.sub(var1_table_offset, var1_table_count * 0x08);
while (!var1_r.eof()) {
auto& var2_v = var1_v.emplace_back();
uint32_t var2_table_offset = var1_r.get<U32T>();
uint32_t var2_table_count = var1_r.get<U32T>();
auto var2_r = r.sub(var2_table_offset, var2_table_count * 0x0C);
while (!var2_r.eof()) {
auto& entry = var2_v.emplace_back();
entry.name1 = r.pget_cstr(var2_r.get<U32T>());
entry.enemy_list_basename = r.pget_cstr(var2_r.get<U32T>());
entry.name3 = r.pget_cstr(var2_r.get<U32T>());
}
}
}
}
void SetDataTable::print(FILE* stream) const {
for (size_t a = 0; a < this->entries.size(); a++) {
const auto& v1_v = this->entries[a];
for (size_t v1 = 0; v1 < v1_v.size(); v1++) {
const auto& v2_v = v1_v[v1];
for (size_t v2 = 0; v2 < v2_v.size(); v2++) {
const auto& e = v2_v[v2];
fprintf(stream, "[%02zX/%02zX/%02zX] %s %s %s\n", a, v1, v2, e.name1.c_str(), e.enemy_list_basename.c_str(), e.name3.c_str());
}
}
}
}
struct AreaMapFileIndex {
const char* name_token;
vector<uint32_t> variation1_values;
vector<uint32_t> variation2_values;
AreaMapFileIndex(
const char* name_token,
vector<uint32_t> variation1_values,
vector<uint32_t> variation2_values)
: name_token(name_token),
variation1_values(variation1_values),
variation2_values(variation2_values) { }
};
// These are indexed as [episode][is_solo][area]
// (Note that Lobby::episode is 1-3, so we actually use episode - 1)
static const vector<vector<vector<AreaMapFileIndex>>> map_file_info = {
{ // Episode 1
{ // Non-solo
{"city00", {}, {0}},
{"forest01", {}, {0, 1, 2, 3, 4}},
{"forest02", {}, {0, 1, 2, 3, 4}},
{"cave01", {0, 1, 2}, {0, 1}},
{"cave02", {0, 1, 2}, {0, 1}},
{"cave03", {0, 1, 2}, {0, 1}},
{"machine01", {0, 1, 2}, {0, 1}},
{"machine02", {0, 1, 2}, {0, 1}},
{"ancient01", {0, 1, 2}, {0, 1}},
{"ancient02", {0, 1, 2}, {0, 1}},
{"ancient03", {0, 1, 2}, {0, 1}},
{"boss01", {}, {}},
{"boss02", {}, {}},
{"boss03", {}, {}},
{"boss04", {}, {}},
{nullptr, {}, {}},
},
{ // Solo
{"city00", {}, {0}},
{"forest01", {}, {0, 2, 4}},
{"forest02", {}, {0, 3, 4}},
{"cave01", {0, 1, 2}, {0}},
{"cave02", {0, 1, 2}, {0}},
{"cave03", {0, 1, 2}, {0}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
},
},
{ // Episode 2
{ // Non-solo
{"labo00", {}, {0}},
{"ruins01", {0, 1}, {0}},
{"ruins02", {0, 1}, {0}},
{"space01", {0, 1}, {0}},
{"space02", {0, 1}, {0}},
{"jungle01", {}, {0, 1, 2}},
{"jungle02", {}, {0, 1, 2}},
{"jungle03", {}, {0, 1, 2}},
{"jungle04", {0, 1}, {0, 1}},
{"jungle05", {}, {0, 1, 2}},
{"seabed01", {0, 1}, {0, 1}},
{"seabed02", {0, 1}, {0, 1}},
{"boss05", {}, {}},
{"boss06", {}, {}},
{"boss07", {}, {}},
{"boss08", {}, {}},
},
{ // Solo
{"labo00", {}, {0}},
{"ruins01", {0, 1}, {0}},
{"ruins02", {0, 1}, {0}},
{"space01", {0, 1}, {0}},
{"space02", {0, 1}, {0}},
{"jungle01", {}, {0, 1, 2}},
{"jungle02", {}, {0, 1, 2}},
{"jungle03", {}, {0, 1, 2}},
{"jungle04", {0, 1}, {0, 1}},
{"jungle05", {}, {0, 1, 2}},
{"seabed01", {0, 1}, {0}},
{"seabed02", {0, 1}, {0}},
{"boss05", {}, {}},
{"boss06", {}, {}},
{"boss07", {}, {}},
{"boss08", {}, {}},
},
},
{ // Episode 4
{ // Non-solo
{"city02", {0}, {0}},
{"wilds01", {0}, {0, 1, 2}},
{"wilds01", {1}, {0, 1, 2}},
{"wilds01", {2}, {0, 1, 2}},
{"wilds01", {3}, {0, 1, 2}},
{"crater01", {0}, {0, 1, 2}},
{"desert01", {0, 1, 2}, {0}},
{"desert02", {0}, {0, 1, 2}},
{"desert03", {0, 1, 2}, {0}},
{"boss09", {0}, {0}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
},
{ // Solo
{"city02", {0}, {0}},
{"wilds01", {0}, {0, 1, 2}},
{"wilds01", {1}, {0, 1, 2}},
{"wilds01", {2}, {0, 1, 2}},
{"wilds01", {3}, {0, 1, 2}},
{"crater01", {0}, {0, 1, 2}},
{"desert01", {0, 1, 2}, {0}},
{"desert02", {0}, {0, 1, 2}},
{"desert03", {0, 1, 2}, {0}},
{"boss09", {0}, {0}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
},
},
};
void generate_variations(
parray<le_uint32_t, 0x20>& variations,
shared_ptr<mt19937> random,
uint8_t episode,
bool is_solo) {
const auto& ep_index = map_file_info.at(episode - 1);
for (size_t z = 0; z < 0x10; z++) {
const AreaMapFileIndex* a = nullptr;
if (is_solo) {
a = &ep_index.at(true).at(z);
}
if (!a || !a->name_token) {
a = &ep_index.at(false).at(z);
}
if (!a->name_token) {
variations[z * 2 + 0] = 0;
variations[z * 2 + 1] = 0;
} else {
variations[z * 2 + 0] = (a->variation1_values.size() < 2) ? 0 :
((*random)() % a->variation1_values.size());
variations[z * 2 + 1] = (a->variation2_values.size() < 2) ? 0 :
((*random)() % a->variation2_values.size());
}
}
}
vector<string> map_filenames_for_variation(
uint8_t episode, bool is_solo, uint8_t area, uint32_t var1, uint32_t var2) {
// Map filenames are like map_<name_token>[_VV][_VV][_off]<e|o>[_s].dat
// name_token comes from AreaMapFileIndex
// _VV are the values from the variation<1|2>_values vector (in contrast to
// the values sent in the 64 command, which are INDEXES INTO THAT VECTOR)
// _off or _s are used for solo mode (try both - city uses _s whereas levels
// use _off apparently)
// e|o specifies what kind of data: e = enemies, o = objects
const auto& ep_index = map_file_info.at(episode - 1);
const AreaMapFileIndex* a = nullptr;
if (is_solo) {
a = &ep_index.at(true).at(area);
}
if (!a || !a->name_token) {
a = &ep_index.at(false).at(area);
}
if (!a->name_token) {
return vector<string>();
}
string filename = "map_";
filename += a->name_token;
if (!a->variation1_values.empty()) {
filename += string_printf("_%02" PRIX32, a->variation1_values.at(var1));
}
if (!a->variation2_values.empty()) {
filename += string_printf("_%02" PRIX32, a->variation2_values.at(var2));
}
vector<string> ret;
if (is_solo) {
// Try both _offe.dat and e_s.dat suffixes
ret.emplace_back(filename + "_offe.dat");
ret.emplace_back(filename + "e_s.dat");
} else {
ret.emplace_back(filename + "e.dat");
}
return ret;
}