reorganize BB file loading abstractions
This commit is contained in:
+370
-114
@@ -10,36 +10,35 @@ using namespace std;
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BattleParamsIndex::BattleParamsIndex(const char* prefix) {
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BattleParamsIndex::BattleParamsIndex(
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shared_ptr<const string> data_on_ep1,
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shared_ptr<const string> data_on_ep2,
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shared_ptr<const string> data_on_ep4,
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shared_ptr<const string> data_off_ep1,
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shared_ptr<const string> data_off_ep2,
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shared_ptr<const string> data_off_ep4) {
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this->files[0][0].data = data_on_ep1;
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this->files[0][1].data = data_on_ep2;
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this->files[0][2].data = data_on_ep4;
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this->files[1][0].data = data_off_ep1;
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this->files[1][1].data = data_off_ep2;
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this->files[1][2].data = data_off_ep4;
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for (uint8_t is_solo = 0; is_solo < 2; is_solo++) {
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for (uint8_t episode = 0; episode < 3; episode++) {
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string filename = prefix;
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if (episode == 1) {
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filename += "_lab";
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} else if (episode == 2) {
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filename += "_ep4";
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auto& file = this->files[is_solo][episode];
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if (file.data->size() < sizeof(Table)) {
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throw runtime_error(string_printf(
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"battle params table size is incorrect (expected %zX bytes, have %zX bytes; is_solo=%hhu, episode=%hhu)",
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sizeof(Table), file.data->size(), is_solo, episode));
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}
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if (!is_solo) {
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filename += "_on";
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}
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filename += ".dat";
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this->entries[is_solo][episode][0].reset(new TableT());
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this->entries[is_solo][episode][1].reset(new TableT());
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this->entries[is_solo][episode][2].reset(new TableT());
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this->entries[is_solo][episode][3].reset(new TableT());
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scoped_fd fd(filename, O_RDONLY);
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readx(fd, this->entries[is_solo][episode][0].get(), sizeof(TableT));
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readx(fd, this->entries[is_solo][episode][1].get(), sizeof(TableT));
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readx(fd, this->entries[is_solo][episode][2].get(), sizeof(TableT));
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readx(fd, this->entries[is_solo][episode][3].get(), sizeof(TableT));
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file.table = reinterpret_cast<const Table*>(file.data->data());
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}
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}
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}
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const BattleParams& BattleParamsIndex::get(bool solo, uint8_t episode,
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uint8_t difficulty, uint8_t monster_type) const {
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const BattleParamsIndex::Entry& BattleParamsIndex::get(
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bool solo, uint8_t episode, uint8_t difficulty, uint8_t monster_type) const {
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if (episode > 3) {
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throw invalid_argument("incorrect episode");
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}
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@@ -49,19 +48,7 @@ const BattleParams& BattleParamsIndex::get(bool solo, uint8_t episode,
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if (monster_type > 0x60) {
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throw invalid_argument("incorrect monster type");
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}
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return (*this->entries[!!solo][episode][difficulty])[monster_type];
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}
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shared_ptr<const BattleParamsIndex::TableT>
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BattleParamsIndex::get_subtable(
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bool solo, uint8_t episode, uint8_t difficulty) const {
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if (episode > 3) {
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throw invalid_argument("incorrect episode");
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}
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if (difficulty > 4) {
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throw invalid_argument("incorrect difficulty");
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}
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return this->entries[!!solo][episode][difficulty];
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return this->files[!!solo][episode].table->difficulty[difficulty][monster_type];
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}
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@@ -102,16 +89,16 @@ struct EnemyEntry {
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static uint64_t next_enemy_id = 1;
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vector<PSOEnemy> parse_map(
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shared_ptr<const BattleParamsIndex> battle_params,
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bool is_solo,
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uint8_t episode,
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uint8_t difficulty,
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shared_ptr<const BattleParamsIndex::TableT> battle_params_table,
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const void* data,
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size_t size,
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shared_ptr<const string> data,
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bool alt_enemies) {
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const auto* map = reinterpret_cast<const EnemyEntry*>(data);
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size_t entry_count = size / sizeof(EnemyEntry);
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if (size != entry_count * sizeof(EnemyEntry)) {
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const auto* map = reinterpret_cast<const EnemyEntry*>(data->data());
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size_t entry_count = data->size() / sizeof(EnemyEntry);
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if (data->size() != entry_count * sizeof(EnemyEntry)) {
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throw runtime_error("data size is not a multiple of entry size");
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}
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@@ -122,7 +109,10 @@ vector<PSOEnemy> parse_map(
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}
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};
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const auto& battle_params = *battle_params_table;
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auto get_battle_params = [&](uint8_t type) -> const BattleParamsIndex::Entry& {
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return battle_params->get(is_solo, episode, difficulty, type);
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};
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for (size_t y = 0; y < entry_count; y++) {
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const auto& e = map[y];
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size_t num_clones = e.num_clones;
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@@ -130,101 +120,101 @@ vector<PSOEnemy> parse_map(
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switch (e.base) {
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case 0x40: // Hildebear and Hildetorr
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enemies.emplace_back(next_enemy_id++, e.base,
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battle_params[0x49 + (e.skin & 0x01)].experience,
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get_battle_params(0x49 + (e.skin & 0x01)).experience,
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0x01 + (e.skin & 0x01));
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break;
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case 0x41: // Rappies
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if (episode == 3) { // Del Rappy and Sand Rappy
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if (alt_enemies) {
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enemies.emplace_back(next_enemy_id++, e.base,
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battle_params[0x17 + (e.skin & 0x01)].experience,
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get_battle_params(0x17 + (e.skin & 0x01)).experience,
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17 + (e.skin & 0x01));
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} else {
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enemies.emplace_back(next_enemy_id++, e.base,
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battle_params[0x05 + (e.skin & 0x01)].experience,
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get_battle_params(0x05 + (e.skin & 0x01)).experience,
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17 + (e.skin & 0x01));
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}
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} else { // Rag Rappy and Al Rappy (Love for Episode II)
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if (e.skin & 0x01) {
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enemies.emplace_back(next_enemy_id++, e.base,
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battle_params[0x18 + (e.skin & 0x01)].experience,
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get_battle_params(0x18 + (e.skin & 0x01)).experience,
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0xFF); // Don't know (yet) which rare Rappy it is
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} else {
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enemies.emplace_back(next_enemy_id++, e.base,
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battle_params[0x18 + (e.skin & 0x01)].experience,
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get_battle_params(0x18 + (e.skin & 0x01)).experience,
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5);
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}
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}
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break;
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case 0x42: // Monest + 30 Mothmants
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x01].experience, 4);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x01).experience, 4);
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for (size_t x = 0; x < 30; x++) {
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x00].experience, 3);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x00).experience, 3);
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}
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break;
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case 0x43: // Savage Wolf and Barbarous Wolf
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enemies.emplace_back(next_enemy_id++, e.base,
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battle_params[0x02 + ((e.reserved[10] & 0x800000) ? 1 : 0)].experience,
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get_battle_params(0x02 + ((e.reserved[10] & 0x800000) ? 1 : 0)).experience,
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7 + ((e.reserved[10] & 0x800000) ? 1 : 0));
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break;
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case 0x44: // Booma family
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enemies.emplace_back(next_enemy_id++, e.base,
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battle_params[0x4B + (e.skin % 3)].experience,
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get_battle_params(0x4B + (e.skin % 3)).experience,
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9 + (e.skin % 3));
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break;
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case 0x60: // Grass Assassin
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x4E].experience, 12);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x4E).experience, 12);
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break;
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case 0x61: // Del Lily, Poison Lily, Nar Lily
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if ((episode == 2) && (alt_enemies)) {
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x25].experience, 83);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x25).experience, 83);
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} else {
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enemies.emplace_back(next_enemy_id++, e.base,
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battle_params[0x04 + ((e.reserved[10] & 0x800000) ? 1 : 0)].experience,
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get_battle_params(0x04 + ((e.reserved[10] & 0x800000) ? 1 : 0)).experience,
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13 + ((e.reserved[10] & 0x800000) ? 1 : 0));
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}
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break;
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case 0x62: // Nano Dragon
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1A].experience, 15);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1A).experience, 15);
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break;
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case 0x63: // Shark family
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enemies.emplace_back(next_enemy_id++, e.base,
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battle_params[0x4F + (e.skin % 3)].experience,
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get_battle_params(0x4F + (e.skin % 3)).experience,
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16 + (e.skin % 3));
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break;
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case 0x64: // Slime + 4 clones
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enemies.emplace_back(next_enemy_id++, e.base,
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battle_params[0x2F + ((e.reserved[10] & 0x800000) ? 0 : 1)].experience,
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get_battle_params(0x2F + ((e.reserved[10] & 0x800000) ? 0 : 1)).experience,
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19 + ((e.reserved[10] & 0x800000) ? 1 : 0));
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for (size_t x = 0; x < 4; x++) {
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x30].experience, 19);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x30).experience, 19);
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}
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break;
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case 0x65: // Pan Arms, Migium, Hidoom
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for (size_t x = 0; x < 3; x++) {
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x31 + x].experience, 21 + x);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x31 + x).experience, 21 + x);
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}
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break;
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case 0x80: // Dubchic and Gillchic
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if (e.skin & 0x01) {
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enemies.emplace_back(next_enemy_id++, e.base,
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battle_params[0x1B + (e.skin & 0x01)].experience, 50);
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get_battle_params(0x1B + (e.skin & 0x01)).experience, 50);
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} else {
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enemies.emplace_back(next_enemy_id++, e.base,
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battle_params[0x1B + (e.skin & 0x01)].experience, 24);
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get_battle_params(0x1B + (e.skin & 0x01)).experience, 24);
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}
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break;
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case 0x81: // Garanz
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1D].experience, 25);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1D).experience, 25);
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break;
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case 0x82: // Sinow Beat and Gold
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if (e.reserved[10] & 0x800000) {
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enemies.emplace_back(next_enemy_id++, e.base,
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battle_params[0x13].experience,
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get_battle_params(0x13).experience,
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26 + ((e.reserved[10] & 0x800000) ? 1 : 0));
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} else {
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enemies.emplace_back(next_enemy_id++, e.base,
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battle_params[0x06].experience,
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get_battle_params(0x06).experience,
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26 + ((e.reserved[10] & 0x800000) ? 1 : 0));
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}
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if (e.num_clones == 0) {
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@@ -232,193 +222,193 @@ vector<PSOEnemy> parse_map(
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}
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break;
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case 0x83: // Canadine
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x07].experience, 28);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x07).experience, 28);
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break;
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case 0x84: // Canadine Group
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x09].experience, 29);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x09).experience, 29);
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for (size_t x = 0; x < 8; x++) {
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x08].experience, 28);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x08).experience, 28);
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}
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break;
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case 0x85: // Dubwitch
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break;
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case 0xA0: // Delsaber
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x52].experience, 30);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x52).experience, 30);
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break;
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case 0xA1: // Chaos Sorcerer + 2 Bits
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0A].experience, 31);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0A).experience, 31);
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create_clones(2);
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break;
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case 0xA2: // Dark Gunner
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1E].experience, 34);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1E).experience, 34);
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break;
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case 0xA4: // Chaos Bringer
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0D].experience, 36);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0D).experience, 36);
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break;
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case 0xA5: // Dark Belra
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0E].experience, 37);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0E).experience, 37);
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break;
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case 0xA6: // Dimenian family
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enemies.emplace_back(next_enemy_id++, e.base,
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battle_params[0x53 + (e.skin % 3)].experience, 41 + (e.skin % 3));
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get_battle_params(0x53 + (e.skin % 3)).experience, 41 + (e.skin % 3));
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break;
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case 0xA7: // Bulclaw + 4 claws
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1F].experience, 40);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1F).experience, 40);
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for (size_t x = 0; x < 4; x++) {
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x20].experience, 38);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x20).experience, 38);
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}
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break;
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case 0xA8: // Claw
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x20].experience, 38);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x20).experience, 38);
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break;
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case 0xC0: // Dragon or Gal Gryphon
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if (episode == 1) {
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x12].experience, 44);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x12).experience, 44);
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} else if (episode == 2) {
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1E].experience, 77);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1E).experience, 77);
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}
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break;
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case 0xC1: // De Rol Le
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0F].experience, 45);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0F).experience, 45);
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break;
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case 0xC2: // Vol Opt form 1
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break;
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case 0xC5: // Vol Opt form 2
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x25].experience, 46);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x25).experience, 46);
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break;
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case 0xC8: // Dark Falz + 510 Helpers
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if (difficulty) {
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x38].experience, 47); // Final form
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x38).experience, 47); // Final form
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} else {
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x37].experience, 47); // Second form
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x37).experience, 47); // Second form
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}
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for (size_t x = 0; x < 510; x++) {
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x35].experience, 0);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x35).experience, 0);
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}
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break;
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case 0xCA: // Olga Flow
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x2C].experience, 78);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x2C).experience, 78);
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create_clones(0x200);
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break;
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case 0xCB: // Barba Ray
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0F].experience, 73);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0F).experience, 73);
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create_clones(0x2F);
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break;
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case 0xCC: // Gol Dragon
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enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x12].experience, 76);
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enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x12).experience, 76);
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create_clones(5);
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break;
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case 0xD4: // Sinows Berill & Spigell
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[(e.reserved[10] & 0x800000) ? 0x13 : 0x06].experience,
|
||||
get_battle_params((e.reserved[10] & 0x800000) ? 0x13 : 0x06).experience,
|
||||
62 + ((e.reserved[10] & 0x800000) ? 1 : 0));
|
||||
create_clones(4);
|
||||
break;
|
||||
case 0xD5: // Merillia & Meriltas
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x4B + (e.skin & 0x01)].experience,
|
||||
get_battle_params(0x4B + (e.skin & 0x01)).experience,
|
||||
52 + (e.skin & 0x01));
|
||||
break;
|
||||
case 0xD6: // Mericus, Merikle, & Mericarol
|
||||
if (e.skin) {
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x44 + (e.skin % 3)].experience, 56 + (e.skin % 3));
|
||||
get_battle_params(0x44 + (e.skin % 3)).experience, 56 + (e.skin % 3));
|
||||
} else {
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x3A].experience, 56 + (e.skin % 3));
|
||||
get_battle_params(0x3A).experience, 56 + (e.skin % 3));
|
||||
}
|
||||
break;
|
||||
case 0xD7: // Ul Gibbon and Zol Gibbon
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x3B + (e.skin & 0x01)].experience,
|
||||
get_battle_params(0x3B + (e.skin & 0x01)).experience,
|
||||
59 + (e.skin & 0x01));
|
||||
break;
|
||||
case 0xD8: // Gibbles
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x3D].experience, 61);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x3D).experience, 61);
|
||||
break;
|
||||
case 0xD9: // Gee
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x07].experience, 54);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x07).experience, 54);
|
||||
break;
|
||||
case 0xDA: // Gi Gue
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1A].experience, 55);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1A).experience, 55);
|
||||
break;
|
||||
case 0xDB: // Deldepth
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x30].experience, 71);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x30).experience, 71);
|
||||
break;
|
||||
case 0xDC: // Delbiter
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x0D].experience, 72);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0D).experience, 72);
|
||||
break;
|
||||
case 0xDD: // Dolmolm and Dolmdarl
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x4F + (e.skin & 0x01)].experience,
|
||||
get_battle_params(0x4F + (e.skin & 0x01)).experience,
|
||||
64 + (e.skin & 0x01));
|
||||
break;
|
||||
case 0xDE: // Morfos
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x40].experience, 66);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x40).experience, 66);
|
||||
break;
|
||||
case 0xDF: // Recobox & Recons
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x41].experience, 67);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x41).experience, 67);
|
||||
for (size_t x = 0; x < e.num_clones; x++) {
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x42].experience, 68);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x42).experience, 68);
|
||||
}
|
||||
break;
|
||||
case 0xE0: // Epsilon, Sinow Zoa and Zele
|
||||
if ((episode == 2) && (alt_enemies)) {
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x23].experience, 84);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x23).experience, 84);
|
||||
create_clones(4);
|
||||
} else {
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x43 + (e.skin & 0x01)].experience,
|
||||
get_battle_params(0x43 + (e.skin & 0x01)).experience,
|
||||
69 + (e.skin & 0x01));
|
||||
}
|
||||
break;
|
||||
case 0xE1: // Ill Gill
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x26].experience, 82);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x26).experience, 82);
|
||||
break;
|
||||
case 0x0110: // Astark
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x09].experience, 1);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x09).experience, 1);
|
||||
break;
|
||||
case 0x0111: // Satellite Lizard and Yowie
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x0D + ((e.reserved[10] & 0x800000) ? 1 : 0) + (alt_enemies ? 0x10 : 0)].experience,
|
||||
get_battle_params(0x0D + ((e.reserved[10] & 0x800000) ? 1 : 0) + (alt_enemies ? 0x10 : 0)).experience,
|
||||
2 + ((e.reserved[10] & 0x800000) ? 0 : 1));
|
||||
break;
|
||||
case 0x0112: // Merissa A/AA
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x19 + (e.skin & 0x01)].experience,
|
||||
get_battle_params(0x19 + (e.skin & 0x01)).experience,
|
||||
4 + (e.skin & 0x01));
|
||||
break;
|
||||
case 0x0113: // Girtablulu
|
||||
enemies.emplace_back(next_enemy_id++, e.base, battle_params[0x1F].experience, 6);
|
||||
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1F).experience, 6);
|
||||
break;
|
||||
case 0x0114: // Zu and Pazuzu
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x0B + (e.skin & 0x01) + (alt_enemies ? 0x14: 0x00)].experience,
|
||||
get_battle_params(0x0B + (e.skin & 0x01) + (alt_enemies ? 0x14: 0x00)).experience,
|
||||
7 + (e.skin & 0x01));
|
||||
break;
|
||||
case 0x0115: // Boota family
|
||||
if (e.skin & 2) {
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x03].experience, 9 + (e.skin % 3));
|
||||
get_battle_params(0x03).experience, 9 + (e.skin % 3));
|
||||
} else {
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x00 + (e.skin % 3)].experience,
|
||||
get_battle_params(0x00 + (e.skin % 3)).experience,
|
||||
9 + (e.skin % 3));
|
||||
}
|
||||
break;
|
||||
case 0x0116: // Dorphon and Eclair
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x0F + (e.skin & 0x01)].experience,
|
||||
get_battle_params(0x0F + (e.skin & 0x01)).experience,
|
||||
12 + (e.skin & 0x01));
|
||||
break;
|
||||
case 0x0117: // Goran family
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x11 + (e.skin % 3)].experience,
|
||||
get_battle_params(0x11 + (e.skin % 3)).experience,
|
||||
(e.skin & 2) ? 15 : ((e.skin & 1) ? 16 : 14));
|
||||
break;
|
||||
case 0x0119: // Saint Million, Shambertin, Kondrieu
|
||||
enemies.emplace_back(next_enemy_id++, e.base,
|
||||
battle_params[0x22].experience,
|
||||
get_battle_params(0x22).experience,
|
||||
(e.reserved[10] & 0x800000) ? 21 : (19 + (e.skin & 0x01)));
|
||||
break;
|
||||
default:
|
||||
@@ -433,3 +423,269 @@ vector<PSOEnemy> parse_map(
|
||||
|
||||
return enemies;
|
||||
}
|
||||
|
||||
|
||||
|
||||
SetDataTable::SetDataTable(shared_ptr<const string> data, bool big_endian) {
|
||||
if (big_endian) {
|
||||
this->load_table_t<be_uint32_t>(data);
|
||||
} else {
|
||||
this->load_table_t<le_uint32_t>(data);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename U32T>
|
||||
void SetDataTable::load_table_t(shared_ptr<const string> data) {
|
||||
StringReader r(*data);
|
||||
|
||||
struct Footer {
|
||||
U32T table3_offset;
|
||||
U32T table3_count; // In le_uint16_ts (so *2 for size in bytes)
|
||||
U32T unknown_a3; // == 1
|
||||
U32T unknown_a4; // == 0
|
||||
U32T root_table_offset_offset;
|
||||
U32T unknown_a6; // == 0
|
||||
U32T unknown_a7; // == 0
|
||||
U32T unknown_a8; // == 0
|
||||
} __attribute__((packed));
|
||||
if (r.size() < sizeof(Footer)) {
|
||||
throw runtime_error("set data table is too small");
|
||||
}
|
||||
auto& footer = r.pget<Footer>(r.size() - sizeof(Footer));
|
||||
|
||||
uint32_t root_table_offset = r.pget<U32T>(footer.root_table_offset_offset);
|
||||
auto root_r = r.sub(root_table_offset, footer.root_table_offset_offset - root_table_offset);
|
||||
while (!root_r.eof()) {
|
||||
auto& var1_v = this->entries.emplace_back();
|
||||
uint32_t var1_table_offset = root_r.template get<U32T>();
|
||||
uint32_t var1_table_count = root_r.template get<U32T>();
|
||||
auto var1_r = r.sub(var1_table_offset, var1_table_count * 0x08);
|
||||
while (!var1_r.eof()) {
|
||||
auto& var2_v = var1_v.emplace_back();
|
||||
uint32_t var2_table_offset = var1_r.get<U32T>();
|
||||
uint32_t var2_table_count = var1_r.get<U32T>();
|
||||
auto var2_r = r.sub(var2_table_offset, var2_table_count * 0x0C);
|
||||
while (!var2_r.eof()) {
|
||||
auto& entry = var2_v.emplace_back();
|
||||
entry.name1 = r.pget_cstr(var2_r.get<U32T>());
|
||||
entry.enemy_list_basename = r.pget_cstr(var2_r.get<U32T>());
|
||||
entry.name3 = r.pget_cstr(var2_r.get<U32T>());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetDataTable::print(FILE* stream) const {
|
||||
for (size_t a = 0; a < this->entries.size(); a++) {
|
||||
const auto& v1_v = this->entries[a];
|
||||
for (size_t v1 = 0; v1 < v1_v.size(); v1++) {
|
||||
const auto& v2_v = v1_v[v1];
|
||||
for (size_t v2 = 0; v2 < v2_v.size(); v2++) {
|
||||
const auto& e = v2_v[v2];
|
||||
fprintf(stream, "[%02zX/%02zX/%02zX] %s %s %s\n", a, v1, v2, e.name1.c_str(), e.enemy_list_basename.c_str(), e.name3.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
struct AreaMapFileIndex {
|
||||
const char* name_token;
|
||||
vector<uint32_t> variation1_values;
|
||||
vector<uint32_t> variation2_values;
|
||||
|
||||
AreaMapFileIndex(
|
||||
const char* name_token,
|
||||
vector<uint32_t> variation1_values,
|
||||
vector<uint32_t> variation2_values)
|
||||
: name_token(name_token),
|
||||
variation1_values(variation1_values),
|
||||
variation2_values(variation2_values) { }
|
||||
};
|
||||
|
||||
// These are indexed as [episode][is_solo][area]
|
||||
// (Note that Lobby::episode is 1-3, so we actually use episode - 1)
|
||||
static const vector<vector<vector<AreaMapFileIndex>>> map_file_info = {
|
||||
{ // Episode 1
|
||||
{ // Non-solo
|
||||
{"city00", {}, {0}},
|
||||
{"forest01", {}, {0, 1, 2, 3, 4}},
|
||||
{"forest02", {}, {0, 1, 2, 3, 4}},
|
||||
{"cave01", {0, 1, 2}, {0, 1}},
|
||||
{"cave02", {0, 1, 2}, {0, 1}},
|
||||
{"cave03", {0, 1, 2}, {0, 1}},
|
||||
{"machine01", {0, 1, 2}, {0, 1}},
|
||||
{"machine02", {0, 1, 2}, {0, 1}},
|
||||
{"ancient01", {0, 1, 2}, {0, 1}},
|
||||
{"ancient02", {0, 1, 2}, {0, 1}},
|
||||
{"ancient03", {0, 1, 2}, {0, 1}},
|
||||
{"boss01", {}, {}},
|
||||
{"boss02", {}, {}},
|
||||
{"boss03", {}, {}},
|
||||
{"boss04", {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
},
|
||||
{ // Solo
|
||||
{"city00", {}, {0}},
|
||||
{"forest01", {}, {0, 2, 4}},
|
||||
{"forest02", {}, {0, 3, 4}},
|
||||
{"cave01", {0, 1, 2}, {0}},
|
||||
{"cave02", {0, 1, 2}, {0}},
|
||||
{"cave03", {0, 1, 2}, {0}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
},
|
||||
},
|
||||
{ // Episode 2
|
||||
{ // Non-solo
|
||||
{"labo00", {}, {0}},
|
||||
{"ruins01", {0, 1}, {0}},
|
||||
{"ruins02", {0, 1}, {0}},
|
||||
{"space01", {0, 1}, {0}},
|
||||
{"space02", {0, 1}, {0}},
|
||||
{"jungle01", {}, {0, 1, 2}},
|
||||
{"jungle02", {}, {0, 1, 2}},
|
||||
{"jungle03", {}, {0, 1, 2}},
|
||||
{"jungle04", {0, 1}, {0, 1}},
|
||||
{"jungle05", {}, {0, 1, 2}},
|
||||
{"seabed01", {0, 1}, {0, 1}},
|
||||
{"seabed02", {0, 1}, {0, 1}},
|
||||
{"boss05", {}, {}},
|
||||
{"boss06", {}, {}},
|
||||
{"boss07", {}, {}},
|
||||
{"boss08", {}, {}},
|
||||
},
|
||||
{ // Solo
|
||||
{"labo00", {}, {0}},
|
||||
{"ruins01", {0, 1}, {0}},
|
||||
{"ruins02", {0, 1}, {0}},
|
||||
{"space01", {0, 1}, {0}},
|
||||
{"space02", {0, 1}, {0}},
|
||||
{"jungle01", {}, {0, 1, 2}},
|
||||
{"jungle02", {}, {0, 1, 2}},
|
||||
{"jungle03", {}, {0, 1, 2}},
|
||||
{"jungle04", {0, 1}, {0, 1}},
|
||||
{"jungle05", {}, {0, 1, 2}},
|
||||
{"seabed01", {0, 1}, {0}},
|
||||
{"seabed02", {0, 1}, {0}},
|
||||
{"boss05", {}, {}},
|
||||
{"boss06", {}, {}},
|
||||
{"boss07", {}, {}},
|
||||
{"boss08", {}, {}},
|
||||
},
|
||||
},
|
||||
{ // Episode 4
|
||||
{ // Non-solo
|
||||
{"city02", {0}, {0}},
|
||||
{"wilds01", {0}, {0, 1, 2}},
|
||||
{"wilds01", {1}, {0, 1, 2}},
|
||||
{"wilds01", {2}, {0, 1, 2}},
|
||||
{"wilds01", {3}, {0, 1, 2}},
|
||||
{"crater01", {0}, {0, 1, 2}},
|
||||
{"desert01", {0, 1, 2}, {0}},
|
||||
{"desert02", {0}, {0, 1, 2}},
|
||||
{"desert03", {0, 1, 2}, {0}},
|
||||
{"boss09", {0}, {0}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
},
|
||||
{ // Solo
|
||||
{"city02", {0}, {0}},
|
||||
{"wilds01", {0}, {0, 1, 2}},
|
||||
{"wilds01", {1}, {0, 1, 2}},
|
||||
{"wilds01", {2}, {0, 1, 2}},
|
||||
{"wilds01", {3}, {0, 1, 2}},
|
||||
{"crater01", {0}, {0, 1, 2}},
|
||||
{"desert01", {0, 1, 2}, {0}},
|
||||
{"desert02", {0}, {0, 1, 2}},
|
||||
{"desert03", {0, 1, 2}, {0}},
|
||||
{"boss09", {0}, {0}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
{nullptr, {}, {}},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
void generate_variations(
|
||||
parray<le_uint32_t, 0x20>& variations,
|
||||
shared_ptr<mt19937> random,
|
||||
uint8_t episode,
|
||||
bool is_solo) {
|
||||
const auto& ep_index = map_file_info.at(episode - 1);
|
||||
for (size_t z = 0; z < 0x10; z++) {
|
||||
const AreaMapFileIndex* a = nullptr;
|
||||
if (is_solo) {
|
||||
a = &ep_index.at(true).at(z);
|
||||
}
|
||||
if (!a || !a->name_token) {
|
||||
a = &ep_index.at(false).at(z);
|
||||
}
|
||||
if (!a->name_token) {
|
||||
variations[z * 2 + 0] = 0;
|
||||
variations[z * 2 + 1] = 0;
|
||||
} else {
|
||||
variations[z * 2 + 0] = (a->variation1_values.size() < 2) ? 0 :
|
||||
((*random)() % a->variation1_values.size());
|
||||
variations[z * 2 + 1] = (a->variation2_values.size() < 2) ? 0 :
|
||||
((*random)() % a->variation2_values.size());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vector<string> map_filenames_for_variation(
|
||||
uint8_t episode, bool is_solo, uint8_t area, uint32_t var1, uint32_t var2) {
|
||||
// Map filenames are like map_<name_token>[_VV][_VV][_off]<e|o>[_s].dat
|
||||
// name_token comes from AreaMapFileIndex
|
||||
// _VV are the values from the variation<1|2>_values vector (in contrast to
|
||||
// the values sent in the 64 command, which are INDEXES INTO THAT VECTOR)
|
||||
// _off or _s are used for solo mode (try both - city uses _s whereas levels
|
||||
// use _off apparently)
|
||||
// e|o specifies what kind of data: e = enemies, o = objects
|
||||
const auto& ep_index = map_file_info.at(episode - 1);
|
||||
const AreaMapFileIndex* a = nullptr;
|
||||
if (is_solo) {
|
||||
a = &ep_index.at(true).at(area);
|
||||
}
|
||||
if (!a || !a->name_token) {
|
||||
a = &ep_index.at(false).at(area);
|
||||
}
|
||||
if (!a->name_token) {
|
||||
return vector<string>();
|
||||
}
|
||||
|
||||
string filename = "map_";
|
||||
filename += a->name_token;
|
||||
if (!a->variation1_values.empty()) {
|
||||
filename += string_printf("_%02" PRIX32, a->variation1_values.at(var1));
|
||||
}
|
||||
if (!a->variation2_values.empty()) {
|
||||
filename += string_printf("_%02" PRIX32, a->variation2_values.at(var2));
|
||||
}
|
||||
|
||||
vector<string> ret;
|
||||
if (is_solo) {
|
||||
// Try both _offe.dat and e_s.dat suffixes
|
||||
ret.emplace_back(filename + "_offe.dat");
|
||||
ret.emplace_back(filename + "e_s.dat");
|
||||
} else {
|
||||
ret.emplace_back(filename + "e.dat");
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user