reorganize BB file loading abstractions
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@@ -3,22 +3,12 @@
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#include <stdint.h>
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#include <unordered_map>
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#include <random>
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#include "FileContentsCache.hh"
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#include "Player.hh"
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void generate_variations(
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parray<le_uint32_t, 0x20>& variations,
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std::shared_ptr<std::mt19937> random,
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uint8_t episode,
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bool is_solo);
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std::shared_ptr<const FileContentsCache::File> map_data_for_variation(
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uint8_t episode, bool is_solo, uint8_t area, uint32_t var1, uint32_t var2);
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void load_map_files();
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size_t stack_size_for_item(uint8_t data0, uint8_t data1);
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size_t stack_size_for_item(const ItemData& item);
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