fix all-players range gathering bug
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@@ -751,13 +751,17 @@ vector<uint16_t> PlayerState::get_all_cards_within_range(
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const parray<uint8_t, 9 * 9>& range,
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const Location& loc,
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uint8_t target_team_id) const {
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auto log = this->server()->base()->log.sub("get_all_cards_within_range: ");
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string loc_str = loc.str();
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log.debug("loc=%s, target_team_id=%02hhX", loc_str.c_str(), target_team_id);
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vector<uint16_t> ret;
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for (size_t client_id = 0; client_id < 4; client_id++) {
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auto other_ps = this->server()->player_states[client_id];
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if (other_ps &&
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((target_team_id == 0xFF) || (target_team_id == other_ps->get_team_id()))) {
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ret = get_card_refs_within_range(
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range, loc, *other_ps->card_short_statuses);
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auto card_refs = get_card_refs_within_range(range, loc, *other_ps->card_short_statuses, &log);
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ret.insert(ret.end(), card_refs.begin(), card_refs.end());
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}
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}
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return ret;
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