fix all-players range gathering bug
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@@ -270,6 +270,7 @@ struct PlayerBattleStats {
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std::vector<uint16_t> get_card_refs_within_range(
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const parray<uint8_t, 9 * 9>& range,
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const Location& loc,
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const parray<CardShortStatus, 0x10>& short_statuses);
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const parray<CardShortStatus, 0x10>& short_statuses,
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PrefixedLogger* log = nullptr);
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} // namespace Episode3
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