fix all-players range gathering bug
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@@ -18,7 +18,8 @@ void compute_effective_range(
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std::shared_ptr<const CardIndex> card_index,
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uint16_t card_id,
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const Location& loc,
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std::shared_ptr<const MapAndRulesState> map_and_rules);
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std::shared_ptr<const MapAndRulesState> map_and_rules,
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PrefixedLogger* log = nullptr);
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bool card_linkage_is_valid(
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std::shared_ptr<const CardIndex::CardEntry> right_def,
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