organize quests directory by category
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+20
-22
@@ -472,7 +472,7 @@
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// descriptions. (We don't use a map here because the category order
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// specified here is the order that appears in the quest menu.)
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"QuestCategories": [
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// Each entry is [flags, type, token, category_name, description].
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// Each entry is [flags, directory_name, category_name, description].
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// These fields are:
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// flags: a bit field containing the following:
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// 0x01 - appears in normal mode
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@@ -483,30 +483,28 @@
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// 0x20 - appears in download quest menu
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// 0x40 - appears in Episode 3 download quest menu
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// 0x80 - hidden on pre-V3 versions (DC, PC)
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// type: the character that newserv expects at the beginning of the quest
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// filename, generally one of b, c, d, e, or q.
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// short_token: the token newserv expects to see in quest filenames after
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// the quest number.
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// directory_name: the directory inside system/quests that contains quests
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// for this category.
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// category_name: what appears in the quest menu on the client.
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// description: what appears in the category description window (may
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// contain color escape codes like $C6).
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[0x21, "q", "ret", "Retrieval", "$E$C6Quests that involve\nretrieving an object"],
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[0x21, "q", "ext", "Extermination", "$E$C6Quests that involve\ndestroying all\nmonsters"],
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[0x21, "q", "evt", "Events", "$E$C6Quests that are part\nof an event"],
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[0x21, "q", "shp", "Shops", "$E$C6Quests that contain\nshops"],
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[0x21, "q", "vr", "Virtual Reality", "$E$C6Quests that are\ndone in a simulator"],
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[0xA1, "q", "twr", "Control Tower", "$E$C6Quests that take\nplace at the Control\nTower"],
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[0xA1, "q", "tm", "Team", "$E$C6Quests for you\nand your team\nmembers."],
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[0x02, "b", "", "Battle", "$E$C6Battle mode rule\nsets"],
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[0x04, "c", "", "Challenge (Episode 1)", "$E$C6Challenge mode\nquests in Episode 1"],
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[0x84, "d", "", "Challenge (Episode 2)", "$E$C6Challenge mode\nquests in Episode 2"],
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[0x08, "q", "1p", "Solo", "$E$C6Quests that require\na single player"],
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[0x10, "q", "gv1", "Hero in Red", "$E$CG-Red Ring Rico-\n$C6Quests that follow\nthe Episode 1\nstoryline"],
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[0x10, "q", "gv2", "The Military's Hero", "$E$CG-Heathcliff Flowen-\n$C6Quests that follow\nthe Episode 2\nstoryline"],
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[0x10, "q", "gv4", "The Meteor Impact Incident", "$E$C6Quests that follow\nthe Episode 4\nstoryline"],
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[0x20, "q", "dl", "Download", "$E$C6Quests to download\nto your Memory Card"],
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[0x40, "e", "dlt", "Trial Download", "$E$C6Quests to download\nto your Memory Card\nfrom Episode 3\nTrial Edition"],
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[0x40, "e", "dl", "Download", "$E$C6Quests to download\nto your Memory Card"],
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[0x21, "retrieval", "Retrieval", "$E$C6Quests that involve\nretrieving an object"],
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[0x21, "extermination", "Extermination", "$E$C6Quests that involve\ndestroying all\nmonsters"],
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[0x21, "events", "Events", "$E$C6Quests that are part\nof an event"],
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[0x21, "shops", "Shops", "$E$C6Quests that contain\nshops"],
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[0x21, "vr", "Virtual Reality", "$E$C6Quests that are\ndone in a simulator"],
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[0xA1, "tower", "Control Tower", "$E$C6Quests that take\nplace at the Control\nTower"],
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[0xA1, "team", "Team", "$E$C6Quests for you\nand your team\nmembers."],
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[0x02, "battle", "Battle", "$E$C6Battle mode rule\nsets"],
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[0x04, "challenge-ep1", "Challenge (Episode 1)", "$E$C6Challenge mode\nquests in Episode 1"],
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[0x84, "challenge-ep2", "Challenge (Episode 2)", "$E$C6Challenge mode\nquests in Episode 2"],
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[0x08, "solo", "Solo", "$E$C6Quests that require\na single player"],
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[0x10, "government-ep1", "Hero in Red", "$E$CG-Red Ring Rico-\n$C6Quests that follow\nthe Episode 1\nstoryline"],
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[0x10, "government-ep2", "The Military's Hero", "$E$CG-Heathcliff Flowen-\n$C6Quests that follow\nthe Episode 2\nstoryline"],
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[0x10, "government-ep4", "The Meteor Impact Incident", "$E$C6Quests that follow\nthe Episode 4\nstoryline"],
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[0x20, "download", "Download", "$E$C6Quests to download\nto your Memory Card"],
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[0x40, "download-ep3-trial", "Trial Download", "$E$C6Quests to download\nto your Memory Card\nfrom Episode 3\nTrial Edition"],
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[0x40, "download-ep3", "Download", "$E$C6Quests to download\nto your Memory Card"],
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],
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// Cheat mode behavior. There are three values:
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