make Rules debug string show open cases
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@@ -1019,12 +1019,12 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
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} __attribute__((packed));
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/* 20F0 */ parray<AIParams, 3> npc_ai_params; // Unused if name[0] == 0
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/* 242C */ parray<uint8_t, 8> unknown_a7; // Always FF?
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/* 242C */ parray<uint8_t, 8> unknown_a7;
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// This array specifies which set of AI parameters to use from aiprm.dat. If
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// it's -1, then the corresponding NPC's AI parameters are defined in the
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// AIParams structure above. The names of the AI parameter sets defined in
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// aiprm.dat are:
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// This array specifies which set of predefined AI parameters (in aiprm.dat)
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// to use for each NPC. If a value in this array is -1 (FFFFFFFF), then the
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// corresponding NPC's AI parameters are defined in the AIParams structure
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// above. The names of the AI parameter sets defined in aiprm.dat are:
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// 00 => Sample_Hunter 10 => Endu
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// 01 => Glustar 11 => Heiz
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// 02 => Guykild 12 => KC
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@@ -1041,6 +1041,7 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
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// 0D => Sample_Dark 1D => Sample_Dark
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// 0E => Break
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// 0F => Creinu
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// Presumably 0A is meant to be Stella, and they forgot to change the name.
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/* 2434 */ parray<be_int32_t, 3> npc_ai_params_entry_index;
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// In story mode, before_message appears before the battle if it's not blank;
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