make Rules debug string show open cases

This commit is contained in:
Martin Michelsen
2023-09-18 10:12:14 -07:00
parent 80b9af46db
commit 9cb9e8064a
2 changed files with 87 additions and 31 deletions
+6 -5
View File
@@ -1019,12 +1019,12 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
} __attribute__((packed));
/* 20F0 */ parray<AIParams, 3> npc_ai_params; // Unused if name[0] == 0
/* 242C */ parray<uint8_t, 8> unknown_a7; // Always FF?
/* 242C */ parray<uint8_t, 8> unknown_a7;
// This array specifies which set of AI parameters to use from aiprm.dat. If
// it's -1, then the corresponding NPC's AI parameters are defined in the
// AIParams structure above. The names of the AI parameter sets defined in
// aiprm.dat are:
// This array specifies which set of predefined AI parameters (in aiprm.dat)
// to use for each NPC. If a value in this array is -1 (FFFFFFFF), then the
// corresponding NPC's AI parameters are defined in the AIParams structure
// above. The names of the AI parameter sets defined in aiprm.dat are:
// 00 => Sample_Hunter 10 => Endu
// 01 => Glustar 11 => Heiz
// 02 => Guykild 12 => KC
@@ -1041,6 +1041,7 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
// 0D => Sample_Dark 1D => Sample_Dark
// 0E => Break
// 0F => Creinu
// Presumably 0A is meant to be Stella, and they forgot to change the name.
/* 2434 */ parray<be_int32_t, 3> npc_ai_params_entry_index;
// In story mode, before_message appears before the battle if it's not blank;