fix UTF-16 decoding bug
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@@ -154,7 +154,8 @@ PlayerDispDataBB PlayerDispDataDCPCV3::to_bb(uint8_t to_language, uint8_t from_l
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bb.stats = this->stats;
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bb.visual = this->visual;
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bb.visual.name.encode(" 0");
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bb.name.encode(this->visual.name.decode(from_language), to_language);
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string decoded_name = this->visual.name.decode(from_language);
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bb.name.encode(decoded_name, to_language);
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bb.config = this->config;
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bb.technique_levels_v1 = this->technique_levels_v1;
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return bb;
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@@ -164,7 +165,8 @@ PlayerDispDataDCPCV3 PlayerDispDataBB::to_dcpcv3(uint8_t to_language, uint8_t fr
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PlayerDispDataDCPCV3 ret;
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ret.stats = this->stats;
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ret.visual = this->visual;
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ret.visual.name.encode(this->name.decode(from_language), to_language);
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string decoded_name = this->name.decode(from_language);
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ret.visual.name.encode(decoded_name, to_language);
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ret.config = this->config;
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ret.technique_levels_v1 = this->technique_levels_v1;
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return ret;
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+1
-1
@@ -406,7 +406,7 @@ struct pstring {
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case TextEncoding::SJIS:
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return tt_sjis_to_utf8(this->data, this->used_chars_8());
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case TextEncoding::UTF16:
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return tt_utf16_to_utf8(this->data, this->used_chars_16());
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return tt_utf16_to_utf8(this->data, this->used_chars_16() * 2);
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case TextEncoding::UTF8:
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return std::string(reinterpret_cast<const char*>(&this->data[0]), this->used_chars_8());
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case TextEncoding::CHALLENGE16: {
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