make patch filenames consistent
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@@ -1,10 +1,14 @@
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# This function returns the game version, with values more specific than can be
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# detected by the sub_version field in various login commands.
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# detected by the sub_version field in the various login commands (e.g. 9D/9E).
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# The returned value has the format 03GGRRVV, where:
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# G = game (Ox4F (O) = Episodes 1&2, 0x53 (S) = Episode 3)
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# R = region (0x45 (E), 0x4A (J), 0x50 (P))
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# V = minor version (0 = 1.00, 1 = 1.01, 2 = 1.02, etc.)
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# The returned value has the format SSGGRRVV, where:
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# S = 33 (which represents PSO GC)
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# G = game (4F (O) = Episodes 1&2, 53 (S) = Episode 3)
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# R = region (45 (E), 4A (J), or 50 (P))
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# V = minor version | 30 (30 = 1.00, 31 = 1.01, 32 = 1.02, etc.)
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# This results in a 4-character ASCII-printable version code which encodes all
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# of the above information. This value is called specific_version in the places
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# where it's used by the server.
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newserv_index_E3:
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@@ -12,16 +12,20 @@
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# with the .include directive; there is an example of this in the code below.
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# Patches are functions that are available to run upon client request. They can
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# be made available in the Patches menu or via the $patch command. In general,
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# patches should be named like PATCHNAME.VXLS.patch.s, where V, X, L, and S
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# be made available in the Patches menu or via the $patch command. If a label
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# named hide_from_patches_menu is present anywhere in the code, the patch is
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# only usable via the $patch command and does not appear in the Patches menu.
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# Patches should be named like PATCHNAME.VXLS.patch.s, where V, X, L, and S
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# denote which specific game version the patch is for. Specifically:
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# V should be 3 for PSO GameCube
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# X should be O for Episodes 1 & 2, and S for Episode 3
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# L should be E, J, or P for USA, Japanese, or Europe
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# S should be 0, 1, 2, etc. for the disc version (0 = v1.00, 1 = v1.01, etc.)
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# If a label named hide_from_patches_menu is present anywhere in the code, the
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# patch is only usable via the $patch command and does not appear in the Patches
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# menu.
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# (For the curious, these four-character version codes directly match the
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# values returned by the VersionDetect function - see VersionDetect.s.) For
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# example, the patch that gives the player a VIP card in Episode 3 USA is in
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# the file VIPCard.3SE0.patch.s. (If there were a Japanese version of that
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# patch, it would be in VIPCard.3SJ0.patch.s.)
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# For example, to use this function to write the bytes 38 00 00 05 to the
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# address 8010521C, send_function_call could be called like this:
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