implement episode 3 battles
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#pragma once
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#include <stdint.h>
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#include <memory>
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#include <vector>
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#include "DataIndex.hh"
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#include "PlayerState.hh"
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#include "DeckState.hh"
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namespace Episode3 {
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class Server;
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extern const std::vector<uint16_t> ALL_ASSIST_CARD_IDS;
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AssistEffect assist_effect_number_for_card_id(uint16_t card_id);
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class AssistServer {
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public:
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explicit AssistServer(std::shared_ptr<Server> server);
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std::shared_ptr<Server> server();
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std::shared_ptr<const Server> server() const;
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uint16_t card_id_for_card_ref(uint16_t card_ref) const;
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std::shared_ptr<const DataIndex::CardEntry> definition_for_card_id(uint16_t card_id) const;
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uint32_t compute_num_assist_effects_for_client(uint16_t client_id);
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uint32_t compute_num_assist_effects_for_team(uint32_t team_id);
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bool should_block_assist_effects_for_client(uint16_t client_id) const;
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AssistEffect get_active_assist_by_index(size_t index) const;
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void populate_effects();
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void recompute_effects();
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private:
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std::weak_ptr<Server> w_server;
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public:
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parray<AssistEffect, 4> assist_effects;
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std::shared_ptr<const DataIndex::CardEntry> assist_card_defs[4];
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uint32_t num_assist_cards_set;
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parray<uint8_t, 4> client_ids_with_assists;
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parray<AssistEffect, 4> active_assist_effects;
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std::shared_ptr<const DataIndex::CardEntry> active_assist_card_defs[4];
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uint32_t num_active_assists;
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std::shared_ptr<HandAndEquipState> hand_and_equip_states[4];
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std::shared_ptr<parray<CardShortStatus, 0x10>> card_short_statuses[4];
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std::shared_ptr<DeckEntry> deck_entries[4];
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std::shared_ptr<parray<ActionChainWithConds, 9>> set_card_action_chains[4];
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std::shared_ptr<parray<ActionMetadata, 9>> set_card_action_metadatas[4];
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};
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} // namespace Episode3
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